After putting it off for months and months, I finally picked up the game(PC version, though I was sort of looking for the XB one; $9.99 new was too good to pass up).
It was mostly hype from this board that got my attention, along with the art design.
I got hooked from the first Zoë scenario, and I've had a hard time keeping away from it. It's been like a LucasArts point'n'click meets Vampire: Bloodlines.
Aside from general appreciation, I'm up to Chapter 3, and I'm a little confused about the April Ryan segments. (As well as the prologue, but maybe that was deliberate.)
If I'm not mistaken, this is like the third game in the series or something? How much have I missed?
Will it all make sense in further chapters, or is there some essential pre-Longest Journey info that I should know about?
I hope the team that made this(European-based, I think?) are still going at it, because this is one of the most unique adventure games I've seen in a long time, and the modern setting is a nice bonus.
Interesting characters, too.
I'll try to pretty up the OP appropriately as I find images that I think carry across the game's style(Casablanca being my favorite setting by far).
Posts
Now.
I mean right now.
It's the second. If you havn't played TLJ, stop what you're doing and go do so now. It makes a *lot* more sense. Sorta. It's on Steam.
They are, they're working on the second half of Dreamfall, entitled "Dreamfall Chapters." Supposed to be released episodically, but there hasn't been a release date announced yet.
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I still have it, but every time I think I'll go back to it I realize how absolutely daunting it is. From my short time with it and the opinions of others, it seems like something I really need to be able to sit down and give my full attention for a while - attention that I can't spare.
So many great games, so little time...
Steam's not an option for dial-up. Maybe I'll find a copy some other way.
https://funcom.asknet.com/cgi-bin/show/P13386
They've got the DVD version on their online store for $14.
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its too bad that the actual physical copy has that spyware thing on it, whats it called again?
Fuck, now I want to play it again. Screw you guys.
Also, who got their fighting system in my adventure game? It's poorly implemented, most enemies you fight will kill you in about one hit, and those that don't are pathetically easy to kill. The inventory system is dumbed down. If you can use an item in a certain situation, it has a gear icon, otherwise you can examine one thing at a time or try to combine it with something else. Instead of an inventory screen, there's a bar at the bottom of the screen you scroll through.
Compared to the original TLJ, the devs were VERY lenient about what constitutes a "chapter" in this game. There are literally entire chapters where you don't do anything, you just sit through a cutscene or four, maybe run a little bit to inititate it. Which, as you might imagine, leads to walls and walls of text. Honestly, looking back on it, it felt like there was more watching cutscenes than playing the game and solving puzzles. It's not necessarily a bad thing, but you have to be willing to relenquish control and let them tell the story they want to get the most out of it.
The biggest gripe I have with the game, though, has to be its ending. Adventure games are notorious for this kind of thing, it seems like -- Still Life did exactly the same thing. There's no real resolution, you don't feel like you've accomplished anything or like it's a real ending at all. I guess it's kind of like watching The Empire Strikes Back, or The Two Towers, nestled between major storytelling points means you can't really find out what's going on or get any kind of satisfying resolution or conclusion. That was a major sore spot for me, because that's the part I really play for, to unravel all the mysteries and finally understand what's been happening the entire game. Some of it you do uncover, yes, but there are still major questions looming in the air, and the lead-in to the next chapter is really not something I want to see at the end of my game.
But don't think the game is all bad, I just had a lot to get off my chest. The story they've sculpted is really great, with interesting, engaging characters and a beautiful setting. Casablanca fairly gleams, and each other world has its own character and mood. You really get the feeling of desolation and corruption in Venice (which is especially shocking if you've played TLJ - you really, really need to play that game to get the most out of this one) and the oppressive atmosphere in Wati City comes through clearly. Revisiting old friends is also great, and you might be surprised at what some of the old guys are up to. Personally, I would've liked to see the return of the crusty captain whom April sailed with in the first one - he was one of my favorite characters. But oh well.
Anyway, that was a lot of text, so...
tl;dr - It was pretty good, and rediscovering once-familiar areas is a joy. But the game also has a lot of flaws, and the lack of a satisfying ending. Play TLJ first... if you really, really like it and want to see what happens, then go for Dreamfall. But don't expect them to capture the magic quite as well this time around.
I may wind up pulling a Shadow Hearts; finishing this then backtracking for TLJ(I'm already at Venice, so that's a missed opportunity).
Oh yeah, I forgot there was a console port. It's certainly kind of dumb, since your audience can't play the prequel before the sequel on the hardware (and I'm really obsessive about starting something from the beginning, I can't just jump in in the second game and hope I understand everything), but it makes sense of the dumbed-down inventory system, 3D environment, and focus field. If I were playing on a controller, all those things would be godsends. It doesn't mean I like it, but I understand it more now.
Cannot lime this enough. This applies to everyone.
Although Dreamfall can be enjoyed without knowing the backstory, it's far, far richer when you've been with April through so much already.
I recently completed a second playthrough, on my Limited Edition Dreamfall set. It's simply fantastic, and I cannot wait for Dreamfall Chapters. TLJ and Dreamfall are one of the best examples of storytelling in games, bar none. Although the gameplay in Dreamfall suffers a bit, one has to recognize that the point of the game is to tell the story of these characters. And in that respect it succeeds brilliantly.
I'll stop before I start raving, but yes. Amazing series. And if you're interested, the writer/director has a blog at ragnartornquist.com.