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Team Fortress 2 on PC: I appear to have burst into flames.

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Posts

  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited January 2008
    Scarab, I am thoroughly pleased you eventually capitulated and played on the servers.

    I am also overjoyed you seem to fear me.

    Really it's a win-win situation.

    Flippy_D on
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  • MumblyfishMumblyfish Registered User regular
    edited January 2008
    From now on, I will be playing Team Fortress 2 on a £15 graphics card.

    Time to see how scaleable Valve's much-vaunted engine really is.

    Mumblyfish on
  • TavTav Irish Minister for DefenceRegistered User regular
    edited January 2008
    Mumblyfish wrote: »
    From now on, I will be playing Team Fortress 2 on a £15 graphics card.

    Time to see how scaleable Valve's much-vaunted engine really is.

    I played it reasonably well (Medium-ish settings) on a 6 year old Dell.

    Tav on
  • The_ScarabThe_Scarab Registered User regular
    edited January 2008
    Flippy_D wrote: »
    Scarab, I am thoroughly pleased you eventually capitulated and played on the servers.

    I am also overjoyed you seem to fear me.

    Really it's a win-win situation.

    I havent actually played you yet but from what I hear my avatar is apt plenty.


    Im finding playing pyro is compensating quite nicely for my high ping. sniper was my 'main' class as it were but i found it just to unreliable on the PA american servers. pyro is not just easier to play but hella fun too.

    we totally need some kind of EU team too. those yanks get their fun.

    The_Scarab on
  • CentipeedCentipeed Registered User regular
    edited January 2008
    Yeah, a European server would be good shit. I don't know if we've got enough people around to fill one up though. The game gets more and more boring as you move further away from 20-odd players.

    Centipeed on
  • SNESSNES Registered User regular
    edited January 2008
    eelektrik wrote: »
    Kazhiim wrote: »
    I played an awesome remake of Warpath on some server earlier.

    We should find it and put it on the servers' rotations.

    The versions of Warpath Ive played have been so-so and usually broken in that any point you capture adds like 20 minutes so it never finishes. I loved Warpath on TFC and I am interested in hearing more about this apparently awesome version of Warparth that some server uses. Any idea which version it was? Remember the file name at all?


    And it figures, tonight I join the server for some Dustbowl action, only to join right as it ends and nearly everyone leaves because 2Fort was next. You people need to play later.

    I played a remake of Warpath on the [BAY] clan server a while back.

    Was that the one you were talking about? It was decent. At this point, it's the the only map I look forward to since that server runs Labor and then that shitty Avanti remake, now with added fog.

    SNES on
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  • TheBogTheBog Registered User regular
    edited January 2008
    You guys need to be playing right now. Nobody's on.

    TheBog on
  • MumblyfishMumblyfish Registered User regular
    edited January 2008
    Centipeed wrote: »
    Yeah, a European server would be good shit. I don't know if we've got enough people around to fill one up though.
    We do not. That was a fun dream. Let us have another.

    In my experience, all hit detection from my shots has been client-side. Having a high ping does result in situations like being backstabbed even though you have just turned to face a Spy (because to the Spy you have yet to turn around), but that does also work to the high ping player's advantage. I see no reason to whine over pings.

    Mumblyfish on
  • martymarty Registered User regular
    edited January 2008
    Team Her Majesty's Monocle Bearers!

    marty on
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  • sonictksonictk Registered User regular
    edited January 2008
    I am halfway through packing my army stuff but I want to play at least one last time

    Two preferably

    I will be on in a couple of minutes stand by for more headshots.

    sonictk on
  • MumblyfishMumblyfish Registered User regular
    edited January 2008
    I'll spend the evening playing Scout, then. I intend to make your spend your last night with civilised society crying.

    Mumblyfish on
  • martymarty Registered User regular
    edited January 2008
    Today I took the liberty of opening my laptop. I dusted this motherfucker straight up, it was like...dustbowl or something (zing). Zap up the SHOOTAN GAEMS, and notice a 5-10 fps boost all around. Sweets.

    marty on
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  • SoaLSoaL fantastic Registered User regular
    edited January 2008
    Mumblyfish wrote: »
    Centipeed wrote: »
    Yeah, a European server would be good shit. I don't know if we've got enough people around to fill one up though.
    We do not. That was a fun dream. Let us have another.

    In my experience, all hit detection from my shots has been client-side. Having a high ping does result in situations like being backstabbed even though you have just turned to face a Spy (because to the Spy you have yet to turn around), but that does also work to the high ping player's advantage. I see no reason to whine over pings.

    Really, the only weapons I can't use well on my ping (~700ms) are the needlegun, flamethrower, and partially demoman.

    Needlegun isn't hitscan, and doesn't do splash so it's really hard to hit anything moderately speedy.

    Flamethrower is also not a hitscan, and I'm pretty sure that in order for me to hit somebody while chasing them, I need to actually be running in front of them, shooting the direction they are running.

    Demoman has a half second or so delay from when I click to when it launches, same for detonating stickies. That can be a hassle, but the splash damage usually compensates. Same for soldier, but the rockets are a lot easier to use than the grenades, since I can just shoot the ground and they will explode, as opposed to praying the person runs into my grenades mid flight.

    SoaL on
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  • EdcrabEdcrab Actually a hack Registered User regular
    edited January 2008
    Hey so sonictk if I don't see you ingame prior to your army business, it was great jamming with you

    If by jamming we mean alternating between murdering each other and fighting alongside each other

    Edcrab on
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  • CentipeedCentipeed Registered User regular
    edited January 2008
    Mumblyfish wrote: »
    Centipeed wrote: »
    Yeah, a European server would be good shit. I don't know if we've got enough people around to fill one up though.
    We do not. That was a fun dream. Let us have another.

    In my experience, all hit detection from my shots has been client-side. Having a high ping does result in situations like being backstabbed even though you have just turned to face a Spy (because to the Spy you have yet to turn around), but that does also work to the high ping player's advantage. I see no reason to whine over pings.

    You're absolutely right. Sorry that I whined about pings-OH WAIT I DIDN'T. Burned.

    Centipeed on
  • DiscoZombieDiscoZombie Registered User regular
    edited January 2008
    Asiina wrote: »
    so how about them there pyros

    I had quite a streak as pyro last night in that one game. I signed on late in the middle of dustbowl and started tearing it up on offense... then after we won, since I joined late, it autobalanced me back to the new blue team, where I tore it up again... because there were awesome healers on both teams, which is all it takes for a pyro to tear it up :D props to Asiina, Cryohazard, and omg I forget who the medic was on the other team who kept ubering me.

    DiscoZombie on
  • JesuitsJesuits Registered User regular
    edited January 2008
    So, I've been kicking some ideas around in my head for a few days on possible tweaks in the game, and can't think of any counter-arguments to them, so I'll post 'em here and hopefully see what you think about them.

    IDEA 1: Crit changes

    I can't speak for everybody, but I, at least, hate random crits. I hate being critted out of nowhere for an instant kill, and I feel bad when I crit someone, because he probably didn't deserve the crit he handed out and neither do I when I fire them. But, crits are an important part of TF2's focus on 'momentum', so they should stay in some capacity.

    I think a better way to do it is change how crits work. Currently, there's a base crit rate of ~5% and as you gain points your crit chance goes up dramatically for a time (~20% I read somewhere, probably the old thread?) that is reset when you die. (Is this correct?) I propose a change to crits so that they aren't random at all. For every x points - say, 3 - in a life, you get an activatable crit stock that, when used, makes your next shot or burst a crit. The crit stock wouldn't stack if you got 3 more points before you used your current crit and would disappear if you died before use. The crit would be activated by a key, so you can decide when to use it. By default, shift and F aren't bound at all, so there's two easy to reach keys that could be put to good use.

    Some foreseeable objections:

    1. More complicated mechanics for beginners

    Since it's a universal mechanic applicable to all classes, I don't think it would be too hard to learn to use. Hard to use well, perhaps, but so're a lot of things.

    2. Some classes would get less use out of a guaranteed crit

    The only class I can think of that the change wouldn't benefit is Spy - and even then, a good crit revolver shot is painful, and could be used to defend against Pyros or to help snipe off a hard-to-approach Engineer. This would really help Medics - they'd practically always have a crit stock, so they can defend themselves better with a well-placed Bonesaw instead of praying for a crit that might not come. Snipers, too, would get good use - they could either make a crit bodyshot on command or save it for their Kukri/SMG in self-defense.

    3. Crits wouldn't be random

    This is the intent, yes. The idea is that, if one gets critted, you know that the guy earned his crit and used it well instead of it just being the luck of the draw.

    IDEA 2: Butterfly Knife change

    Nobody likes frontstabs - while they happen most often when the Spy sees the target's back and the target is staring down the Spy, there are documented cases where a Spy knowingly stabs a target in the face and still gets the backstab. This is a problem, and not the only one. Knife attacks from the sides also sometimes work, sometimes not, and nearly always cost the spy his life when it fails. Beyond that, targets camping in corners can't be backstabbed at all, barring frontstab bullshit. Platforms to jump on near enough to the target aren't always available, and are in any case enough of a giveaway that the spy is probably dead before he can get the stab off.

    The solution I propose is to make the butterfly knife be a charge-up swing weapon. Holding the attack button down for x seconds would make the spy raise his knife slowly, and bring it down for an instant kill the moment the bar maxes out, from any direction. Cancelling early would result in a normal weak swing from any direction. A disguise would not break until a swing is executed, either normally or charged (switching out weapons before the charge finishes would or would not break the disguise - I don't know which would be fairer).

    This change would make it so that the spy can still do his job in ambiguous latency and solves the frontstab problem by sidestepping it completely. Overall, it gives him a better chance at completing his mission without significantly changing playstyle.

    Foreseeable objections:

    1. Can't chain backstab 5 doods as fast

    Chances are, if you can backstab five guys in a row without any of them noticing, you could have taunted after each kill and still get them all. It is a nerf in that regard, but not a significant one.

    2. Spies would be able to just run up and kill people easily

    With how easy spy checks are, if a spy tries to just run up and shank people in the face, he'll be shotgunned down from six directions at once before he gets near anyone. The spy will still need to cloak behind targets and generally try really hard not to be seen or he'll just get flamed, shotgunned, rocketed, and piped in the span of half a second like normal.

    3. Lower movement speed classes can't get away from spies charging in

    This would be a problem, but every class slow enough for a spy to catch up to like that has the firepower to kill the spy nigh-instantaneously. In any case, even the heavy's minigun would be able to spin up and shoot faster than the backstab charge, or the heavy can just shotgun twice.

    4. Lol, theorycraft

    I know. ;_;

    Thoughts?

    Jesuits on
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  • SudsSuds Registered User regular
    edited January 2008
    New Thread! Posting so it shows in my UCP.

    Suds on
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  • MumblyfishMumblyfish Registered User regular
    edited January 2008
    This is a screenshot I stole from the Something Awful forums. It was well worth the Internet larceny, as it shows the only funny spray to emerge in Team Fortress 2 to date.
    tf2-ddr.jpg

    Mumblyfish on
  • DiscoZombieDiscoZombie Registered User regular
    edited January 2008
    you can't tell me the FYI I am a spy spray wasn't funny =p of course it's old by now so it lost its charm...

    also: wtb more ppl on job's server! we're doing melee only til it fills...

    DiscoZombie on
  • fadingathedgesfadingathedges Registered User regular
    edited January 2008
    sonictk wrote: »
    I am halfway through packing my army stuff but I want to play at least one last time

    Two preferably

    I will be on in a couple of minutes stand by for more headshots.

    Take care Sonic o7

    fadingathedges on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited January 2008
    Welp, after jumping into a pub this morning because no one was in PA, I decided I'd jump back into Ol' faithful spy. The pub was actually quite decent if any of you have been in there. Mixed bag of newbs, and pretty skilled clan members. I went back and forth between spy and demoman only when spy was pretty much useless.

    I got more dominations and backstabs in one round, giving me a new record of 17 backstabs on dustbowl! checkout the screen, i got another record this time: OVER 300 POINTS right before the map ended.
    cp_dustbowl0011.jpg

    rakuenCallisto on
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  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited January 2008
    knife changes
    Haha, no.

    Allowing people the ability to run around with charged one hit kill melee weapons is not cool. Coming from someone who has 27 hour playtime in spies, I can easily say the butterfly knife is as balanced as possible right now

    The only problem that stems from it are related to the back hitboxs and client-server connections
    Some of the back hit boxes can be reached from the side of players if aimed correctly. This is why you can get stabs from the side, which are great against snipers and the like

    The thing with frontstabs is that it's either lag or a lucky click. I click on your back hitbox, and you suddenly wipe around. The game has registered a backstab, there's a delay that the animation brings about, so by the time I really stab, you're turned around and get the full brunt of the backstab

    Another case is when a spy and someone else are flailing widely with melee weapons, running around trying to get a hit. By a lucky click I could hit your back hitbox as you run by me say, and whenever I turn and have my crosshair on you, I backstab you even though you were facing me.


    And spies should be able to chain backstabs. That's the point. If I sneak past the offense and cannot stab the two medics and heavy in quick succession, my being a spy (where is the point is to hinder the offense/defense to the point of cripple) is completely pointless.

    Metal Gear Solid 2 Demo on
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  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited January 2008
    Here's one I snagged of Asiina last night. Aww, what a sad Heavy.
    sad_asiina.jpg

    freakish light on
  • JesuitsJesuits Registered User regular
    edited January 2008
    knife changes
    Haha, no.

    Allowing people the ability to run around with charged one hit kill melee weapons is not cool. Coming from someone who has 27 hour playtime in spies, I can easily say the butterfly knife is as balanced as possible right now

    The only problem that stems from it are related to the back hitboxs and client-server connections
    Some of the back hit boxes can be reached from the side of players if aimed correctly. This is why you can get stabs from the side, which are great against snipers and the like

    The thing with frontstabs is that it's either lag or a lucky click. I click on your back hitbox, and you suddenly wipe around. The game has registered a backstab, there's a delay that the animation brings about, so by the time I really stab, you're turned around and get the full brunt of the backstab

    Another case is when a spy and someone else are flailing widely with melee weapons, running around trying to get a hit. By a lucky click I could hit your back hitbox as you run by me say, and whenever I turn and have my crosshair on you, I backstab you even though you were facing me.


    And spies should be able to chain backstabs. That's the point. If I sneak past the offense and cannot stab the two medics and heavy in quick succession, my being a spy (where is the point is to hinder the offense/defense to the point of cripple) is completely pointless.

    No, no, it wouldn't be chargable in that sense. The moment the bar maxes out, the knife comes down - no holding charge. Also, the situation of the two medics and heavy would still be workable like this - given human reaction times, you'd have more than enough time to get two of the three before anyone notices - and the third one would take the knife to the face if he did realize what was going down.

    (Also regarding frontstabs, it is due to latency issues, yes, but it is still a problem that should be dealt with in some way. I figure this is a good solution short of giving everybody their own personal T3 line)

    Jesuits on
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  • TheLawinatorTheLawinator Registered User regular
    edited January 2008
    I have rocket jumped, turned around, saw the spies arm come down, and die from a backstab.

    TheLawinator on
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  • Fleck0Fleck0 Registered User regular
    edited January 2008
    I was gone, and now I'm not! I'll be back in full form tonight

    Fleck0 on
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  • edited January 2008
    This content has been removed.

  • EdcrabEdcrab Actually a hack Registered User regular
    edited January 2008
    Yeah, frontstabs are the game's way of compensating for the ungoldy number of unfairly stolen backstabs. That said, some frontstabs are stupidly blatant from either player's point of view and I've no idea why or how the game decided to award them.

    Edcrab on
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  • BlindPsychicBlindPsychic Registered User regular
    edited January 2008
    Had a pretty killer time last night as Sniper on Well, and a brief 3 scout slaughter on Hydro. Also I'm still sorry marty and everyone on my team I got killed, but I HAD to taunt, the scout deserved it. And Juan I've had a spy back stab me while I was backpeddling and shooting him with my SMG, one hit connected and registered as a backstab even though I had my crosshair on him.

    Also, anyone get a screen shot from last nights dustbowl game when my sentry gun some how managed to TK 2 of my teammates apparently? I'm still confused by that, and those came up after I had abandoned it.

    BlindPsychic on
  • TavTav Irish Minister for DefenceRegistered User regular
    edited January 2008
    piksuhs
    My best ever round ever.
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    Gumpy camping the blue teleporter =\
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    It's like he's moonwalking over my dismembered corpse!
    yougoboomislookinggood.jpg

    Tav on
  • AmpixAmpix Registered User regular
    edited January 2008
    Oh wow AWESOME par-tay for Sonictk tonight. Some great steamrolls:p
    (it was Sonictk's partay so it's ok)
    Had great times ubering you Tav:P
    It all went downhill when Gumpy teamswitched....

    Ampix on
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  • SithDrummerSithDrummer Registered User regular
    edited January 2008
    Edcrab wrote: »
    Yeah, frontstabs are the game's way of compensating for the ungoldy number of unfairly stolen backstabs. That said, some frontstabs are stupidly blatant from either player's point of view and I've no idea why or how the game decided to award them.
    Seriously. Even when I get hit by a completely blatant frontstab, I still do my best not to bitch because the game probably whiffed that guy's previous two perfectly fine stabs anyway.

    SithDrummer on
  • ZwaZwa Registered User regular
    edited January 2008
    Mumblyfish wrote: »
    Centipeed wrote: »
    Yeah, a European server would be good shit. I don't know if we've got enough people around to fill one up though.
    We do not. That was a fun dream. Let us have another.

    I have a theory on how the servers fill up...

    It's nearly always Job's server that fills up first and I'm guessing this is because it gets the best ping (well not at the moments for some reason) from Europeans, who are the first to start playing so everyone joins them to play.

    So if all the europeans pile into the europe server when they start playing, it'll remain fairly populated for quite a few hours as everyone else will join them to get a game going, eventually moving to Job's/Jon's servers when we go to bed.

    Zwa on
  • DeadlySherpaDeadlySherpa Registered User regular
    edited January 2008
    Going to miss Sonictk. :/ He was awesome to play with.

    DeadlySherpa on
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  • SabanSaban Registered User regular
    edited January 2008
    Edcrab wrote: »
    Yeah, frontstabs are the game's way of compensating for the ungoldy number of unfairly stolen backstabs. That said, some frontstabs are stupidly blatant from either player's point of view and I've no idea why or how the game decided to award them.

    i turned around the other day to see a spys downstroke from a backstab that damn nearly went straight into my back.

    but he missed entirely and i chased him down and killed him with a bottle.

    Saban on
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  • OhtsamOhtsam Registered User regular
    edited January 2008
    Good luck Sonictk

    Ohtsam on
  • LordNibblerLordNibbler Registered User regular
    edited January 2008
    Nice being headshotted by you Sonic

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  • TavTav Irish Minister for DefenceRegistered User regular
    edited January 2008
    Gonna miss ya Sonictk, here's a picture of your mangled corpse to show you my love!
    sonictkislookinggood.jpg

    Tav on
  • sonictksonictk Registered User regular
    edited January 2008
    Going to miss Sonictk. :/ He was awesome to play with.
    Why do you speak like this

    I AM STILL HERE

    I will probably have one more game with you guys tomorrow before I am forcibly dragged out of my room and put to sleep

    In other news that was a great par tay game I had just now especially when I was building sneaky sekret teleporters, thanks for the fun everyone.

    cpdustbowl0009yu5.jpg

    EDIT: Faking accents when playing with you guys is really funny.

    sonictk on
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