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Mass Effect: RIGHT BUMPER IS THE MAKO CANNON LERN 2 REED

1356764

Posts

  • FeriluceFeriluce Adrift on the morning star. Aberdeen, WARegistered User regular
    edited December 2007
    Dharma Bum wrote: »
    Feriluce wrote: »
    Aistan wrote: »
    Feriluce wrote: »
    So, re: the rogue VI sidemission
    The training droids gave me a lot of trouble, so when I finally blew the damn thing up I was all, "Fuck you, machines!" Then I found out that the little binary message it gave when it shut down was a cry for help. Then I felt kind of bad. :(

    I love this game.

    God, my renegade run through... some of the choices. I was D: after I did them.

    My renegade run, I could not, could not, on Noveria:
    kill the Rachni queen.

    I got the renegade achievement a few scenes later anyway, but I just couldn't do it.

    God, I did... and I hated myself for it.

    Why?
    It's a big ugly bug whose species waged a war that brought on its own genocide. Not to mention that wicked fast reproductive rate and tendency for its young to go batshit insane if they wander away from mommy too far. Bristling with nipples or not, even on my paragon runs, I unleash the raid buckets on its gargantuan carapace.

    The 'conversation' you have tugs all the right strings with me I guess.
    As for the young going insane, that's because they weren't raised by the queen. Not because of distance. Try taking a human kid away from it's mom and have it not be raised by humans...

    Feriluce on
    XBox Live= LordFeriluce
    Steam: Feriluce
    Battle.net: Feriluce#1995
  • SilpheedSilpheed Registered User regular
    edited December 2007
    Feriluce wrote: »
    Dharma Bum wrote: »
    Feriluce wrote: »
    Aistan wrote: »
    Feriluce wrote: »
    So, re: the rogue VI sidemission
    The training droids gave me a lot of trouble, so when I finally blew the damn thing up I was all, "Fuck you, machines!" Then I found out that the little binary message it gave when it shut down was a cry for help. Then I felt kind of bad. :(

    I love this game.

    God, my renegade run through... some of the choices. I was D: after I did them.

    My renegade run, I could not, could not, on Noveria:
    kill the Rachni queen.

    I got the renegade achievement a few scenes later anyway, but I just couldn't do it.

    God, I did... and I hated myself for it.

    Why?
    It's a big ugly bug whose species waged a war that brought on its own genocide. Not to mention that wicked fast reproductive rate and tendency for its young to go batshit insane if they wander away from mommy too far. Bristling with nipples or not, even on my paragon runs, I unleash the raid buckets on its gargantuan carapace.

    The 'conversation' you have tugs all the right strings with me I guess.
    As for the young going insane, that's because they weren't raised by the queen. Not because of distance. Try taking a human kid away from it's mom and have it not be raised by humans...
    Regarding the Council's reaction:
    I love how you get shit from them despite what choice you go for there. Truly a "damned if you do, damned if you don't" situation. It wouldn't surprise me if that choice is one of the things that might carry over with your save game into the sequel(s).

    Silpheed on
  • Ghandi 2Ghandi 2 Registered User regular
    edited December 2007
    Personally, even though I hate fighting them, I hope the queen was lying. Otherwise it's way too Ender's Game. But I am a heartless bastard

    On another topic, femShep kicks so much more ass. Is anyone else rockin the black lipstick? I forgot to do the eye editor though, so it looks kind of weird with black hair and green eyes, but I'm not doing it and sitting through the intro again (it's awesome, but it gets tiring after a while and I hate hate hate not being able to skip it).

    Schalar Achievement: any consistent way to get this other than examining everything you see? I tried to to that but I didn't get it this playthrough.

    Ghandi 2 on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited December 2007
    I think the scholar achievement may be something that you can get through multiple playthroughs.

    I got mine before I was even finished with the Citadel, I think.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • DirtchamberDirtchamber Registered User regular
    edited December 2007
    Dharma Bum wrote: »
    Feriluce wrote: »
    Aistan wrote: »
    Feriluce wrote: »
    So, re: the rogue VI sidemission
    The training droids gave me a lot of trouble, so when I finally blew the damn thing up I was all, "Fuck you, machines!" Then I found out that the little binary message it gave when it shut down was a cry for help. Then I felt kind of bad. :(

    I love this game.

    God, my renegade run through... some of the choices. I was D: after I did them.

    My renegade run, I could not, could not, on Noveria:
    kill the Rachni queen.

    I got the renegade achievement a few scenes later anyway, but I just couldn't do it.

    God, I did... and I hated myself for it.

    Why?
    It's a big ugly bug whose species waged a war that brought on its own genocide. Not to mention that wicked fast reproductive rate and tendency for its young to go batshit insane if they wander away from mommy too far. Bristling with nipples or not, even on my paragon runs, I unleash the raid buckets on its gargantuan carapace.

    That's not the point.
    Regardless of whether you think the queen is trustworthy, you still don't have the right to commit an entire species to oblivion. Personally, I thought there should've been a "I won't set you free, but I will have you taken into captivity so people more qualified than me can decide your fate" option.

    That said, I totally nuked the bitch on my Renegade run.

    Dirtchamber on
  • spamfilterspamfilter Registered User regular
    edited December 2007
    The way the Rachni Queen talked about how the dark oily song is what caused them to go to war, I'm getting the impression that some outside force caused the Rachni to go crazy on the galaxy and it may be Reaper related.

    spamfilter on
  • PancakePancake Registered User regular
    edited December 2007
    I think the scholar achievement may be something that you can get through multiple playthroughs.

    I got mine before I was even finished with the Citadel, I think.

    I'm certain it's not. In three of my playthroughs, I had gotten every single entry in the game except for the Prothean one in the prologue during the briefing before landing on Eden Prime.

    On my fourth playthrough, I made absolute sure to get that entry and I still didn't get the achievement until I got the extinct species entry on Noveria.

    Pancake on
    wAgWt.jpg
  • captainkcaptaink TexasRegistered User regular
    edited December 2007
    It's not every entry, it's every one in a couple of primary categories.

    I think it's Council Races, Non-Council Races, and Extinct Races.

    captaink on
  • PancakePancake Registered User regular
    edited December 2007
    captaink wrote: »
    It's not every entry, it's every one in a couple of primary categories.

    I think it's Council Races, Non-Council Races, and Extinct Races.

    Yes, and it seems most people tend to miss the Prothean entry you get in the prologue.

    Pancake on
    wAgWt.jpg
  • DisruptorX2DisruptorX2 Registered User regular
    edited December 2007
    Ghandi 2 wrote: »
    Personally, even though I hate fighting them, I hope the queen was lying. Otherwise it's way too Ender's Game. But I am a heartless bastard

    On another topic, femShep kicks so much more ass. Is anyone else rockin the black lipstick? I forgot to do the eye editor though, so it looks kind of weird with black hair and green eyes, but I'm not doing it and sitting through the intro again (it's awesome, but it gets tiring after a while and I hate hate hate not being able to skip it).

    Schalar Achievement: any consistent way to get this other than examining everything you see? I tried to to that but I didn't get it this playthrough.

    The black lipstick looks trashy, I tried it, then went back and used red.

    DisruptorX2 on
    1208768734831.jpg
  • FeriluceFeriluce Adrift on the morning star. Aberdeen, WARegistered User regular
    edited December 2007
    Pancake wrote: »
    I think the scholar achievement may be something that you can get through multiple playthroughs.

    I got mine before I was even finished with the Citadel, I think.

    I'm certain it's not. In three of my playthroughs, I had gotten every single entry in the game except for the Prothean one in the prologue during the briefing before landing on Eden Prime.

    On my fourth playthrough, I made absolute sure to get that entry and I still didn't get the achievement until I got the extinct species entry on Noveria.

    I got that achievement on my first playthrough before leaving the Citadel the first time.

    Feriluce on
    XBox Live= LordFeriluce
    Steam: Feriluce
    Battle.net: Feriluce#1995
  • TaramoorTaramoor Storyteller Registered User regular
    edited December 2007
    Feriluce wrote: »
    Dharma Bum wrote: »
    Feriluce wrote: »
    Aistan wrote: »
    Feriluce wrote: »
    So, re: the rogue VI sidemission
    The training droids gave me a lot of trouble, so when I finally blew the damn thing up I was all, "Fuck you, machines!" Then I found out that the little binary message it gave when it shut down was a cry for help. Then I felt kind of bad. :(

    I love this game.

    God, my renegade run through... some of the choices. I was D: after I did them.

    My renegade run, I could not, could not, on Noveria:
    kill the Rachni queen.

    I got the renegade achievement a few scenes later anyway, but I just couldn't do it.

    God, I did... and I hated myself for it.

    Why?
    It's a big ugly bug whose species waged a war that brought on its own genocide. Not to mention that wicked fast reproductive rate and tendency for its young to go batshit insane if they wander away from mommy too far. Bristling with nipples or not, even on my paragon runs, I unleash the raid buckets on its gargantuan carapace.

    The 'conversation' you have tugs all the right strings with me I guess.
    As for the young going insane, that's because they weren't raised by the queen. Not because of distance. Try taking a human kid away from it's mom and have it not be raised by humans...
    GAU.GIF

    Taramoor on
  • Ghandi 2Ghandi 2 Registered User regular
    edited December 2007
    So I guess it's another one of those weird achievements.

    There was an entry before Eden Prime? Oh well, next playthrough..

    Tactician is actually a really easy achievement.

    Being a Space Bitch is so much fun.

    And Ambassador Udina demands action!

    Ghandi 2 on
  • FeriluceFeriluce Adrift on the morning star. Aberdeen, WARegistered User regular
    edited December 2007
    Ghandi 2 wrote: »
    So I guess it's another one of those weird achievements.

    There was an entry before Eden Prime? Oh well, next playthrough..

    Tactician is actually a really easy achievement.

    Being a Space Bitch is so much fun.

    And Ambassador Udina demands action!

    My first play through I talked to everybody about everything. If done right, you should get it after talking to Captain Anderson just before you enter the Normandy after becoming a Spectre.

    Feriluce on
    XBox Live= LordFeriluce
    Steam: Feriluce
    Battle.net: Feriluce#1995
  • randombattlerandombattle Registered User regular
    edited December 2007
    Feriluce wrote: »
    Ghandi 2 wrote: »
    So I guess it's another one of those weird achievements.

    There was an entry before Eden Prime? Oh well, next playthrough..

    Tactician is actually a really easy achievement.

    Being a Space Bitch is so much fun.

    And Ambassador Udina demands action!

    My first play through I talked to everybody about everything. If done right, you should get it after talking to Captain Anderson just before you enter the Normandy after becoming a Spectre.

    Man I got scholar about 1 minute into my first steps on the citadel. Just talk to everyone in sight and you get it easy. Didn't have to muck about with any planets or anything.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • jackaljackal Fuck Yes. That is an orderly anal warehouse. Registered User regular
    edited December 2007
    Man, why the hell did I just collect so many damn metals/rare earths/gases?

    jackal on
  • DarkPrimusDarkPrimus Registered User regular
    edited December 2007
    I have to nitpick here, but the title quote is actually "HE HAS NO RIGHT TO SAY THAT!"

    DarkPrimus on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited December 2007
    So, in case anyone's interested, I went and wrote a wall of text review of this (I know, there's always someone that has their review that they want read), and I figured I'd post it up here, where it can be buried early on. It also needs pictures, but I'm not sure how happy I'd be taking photos of the tv with my camera, but hey. If you do bother to read all this, it's much appreciated.
    A strange thing happened to me yesterday. There I was, late at night, proud to have just finished Mass Effect. For the past few days I had already been planning my next character, since the game rewards multiple playthroughs not just with an Achievement, but also with the potential for new experiences. I knew I wanted to make a character who would be a contrast to the one I’d been playing as, to try and give myself as much room for variety as possible. So, I started a new game, played around with the sliders and settings to create the right face, and let the intro to the game play out. Then things got weird. Shepard, the guy on screen that I had just taken my time carefully crafting, spoke. But it wasn’t him. It was an impostor.

    In that moment, I realised that I missed my character; the guy I had just been controlling on his 30 hour (I like to dawdle) quest to save the galaxy was gone, and had been replaced by someone I didn’t care for. Sure they still called him Shepard, he still spoke with the same voice, and I could’ve even taken all the same conversation choices, but it was startlingly different. It was then that I became aware of just how attached I had grown to my on-screen avatar, followed by the greater realisation that this is a shining example of what makes every single playthrough so unique. Having grown accustomed to playing as a single, identifiable character through a game, usually one I’ve been familiar with well in advance of actually playing, it feels remarkably different to become so attached to a face and personality that I have shaped myself. I’ve played games that allow you to choose from a selection of pre-made faces (BioWare’s Knights of the Old Republic, for one), or even been allowed to create the face of my character in ways that seem more detailed than what is present here (EA’s Fight Night, or the likes of Oblivion, both allowing for more finer modification), but ME seems more centred on letting you make a realistic face. Now I’m not going to pretend that this face creation is the sole purpose for my attachment, not even slightly. It’s the result of a whole group of factors, not least of which the fantastic writing and branching conversations, which allow you to shape your character as you see fit. The point I’m trying to make here is that, for me, this was the first time I had ever felt this much of a connection to a character that I had created. This is the face that I associate with the story and universe, but to someone else, it would be completely alien to use the same character. My advice is to skip the option of playing as a default, and take the time to make your Shepard.

    The other important aspect of this character identification, as mentioned above, is the conversation system. As has become fairly standard in this kind of game, when you talk to someone in the game you are presented with a selection of responses that can range from polite to rude, as well as lines of inquiry for more information. The first point here is that, rather present you with complete lines of speech to read and interpret, you are instead given more the tone that your character will adopt, and the following speech reflects this. This allows for a more flowing and interesting conversation, and one that makes both parties worth listening to. Secondly, these branching conversations allow you to shape and craft your character. You can be rude or polite, and other characters in the game will treat you accordingly. Take things far enough, and you can end up punching someone out or shooting them. Take them the other way, and you can talk down a fight into a more peaceful conclusion if that’s your thing. The point is, this gives your Shepard a great deal of character and personality to identify with, and it’s all down to the choices you make. What’s more, it isn’t always left clear what is the ‘right’ response. It’s not that the game gives you a choice between hugging puppies or enslaving humanity, your goal is always to save the galaxy, but you get to decide how you want to go about doing this, and not every choice and repercussion are easily discernible. There are times when trying your best to do the ‘right’ thing may not always win you favour. The best way I can think to summarise it is that your choices are rarely easily divided into “right” and “wrong”, but are always treated appropriately.

    As a sci-fi title featuring alien races and technologies in the year 2183, BioWare have clearly taken their time in settling on a solid style and atmosphere for the game. While we all may have been getting used to heavy-duty armour and rusty, bleak aesthetics, it’s been well-documented that the intention here was to adopt the clean, clinical style more common to sci-fi from the 60’s and 70’s, rather than the more familiar dirty, dystopian style that has followed since the likes of Blade Runner. In a move that I find somewhat ironic, the music draws heavily from the synthesizer of Vangelis, who is readily associated with the iconic, aforementioned, Blade Runner. Whatever the style, it works beautifully to create a perfect ambience. Again, everything just seems to fit into place and feels intrinsically right. The armours you find are never excessively huge, the weapons look comfortably portable, interiors mostly look clean and neat (appropriately, things don’t look immaculately spotless), and it is all the more refreshing for it.

    Now I’m going to take a break from this near-hyperbolic torrent of praise, because this game is not without its flaws and it would be frankly rude of me to ignore this. Mass Effect has issues. Maybe the most prominent is the ‘texture pop-in’ which occurs frequently, and much to the frustration of some. As seen in the likes of Halo 2 and Gears of War, in-game models frequently appear untextured until properly loaded in, which can look pretty jarring and breaks up the otherwise gorgeous visuals. This appears to be most prominent after loading a saved game any time, but does happen almost constantly through the game. It also has framerate problems, which become more noticeable when chaotic action kicks off, but only (as far as I was concerned, so take it as you will) got really bad at a couple of points. Coupled to that, there is some v-sync tearing which can get in the way sometimes.
    There are also complaints about the combat system, where the game takes on the appearance of a 3rd-person shooter (bearing the familiar over-the-shoulder views of Resident Evil 4 and Gears of War), but is actually working away as an RPG in the background. As such, twitch reflexes and thumbstick accuracy aren’t necessarily the most relevant skills, since the game is constantly making dice-rolls in the background to determine how much damage you’re actually doing. Then again, I mostly used the shotgun for my ‘peacekeeping’ duties, so it was more a case of getting things roughly lined up and pulling the trigger. I found the AI teammates sometimes got in my way while trying to make effective use of cover, but this was more of a slight irritation than anything else. If it were to be billed as a 3rd-person action game then there may be an excuse for some disappointed faces, but I personally found it a good change of pace for an RPG. I found it immensely satisfying to stroll into a combat situation and set about ordering my teammates to wreak havoc among the unfortunate aggressors, sabotaging shields, overheating weapons, hacking AI, sending them flying helplessly into the sky for an easy target or any other multitude of really cool things. My standard approach to this kind of game is to assume the role of a tank, and to bring similarly-minded teammates along. Here, I found myself taking advantage of the full gamut of available options, since every one proved useful and entertaining.
    There is also the lack of a real tutorial, and a lot of things that you have to learn the hard way if you don’t want to be reading the manual. In some ways, it’s nice that the game doesn’t patronise your character by sending you through some kind of refresher course even though you’re a seasoned veteran who’s been doing this all his or her life. In other ways though, it can throw you in at the deep end and watch you attempt to not drown (thanks Penny Arcade). Another point of issue is the mini-game that pops up every time you try to hack a terminal, open a secure container, survey ore, investigate some Prothean ruins or any of the other wreckage that is scattered liberally around on the many planets, which can get a little tiring. While I don’t have any problem with pressing the correct buttons to follow on-screen prompts, some variety in these wouldn’t have gone amiss, and would’ve helped bring some more logic to proceedings. Similarly, there can be a lack of variety in the locations for your side-quests, but this didn’t really bother me.

    See though, here’s the thing. Like I said, Mass Effect has its issues, and I’m not going to pretend that they’re small or insignificant. They’re there from the first cutscene to the final set-piece, and they will always nag at you. But after about 5 minutes, I was too engrossed in the story I was unfurling, the characters I was interacting with and the one I was developing, and the universe that I was very much a part of. I found it to be one of those games where I just didn’t want to put the controller down, because there is always something more around the corner, always a new character to see, some more XP you can grab, another level to go up, new items to pick up, planets to explore (with some jaw-dropping vistas), or any other number of cool things to do. If you want to fight, there’s side-quests galore (which maybe can get a little tiring if you try to take on many of them back-to-back, but I liked keeping them as an option for when I felt like a fight, and they do often neatly branch off from the main storyline, which gives another nice feeling of consistency). If you would rather talk, there’s a plethora of characters to meet and converse with, and what must be obscene amounts of well-acted dialog to hear.

    This review has likely gone on too long, so now I shall instead bring things to a close and wheel in the conclusion, as I could go on talking in great detail for a long time indeed. It’s already apparent that I love this game, and I hope the mass of text above goes some length to explain why. There are flaws which I expect a number of people will take issue with, and if that’s you then fair enough, it’s your decision. I would ask these people to at least consider renting the game first though, as they would be missing out on something special. Even now, just discussing stories from the game draws differing responses from anyone who’s played it, swapping tales of how you handled this event, what conclusion it led to, and how that affected things down the line. Did you manage to calm the situation by talking, or did you have to shoot first. It’s the issues that make it tough to flat-out recommend, since not everyone is comfortable with a game like that. However, I firmly believe that the majority of people would very easily fall under its spell, as long as they afford it the time it takes to get comfortable.

    darleysam on
    forumsig.png
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited December 2007
    Dharma Bum wrote: »
    Feriluce wrote: »
    Aistan wrote: »
    Feriluce wrote: »
    So, re: the rogue VI sidemission
    The training droids gave me a lot of trouble, so when I finally blew the damn thing up I was all, "Fuck you, machines!" Then I found out that the little binary message it gave when it shut down was a cry for help. Then I felt kind of bad. :(

    I love this game.

    God, my renegade run through... some of the choices. I was D: after I did them.

    My renegade run, I could not, could not, on Noveria:
    kill the Rachni queen.

    I got the renegade achievement a few scenes later anyway, but I just couldn't do it.

    God, I did... and I hated myself for it.

    Why?
    It's a big ugly bug whose species waged a war that brought on its own genocide. Not to mention that wicked fast reproductive rate and tendency for its young to go batshit insane if they wander away from mommy too far. Bristling with nipples or not, even on my paragon runs, I unleash the raid buckets on its gargantuan carapace.

    That's not the point.
    Regardless of whether you think the queen is trustworthy, you still don't have the right to commit an entire species to oblivion. Personally, I thought there should've been a "I won't set you free, but I will have you taken into captivity so people more qualified than me can decide your fate" option.

    That said, I totally nuked the bitch on my Renegade run.
    I also wished that there was a "middle road" option, but in retrospect, I'm glad there wasn't. The whole section is about choices, and choosing to make it someone else's problem is like making no choice at all. I'm glad that you have to decide, there and then, how to deal with the situation. That you can count on your companions having differing views makes it cooler still.
    I released her on my first playthrough, and instantly regretted it. This time, the bitch is getting a bath. Song's over; say goodnight, Gracie.

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • stranger678stranger678 Registered User regular
    edited December 2007
    Rachni Stuff
    I wrexed her, and I felt bad. I did noveria though before I completed the "Listening Post" sidequests, so when I did that one and there were still Rachni running around, I felt better, I mean, I didn't Totally kill all of them, just most, theres still some on those barren worlds eating listening post scientists, so it's all good.

    stranger678 on
    PASig.jpg
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited December 2007
    darleysam wrote: »
    So, in case anyone's interested, I went and wrote a wall of text review of this (I know, there's always someone that has their review that they want read), and I figured I'd post it up here, where it can be buried early on. It also needs pictures, but I'm not sure how happy I'd be taking photos of the tv with my camera, but hey. If you do bother to read all this, it's much appreciated.
    [*snip*]
    I think this is a good review. There are some word use/sentence structure things that I noticed, but you aren't looking for an editor so I'll skip those.

    I appreciate that you made an effort to be fair, pointing out some of the game's major flaws. I noticed that you didn't mention the Inventory system, which needs some work - but perhaps you disagree. I think that any review also needs to mention the Mako, because it's a major gameplay element (there are Mako sections on every story world, to say nothing of the uncharted worlds). The Mako controls take some getting used to, and because almost every UCW you land on is the Planet of the Himalayas, getting around can be frustrating. It's also a shame because you spend so much time watching the ground, trying to find a pass through the mountains, that you don't have a chance to enjoy the glorious sunsets or marvel at the gas giants hanging in the sky.

    That said, I generally agree with your comments, particularly the connection to one's avatar. It's going to be weird playing another male Shepard who looks different from the first one I created.

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • darleysamdarleysam On my way to UKRegistered User regular
    edited December 2007
    Cheers:)
    Yeah, I wanted to make it a bit more about my own personal reactions to the game. I probably should've mentioned the Mako and the inventory system (still can, it's just up on my blog and hardly a big deal), but I didn't have too many issues with the Mako, and once I understood the inventory system, it seemed to work okay. It takes a while to navigate if you're turning crap into omni-gel, and item stacking would be nice, but otherwise, I found it okay.
    Also, it felt like it was getting really long, and I didn't want to drag things on even further.

    I am now actually starting to warm to my 'new' Shepard, but it's still a bit weird.

    darleysam on
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  • captainkcaptaink TexasRegistered User regular
    edited December 2007
    One thing that has helped me is gelling stuff as I get it. Whenever you open containers, you can scroll through the items and break them down individually. I usually break down all the weapons from the crap manufacturers right away. I haven't hit my 150 limit yet this playthrough.

    captaink on
  • drhazarddrhazard Registered User regular
    edited December 2007
    Woo, I got Renegade. I can stop being a complete and total dick, and go back to just being a dick when I feel like it. (Which will still be often, but man.)

    drhazard on
    SCB.jpg
  • mastmanmastman Registered User regular
    edited December 2007
    Paragon play through sucks. Seriously. Anyone else share this sentiment?
    I am punching no reporters, killing no hostages and/or hostage takers, not slaughtering rebel leaders, not belittling people every which way, not cutting off the council, agreeing with that assface Uldina. It's so, so lame and boring.

    mastman on
    ByalIX8.png
    B.net: Kusanku
  • darleysamdarleysam On my way to UKRegistered User regular
    edited December 2007
    Yeah, my problem is that I'm apparently some kind of a packrat, and have to store everything. I'm never happy unless I have a completely full inventory to neglect, just in case something should go wrong and I lose all my good weapons, I guess. Or there's some kind of locked door that will only open if I have Crappy Assault Rifle I equipped.
    It's stupid, I know.

    darleysam on
    forumsig.png
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited December 2007
    The inventory is definately easier to deal with if you take a few moments to manage it once in a while. Selling and gelling has become the name of the game for me on my second playthrough, and doing so has saved me from having to trawl through pages and pages of useless inventory (as I did in my first game). My general rule is to gel any weapons, armor, implants or omnitools below level IV and to get rid of any ammo type as soon as I get a higher version of it. Doing it this way has allowed me to build up a huge stock of omni-gel for when I get tired of the hacking mini-game or if I decide that I don't want to do the Towers of Hanoi this time. Everything else I can sell to get my hands on sweet, sweet Spectre gear asap.

    -edit- I share the packrat mentality, which has led to a WoW bank full of crap and resulted in my hitting the item cap once or twice in my first ME game. Now that I've adopted sell n' gel, my inventory is nice and lean.

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • NexusSixNexusSix Registered User regular
    edited December 2007
    darleysam wrote: »
    I'm never happy unless I have a completely full inventory to neglect, just in case something should go wrong and I lose all my good weapons, I guess. Or there's some kind of locked door that will only open if I have Crappy Assault Rifle I equipped.

    I do the same thing in almost every RPG, but Mass Effect has taken my inventory hoarding to a new, unique level of sickness. That Edge II might be useful later at some point--better not sell it or break it down.

    I'm thinking an intervention or 12-step program might be needed here.

    NexusSix on
    REASON - Version 1.0B7 Gatling type 3 mm hypervelocity railgun system
    Ng Security Industries, Inc.
    PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
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  • darleysamdarleysam On my way to UKRegistered User regular
    edited December 2007
    I'm worst with weapon and ammo mods. I mean, you never know when I may need those anti-personnel IIs.

    darleysam on
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  • Sunday_AssassinSunday_Assassin Registered User regular
    edited December 2007
    I made an 11-point complaint about the inventory system towards the end of the last thread, ranging from 'slightly annoying' to 'very frustrating considering how simple it would have been to fix'. The game really makes you jump through hoops to do the simplest of things at times, and the number of hidden values at play makes equipping characters far less tactical than in most games of the type, because you just don't know what half the stuff can do.
    Why is assassin armour so expensive when its stats pale in comparison to Scorpion, for example?

    It doesn't get in the way of enjoying the game, however. You can still manage your inventory enough to get by, and as long as you can get to a point where you just say fuck it and equip whatever looks nice and has suitably high (eventually rather arbitrary) numbers on their stats bars, you'll be fine.

    Sunday_Assassin on
  • ironzergironzerg Registered User regular
    edited December 2007
    The inventory is definately easier to deal with if you take a few moments to manage it once in a while. Selling and gelling has become the name of the game for me on my second playthrough, and doing so has saved me from having to trawl through pages and pages of useless inventory (as I did in my first game). My general rule is to gel any weapons, armor, implants or omnitools below level IV and to get rid of any ammo type as soon as I get a higher version of it. Doing it this way has allowed me to build up a huge stock of omni-gel for when I get tired of the hacking mini-game or if I decide that I don't want to do the Towers of Hanoi this time. Everything else I can sell to get my hands on sweet, sweet Spectre gear asap.

    -edit- I share the packrat mentality, which has led to a WoW bank full of crap and resulted in my hitting the item cap once or twice in my first ME game. Now that I've adopted sell n' gel, my inventory is nice and lean.

    That's one thing I really do appreciate about the inventory system.

    It's so easy it is to sell or omni-gel your junk. Honestly, there is nothing easier than knowing you have a complete set of V gear, plus a few VI, going to the vendor, and just pounding the 'sell' button until you see everything IV and under go away.

    Plus, even though I don't know what characters need what equipment, I can basically do the same thing with weapons, etc. I know Wrex needs a new shotgun, I don't know what, but I'm fairly certain that since I have a Shotgun VI in my inventory, all I need to do is sell everyting IV and under, compare stats on a couple guns, then sell away.

    PLUS, you have a vendor in the basement of the ship! There is no reason to let your inventory get out of control.

    PLUS, PLUS when you go to equip stuff, the highest level item is always listed first, so the scrolling is minimized. I guess having like stuff stack would be a slight improvement, but the way everyone is bitching about the inventory system, calling it a hack, or last minute add...I'm not seeing it.

    Seriously, how much easier do you guys want it?

    ironzerg on
  • SamphisSamphis Registered User regular
    edited December 2007
    If you have a high-level Singularity, head to Chora's Den and cast it at the bar, and also Fist's Office. All kinds of drinks, bottles, tables and chairs fly all over the place for a few seconds. It's awesome.

    Samphis on
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited December 2007
    ironzerg wrote: »
    The inventory is definately easier to deal with if you take a few moments to manage it once in a while. Selling and gelling has become the name of the game for me on my second playthrough, and doing so has saved me from having to trawl through pages and pages of useless inventory (as I did in my first game). My general rule is to gel any weapons, armor, implants or omnitools below level IV and to get rid of any ammo type as soon as I get a higher version of it. Doing it this way has allowed me to build up a huge stock of omni-gel for when I get tired of the hacking mini-game or if I decide that I don't want to do the Towers of Hanoi this time. Everything else I can sell to get my hands on sweet, sweet Spectre gear asap.

    -edit- I share the packrat mentality, which has led to a WoW bank full of crap and resulted in my hitting the item cap once or twice in my first ME game. Now that I've adopted sell n' gel, my inventory is nice and lean.

    That's one thing I really do appreciate about the inventory system.

    It's so easy it is to sell or omni-gel your junk. Honestly, there is nothing easier than knowing you have a complete set of V gear, plus a few VI, going to the vendor, and just pounding the 'sell' button until you see everything IV and under go away.

    Plus, even though I don't know what characters need what equipment, I can basically do the same thing with weapons, etc. I know Wrex needs a new shotgun, I don't know what, but I'm fairly certain that since I have a Shotgun VI in my inventory, all I need to do is sell everyting IV and under, compare stats on a couple guns, then sell away.

    PLUS, you have a vendor in the basement of the ship! There is no reason to let your inventory get out of control.

    PLUS, PLUS when you go to equip stuff, the highest level item is always listed first, so the scrolling is minimized. I guess having like stuff stack would be a slight improvement, but the way everyone is bitching about the inventory system, calling it a hack, or last minute add...I'm not seeing it.

    Seriously, how much easier do you guys want it?
    Maybe I'm just a pain in the ass, but I would like it to be easier in the following ways:

    1) Stacking like items, to make the list shorter. Pressing A or Y sells or gels one item at a time.
    2) Tabs! I would like to be able to use the triggers or bumpers to cycle through different item lists: weapons, weapon mods, armour, armour mods, ammo/grenade mods and omni-tools/implants. Not possible? Then at least have all the weapons get listed, followed by all armour, and so. Having stuff scattered all over the list is annoying.
    3) I would love, love, love to be able to use the Compare function to see what people who aren't in my party are using. I find it irritating to find some new Krogan armour for sale and not be sure how it stacks up with what Wrex is wearing, for example, and I'm not going to walk back to the Normandy just so I can put him in my group, walk back, compare, and then go BACK to the Normandy, etc...

    -edit- One other thing I do to manage my inventory is to equip everyone with the best possible weapons of all types. I won't buy them all four pieces of Spectre gear, of course, but even though Kaiden will never fire a sniper rifle, I’ll still give him a Harpoon VII. Once I know that everyone has the best in every category, I hold a fire sale in the Normandy’s hold, dumping every weapon on the list and watching my credit total go up and up.

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • Sunday_AssassinSunday_Assassin Registered User regular
    edited December 2007
    ironzerg wrote: »
    The inventory is definately easier to deal with if you take a few moments to manage it once in a while. Selling and gelling has become the name of the game for me on my second playthrough, and doing so has saved me from having to trawl through pages and pages of useless inventory (as I did in my first game). My general rule is to gel any weapons, armor, implants or omnitools below level IV and to get rid of any ammo type as soon as I get a higher version of it. Doing it this way has allowed me to build up a huge stock of omni-gel for when I get tired of the hacking mini-game or if I decide that I don't want to do the Towers of Hanoi this time. Everything else I can sell to get my hands on sweet, sweet Spectre gear asap.

    -edit- I share the packrat mentality, which has led to a WoW bank full of crap and resulted in my hitting the item cap once or twice in my first ME game. Now that I've adopted sell n' gel, my inventory is nice and lean.

    That's one thing I really do appreciate about the inventory system.

    It's so easy it is to sell or omni-gel your junk. Honestly, there is nothing easier than knowing you have a complete set of V gear, plus a few VI, going to the vendor, and just pounding the 'sell' button until you see everything IV and under go away.

    Plus, even though I don't know what characters need what equipment, I can basically do the same thing with weapons, etc. I know Wrex needs a new shotgun, I don't know what, but I'm fairly certain that since I have a Shotgun VI in my inventory, all I need to do is sell everyting IV and under, compare stats on a couple guns, then sell away.

    PLUS, you have a vendor in the basement of the ship! There is no reason to let your inventory get out of control.

    PLUS, PLUS when you go to equip stuff, the highest level item is always listed first, so the scrolling is minimized. I guess having like stuff stack would be a slight improvement, but the way everyone is bitching about the inventory system, calling it a hack, or last minute add...I'm not seeing it.

    Seriously, how much easier do you guys want it?

    How about as easy as 90% of modern RPGs? Why can't we equip our characters without going in and out of lockers? Why don't items stack, making item lists incredibly long (and slow to scroll through, since there's a slight pause on each item) when selling/gelling? Why can't we view all our character items for comparison in shops instead of just the three in the party... or just Shepard in the Normandy?

    It's just little things that make the system unwieldy, and no one's complaining too loudly about it, but to say the system is ideal as it is is pushing it slightly.

    edit: beat'd, but I'll be back! Just you wait and see!

    Sunday_Assassin on
  • SilpheedSilpheed Registered User regular
    edited December 2007
    I still don't understand why the developers felt the need to force you to go back to the Normandy in order to change your partymembers. If you are stuck in a ruin or a science station, that I can understand but why can't I just call Wrex and have him meet me while I'm on the goddamn Citadel?

    Silpheed on
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited December 2007
    ironzerg wrote: »
    The inventory is definately easier to deal with if you take a few moments to manage it once in a while. Selling and gelling has become the name of the game for me on my second playthrough, and doing so has saved me from having to trawl through pages and pages of useless inventory (as I did in my first game). My general rule is to gel any weapons, armor, implants or omnitools below level IV and to get rid of any ammo type as soon as I get a higher version of it. Doing it this way has allowed me to build up a huge stock of omni-gel for when I get tired of the hacking mini-game or if I decide that I don't want to do the Towers of Hanoi this time. Everything else I can sell to get my hands on sweet, sweet Spectre gear asap.

    -edit- I share the packrat mentality, which has led to a WoW bank full of crap and resulted in my hitting the item cap once or twice in my first ME game. Now that I've adopted sell n' gel, my inventory is nice and lean.

    That's one thing I really do appreciate about the inventory system.

    It's so easy it is to sell or omni-gel your junk. Honestly, there is nothing easier than knowing you have a complete set of V gear, plus a few VI, going to the vendor, and just pounding the 'sell' button until you see everything IV and under go away.

    Plus, even though I don't know what characters need what equipment, I can basically do the same thing with weapons, etc. I know Wrex needs a new shotgun, I don't know what, but I'm fairly certain that since I have a Shotgun VI in my inventory, all I need to do is sell everyting IV and under, compare stats on a couple guns, then sell away.

    PLUS, you have a vendor in the basement of the ship! There is no reason to let your inventory get out of control.

    PLUS, PLUS when you go to equip stuff, the highest level item is always listed first, so the scrolling is minimized. I guess having like stuff stack would be a slight improvement, but the way everyone is bitching about the inventory system, calling it a hack, or last minute add...I'm not seeing it.

    Seriously, how much easier do you guys want it?

    How about as easy as 90% of modern RPGs? Why can't we equip our characters without going in and out of lockers? Why don't items stack, making item lists incredibly long (and slow to scroll through, since there's a slight pause on each item) when selling/gelling? Why can't we view all our character items for comparison in shops instead of just the three in the party... or just Shepard in the Normandy?

    It's just little things that make the system unwieldy, and no one's complaining too loudly about it, but to say the system is ideal as it is is pushing it slightly.

    edit: beat'd, but I'll be back! Just you wait and see!
    And we'll be ready for you! *heroic pose*

    Thanks for bringing up the lockers thing, which I forgot. I can live with the lockers if BioWare is married to the idea, but I wouldn't mind if they changed it from 6 seperate lockers to something faster to use. For example, the same row of lockers, but make it one big interactable object called "Squad Lockers" and from there you can use the triggers to cycle through and equip each companion. The companions come up in alphabetical order, or the order you recruited them, or whatever.

    Again, the inventory is not a mess, it's just not as good as it could be. I have no clue how much work our suggestions/wish lists entail, but some of the ideas are really minor changes that would result in large improvements, so hopefully some of them will make it into ME2 - or could even be implemented as DLC (again, I have no idea if that is practical or possible, but I can dream!)

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • Ghandi 2Ghandi 2 Registered User regular
    edited December 2007
    The most annoying thing for the inventory for me is that upgrades won't scroll up from the bottom when gelling, unlike everything else, and I usually have more upgrades than anything else, which makes it a pain in the ASS to get rid of all my damn IVs when I'm a high level.

    Ghandi 2 on
  • NexusSixNexusSix Registered User regular
    edited December 2007
    The biggest problem with the inventory system is that it slows the game down, and if you have a limited amount of time to play on any given day, you can easily fill up 50% or more of your gaming sessions just mucking about in the equipment menu, lockers, putting together a shore party, going on a shopping trip, and possibly visiting 2 or 3 merchants to compare items and prices (early in the game, when you're low on creds). Not to mention mods/upgrades.

    I can remember the basics for my party (tank out Wrex with big armor and powerful shotties), but keeping track of fine details is a pain: like who has what ammo or omnitool, or what armor your tech/biotic party members are currently wearing and if they have the best support weapon currently available them. There is no easy way to do a quick compare or contrast on all 6 members, so you can end up spending an inordinate amount of time making sure your gang has the best toys you can afford.

    A beefier inventory interface where you can view all party members and all of their currently equipped gear at any time in-game would have been a huge help here. Being able to view skills with inventory would help as well.

    NexusSix on
    REASON - Version 1.0B7 Gatling type 3 mm hypervelocity railgun system
    Ng Security Industries, Inc.
    PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
    -ULTIMA RATIO REGUM-
  • mastmanmastman Registered User regular
    edited December 2007
    You're doing something wrong if it takes up that much time. Or very forgetful, or a pack rat. Just vendor every thing with a number over 2 back from where you are currently. It's garbage.

    why do you equip every member anyways? From what I've seen, everyone grabs the same 2 party members for an entire run through.

    mastman on
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  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited December 2007
    mastman wrote: »
    You're doing something wrong if it takes up that much time. Or very forgetful, or a pack rat. Just vendor every thing with a number over 2 back from where you are currently. It's garbage.

    why do you equip every member anyways? From what I've seen, everyone grabs the same 2 party members for an entire run through.
    I find running with the same two to be incredibly boring. The Achievements are ok, I guess, but I'm not going to lose sleep over them. I switch up my party composition frequently.

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
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