Nobody has the time to play through everything - so is there some really awesome part of a given game they should check out?
This isn't a poll thread, as I think people should be genuinely interested in others' suggestions, but after having played a bit of Dark Messiah of Might and Magic and Lost Planet the other day and quite enjoying the novel experiences I had in them, I was thinking about these great bits of games that you'd otherwise miss because the rest of the game is not so good, and/or the reviews were not so favourable.
Now, I'm sure EVERY game has some redeeming qualities, but that's not exactly what I'm after. I want to know what people think are really great features or parts of games that would normally be overlooked or passed on - generally because the rest of the game is not so hot or it's just not something that looks interesting.
A way to phrase it might be - "I think every gamer owes it to themselves to try (this bit of gameplay/this feature/this sequence) in (game title)"
Ideally, these are NOVEL or UNIQUE experiences with some kind of hooks or innovations not done before in other games, or not done nearly as well.
There are 10000 shooters out there, but you can play a few and get most of the experience the genre offers.
Also, some games are just obviously good... so maybe try to go for 80% score type games.
poor suggestions (IMO, of course)
-Wipeout Pure - great game - but nothing you can't get from playing pretty much any other Wipeout, or an F-Zero.
-Pokemon - capturing your first pokemon or 2 is cool, but most of the reward is much deeper into the game; raising your team and competing against others. Beyond that, its pretty standard JRPG fare.
-most fighters (don't kill me!) - dont get me wrong, lots of great games, but the innovation is much more technical and not obvious or apparent to people who might only occasionally play these games. If something is major innovative/novel/unique - and non fighter fans should try it - hey go ahead and make a case for it!
-most JRPGs - same sort of thing as above - the games just arent typically very differentiated between them. of course there are some that non-rpg fans should at least check out or play at least once
I think everyone should try
(obvious)
-playing a
Zelda game (OoT) if just for running around and riding a horse through the overworld and the sense of exploration and adventure in it
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Portal - you've just not experienced something like this done so seamlessly in a game. giving you control of where the portals start and end floors it.
(not obvious)
-The first level of
Lost Planet - for its rare-for-a-shooter and really well done winter type environments (and the following cave in the first level), gameplay involving using mechs and detaching their weapons to mow down all sorts of interesting bugs (creature design), and fun and epic boss fight
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Dark Messiah of Might and Magic - for one of the best implemented first person melee combat games out there, period. I'd play at least up until the "chase" at the beginning of the game. I've played a LOT of shooters, but this was a novel and fun experience, being able to swing a sword, or carry a shield and parry, or kick guys into and off of things
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Prey, for its' implementation of persistent and continuous portals, and the high level of interaction with the environment (even in just the opening bar!), combined with being told from a first person perspective. Just the first few "levels" would be more than sufficient
play more if you want, but at least check that out
These are things I think gamers should all try or see, even if they can't spare the time or money for the full game experience. MOST of these can be experienced in the demo, if available.
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-Donkey Kong: Jungle Beat- because what other platformer plays in such a novel and interesting way? (Bongo controller) Play a couple levels!
-Steel Battalion - you have to go through the mech startup sequence and try running around once with this crazy thing
-one of the best WWII shooters - I'm thinking maybe Call of Duty 2 for the feeling of being in the middle of true chaos of a war that really happened. The constant explosions, noise, men yelling, gunfire, smoke, planes overhead, etc. Perhaps there is a better game that does this.
-One of the Factor 5 Star Wars games (Rogue Squadron, etc)- perhaps the Hoth battle, and/or one of the space battles with waves of 70 Tie Fighters - because these are the best recreations we have of those battles from the movies
I like to use the 13th colossus as the "look at this" bit, myself.
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You're thinking of DK: Jungle Beat. Dokey Konga is the subpar rhythm game that just happened to spawn one of the most unique controllers for a platformer game ever.
The true, awesome, amazing, jaw-dropping areas of CoD4 are as follows.
Beginning of Act 1
Beginning of Act 2, I think?
Playing as Leftenant Price
Those are, I feel, the important parts of CoD, because those are the ones that were so incredible and cinematic that game developers for years to come will be inspired by them.
On the other hand, I'd just hand someone the controller for Crackdown and let them have a go at their first ten minutes.
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totally agree on Devil May Cry and perfect example of what I'm looking for/thinking about. haha its so true - even when you dont know what you're doing - it's still super fluid and you look incredible doing it.
re: Page - but is "a handle on the movement systems" of Quake 3 something pretty much anyone can get with a small amount of time or effort? Lots of games are rewarding at the levels of higher involvement and familiarity but thats not really what I'm after.
I MIGHT say Quake 3 for stripping a shooter's elements to the bare essentials and pretty much perfecting them - a pure run and gun experience, but I can't talk of mastery or something like that. I'll say bouncing around with a friend in those bouncy platform open space levels is pretty unforgettable
Ah the most important part of CoD, is the Russian mission from one of the first two where you don't have a gun. That was intense shit.
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Also the last levels in Halo and Osu! Tatakae! Ouendan
But I think my all time favorite single event in a video game is the fight with The End in MGS3.
X2 The Threat: The first time you initiate a manual docking sequence in the simulator - you know, when you have no clue what any buttons save for three of 'em do, and you're just slowly gliding along trying to line up with the runner lights, with that music blasting in the background. Oh, man. It's like the fucking Monolith from Space 2001 or something.
STALKER, when modded up with Oblivion Lost: the first time you get hit by a blowout is fucking terrifying. I'm not saying much so people won't get too spoiled or anything, but even now when I hear that first warning whine I'm scampering for cover like a man possessed.
Uh, except that it wouldn't make sense to anybody who hadn't played the rest of the game.
My girlfriend stopped playing MGS3 right before this fight. The End was more epic though.
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I dunno, it explains everything pretty thoroughly. I've shown it to a couple friends who didn't play the rest of the game and they got it.
Well, it depends. You aren't going to master it; that takes years for most people. But you can learn it, and you can feel what it's like. I could teach someone to strafe jump in 10 minutes max, and after you learn you never forget. And once you get a feel for it, you'll be hooked, and you'll be able to watch speed running movies and really get what's going on. Feeling it yourself is x1000 better, though.
I'm telling you it's worth it.
RE4 Village is pretty awesome, too.
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That's a good one, but you know I'd say even the first level is good enough in regards to demonstrating a unique and novel gameplay experience.
I would totally show Katamari Damacy to any person who hadn't seen or played it before.
I have to support this because I actually used this as a "well at least play this" tool last night and it will lead to a rental, possibly a purchase. Really fun sequence. Great game.
-one of GH/RB too for very obvious reasons
Do you mean you think The Boss was more epic? That sentence doesn't compute.
Personally, I loved the sniper battle much more than CQC.
Another really good suggestion. Even if they have played a game before (though if they've played a ton of other similar wii games its not as impacting)
Definately.
I'll throw in either the fight against the battlecruiser fleet in Zone of the Enders 2 or where you fight and totally ruin hundreds of enemy suits shit at once later on in ZoE2. All those red dots on the radar are bad guys.
Or any part where you have the Vector Cannon.
Something about the presentation? The gameplay? The graphics? I don't doubt they are awesome parts of that game - but what am I getting from them that I can't get from other games? (or cant' get anywhere near as well)
I swear to god, I read your original post as The Boss. It's late.
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Yeah the FF's are some of my fave games but I'm struggling to think of something about them that would be really novel and interesting to a non-fan... perhaps the epic and cinematic nature of some of the modern titles - I'm sure non fans wanted to try FFVII after seeing the commercials that were hitting tv back in '97.
While I can't speak for Kelor, those parts of the game are epic in the truest sense of the word - throughout the game it's alluded to that your mech (called Orbital Frames in the ZoE universe) is probably the most powerful weapon in existence, and these sequences really drive that home. The graphics and music in this game probably make it the closest thing to actually playing an anime that I have experienced. Whether that is a good thing in your book is another discussion entirely, though.
Fan or no, and I wasn't really while playing VIII, the way that game integrated FMVs was so seamless and amazing. I still can't think of an RPG that comes close today.
Also, first section of HL1. Don't much care for the game, but up to and including the "accident," and then the escape afterwards. Really cool.
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