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"Next-Gen" Blizzard MMO officially confirmed as NOT a WoW expansion
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Blizzard is a drop in the bucket compared to what Vivendi makes. They're a huge part of their games group, but as a whole, not so much.
Steam id: skoot LoL id: skoot
I don't really see this happening all that much. Ratings don't stop parents from running out and buying the latest GTA in droves for their kids, so I don't see it affecting sales really. Though Diablo has religious overtones, as opposed to drugs and sex, which children must be protected against at all costs.
How is that anything BUT a positive religious idea?
Since when have religions made sense?
There's a decent chance it's even a new IP. I give best odds to some kind of MMO realtime action, shooter, or strategy game. Blizzard is known for evolution, not revolution, so we probably won't see anything completely off the wall.
It's not WoW 2. Blizzard is not that kind of company.
Maybe not, but Activision is.
Having said that, I don't think it's WoW 2 either, but, you know... "exploited annually" or some such...
Good thing WoW is developed and published by Blizzard, not Activision.
For the inevitable smartass:
Yes I know about the 'merger', and what I said is still completely correct and important to note.
Can you fucking imagine what would happen to east asia.
oh man beat'd like a cheap whore
WoW has been generally considered in the press to be 'My First MMO'.
Compared to other MMOs even at its most hardcore its barely even competing in lunacy stakes.
WoW is constantly criticized by MMO veterns for being too casual friendly. If you want the whole argument, go to the MMO section of this forum and ask about it. They're rather passionate about it, and apparently WoW is not as good a game as it could be because of the fact it is casual friendly. Don't ask me how that makes sense.
Playing with casual players does effectively kill the gaming experience.
No, I was taking more as a defense of level 70 characters who still don't know how to play the game and ruin battlegrounds for the rest of us.
"Casual" doesn't even refer to time played. I spend less time in game than alot of casual players in my alliance guild.
As for a sequel to WoW, there will obviously be one in time, but it wont happen as long as the community is there and the community is bigger than ever. Like I said above, you don't fuck with something like that and Blizzard are well aware of it. Every update and expansion to date have been quite conservative. They only do what they have to do and not one bit more.
Well you never know. I know a lot of people believe what you said. To be honest my best MMO experience was in AC2 and the concept of max level wasn't one many people had to worry about. Leveling got so slow at higher levels, but there was always great content to be done at your level, for example instances that you could take 60 or so people to, from levels 51 up to the 70+s and everyone could have a blast. And epic hunting areas where you get a group of friends together (with a wide level range) and hunt huge "elite" beasts on the plains for great xp. I miss that game
I hope not. The actual gameplay in WoW is shitty shit shit.
Force them to grind for "Raynors Marine suit set" or a "Pulse rifle +5 fire damage" and someone is going to die. No one is going to accept raiding Kerrigan over and over for loot, it doesn't fit with the setting at all.
It really is.
I mean it's the best EQ-Formula MMO there is... but that formula is a horrible one from a player prospective, IMO. Time sinks, grinds, carrot on a stick type stuff.
UO, AC, and EVE are at the top of my list thus far in terms of ideas and innovations that need to be built on.
That's if this all turns out to be a Starcraft MMORPG.
A Starcraft MMOFPS will not have those elements.
oh I'd raid Kerrigan over and over, but not for loot :winky:
B.net: Kusanku
Or maybe it's Blackthorne: Online.
Am I the only one who thinks that could actually be awesome?
I did my time in WoW (human priest/troll priest) and there's no way I'm ever going back. That's how utterly bored I am with it. But it doesn't matter, because millions love it.
A handful of whiners on a forum does not make up a "majority". Also, I imagine they will be playing SC2 for their RTS fix.
Thats what people said about Illidan, Kael, and soon Arthas; but once they were actually "killable" and dropped phat lewtz, people stopped caring about it.
Same thing will happen if they do a SC MMO. People are still playing SC because of it's balance and gameplay, not because of the characters and lore; which is non-existent in multiplayer ayway.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Village Elder, "Welcome xXSlashXx! If you've noticed, our town is being overrun by crazed rock fangirls. I need you to go out there and help clean things up. Play a few awesome concerts and bring me back 10 silk panties as proof that you have placated the masses. You will be heartily rewarded! Rewards:
- 20 Experience
- Super sweet rainbow pick"
[Accept] [Deny]
It would probably end up more like this:
Village Elder, "Welcome xXSlashXx! If you've noticed, you only have two strings so you can only play a few notes. I have one, and I'm bored. If you grind The Number of the Beast for about an hour, I will give you another guitar string.
- 20 Experience (out of the 1000 needed to get to the next level)
- Guitar string
[Accept] [Deny]"
If the answers to these questions are yes, then I am prepared to surrender to the new Evil Overlords which Blizzard has spawned.
"This is a picture of my son! He needs his father! You're killing me! You're killing meeeeeeeeeeeee..."
Maybe for some people
This is completely different, though. Even as RTS's, Starcraft and Warcraft are completely different. In Warcraft, there are heroes, and each unit is pretty important, and having three or four more grunts, can, for example, change the tide of a battle, and heroes are extremely powerful units that can, on their own, influence the battle a huge amount. In Starcraft, on the other hand, there are no heroes, and units are expendable. Each individual unit won't make much of a difference.
For Warcraft, this translates pretty well to an RPG, but it really, really wouldn't work for Starcraft. I mean, seriously, loot? Farming? Are marines really going to go on "quests" where they get rewarded with better guns and armor they take from a zerg corpse? For someone that has an average battle lifespan of about nine seconds (according to the Brood War manual)? Do you really think that?
Battle.net: Fireflash#1425
Steam Friend code: 45386507
Did you hear anything?
Only the sound of a cash register going "Ka-ching, Ka-ching".