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Levelling in Oblivion

poshnialloposhniallo Registered User regular
edited January 2008 in Games and Technology
I'm not 100% sure if this should go in H&A, but since discussion on the subject will probably teach me stuff I don't know, I thought G&T would be better. And if the difficulty on this game is as weird as I'm hearing, a thread here might give people a chance to vent.

Basically, I just started playing Oblivion on the 360 (my PC is far too puny for it) and I keep hearing that the levelling isn't balanced.

I don't mean that enemies level with you - so far I like that, because I usually play JRPGs which are never really challenging, since you can always just grind.

I mean the idea that if you have such-and-such a character the game gets harder as you level because the character doesn't really 'work'.

The trouble is, I don't know what kind of characters don't 'work' well. Obviously someone with no combat skills whatsoever (some kind of alchemist/blacksmith who's a devil with the speech) would be in trouble, but apart from that, I can't find any info.

I've been playing with an elf, whose main skills are:

Marksmanship (or whatever Archery is called)
Blade
Light Armour
Athletics
Stealth
Illusion
Mysticism

and my 'sign' is The Steed.

I am in the first oblivion gate, after wandering around and doing some other stuff. I'm about level 10, and I'm getting my arse kicked. I shoot daedra from stealth and... well triple damage doesn't seem so cool when it's 3 times 1 damage.


Am I doing something wrong, have I just built my character stupidly, or do I just suck?

I figure I could take a bear.
poshniallo on
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Posts

  • The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    edited January 2008
    High elves have a 2x weakness to most magic


    The steed is pretty useless

    The Black Hunter on
  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    edited January 2008
    The thing about Oblivion is that you should really get the maximum level ups every time. Your enemies level up as well.

    However, that said, you also probably should not expect to be taking down Daedra at level 10.

    Apothe0sis on
  • The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    edited January 2008
    I almost took out all of anvils guards with a level 1 orc warrior

    The Black Hunter on
  • AldoAldo Hippo Hooray Registered User regular
    edited January 2008
    You probably leveled up by being in stealth all the time, giving you good multipliers for agility, but lousy multipliers for everything else. So your health and strength are lagging behind. (Basically, you're turning into a glass canon)

    Is there a way to counter this? Yes: grind away on the skills (blade, armour) that give you strength and endurance multipliers.

    See, the problems with your build are:

    1) the steed sign is useless in combat
    2) you have 3 major skills that do not aid you in combat.

    Oblivion is a combat heavy game and it punishes you if you level up through non-combat means.

    As for getting stealth kills: you need a bitching bow and arrows on top of a high marksman skill to get those BOOMHEADSHOTS going. It's worth investing in...in the long run. I advise you to rise your skills by hunting down weaker enemies with the bow. Those daedra fuckers are pretty tough, but if you can sneak up to them and plant your blade in their back, you're gonna do a lot more damage. After that you gotta get out of stealth fast and dodge/block their attacks. If your blade skill is high enough you can disarm/throw them to the floor, which makes it easier to beat those guys.

    Aldo on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited January 2008
    The pain in the ass leveling system of Oblivion can seriously cripple you if you're not getting +4 or +5 to yours stats on level up. It's so fucking pathetic. But anyhow.

    Leveling up your blade and blacksmithing skills are basically the best ways to keep yourself up on strength and endurance - especially the endurance. Endurance should be one of the things you work up as fast as possible no matter what your class, all the way to 100. Each level up awards you a bonus of 10% of your endurance (on top of some other flat amount I believe). If you spend 30 levels not leveling your endurance much you're working yourself out of some major HP boost.

    Henroid on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited January 2008
    I always prefered to use a mod that increased my stats as I leveled up associated skills. I never liked the default leveling system.

    Echo on
  • yalborapyalborap Registered User regular
    edited January 2008
    Also, another thing to note; Enchantments and poisons. These are stupidly overpowered in the right hands(moreso the poisons).

    Alchemy also takes basically no time to grind. Just head down to the city of your choice, pick every plant there, buy everything all the stores have that can be made into potions/poisons, and just mass-potion-make. Then sell 'em all, also getting your bargaining skill(I forget its actual name) up and often profiting.

    yalborap on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited January 2008
    Echo wrote: »
    I always prefered to use a mod that increased my stats as I leveled up associated skills. I never liked the default leveling system.

    He's on the 360 though, mods don't help! (good suggestion though)

    Hook it up with some linkage to this mod, Echo. I wanna read up on it.

    Henroid on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited January 2008
    yalborap wrote: »
    Also, another thing to note; Enchantments and poisons. These are stupidly overpowered in the right hands(moreso the poisons).
    I've never used poisons in this game. How stupidly overpowered are we talking? Convince me! <.<
    yalborap wrote: »
    Alchemy also takes basically no time to grind. Just head down to the city of your choice, pick every plant there, buy everything all the stores have that can be made into potions/poisons, and just mass-potion-make. Then sell 'em all, also getting your bargaining skill(I forget its actual name) up and often profiting.
    This is something I do every time I start a character. It makes good money, despite having to spend some to get supplies from the shop. And don't forget, when you get a room at an inn that has food in it, that food is yours. Just, y'know, be careful to not touch the plates and stuff.

    Henroid on
  • yalborapyalborap Registered User regular
    edited January 2008
    Henroid wrote: »
    yalborap wrote: »
    Also, another thing to note; Enchantments and poisons. These are stupidly overpowered in the right hands(moreso the poisons).
    I've never used poisons in this game. How stupidly overpowered are we talking? Convince me! <.<
    yalborap wrote: »
    Alchemy also takes basically no time to grind. Just head down to the city of your choice, pick every plant there, buy everything all the stores have that can be made into potions/poisons, and just mass-potion-make. Then sell 'em all, also getting your bargaining skill(I forget its actual name) up and often profiting.
    This is something I do every time I start a character. It makes good money, despite having to spend some to get supplies from the shop. And don't forget, when you get a room at an inn that has food in it, that food is yours. Just, y'know, be careful to not touch the plates and stuff.

    Lemme dig out some of the fun uber-poisons you can create at full alchemy mastery...

    You can make ones that'll do Damage Health + Damage Magicka + Ice Damage + Silence + Paralyze, for starters. And I've seen some stupidly big numbers from these things at high levels.

    yalborap on
  • KesterKester Registered User regular
    edited January 2008
    To the OP: The main problem with the levelling system is that it is thoroughly unintuitive - due to how your stat increases are determined, you are basically encouraged to use your minor skills more than your major ones. When you level up is determined by only your major skill increases (I think it's one character level for every ten levels in major skills); your possible stat increases (i.e. whether you get +1 or +5) are determined by how many levels you have gained in related skills since your last level-up, minor or major. What this means is that if you only use your major skills, you generally get only +1s and +2s. You have to grind your minor skills to get decent numbers. It's a system that really punishes roleplaying and specialisation.

    Re Alchemy, yes, it is ludicrous. I had a character with alchemy as one of his major skills (and incidentally, managed to level him into uselessness by making potions all the time before I knew how the levelling system worked). If you get the plants from through the demon gates, then you can make some nasty poisons. When I had potion supplies, I could drop enemies pretty quickly with a single poison arrow, but if I ran out then it took about 50 arrows to kill anyone. It was all rather silly.

    Kester on
  • AldoAldo Hippo Hooray Registered User regular
    edited January 2008
    This is the reason why PC gamers should at least try Oscuro's Oblivion Overhaul. It makes leveling intuitive again. <3

    Aldo on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited January 2008
    Aldo wrote: »
    This is the reason why PC gamers should at least try Oscuro's Oblivion Overhaul. It makes leveling intuitive again. <3

    Yeah, that's what I used for a leveling overhaul. Lots of other great stuff in it too. It's practically an expansion pack for the game.

    Echo on
  • AldoAldo Hippo Hooray Registered User regular
    edited January 2008
    Echo wrote: »
    Yeah, that's what I used for a leveling overhaul. Lots of other great stuff in it too. It's practically an expansion pack for the game.
    Indeed, those Warmer dungeons were epic.

    Aldo on
  • tarnoktarnok Registered User regular
    edited January 2008
    I'm starting to hate Oblivion now because I can't obliterate an enemy with a glance at higher levels. This is what levels are supposed to be for. A character who's maxed out nearly all of the magical skills should be able to blast his enemies with fire from his nostrils and bolts of lightning from his ass all while sitting behind an impenetrable magical shield. I'm the fucking _archmage_ of the mages' guild.

    Instead, I go to make a new "Kill-the-Ever-Living-Shit-out-of-Everything" spell and I don't have enough magica to cast it. With maxed out int. Ok. Fine. I'll tone it down a little. Little more. Ok; there. Now I have a spell I can cast: "Cause Minor Indigestion."

    Fuck.

    tarnok on
    Wii Code:
    0431-6094-6446-7088
  • stigweardstigweard Registered User regular
    edited January 2008
    There's a difficulty slider in ther for a reason. If you want to be uber, just slide it to the left.

    edit: Also, destruction spells use willpower, not int. Haven't maxed intelligence does nothing all that useful for casting fireball of death.

    stigweard on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited January 2008
    Aldo wrote: »
    This is the reason why PC gamers should at least try Oscuro's Oblivion Overhaul. It makes leveling intuitive again. <3

    I'd heard some bad things about this last time I was talking to people about Oblivion mods. I have an outdated version of it at the moment. I heard it did stupid typical shit like make some wolves red tinted, and oh no they shoot fire! I mean, I don't think Oblivion needs that kind of shit.

    Henroid on
  • yalborapyalborap Registered User regular
    edited January 2008
    tarnok wrote: »
    I'm starting to hate Oblivion now because I can't obliterate an enemy with a glance at higher levels. This is what levels are supposed to be for. A character who's maxed out nearly all of the magical skills should be able to blast his enemies with fire from his nostrils and bolts of lightning from his ass all while sitting behind an impenetrable magical shield. I'm the fucking _archmage_ of the mages' guild.

    Instead, I go to make a new "Kill-the-Ever-Living-Shit-out-of-Everything" spell and I don't have enough magica to cast it. With maxed out int. Ok. Fine. I'll tone it down a little. Little more. Ok; there. Now I have a spell I can cast: "Cause Minor Indigestion."

    Fuck.

    Bust out the enhancement gear and the potions.

    Also, there's a trick that's hard as fuck to use, but can destroy worlds: chained spells.

    Put simply, there are two key aspects to Oblivion's weakness-to-<something> spells.

    One, they will start up LAST in a spell. So putting weakness to fire in your fireball doesn't help.

    Two, anything that kicks in while the spell is running stays enhanced the whole time, even if the weakness fades. So if you hit them with a 5 second weakness to fire, then hit them with a 30 second fireball, they will be extra burninated the whole 30 seconds.

    And one other quirk; The weakness spells STACK(but only if they're separate spells, if memory serves). And weakness to magic makes other weakness spells that much more powerful.

    You can see where this is going. You hit someone with two or three weakness-to-magic/element spells, then a plain old damagy spell, they're going the fuck DOWN.

    yalborap on
  • AldoAldo Hippo Hooray Registered User regular
    edited January 2008
    Henroid wrote: »
    Aldo wrote: »
    This is the reason why PC gamers should at least try Oscuro's Oblivion Overhaul. It makes leveling intuitive again. <3

    I'd heard some bad things about this last time I was talking to people about Oblivion mods. I have an outdated version of it at the moment. I heard it did stupid typical shit like make some wolves red tinted, and oh no they shoot fire! I mean, I don't think Oblivion needs that kind of shit.

    There's various aspects to OOO, you can pick what aspects you want to run. I ran a lite version with only the leveling stuff, enhanced merchants and some extra dungeons.

    And weren't there hellhounds in the vanilla game?

    Aldo on
  • ben0207ben0207 Registered User regular
    edited January 2008
    No.

    ben0207 on
  • UltrachristUltrachrist Registered User regular
    edited January 2008
    I borrowed it from a friend for the 360 and after doing a ton of sidequests and becoming the guildmaster of most of the organizations in Cyrodil, the difficulty just started getting retarded. Anytime I fight ogres it takes forever to kill one. I had to kill 3 out in the open for some quest and had to run around in a circle backwards for 20 minutes to kill all of them. Often times what is actually powerful is completely random it seems. I'm lv 20ish and I find when going near oblivion gates the little dinosaur guys will murder me if I'm not careful but the badass humanoids are easy kills. After doing the vampire mission for the main quest and having them be comically powerful and having to resort to running to NPCs for help, I just said screw it and put the difficulty slider all the way down. This led to everything dying in 2 swings, which would have been extremely boring for the whole game and feels kind of cheap but after the orc with a tiny little knife was doing absurd damage and staggering me on every blow while feeling nothing from my warhammer I figured it was the only way I was going to bother finishing the last few steps of the main quest.

    Ultrachrist on
    ultrachrist2.png
  • AldoAldo Hippo Hooray Registered User regular
    edited January 2008
    Yeah, Oblivion is supposed to remain fun and combat really isn't the strongest thing about the game, so that difficulty slider is your friend.

    Aldo on
  • poshnialloposhniallo Registered User regular
    edited January 2008
    Thanks. I think I'll go find some ways to level up my combat skills, and finish the mage guild quests so I can make my own spells

    Cheers

    poshniallo on
    I figure I could take a bear.
  • augustaugust where you come from is gone Registered User regular
    edited January 2008
    You should also be using sigil stones to get some constant effect stuff that buffs your weak stats.

    august on
  • Gaming-ModuleGaming-Module Registered User regular
    edited January 2008
    I'll tell you one thing. Don't be a mage.

    I built a pretty sweet high elf atronach mage with +50 mana everything, with maxed out every school of magic. Too bad the schools were all primary skills. By the time I got the flexibility I wanted to create some really interesting, powerful spells, which was pretty exciting with my character's massive mana pool, the enemies were ridiculous.

    It wasn't even the stats at that point. The game was just throwing mana absorbing/immune enemies at me left and right, thus nullifying my magic completely. My character was also maxed out in sword and armor and had strength and various other stats maxed, since I carefully leveled so every point I used was x5.

    Even with all of that planning and time investment, my only option was using the difficulty slider to get further in this broken ass game.

    Since the slider felt like cheating, I pretty much lost interest and stopped playing. Then the 360 red-ringed and I lost my saves.

    Gaming-Module on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited January 2008
    I'll tell you one thing. Don't be a mage.

    I built a pretty sweet high elf atronach mage with +50 mana everything, with maxed out every school of magic. Too bad the schools were all primary skills. By the time I got the flexibility I wanted to create some really interesting, powerful spells, which was pretty exciting with my character's massive mana pool, the enemies were ridiculous.

    It wasn't even the stats at that point. The game was just throwing mana absorbing/immune enemies at me left and right, thus nullifying my magic completely. My character was also maxed out in sword and armor and had strength and various other stats maxed, since I carefully leveled so every point I used was x5.

    Even with all of that planning and time investment, my only option was using the difficulty slider to get further in this broken ass game.

    Since the slider felt like cheating, I pretty much lost interest and stopped playing. Then the 360 red-ringed and I lost my saves.


    I did a mage.

    However no magic schools were primary skills, so I only leveled up when I wanted to.

    Khavall on
  • tarnoktarnok Registered User regular
    edited January 2008
    I'll tell you one thing. Don't be a mage.

    I built a pretty sweet high elf atronach mage with +50 mana everything, with maxed out every school of magic. Too bad the schools were all primary skills. By the time I got the flexibility I wanted to create some really interesting, powerful spells, which was pretty exciting with my character's massive mana pool, the enemies were ridiculous.

    It wasn't even the stats at that point. The game was just throwing mana absorbing/immune enemies at me left and right, thus nullifying my magic completely. My character was also maxed out in sword and armor and had strength and various other stats maxed, since I carefully leveled so every point I used was x5.

    Even with all of that planning and time investment, my only option was using the difficulty slider to get further in this broken ass game.

    Since the slider felt like cheating, I pretty much lost interest and stopped playing. Then the 360 red-ringed and I lost my saves.

    I couldn't have mustered the patience to finish the game if I hadn't learned that trying to kill things in Oblivion (as in, the planes of Oblivion) is for suckers. Invisibility all the way. You can literally walk right through the entire damn place and pick up the sigil stone. Just remember that if you do _anything_ you'll have to re-cast invisibility. Of course, this strategy is totally worthless if you have to protect someone.

    My new strategy for cleaning out dungeons for mad lewtz is to blast someone nearby with my custom Word of Command spell, return to invisibility and watch the excitement. I was cleaning out a nest of vampires once and these two at the beginning were taking forever to kill each other so I went on and cleaned out the entire nest and when I came back they were still fighting. A few shots from my staff of fire took care of that.

    tarnok on
    Wii Code:
    0431-6094-6446-7088
  • SomestickguySomestickguy Registered User regular
    edited January 2008
    I bought the game not so long ago, and cleared the first gate at level 1.

    I'm not even a journeyman in anything.
    Could this mean I'm remotely good at something....?

    EDIT: Gah. The steed sucks? Man, GAH. Any way to change my sign after the sewers?

    Somestickguy on
  • augustaugust where you come from is gone Registered User regular
    edited January 2008
    I don't really thinks so. Auto-leveling you see.

    august on
  • jedijzjedijz Registered User regular
    edited January 2008
    tarnok wrote: »
    I'll tell you one thing. Don't be a mage.

    I built a pretty sweet high elf atronach mage with +50 mana everything, with maxed out every school of magic. Too bad the schools were all primary skills. By the time I got the flexibility I wanted to create some really interesting, powerful spells, which was pretty exciting with my character's massive mana pool, the enemies were ridiculous.

    It wasn't even the stats at that point. The game was just throwing mana absorbing/immune enemies at me left and right, thus nullifying my magic completely. My character was also maxed out in sword and armor and had strength and various other stats maxed, since I carefully leveled so every point I used was x5.

    Even with all of that planning and time investment, my only option was using the difficulty slider to get further in this broken ass game.

    Since the slider felt like cheating, I pretty much lost interest and stopped playing. Then the 360 red-ringed and I lost my saves.

    I couldn't have mustered the patience to finish the game if I hadn't learned that trying to kill things in Oblivion (as in, the planes of Oblivion) is for suckers. Invisibility all the way. You can literally walk right through the entire damn place and pick up the sigil stone. Just remember that if you do _anything_ you'll have to re-cast invisibility. Of course, this strategy is totally worthless if you have to protect someone.

    My new strategy for cleaning out dungeons for mad lewtz is to blast someone nearby with my custom Word of Command spell, return to invisibility and watch the excitement. I was cleaning out a nest of vampires once and these two at the beginning were taking forever to kill each other so I went on and cleaned out the entire nest and when I came back they were still fighting. A few shots from my staff of fire took care of that.

    Why bother with invisibility when you can have 100% chameleon gear. Run around backstabbing people without consequence. Of course, it does kind of break the game...

    jedijz on
    Goomba wrote: »
    It is no easy task winning a 1v3. You must jump many a hurdle, bettering three armies, the smallest.

    Aye, no mere man may win an uphill battle against thrice your men, it takes a courageous heart and will that makes steel look like copper. When you are that, then, and only then, may you win a 1v3.

    http://steamcommunity.com/id/BlindProphet
  • METAzraeLMETAzraeL Registered User regular
    edited January 2008
    The levelling system is what made me get bored of oblivion back when I had it. I never played the main story - I was having plenty of fun exploring, pillaging, stealing, and doing Dark Brotherhood missions, but eventually the fact that I never really pulled ahead of the monsters irritated the hell out of me. I never noticed the difficulty slider, but I think it was too late anyways. Oh well, maybe I'll pick it up cheap sometime.

    METAzraeL on

    dream a little dream or you could live a little dream
    sleep forever if you wish to be a dreamer
  • finalbroadcastfinalbroadcast WisconsinRegistered User regular
    edited January 2008
    I guess the biggest problem you have is not wandering around. Apppearently right-now to your jail-brid character means, after wandering around the countryside comepleteing a bunch of random quests for strangers. At least that's how I read it.

    finalbroadcast on
    finalbroadcast.jpg
  • granderohogranderoho Registered User regular
    edited January 2008
    The leveling is ass backward in this game, just watch one of the youtube videos on the leveling and you'll see that it is ass backward

    granderoho on
  • LorkLork Registered User regular
    edited January 2008
    The only solution is to get the PC version. The game is simply not worth playing without mods to fix the levelling systems.

    Lork on
    Steam Profile: Lork
  • angryferret22angryferret22 Registered User regular
    edited January 2008
    Its weird, I never had trouble with the higher levles, I had the difficulty on the default setting, and was usually a mage, even worse, I only got +1, and +2s. I wonder why that was. I did end up getting OOO though and LOVED it!

    angryferret22 on
  • GenericFanGenericFan Registered User regular
    edited January 2008
    Level the crap out of your combat/magic minor skills so that you have extremely high levels in certain things while still having a low overall level.

    Having something like 100 alchemy on a level 3 character makes the game stupidly easy as you can make potions with a single ingredient and get absurd money. Also, you can make lots of damage health potions and poison your arrows with them, I could kill enemies before they reached me with my damage health potions!

    Presumably you could do similiar with other skills, I know having a high conjuration means you can have clanfear that kick the crap out of stuff at low levels.

    GenericFan on
    [SIGPIC][/SIGPIC]
  • zanetheinsanezanetheinsane Registered User regular
    edited January 2008
    My biggest complaint was that enemy combat level was determined by your combat skills AND non-combat skills. Having any non-combat ability as a primary ability was pretty much suicide in the 360 version. Why wouldn't they just have your level and then your combat level separately determined by combat skills if they were going to do scaling levels (which I still hated, but at least do it right, cmon!).

    It's great and all when you understand HOW the system works and can abuse it by doing exactly the opposite of what seems natural. My beef is this: don't develop a character creation screen which seems to promote the spontaneous mixture of skills to make a unique character when, in fact, all characters are going to end up the exact same.

    There is absolutely no point in vanilla Oblivion in picking Sneaking, Locksmithing, Athletics, Alchemy, etc, etc, as primary skills because in reality all characters are going to be able to do everything and comparably well. Picked the lockpicking ability? Ha ha! Fuck you! Here's an infinite lockpick five minutes into the game.

    I guess it's unfathomable that any character be rewarded for trying to specialize with content that only particular character archetypes will see or unlock. God forbid your character can't accomplish every single last achievement in the game. In a game like Fallout I would come across obvious places in the game where I either couldn't stealth/lockpick or choose a dialog option or conversely kill something that my character would never be strong enough to. If my character wasn't able to do it, I just had to suck it up.

    In Oblivion, I could have you roll me a character with 10 random skills and complete the entire game in any fashion just as well as any other character. What the hell is the point of even making a character at that point?

    zanetheinsane on
  • EvangirEvangir Registered User regular
    edited January 2008
    The key is to pick 7 skills you have no intention of using (I chose 6 useless and 1 useful, just because it takes forever to level Blades), and don't level them until you'll get +5 for three stats on each level up. What I ended up doing was giving myself an arbitrary level cap (I went to 20), and just maxed as best I could up to that point. There's a quest item you can get fairly early on that will constantly spawn a couple of weak enemies behind you; use them to level up your skills.

    It takes fucking forever. It's also not fun. But at least after all that, you don't have to worry about levelling ever again. Then you can enjoy the game.

    Evangir on
    PSN/XBL/STEAM: Evangir - Starcraft 2: Bulwark.955 - Origin: Bulwark955 - Diablo 3: Bulwark#1478
  • MalachMalach Registered User regular
    edited January 2008
    Despite what people say, I still love the shit out of vanilla Oblivion..since its all I can play on 360. The thing is, until you really understand the system, you aren't going to get the most out of the game. You really just have to invest time and energy in your warrior skills, no matter what you are. My warrior is just straight up Warrior sign, STR END maxed, tons of armor. His armor stat comes out to 85 or so, and he cleaves through crap fairly easily. There are rough spots in the system, occasionally you level up and suddenly your enemies are just kicking the fuck out of you, but its manageable. A Mage can be trickier, but a mix of Summon something and Invisibility, and a decent Heavy Armor and block, and there is really nothing you can't accomplish. High level thief type...is trickier...ie impossible. Basically, if you have shitty blade, block, and armor, and a high ass sneak...keep on sneaking. If its a human character you're usually fine, but monsters are crazy. Just don't freakin fight them. When Marksman and Sneak are pretty high, you can lodge 3 arrows into someone and never get discovered if you shoot from far back enough. This can even work on monsters...but botch it and get ready to run. Especially against fucking trolls. My first character was a mid-twenties vampire assassin, and he was doing great till I wandered into a troll den. After getting his ass handed to him...I started different characters.

    I think the best thing you can do is just say fuck it, I'll level when I want to. As you see enemies you like..just stay that level. Ignore levels and just learn your skills. You'll improve, the enemies won't. Then, when you actually do start to level, you'll find that you don't miss a beat in keeping up because your skills are still above where you'd be otherwise. I think my current character is around 18, I'm not leveling him to his max yet, but I can basically not use armor at all if I want. He's expert Marksman and Blade, and he's quick enough to survive most encounters with just a sword. Just don't corner him...

    Also, get Shivering Isles. It doesn't get fucking stupid there, you won't run into a nest of trolls that are nearly impossible to kill. If you don't level in Cyrodil, then go to the Shivering Isles and go max level, you'll be fine. In my opinion they basically took their system and balanced it for the expansion.

    Also, you can actually get away with weird uber builds if you learn the system, even with leveling. I created a warrior/mage hybrid who, despite a slow start, became incredibly powerful. Basically a Breton with the Mage sign with Heavy Armor, Block, Blade, Athletics, Dest, Rest, and Illusion, or something like that.

    Best advice...just do a straight warrior play through to learn the system. Then you can get away with anything you please, but you'll honestly be playing as a work around to avoid the system.

    Malach on
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  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited January 2008
    On the PC, to take care of this problem I suggest Kobu's Character Advancement System:
    http://www.irisgames.com/KCAS/KCAS%20Manual.html

    harvest on
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