The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
Any video games that moved you emotionally or saddened you?
I would have to say Final Fantasy VII was one of the tops that saddened me when ariesth died.
Descended Chuck Norris. Who delivered a kick, which could shattered bones. Into the crotch of Indiana Jones, who fell to the floor, writing in pain, as Batman changed back to Bruce Wayne. But Chuck saw through, through his clever disguise, so he bust Batman's head, in between his thighs.. :shock:
I was really depressed when I realised my brother had dropped my original Gameboy in the toilet trying to play Faceball 2000 whilst taking a leak. (I kid you not)
Beyond Good & Evil: I really cared about what happened to Jade, Pey'j, HH and the kids from the lighthouse. I usually don't get attached to videogames characters, but these people were amazing.
one more game or games i should say almost all the Suikoden series made me super sad. i reccomend 1-3 skip 4 total waste of time and play 5
although i wasn't sad acuttly i laughed when Merryll got shot in mgs, whore deserved it. XD
fitzy on
Descended Chuck Norris. Who delivered a kick, which could shattered bones. Into the crotch of Indiana Jones, who fell to the floor, writing in pain, as Batman changed back to Bruce Wayne. But Chuck saw through, through his clever disguise, so he bust Batman's head, in between his thighs.. :shock:
sdo you ever find tidus in 10-2? i burnt that game after 2 hours of game time
fitzy on
Descended Chuck Norris. Who delivered a kick, which could shattered bones. Into the crotch of Indiana Jones, who fell to the floor, writing in pain, as Batman changed back to Bruce Wayne. But Chuck saw through, through his clever disguise, so he bust Batman's head, in between his thighs.. :shock:
For the longest time, I thought nothing would ever top my personal favourites, Half-Life and Splinter Cell (say what you will).
Then I played Crisis Core: FFVII.
The way the game integrates an actual important gameplay element (the D.M.W. system) into telling the storyline made me actually sit up and pay real close attention to the final ending sequence. Also the last fully pre-rendered FMV was completely awesome, even by Square Enix standards.
Also, despite the nature of the ending, the music was by no means sad or despondent; in fact, it was actually kind of cheerful and yet it fit so fucking well that I still remember the events of the sequence vividly, clear as crystal everytime it shuffles to it on my foobar playlist. No other game/movie I've played or watched has ever as brilliantly orchestrated a denouement as this game had imho.
I really pity those who haven't gotten to play it yet because it really is that awesome. And it's on a PSP, a (relatively) unloved console.
DAMN IT! i sold my psp for my 360 -.- i knew i should have kept it -insert person kicking self in ass- son of my mom >.<
fitzy on
Descended Chuck Norris. Who delivered a kick, which could shattered bones. Into the crotch of Indiana Jones, who fell to the floor, writing in pain, as Batman changed back to Bruce Wayne. But Chuck saw through, through his clever disguise, so he bust Batman's head, in between his thighs.. :shock:
Beyond Good & Evil: I really cared about what happened to Jade, Pey'j, HH and the kids from the lighthouse. I usually don't get attached to videogames characters, but these people were amazing.
Shadow of the Colossus - all of it.
Shin Megami Tensei: Lucifer's Call - The whole setting and the role you play, coupled with well-written dialogue and a sense of real impact on the world's future, create a powerful and memorable experience.
Beyond Good & Evil: I really cared about what happened to Jade, Pey'j, HH and the kids from the lighthouse. I usually don't get attached to videogames characters, but these people were amazing.
Shadow of the Colossus - all of it.
Shin Megami Tensei: Lucifer's Call - The whole setting and the role you play, coupled with well-written dialogue and a sense of real impact on the world's future, create a powerful and memorable experience.
Ookami.
granted I didn't finish Okami (because i thought it was shit)
Beyond Good & Evil: I really cared about what happened to Jade, Pey'j, HH and the kids from the lighthouse. I usually don't get attached to videogames characters, but these people were amazing.
Shadow of the Colossus - all of it.
Shin Megami Tensei: Lucifer's Call - The whole setting and the role you play, coupled with well-written dialogue and a sense of real impact on the world's future, create a powerful and memorable experience.
Ookami.
granted I didn't finish Okami (because i thought it was shit)
but how on earth was it moving?
How could you not like Okami?
Actually it's probably best if you don't explain
Forever Zefiro on
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I was able to return Okami to EB after playing it for a day or so.
But another game that got me emotional: WoW. Now I know you'd be like "WTF?!1!" but hear me out. My girlfriend started to play the game, and made it to Stranglethorn Vale. I warned her about PVP and stuff, but she went there anyway. I was running from Darkshire to the Hunter's Camp to meet up with her on my mount. As soon as I got there I saw her running towards me with 3 Horde attacking her... And she fell to the ground. I immediately dismount and proceeded to whoop the living shit out of them while they were /spitting on her corpse and laughing. I spent about 45 minutes camping their corpses, all the while laughing and dancing on them.
I've never got so angry in a video game before. :P
Planescape: Torment. As you can tell by just looking at my avatar, I have loved that game ever since I played. I truely cared what happened to the Nameless One and how did he get to be the way he is now. I didn't feel like I was playing this game, I felt like I was watching the progression of a moving story involving characters I cared about. The ending to this game is one of the most satisfying I have ever seen, as I saw in a former Planescape thread "It all leads to one ending, but what type of person gets there is largely your choice."
Sonic, what parts of HL and SC? I don't remember anything particularly emotional about SC (other than some of the torture scenes in Chaos Theory), but I haven't played it in a long time (I'm going to replay Chaos Theory someday soon, though, because it's awesome--and other than the first, I haven't played the other games).
I haven't played The Darkness, but I think I have to rent it now after reading that spoiler.
Tassadar's death in Starcraft. To a lesser extent, the human general who kills himself.
Max Payne had a good ending, although if I played it again the bad writing might ruin it for me (I replayed the sequel, and it's definately something that affects you much more when you don't realize how overdone the writing is).
Descended Chuck Norris. Who delivered a kick, which could shattered bones. Into the crotch of Indiana Jones, who fell to the floor, writing in pain, as Batman changed back to Bruce Wayne. But Chuck saw through, through his clever disguise, so he bust Batman's head, in between his thighs.. :shock:
Buh? Max Payne may be melodramatic but its like one of the best written video games ever. Allow me...
MAX PAYNE SECOND DREAM SEQUENCE SPOILER:
The truth was a burning green crack through my brain. Weapon statistics hanging in the air, glimpsed out of the corner of my eye. Endless repetition of the act of shooting, time slowing down to show off my moves. The paranoid feel of someone controlling my every step. I was in a computer game. Funny as Hell, it was the most horrible thing I could think of.
When Celes (read, ME) couldn''t keep Cid alive, and realizes she may be the only person left alive on the planet, decides to try and end her life. Sad, melancholy stuff.
I concur. Fantastic ending, leaves me choked up every time. I wish Metal Gear Solid 3 existed as a novel so that I could share it with my friends who don't care to play or watch a videogame for fifteen hours, it's a great story that is unfortunatly restricted to an often overlooked medium.
Damn that Animal Crossing thing. I read that here at work and had to choke back some emotions.
And while it didn't make me feel genuinely sad, in BioShock
Just after Atlas' family had been blown up and he's talking to you on the radio, the part where you hear genuine rage and hatred towards Ryan in his voice, that caught me by surprise
Easy to the point of trivial gameplay combined with RIDICULOUS hand holding make a game that a retarded spider monkey could play and probably complete without thinking too hard.
Boring uninteractive environments that pretty much have no character outside of LOOK TREES AND BLOOMING AND SHIT!!! I mean its just grass and shit, there is basically nothing to do. If you want an example of a beautiful area in an adventure game, go to Windfall Island. Actually I take that back, the beginning town and the main city were very beautiful, but everything else was boring. Also it was about half as interactive as the zelda game it tried to be. And twice as easy.
Also its one of the worst examples of the japano problem
"We need to go the city!"
"To the city?"
"Yes to the city!"
"How do we get to the city?"
"You want to get to know how to get to the city?"
Lisa Trevor from REmake/Umbrella Chronicles is probably the saddest and most disturbing thing I know of in the entirety of video games... Ughh, make a movie about her and that would be a great horror flick indeed.
I also became somewhat emotional in Final Fantasy 6 in the world of ruin. When I first played that, when I was like 10 years old, I actually thought everyone might have died, and it was a whole new world that was much less linear. Celes trying to jump the cliff... Cid dying (my first playthrough)... Terra having given up... It was all so deppressing. I actually hated Kefka as an avatar as everything bad, and wrong in our real life world.
jeddy lee on
Backlog Challenge: 0%
0/8
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
when chrono dies to save the royal daughters shoked me up even tho you can revive him it was still sad
and another part in FFVII
Spoiler:
when cloud falls in the mako life stream and presumed dead and then he's handi caped for like a while... sad D:D:
fitzy on
Descended Chuck Norris. Who delivered a kick, which could shattered bones. Into the crotch of Indiana Jones, who fell to the floor, writing in pain, as Batman changed back to Bruce Wayne. But Chuck saw through, through his clever disguise, so he bust Batman's head, in between his thighs.. :shock:
Shit, how did I forget MGS3's ending earlier? Incredible. Made me shed a tear or two for sure.
Also, Max Payne 2's ending (and most of the game) is a thing of beauty. Didn't make me cry, but goddamn. That was a very emotionally charged game, to me.
Posts
Final Fantasy X, the ending... the music... the story... all of it.
The only game to ever make me shed a tear or 100.
Aerith... or Aeris...
I was really depressed when I realised my brother had dropped my original Gameboy in the toilet trying to play Faceball 2000 whilst taking a leak. (I kid you not)
although i wasn't sad acuttly i laughed when Merryll got shot in mgs, whore deserved it. XD
Then I played Crisis Core: FFVII.
The way the game integrates an actual important gameplay element (the D.M.W. system) into telling the storyline made me actually sit up and pay real close attention to the final ending sequence. Also the last fully pre-rendered FMV was completely awesome, even by Square Enix standards.
Also, despite the nature of the ending, the music was by no means sad or despondent; in fact, it was actually kind of cheerful and yet it fit so fucking well that I still remember the events of the sequence vividly, clear as crystal everytime it shuffles to it on my foobar playlist. No other game/movie I've played or watched has ever as brilliantly orchestrated a denouement as this game had imho.
I really pity those who haven't gotten to play it yet because it really is that awesome. And it's on a PSP, a (relatively) unloved console.
T-shirts | Last.fm | Flickr | dA
Also, I felt kind of bad for Garcian at the end of Killer7.
Shadow of the Colossus - all of it.
Shin Megami Tensei: Lucifer's Call - The whole setting and the role you play, coupled with well-written dialogue and a sense of real impact on the world's future, create a powerful and memorable experience.
Ookami.
This.
Also, Shadow of the Colossus. Agro
And FFX's ending was pretty sad also.
Oh yeah, the Meryl dies thing in MGS, which has been rendered non-canon now.
Probably more I'm forgetting.
https://medium.com/@alascii
granted I didn't finish Okami (because i thought it was shit)
but how on earth was it moving?
https://medium.com/@alascii
PSN = Wicker86 ________ Gamertag = Wicker86
How could you not like Okami?
Actually it's probably best if you don't explain
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Yeah I posted that in another thread yesterday. Quite possibly my favorite moment in any game, ever.
But another game that got me emotional: WoW. Now I know you'd be like "WTF?!1!" but hear me out. My girlfriend started to play the game, and made it to Stranglethorn Vale. I warned her about PVP and stuff, but she went there anyway. I was running from Darkshire to the Hunter's Camp to meet up with her on my mount. As soon as I got there I saw her running towards me with 3 Horde attacking her... And she fell to the ground. I immediately dismount and proceeded to whoop the living shit out of them while they were /spitting on her corpse and laughing. I spent about 45 minutes camping their corpses, all the while laughing and dancing on them.
I've never got so angry in a video game before. :P
Max Payne (2)
Shadow of the Collosus
Many other things have subtly moved me but those are the top ones.
https://medium.com/@alascii
I haven't played The Darkness, but I think I have to rent it now after reading that spoiler.
Tassadar's death in Starcraft. To a lesser extent, the human general who kills himself.
Max Payne had a good ending, although if I played it again the bad writing might ruin it for me (I replayed the sequel, and it's definately something that affects you much more when you don't realize how overdone the writing is).
http://www.phrozenflame.com/flashclip/817
It was full of happiness and flowers. Every time the whole land bloomed with colour? I cried tears of joy.
Also, you have not seen the final sequence.
By the way, you just gave me an idea for my future essay. Thanks!
Might not be nearly as emotional now that you see it coming. When I saw it, I just sat there like
I cried to see Peach get kidnapped yet again.
LEAVE PEACH ALONE!!! She is a HUMAN!!!
I also agree with this. One of the few times I've genuinely felt that way towards a game.
MAX PAYNE SECOND DREAM SEQUENCE SPOILER:
https://medium.com/@alascii
When Celes (read, ME) couldn''t keep Cid alive, and realizes she may be the only person left alive on the planet, decides to try and end her life. Sad, melancholy stuff.
But...
Anyhow, the most emotional games I've played were probably PoP: Sands of Time, which is one of the most well plotted games ever.
And in Windwaker. I been pissing around loads just sailing for fun* and doing side quests, but when
Bollocks to the kiddy bollocks, it was one of the only games where characters had readable, and believable emotions.
* fuck you sail haters.
P.S. Poll thread.
2009 is a year of Updates - one every Monday. Hopefully. xx
I concur. Fantastic ending, leaves me choked up every time. I wish Metal Gear Solid 3 existed as a novel so that I could share it with my friends who don't care to play or watch a videogame for fifteen hours, it's a great story that is unfortunatly restricted to an often overlooked medium.
And while it didn't make me feel genuinely sad, in BioShock
Easy to the point of trivial gameplay combined with RIDICULOUS hand holding make a game that a retarded spider monkey could play and probably complete without thinking too hard.
Boring uninteractive environments that pretty much have no character outside of LOOK TREES AND BLOOMING AND SHIT!!! I mean its just grass and shit, there is basically nothing to do. If you want an example of a beautiful area in an adventure game, go to Windfall Island. Actually I take that back, the beginning town and the main city were very beautiful, but everything else was boring. Also it was about half as interactive as the zelda game it tried to be. And twice as easy.
Also its one of the worst examples of the japano problem
"We need to go the city!"
"To the city?"
"Yes to the city!"
"How do we get to the city?"
"You want to get to know how to get to the city?"
LET ME DIE
https://medium.com/@alascii
https://medium.com/@alascii
I also became somewhat emotional in Final Fantasy 6 in the world of ruin. When I first played that, when I was like 10 years old, I actually thought everyone might have died, and it was a whole new world that was much less linear. Celes trying to jump the cliff... Cid dying (my first playthrough)... Terra having given up... It was all so deppressing. I actually hated Kefka as an avatar as everything bad, and wrong in our real life world.
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
Spoiler:
and another part in FFVII
Spoiler:
Also, Max Payne 2's ending (and most of the game) is a thing of beauty. Didn't make me cry, but goddamn. That was a very emotionally charged game, to me.