Wellington, New Zealand - November 28, 2007 - Sidhe Interactive, industry leading developer of cross platform titles, today announced that their award-winning driving platformer title, GripShift®, is headed to Xbox LIVE® Arcade (XBLA), the premier destination for digitally distributed, high-definition original and classic games. Available this year, the Xbox LIVE Arcade-exclusive title features updated graphics, improved controls and additional single and multiplayer content, including new Challenge courses and a Deathmatch mode.
"Veteran players and newcomers to the game will both find something to love in this definitive version of GripShift," said Mario Wynands, Managing Director of Sidhe Interactive. "We've added a substantial amount of new content, including new single player courses and a multiplayer Deathmatch mode for players bent on dominating their friends or climbing to the top of the leaderboards."
GripShift brings the action online to Xbox LIVE Arcade with an abundance of new content, including upgraded graphics, Deathmatch mode and new race courses. Additionally, unlockable achievements and TrueSkill Leaderboard functionality will keep Xbox 360 owners coming back to race their way to glory!
For more information on GripShift, please visit:
www.gripshiftgame.com
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I'm in the same boat ... I just haven't had the time to devote to multiple titles. I've also found that alot of XBLA titles get skipped over multiplayer wise so I've started to try to only buy "for sure there will be somebody to play with a month from now" titles like Bomberman, Catan, etc
Could also help if I go and clean off all the trial versions I've got (loads), and if MS provide a better system for browsing them, rather than just a big list of all the games installed. If I could filter by 'owned' and 'trials', that'd be a big start.
Anyway, woot. I finally get to try it.
But again, yeah, don't go in expecting a racer, because you'll be pretty disappointed.
And lest I sound too critical, the actual game itself outside of the few races is awesome. You have to give it a chance to set in though. My first impression was that it was awful. It's extremely bouncy, with very loose handling and such. Once you get the way the game plays, get that its more platformer than racer, and get the hang of the stunts and such, it really clicks, and you realize what a gem it is.
Yes. This game was awesome on the PSP, and it should get some of the sales its always deserved from Live.
As Aoi said, don't expect a racing game. Its a really weird mash-up of genres. I've always told people its like Monkey-Ball but with cars and more platforming. It is seriously an awesome game that no one should pass up. Get it, get it, get it.
Gripshift is a platformer, only instead of a dude jumping around you're a car. Each level is a series of floating roads and islands that you have to stay on top of to reach certain goals (like, get to the finish, get to the finish in a certain amount of time, find X many tokens, find a secret token, that sort of thing), all while trying to keep on top of the platforms and roads and moving things and flying through the air.
Also, apparently the map editor that shipped with the PSP version (which let you save maps and swap them with other people) was the one that the devs used to build every map in the game. I remember it being really easy to use. The only thing I didn't like about Gripshift was the music, but custom soundtracks fix that.
Assuming it hits at a decent price, It's an insta-buy for me.
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