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"Next-Gen" Blizzard MMO officially confirmed as NOT a WoW expansion
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That doesn't sound casual-friendly. You can be certain that whatever this new MMO is, it'll be a mass market game and casual player friendly.
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You chose your setup and went out and shot people in the face.
If you add Blizzard into that formula though, you would get something a few hundred times better.
Well, my view on that is that they already have the casual-friendly MMO out. And it's not like this wouldn't be "casual friendly". Just more of an Action MMO than anything, so probably no dancing SCVs and things like that. But that doesn't mean that anyone can't grab it and learn that bad guys go under the reticle and you shoot and kill them.
Include a nice tutorial, make it easy to make squads and go to missions... that sort of thing.
Aggressive zoning combined with AIs can fix this. Home territories cannot be entered by enemy players, however waves of AI from all three sides are constantly going at it (like DOTA). Contested zones are like home territories, but players from any faction can enter and have their way with each other.
Zerg players may work on the often suggested small squad system for smaller units.
Nintendo.
Pokemon Online.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Seriously though, I'd say the most likely theory is Starcraft 2 leading into a Starcraft MMO.
And God have mercy on us all.
/everyone always rolls Hydralisk.
The harder the rain, honey, the sweeter the sun.
Anyway, I can tolerate a Starcraft MMRTS, or even an MMOFPS. No MMORPG please.
I think it's more likely that they would do a Diablo or Warcraft MMO because fantasy settings are a lot easier to do good MMO's of if you want to cater to the masses.
My bet is on Diablo because it's story is allready set up to make a perfect MMO. There's no need to actually explain why your group is doing a raid trying to kill diablo in hell with 25 level 60 players, your heroes it's the obvious thing to do!
I am imagining the various Blizzard openings combined with Pokemon and it is making me laugh.
"WHERE IS THE AIRSUPPORT?!"
*points to Drifloon floating overhead*
In any case, whatever the game is, its pretty assured that we will all be throwing money at Blizzard in order to play it.
Remember, they are forming a new team for this. If they started now, with the level of polish they like to put on games, they would be ready for launch at a respectable time after Starcraft 2 is released.
The harder the rain, honey, the sweeter the sun.
I would probably shit a brick.
And if they couldn't shut down WoW to make room for a sequel, they would have to operate both games in tandem. I don't see that happening either though, as it would just spread out resources, cannibalize the player base, and would be more trouble than it's worth.
Expansions, expansions, and more expansions. UO has had 9 thus far, and EQ 14. They're much less risky, and can still do major overhauls like engine updates and replacements if that's what they desire. I read an interview with Blizzard that said they decided not to update the original race models to the polygon counts of the Blood Elfs and Draenei due to potential player backlash at the appearance of their characters being altered by the increase. I think that demonstrates just how mindful they are of not disrupting anything they don't need to, while still doing what they need to to keep people interested.
I think Diablo would be an awesome setting, but if SC2 was a setup for WoS ala WC3 as has been suggested, that would be awesome too. I just hope they bring some innovation to MMOs -- every one that hasn't been based on the EQ formula has seemingly been handled really badly, save for EVE.
And how would an MMORTS work without feeling... gimmicky? I wonder. That would be an interesting game for sure.
No, it's the other way around.
A 5 man group can only split it's attention 5 ways. In the end, it can only accomplish 5 things at a time.
On a very basic level, let's say you need to just tank 2 bosses. But you need to keep them apart too. Suddenly, your gonna need 2 tanks, probably 2 healers, and at least 2 DPS. There, you've already designed a scenario that requires more then 5 people, and it's not even that intricate.
The less people their are, the less roles you can assign during the battle. Hell, with 5 you can't even utilize class abilities since you can never have all classes there. Even 10 man is bad for that, since you'd need exactly 1 of each class, which is an annoying group to try and form.
Basically, there's only so much complexity a 5 man group can handle. If you want more interesting encounters that challenge all your skills and abilities, you need larger groups.
Whatever happened to Starcraft: Ghost? I'm pretty sure it got canned - wouldn't be surprised to see them try to recycle ideas/code/art out of that venture. Meaning an MMO FPS.
Terrible idea, could you imagine the numbers of asshole griefers who steal your pokemon "in the name of love".
There aren't enough existing MMORTSs out for them to steal game mechanics from.
There have already been a few MMORTS games for Blizzard to steal from.
Perhaps this has already been covered, but I would like to say that Blizzard has made some headway in that area with the Badge system. You do dungeon X, and for each boss you get a badge. Z number of badges gets you Y reward. So, there's always a reward in sight, as you very aptly put it. I can definitely relate to hoping against hope that Bob's Bow of Breakening drops for you next time you run Carl's Caverns of Chillilating.
Example: One encounter in Karazhan is actually one of three possible bosses. There's a 33% chance I'll get the boss I want, a 14% chance he'll drop the piece of gear I want, and a wildly varying chance that I'll actually win the roll for said gear. =/
Wha. . .? Warcraft III and World of Warcraft were in development at the same time. It'd make a lot of sense if Starcraft II and a Starcraft MMO were being developed simultaneously.
I honestly don't care what it is... WoW 2, WoSC, Hello Kitties Online Cutesy Fuck Dog Avalanche Block Party: Extreme Skating Edition... Blizzard has never done me wrong, and I will buy what they make because they have a better track record than any game company ever. Period
They already have. And you know what they did? They dropped the game.
Twice.
I imagine most studios would kill for that ability to eat the cost of a game rather than damage their studio reputation -- which is quite clearly Blizzard's biggest asset. A billion dollars a year from WoW ensures they'll be able to do that pretty much as often as they need to from now on.
Most appropriate avatar ever? Yup.
Also, mighty burn.
There were rumors when WoW was in pre-Alpha ("Look, there's a screenshot of a dwarf hunter! OMG, a night elf!") that it really was just a trial by fire build of an MMO by blizzard to reach a goal of making an MMORPG out of Starcraft. The reason that didn't happen is that WoW hit a lot harder than expected. They fleshed it out, got the concept into Alpha, tested, and built the ever loving S%#^ out of it to what we know today.
With Starcraft II coming out soon, I see this as a launch pad for story into Starcraft MMORPG land. Think about it, a lot of the reason why WoW became so popular in the beginning is that there was already a world built and story established. Once it took off, they further sold it into mainstream by making it easily accessible to the masses. Think about building more story into the Starcraft 'verse, which is already LOVED by a lot of people, cancel Starcraft: Ghost for resources and lack of true place in the 'verse, and get another crew to concentrate on that 'verse while using an already established backbone of MMO experience. Brilliance.
And if it is Starcraft, I can only see more money flowing into Blizzard than before. Probably a little from me, too.
Destiny! : Warlock - Titan - Hunter
Also, I find the financial model of buying a $50 game, constantly paying a fee for something I probably won't constantly feel like playing, and then buying $40 expansions to be extremely distasteful. I don't play just one fucking game here people.
Neither did we.... and then WoW came along.
There is a large number of fantasy MMORPG's coming out soon. Warhammer online IMO is going to do what WOW wanted to, only better. To me that game is really WoW 2. Since Warcraft is pretty much 90% warhammer in a different name, I can see them biting this in the ass and taking on a starcraft MMO to come out sometime after Star Craft 2's expansion finally hits the shelves.
They also have HUGE amounts of starcraft 2 concept art and ideas done. From Ghost to SC2 im pretty sure they are all hyped up on that crack over at blizzard.
Also, I can't see them going the FPS route. If anything its going to be an over the shoulder action/adventure/rpg type thing.
And with less success.
I don't know why I felt the need to say that. Warhammer looks great and all, but it will take something huge to dislodge the juggernaut that is WoW. In my opinion, anyway.
Also, a Starcraft MMORPG would be awesome, to me. MMORTS sounds about as boring as it gets, but a WoW-like Starcraft MMO? I could get behind that. And fuck it.
Agreed. WoW was in development for, what, 3 years? 4?
Starting now would put it out around 2011 or 2012, which would be about 7-8 years after WoW was released. I'd say 8 years is plenty of time to look into a sequel, all the moreso if they manage to incorperate recognition for up to nearly a decade already spent in the 'first' incarnation of the game.
Hey Forar, you play on Earthen Ring? I used to play on that server...good times.
Azulan Saul Tigh
Having fun?
WoW and War3's evolved out of the same original engine work, so technically WoW began development back in the end of 1998/the beginning of 1999.
My guess is SC2 will come out late '08, and SC MMO in early '10
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