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"Next-Gen" Blizzard MMO officially confirmed as NOT a WoW expansion

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  • FireflashFireflash Montreal, QCRegistered User regular
    edited December 2007
    Drovek wrote: »
    Well, they first perfected Everquest's style, so hopefully they now go for PlanetSide's style with Starcraft as franchise. That would be great. Everyone has a chance to kill everyone, no matter how good your gear. Easiest would be Terran vs Protoss and Zerg as NPCs... unless they also want to get all Natural Selection on this game.


    Now I'll feel bad if it isn't this game.

    That doesn't sound casual-friendly. You can be certain that whatever this new MMO is, it'll be a mass market game and casual player friendly.

    Fireflash on
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  • ZzuluZzulu Registered User regular
    edited December 2007
    Planetside was pretty player friendly.

    You chose your setup and went out and shot people in the face.

    If you add Blizzard into that formula though, you would get something a few hundred times better.

    Zzulu on
    t5qfc9.jpg
  • DrovekDrovek Registered User regular
    edited December 2007
    Fireflash wrote: »
    That doesn't sound casual-friendly. You can be certain that whatever this new MMO is, it'll be a mass market game and casual player friendly.

    Well, my view on that is that they already have the casual-friendly MMO out. And it's not like this wouldn't be "casual friendly". Just more of an Action MMO than anything, so probably no dancing SCVs and things like that. But that doesn't mean that anyone can't grab it and learn that bad guys go under the reticle and you shoot and kill them.

    Include a nice tutorial, make it easy to make squads and go to missions... that sort of thing.

    Drovek on
    steam_sig.png( < . . .
  • AndorienAndorien Registered User regular
    edited December 2007
    Fireflash wrote: »
    Drovek wrote: »
    Well, they first perfected Everquest's style, so hopefully they now go for PlanetSide's style with Starcraft as franchise. That would be great. Everyone has a chance to kill everyone, no matter how good your gear. Easiest would be Terran vs Protoss and Zerg as NPCs... unless they also want to get all Natural Selection on this game.


    Now I'll feel bad if it isn't this game.

    That doesn't sound casual-friendly. You can be certain that whatever this new MMO is, it'll be a mass market game and casual player friendly.

    Aggressive zoning combined with AIs can fix this. Home territories cannot be entered by enemy players, however waves of AI from all three sides are constantly going at it (like DOTA). Contested zones are like home territories, but players from any faction can enter and have their way with each other.

    Zerg players may work on the often suggested small squad system for smaller units.

    Andorien on
  • PeasPeas Registered User regular
    edited December 2007
  • cyphrcyphr Registered User regular
    edited December 2007
    So, realistically, my money's on Diablo 3 as an MMO. We already have a new Starcraft game, WoW has the Warcraft franchise wrapped up for the foreseeable future, which leaves either a new IP or Diablo. I see Blizzard choosing the Diablo MMO route as a convenient way to wrap up that world, as well as steal some of Flagship's thunder.

    cyphr on
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  • MuddBuddMuddBudd Registered User regular
    edited December 2007
    World of GiveUsTheRestOfYourMoneyCraft.

    Seriously though, I'd say the most likely theory is Starcraft 2 leading into a Starcraft MMO.

    And God have mercy on us all.

    /everyone always rolls Hydralisk.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • AndorienAndorien Registered User regular
    edited December 2007
    MuddBudd wrote: »
    /everyone always rolls Hydralisk.
    That's funny, I always roll your mom

    Anyway, I can tolerate a Starcraft MMRTS, or even an MMOFPS. No MMORPG please.

    Andorien on
  • SyngyneSyngyne Registered User regular
    edited December 2007
    ...Word of Mechwarrior?

    Syngyne on
    5gsowHm.png
  • CuddlyCuteKittenCuddlyCuteKitten Registered User regular
    edited December 2007
    Well if the SC II campaing ends with a fair share of the terran population getting infested we at least know what we are getting next. :)

    I think it's more likely that they would do a Diablo or Warcraft MMO because fantasy settings are a lot easier to do good MMO's of if you want to cater to the masses.

    My bet is on Diablo because it's story is allready set up to make a perfect MMO. There's no need to actually explain why your group is doing a raid trying to kill diablo in hell with 25 level 60 players, your heroes it's the obvious thing to do!

    CuddlyCuteKitten on
    waaaaaaaaaaaaaaaow - Felicia, SPFT2:T
  • LemmingLemming Registered User regular
    edited December 2007
    If it's actually a Starcraft MMO, which I kind of doubt because Starcraft II is in development, then I would probably never, ever stop playing it.

    Lemming on
  • MistaCreepyMistaCreepy Registered User regular
    edited December 2007
    World of Starcraft! As much as I hate MMOs I dont think Id be able to resist the allure of running around as a Hydralisk.

    MistaCreepy on
    PS3: MistaCreepy::Steam: MistaCreepy::360: Dead and I don't feel like paying to fix it.
  • CmdPromptCmdPrompt Registered User regular
    edited December 2007
    Peas wrote: »
    Blizzard.
    Nintendo.
    Pokemon Online.

    I am imagining the various Blizzard openings combined with Pokemon and it is making me laugh.

    "WHERE IS THE AIRSUPPORT?!"
    *points to Drifloon floating overhead*


    In any case, whatever the game is, its pretty assured that we will all be throwing money at Blizzard in order to play it.

    CmdPrompt on
    GxewS.png
  • 0blique0blique Registered User regular
    edited December 2007
    My bet's on another Diablo game. We already have many warcraft games/expansions in recent memory, and the new starcraft game is coming out, well, eventually, but there hasn't been anything on the Diablo front for some time yet.

    0blique on
  • MuddBuddMuddBudd Registered User regular
    edited December 2007
    Lemming wrote: »
    If it's actually a Starcraft MMO, which I kind of doubt because Starcraft II is in development, then I would probably never, ever stop playing it.

    Remember, they are forming a new team for this. If they started now, with the level of polish they like to put on games, they would be ready for launch at a respectable time after Starcraft 2 is released.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • SceptreSceptre Registered User regular
    edited December 2007
    Pancake wrote: »
    JJ wrote: »
    brand new IP it will be.

    Hell, can they keep reusing shit they invented over 10 years ago? Well okay SC is not quite 10 years old.

    But they've already gone over Warhammer and Warhammer 40k. All of Games Workshop's other games are based off of those two settings so what can Blizzard actually do now that's new?

    Blood Bowl: Online

    I would probably shit a brick.

    Sceptre on
  • Ant000Ant000 Registered User regular
    edited December 2007
    They couldn't shut down WoW just to make room for a sequel; it would displace such a huge amount of players, forcefully detach them from their painstakingly crafted and cultivated avatars, and generally be a huge risk to take when most things could be accomplished via expansions and updates.

    And if they couldn't shut down WoW to make room for a sequel, they would have to operate both games in tandem. I don't see that happening either though, as it would just spread out resources, cannibalize the player base, and would be more trouble than it's worth.

    Expansions, expansions, and more expansions. UO has had 9 thus far, and EQ 14. They're much less risky, and can still do major overhauls like engine updates and replacements if that's what they desire. I read an interview with Blizzard that said they decided not to update the original race models to the polygon counts of the Blood Elfs and Draenei due to potential player backlash at the appearance of their characters being altered by the increase. I think that demonstrates just how mindful they are of not disrupting anything they don't need to, while still doing what they need to to keep people interested.


    I think Diablo would be an awesome setting, but if SC2 was a setup for WoS ala WC3 as has been suggested, that would be awesome too. I just hope they bring some innovation to MMOs -- every one that hasn't been based on the EQ formula has seemingly been handled really badly, save for EVE.

    And how would an MMORTS work without feeling... gimmicky? I wonder. That would be an interesting game for sure.

    Ant000 on
  • shrykeshryke Member of the Beast Registered User regular
    edited December 2007
    shryke wrote: »
    Snare wrote: »
    Henroid wrote: »
    Snare wrote: »
    Straight to the point... lets hope they dont make every fucking high-end bit of content 25-man.
    So fed up with nothing fresh or worthwhile to do in WoW at 70.

    This just in: MMO games require lots of people to do content.

    Why? Why can't there be more 10 man? 5man? Solo stuff?

    Anyway, what Im trying to say is, we all pay monthly for new content, but only a very low percentage actually get to see what our money buys!

    Because the less people involved, the less intricate the challenges you can design.

    Disagree. A 25-man group is a VERY blunt instrument. A 5-man group requires much more strategy since each person is individually indispensable to the group.

    No, it's the other way around.

    A 5 man group can only split it's attention 5 ways. In the end, it can only accomplish 5 things at a time.

    On a very basic level, let's say you need to just tank 2 bosses. But you need to keep them apart too. Suddenly, your gonna need 2 tanks, probably 2 healers, and at least 2 DPS. There, you've already designed a scenario that requires more then 5 people, and it's not even that intricate.

    The less people their are, the less roles you can assign during the battle. Hell, with 5 you can't even utilize class abilities since you can never have all classes there. Even 10 man is bad for that, since you'd need exactly 1 of each class, which is an annoying group to try and form.

    Basically, there's only so much complexity a 5 man group can handle. If you want more interesting encounters that challenge all your skills and abilities, you need larger groups.

    shryke on
  • DefunkerDefunker Registered User regular
    edited December 2007
    I'll bet that Blizzard has the balls to try to pull off a MMO RTS, or something to that tune.

    Whatever happened to Starcraft: Ghost? I'm pretty sure it got canned - wouldn't be surprised to see them try to recycle ideas/code/art out of that venture. Meaning an MMO FPS.

    Defunker on
    [SIGPIC][/SIGPIC]
  • The_LightbringerThe_Lightbringer Registered User regular
    edited December 2007
    CmdPrompt wrote: »
    Peas wrote: »
    Blizzard.
    Nintendo.
    Pokemon Online.

    I am imagining the various Blizzard openings combined with Pokemon and it is making me laugh.

    "WHERE IS THE AIRSUPPORT?!"
    *points to Drifloon floating overhead*


    In any case, whatever the game is, its pretty assured that we will all be throwing money at Blizzard in order to play it.

    Terrible idea, could you imagine the numbers of asshole griefers who steal your pokemon "in the name of love".

    The_Lightbringer on
    LuciferSig.jpg
  • PancakePancake Registered User regular
    edited December 2007
    Defunker wrote: »
    I'll bet that Blizzard has the balls to try to pull off a MMO RTS, or something to that tune.

    There aren't enough existing MMORTSs out for them to steal game mechanics from.

    Pancake on
    wAgWt.jpg
  • Mmmm... Cocks...Mmmm... Cocks... Registered User regular
    edited December 2007
    Ant000 wrote: »
    And how would an MMORTS work without feeling... gimmicky? I wonder. That would be an interesting game for sure.
    I dunno, for a free game me and my friends played the HELL out of Shattered Galaxy.

    Mmmm... Cocks... on
  • CouscousCouscous Registered User regular
    edited December 2007
    http://en.wikipedia.org/wiki/Massively_multiplayer_online_real-time_strategy#Examples_of_MMORTSes
    There have already been a few MMORTS games for Blizzard to steal from.

    Couscous on
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited December 2007
    Cherrn wrote: »
    I know this is never going to happen, but MMOs need to scale down on the timesink. This is exactly why I stopped playing WoW - because it is eventually going to lead to raiding. Now, I don't have a problem with raiding in theory, or with the need for large groups in order to accomplish something (although every game should have a viable alternative) - but I can't stand thrashing around, killing the same shit in BROWN CAVE #3428 for 4 hours at a time, hoping for the CHANCE to have some item drop and then the having the CHANCE of actually getting it. If you're going to spend that much time in one place, you should be guaranteed to get something tangible out of the experience, in my opinion. Fuck player-made loot systems, fuck rare drops, etc. It just takes too long, and the chance of a reward isn't great enough.

    Warhammer Online seems to have the right idea, from what I know. There's always a reward in sight, no matter what you do.

    Perhaps this has already been covered, but I would like to say that Blizzard has made some headway in that area with the Badge system. You do dungeon X, and for each boss you get a badge. Z number of badges gets you Y reward. So, there's always a reward in sight, as you very aptly put it. I can definitely relate to hoping against hope that Bob's Bow of Breakening drops for you next time you run Carl's Caverns of Chillilating.

    Example: One encounter in Karazhan is actually one of three possible bosses. There's a 33% chance I'll get the boss I want, a 14% chance he'll drop the piece of gear I want, and a wildly varying chance that I'll actually win the roll for said gear. =/

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • LynxLynx Registered User regular
    edited December 2007
    Lemming wrote: »
    If it's actually a Starcraft MMO, which I kind of doubt because Starcraft II is in development, then I would probably never, ever stop playing it.

    Wha. . .? Warcraft III and World of Warcraft were in development at the same time. It'd make a lot of sense if Starcraft II and a Starcraft MMO were being developed simultaneously.

    Lynx on
  • walnutmonwalnutmon Registered User regular
    edited December 2007
    I was never one of those crazy WoW players... but still over a couple years invested a solid 20 days of play time in their rediculously well made game that just seems to get better with age...

    I honestly don't care what it is... WoW 2, WoSC, Hello Kitties Online Cutesy Fuck Dog Avalanche Block Party: Extreme Skating Edition... Blizzard has never done me wrong, and I will buy what they make because they have a better track record than any game company ever. Period

    walnutmon on
    xbox: jmbizzo | ps3: walnutmon | steam: walnutmon | SC2: walnutmon.591
  • ZzuluZzulu Registered User regular
    edited December 2007
    They gonna swing and miss eventually

    Zzulu on
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  • GarthorGarthor Registered User regular
    edited December 2007
    Zzulu wrote: »
    They gonna swing and miss eventually

    They already have. And you know what they did? They dropped the game.

    Twice.

    Garthor on
  • Ant000Ant000 Registered User regular
    edited December 2007
    It was actually rumored D3 was well on it's way in 2005, but got shelfed or scrapped or something. I wonder how true that was.


    I imagine most studios would kill for that ability to eat the cost of a game rather than damage their studio reputation -- which is quite clearly Blizzard's biggest asset. A billion dollars a year from WoW ensures they'll be able to do that pretty much as often as they need to from now on.

    Ant000 on
  • The_ScarabThe_Scarab Registered User regular
    edited December 2007
    Morskittar wrote: »
    I don't think they've hit on Necromunda or Mordheim yet, so it could be a new IP.

    Most appropriate avatar ever? Yup.

    Also, mighty burn.

    The_Scarab on
  • MonkeyConQuesoMonkeyConQueso No more MH Claw Happy handsRegistered User regular
    edited December 2007
    Just to put my 2.5 cents into this thread...

    There were rumors when WoW was in pre-Alpha ("Look, there's a screenshot of a dwarf hunter! OMG, a night elf!") that it really was just a trial by fire build of an MMO by blizzard to reach a goal of making an MMORPG out of Starcraft. The reason that didn't happen is that WoW hit a lot harder than expected. They fleshed it out, got the concept into Alpha, tested, and built the ever loving S%#^ out of it to what we know today.

    With Starcraft II coming out soon, I see this as a launch pad for story into Starcraft MMORPG land. Think about it, a lot of the reason why WoW became so popular in the beginning is that there was already a world built and story established. Once it took off, they further sold it into mainstream by making it easily accessible to the masses. Think about building more story into the Starcraft 'verse, which is already LOVED by a lot of people, cancel Starcraft: Ghost for resources and lack of true place in the 'verse, and get another crew to concentrate on that 'verse while using an already established backbone of MMO experience. Brilliance.

    And if it is Starcraft, I can only see more money flowing into Blizzard than before. Probably a little from me, too.

    MonkeyConQueso on
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  • LoneIgadzraLoneIgadzra Registered User regular
    edited December 2007
    I would dearly like to see an MMO that's, you know, not basically the same idea as everquest but more polished. I don't understand why that's what "MMORPG" means now, when the idea of putting a lot of players in one game has so much more potential. But, Blizzard is known primarily for polishing preexisting game ideas, and I'm not holding my breath for their take on, say, EVE.

    Also, I find the financial model of buying a $50 game, constantly paying a fee for something I probably won't constantly feel like playing, and then buying $40 expansions to be extremely distasteful. I don't play just one fucking game here people.

    LoneIgadzra on
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited December 2007
    I don't play just one fucking game here people.


    Neither did we.... and then WoW came along.

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • Mr.BrickMr.Brick Registered User regular
    edited December 2007
    Im betting on Universe Of Starcraft.

    There is a large number of fantasy MMORPG's coming out soon. Warhammer online IMO is going to do what WOW wanted to, only better. To me that game is really WoW 2. Since Warcraft is pretty much 90% warhammer in a different name, I can see them biting this in the ass and taking on a starcraft MMO to come out sometime after Star Craft 2's expansion finally hits the shelves.

    They also have HUGE amounts of starcraft 2 concept art and ideas done. From Ghost to SC2 im pretty sure they are all hyped up on that crack over at blizzard.

    Also, I can't see them going the FPS route. If anything its going to be an over the shoulder action/adventure/rpg type thing.

    Mr.Brick on
    pew pew pew
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited December 2007
    Mr.Brick wrote: »
    Warhammer online IMO is going to do what WOW wanted to, only better.

    And with less success.

    I don't know why I felt the need to say that. Warhammer looks great and all, but it will take something huge to dislodge the juggernaut that is WoW. In my opinion, anyway.

    Also, a Starcraft MMORPG would be awesome, to me. MMORTS sounds about as boring as it gets, but a WoW-like Starcraft MMO? I could get behind that. And fuck it.

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • Mr.BrickMr.Brick Registered User regular
    edited December 2007
    Yeah I don't think Warhammer Online is going to de-throne WoW. I'm most definatly going to pump some money into it though. There is just so much about the game that has been making me happy and excieted.

    Mr.Brick on
    pew pew pew
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited December 2007
    Henroid wrote: »
    Variable wrote: »
    Legacy wrote: »
    WoW 2.

    That's not an expansion.

    that would be foolish.

    Not necessarily. If they get a jump on it now, and spend a few years in development, it'll be an acceptable release. Especially if they do something about accounts transferring over.

    I'm not saying they should, nor am I saying this is likely. I'm just throwing out the argument of it being a possibility.

    Agreed. WoW was in development for, what, 3 years? 4?

    Starting now would put it out around 2011 or 2012, which would be about 7-8 years after WoW was released. I'd say 8 years is plenty of time to look into a sequel, all the moreso if they manage to incorperate recognition for up to nearly a decade already spent in the 'first' incarnation of the game.

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • LightRiderLightRider __BANNED USERS regular
    edited December 2007
    Mass Effect the MMO?

    Hey Forar, you play on Earthen Ring? I used to play on that server...good times.

    LightRider on
  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited December 2007
    Pancake wrote: »
    Defunker wrote: »
    I'll bet that Blizzard has the balls to try to pull off a MMO RTS, or something to that tune.

    There aren't enough existing MMORTSs out for them to steal game mechanics from.

    Having fun?
    Forar wrote: »
    Henroid wrote: »
    Variable wrote: »
    Legacy wrote: »
    WoW 2.

    That's not an expansion.

    that would be foolish.

    Not necessarily. If they get a jump on it now, and spend a few years in development, it'll be an acceptable release. Especially if they do something about accounts transferring over.

    I'm not saying they should, nor am I saying this is likely. I'm just throwing out the argument of it being a possibility.

    Agreed. WoW was in development for, what, 3 years? 4?

    WoW and War3's evolved out of the same original engine work, so technically WoW began development back in the end of 1998/the beginning of 1999.

    Undead Scottsman on
  • RaslinRaslin Registered User regular
    edited December 2007
    Why are you guys assuming they're just starting development of this mmo now? I wouldn't be surprised if they started soon after wow came out. They've had job openings for a next gen MMO for ages, I remember when they announced SC2, that people thought it was going to be a starcraft MMO because of similar listings.

    My guess is SC2 will come out late '08, and SC MMO in early '10

    Raslin on
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