The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

Shadow of the Colossus.

paco_pepepaco_pepe Registered User regular
edited September 2008 in Games and Technology
EDIT: Ok, sorry, i spoiler-tagged the ending.
SHADOW OF THE COLOSSUS

shadow_of_the_colossus2b.jpg

My first reaction of this game was "zelda ripoff lol" or "bosses only bosses only lol", man i was so fucking wrong it hurts.

Some dude on a horse, holding a dead girl, arrives to some temple, and asks the gods to bring her back to life, the gods say "sure, but first you must kill this 16 badass monsters", the guy says "sure" and the adventure begins.

The overworld is a strange thing, its huge, its empty, its dead, and yet is beautifull. No music, the only sounds you hear are the wind, your horse, and the eventual river or bird.

You rise your sword to the sun, and it points you the way to the first colossus, a short horse ride later you find yourself in front of a huge stone wall, this is the tutorial, you climb the wall and by the time you reach the top you have pretty much learned the entire mechanics of the game: climbing, jumping and horse riding.

Then the first colossus, an impressive sight, overwhelming, considering the size of the foe, most games would have thrown you a rocket launcher or a tank, or a giant robot, but here you only have a short sword and a bow, shit.

I knew that the gameplay was to climb on top of the monster and stab him in the weak spot, for massive damage, yea easier said than done. The ground shakes under the colossus feet, our hero comically loses its balance and falls to the ground, almost getting crushed by a stone ape the size of a building.

I notice some parts of the creature are covered in fur, and inmediately climb onto his leg, wich does nothing since stone plates prevent me from climbing on the rest of his body, then, by mistake, i take the sword out, and a huge mark starts to glow, right there on his leg where i was holding still, "well, i guess this is the glowing weak spot" so i stabbed it, to my surprise it didnt caused massive damage, but hurt the beast and forced him to kneel down from the pain, and spitted huge ammounts of black blood, wich gave me a chance to jump onto his thigh, and onto the rest of his body.

I quickly made my way to the top of his head, where another huge mark started to glow, after some righteous stabbing action, geisers of blood and screams of pain from the colossus, he finally went down.
"Yes!", i exclaimed, then some dark energy emerged from the dead colossus, and our hero gets tentacle-raped (oh, Japan) and falls unconcious.

We are prresented with a trippy light tunnel(its full of stars!) and we are back on the main temple, a shadowy figure stares at us and a statue (representing the clossus) shatters, our hero gets back on its feet and the gods point us to the next foe and destination.

Then you repeat this process another 15 times, trough plains, mountains, caves, lakes, deserts, cities, etc. The colossus get progressively more awesome, agressive and harder to beat.



Overall, my favourite battle was against the eagle colossus, above a lake, it was just incredible in every way.

This game has the best animation ive ever seen, the colossus, the horse, the climbing, the falling, the only sucky animation was the hero's walking/running motions, they just looked stupid. The controls are tight for the most part, and the momentum based running/jumpig feels really good and realistic.

The only negative of the game is the well known shitty framerate, they just pushed the ol' PS2 waay beyond its limits, lots of self shadowing, bloom, endless draw distance, the detailed colossus, etc. I wonder how the game could look on PS3/360 hardware, hell it would have looked a lot better on GC hardware.

I wonder if i got the ending right:
so this temple is actually a prison were some demon is being held, its soul got shattered and dispersed across the land , this soul pieces were secured inside the colossus, some millenia ago. Then our hero steals the master sword, wich is the only weapon capable of killing the colossi, wipes them out and releases the demon, who takes over him, only to get imprisoned again by the guardians of this place.
But the demon kept his word and revived the girl, who is now isolated in this place, and then a demon baby WTF?, also, Aggro lives! YES!.

Tl;dr: This game is really fucking awesome and i feel bad for not having played it untill now.
Question: is hard mode worth another trip around the game?.

Paco+Pepper.png
paco_pepe on
«13456711

Posts

  • ZephosZephos Climbin in yo ski lifts, snatchin your people up. MichiganRegistered User regular
    edited March 2008
    i actually just started replaying this 2 days ago. it was the game that convinced me to buy a PS2 (after reading what tycho had to say about it no less)

    so fantastic, i've never tried hard mode or anything though, so i'll probably give it a shot once i beat it again.

    Zephos on
    Xbox One/360: Penguin McCool
  • UnbreakableVowUnbreakableVow Registered User regular
    edited March 2008
    2051.jpg

    COLOSSUS!!!!

    UnbreakableVow on
  • Clint EastwoodClint Eastwood My baby's in there someplace She crawled right inRegistered User regular
    edited March 2008
    SotC is the only game that has ever made me feel bad for killing something. All of them were interesting in their own ways but the last one always has been and always will be my favorite.

    Clint Eastwood on
  • slash000slash000 Registered User regular
    edited March 2008
    One of the modes, I think it's hard mode, is totally worth playing again, because it adds new weak points onto the collossuses that weren't there on the first play through.




    Anyway, SOTC is probably my second favorite game of last gen. It was a close battle between that and MGS3.

    slash000 on
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited March 2008
    The eagle colossus is my favorite as well

    The music when you grab onto him is so excellent

    Olivaw on
    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • Beef AvengerBeef Avenger Registered User regular
    edited March 2008
    I've got to pick up this game. How hard is it to find?

    same question for ICO

    Beef Avenger on
    Steam ID
    PSN: Robo_Wizard1
  • rayofashrayofash Registered User regular
    edited March 2008
    Spoil the ending in the OP? Correct me if I'm wrong but isn't that a no-no?

    rayofash on
  • ZephosZephos Climbin in yo ski lifts, snatchin your people up. MichiganRegistered User regular
    edited March 2008
    actually, my favorite colossus really was the first, i dont know, something about it was just incredible and left me awestruck.

    Zephos on
    Xbox One/360: Penguin McCool
  • Clint EastwoodClint Eastwood My baby's in there someplace She crawled right inRegistered User regular
    edited March 2008
    I almost had to stop playing after I crossed the bridge right before #16. The worst part was when I was climbing up the giant rock face that led to the last colossus I accidentally whistled for Agro a few times.

    :cry:

    Clint Eastwood on
  • rvcontre78rvcontre78 Registered User regular
    edited March 2008
    I've got to pick up this game. How hard is it to find?

    same question for ICO

    Well SotC is a Greatest Hits title now so you can get it for $20 on the reprints. I'm not sure about ICO though.

    Oh, and favorite Colossus? The guy with the sword that you have to run up. Wow, that's just an amazing fight with the best song from the soundtrack.

    rvcontre78 on
    The Top Ten Neglected NES games by The Gaming Standard
    ________________
  • slash000slash000 Registered User regular
    edited March 2008
    The cool thing about the Collossi is that they're like puzzles the first time you meet them. You know you have to stab a weak point, but first you have to figure out where it is, then you have to figure out how the hell to get to it.

    The lake collosus took me a while to figure out.

    slash000 on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited March 2008
    Shadow of the Colossus is still probably the only game that I consider to be an experience rather than a game. Playing the time attack and unlocking new items just seemed so out of place and actually really pulled me out of the experience. No longer was I fighting impossible odds in a beautiful new world, I was unlocking stuff in a video game.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • rayofashrayofash Registered User regular
    edited March 2008
    Cloudman wrote: »
    I almost had to stop playing after I crossed the bridge right before #16. The worst part was when I was climbing up the giant rock face that led to the last colossus I accidentally whistled for Agro a few times.

    :cry:

    Everybody seemed to be happy when he
    died

    but I certainly wasn't.
    slash000 wrote: »
    The cool thing about the Collossi is that they're like puzzles the first time you meet them. You know you have to stab a weak point, but first you have to figure out where it is, then you have to figure out how the hell to get to it.

    The lake collosus took me a while to figure out.

    The worm one in the cave took me about half an hour to figure out what to do because I was too afraid to walk on the sand.

    rayofash on
  • ImpersonatorImpersonator Registered User regular
    edited March 2008
    Put a spoiler tag or something, I still haven't played it :?

    IIT: I demand you to convince me to buy Shadow of the Colossus

    Impersonator on
  • paco_pepepaco_pepe Registered User regular
    edited March 2008
    rayofash wrote: »

    Everybody seemed to be happy when he
    died

    but I certainly wasn't.

    How can anyone be happy about that?
    i mean
    he was your only friend in this god forsaken place, he faced the colossus without fear and ran to your help inmediately. Aggro is badass, fuck the girl, lets get outta here.

    paco_pepe on
    Paco+Pepper.png
  • rvcontre78rvcontre78 Registered User regular
    edited March 2008
    Put a spoiler tag or something, I still haven't played it :?

    IIT: I demand you to convince me to buy Shadow of the Colossus

    Because this is one of the rare games that lets you think about what's going on as opposed to telling you. As far as video games go it's as quiet and contemplative as they come which is a fresh breeze compared to the Zelda games which go as far as to bold and highlight one word out of less than a dozen to pay attention to just in case you don't want to read that much.

    Now, before I get flamed, I think the Zelda games and how Nintendo really allows anyone to get into them are excellent examples of game design but SotC is such a different experience and executes it perfectly. Sometimes you want to experience the atmosphere at your own pace and SotC lets you do that.

    Here's another example of how the tone in SotC is slightly different yet extremely effective. I think one of the other really cinematic experiences in gaming is the Metal Gear Solid Series. But here's the main difference. In MGS you're in the cinematic experience as it happens around you. In SotC you're making the cinematic experience with the harrowing boss battles and serene moments leading to the fights.

    rvcontre78 on
    The Top Ten Neglected NES games by The Gaming Standard
    ________________
  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    edited March 2008
    rvcontre78 wrote: »
    Put a spoiler tag or something, I still haven't played it :?

    IIT: I demand you to convince me to buy Shadow of the Colossus

    Because this is one of the rare games that lets you think about what's going on as opposed to telling you. As far as video games go it's as quiet and contemplative as they come which is a fresh breeze compared to the Zelda games which go as far as to bold and highlight one word out of less than a dozen to pay attention to just in case you don't want to read that much.

    Here's another example of how the tone in SotC is slightly different yet extremely effective. I think one of the other really cinematic experiences in gaming is the Metal Gear Solid Series. But here's the main difference. In MGS you're in the cinematic experience as it happens around you. In SotC you're making the cinematic experience with the harrowing boss battles and serene moments leading to the fights.

    Deleted the unimportant part. SotC will make you care about the characters involved with almost no dialogue and will create more emotional investment than any 70 hour RPG through the subtlest of gestures.

    Also it has quite possibly the best and most touching ending of any game ever.

    DodgeBlan on
    Read my blog about AMERICA and THE BAY AREA

    https://medium.com/@alascii
  • RenzoRenzo Registered User regular
    edited March 2008
    SotC is possibly my favorite game. Gameplay, music, scale, ambiance, it's all excellent.

    Renzo on
  • ÆthelredÆthelred Registered User regular
    edited March 2008
    I love quiet games. There need to be more of them.

    Also, I never once noticed the framerate drop in this game.

    Æthelred on
    pokes: 1505 8032 8399
  • FoodFood Registered User regular
    edited March 2008
    This game is amazing in so many ways, but it feels unfinished. The horseback riding is fantastic, and the most realistic I've seen in any game. The scenery is absolutely breathtaking; definitely the best over world in any game I've ever played. The colossus battles are absolutely phenomenal, no other video game even comes close to that mixture of adrenaline and sheer wonder.

    But I'm conflicted over my feelings for it. I wish the colossus battles had been more seamlessly integrated into the rest of the game. I wish there was some incentive to exploring the over world besides finding nice looking places. (They had extra weapons in time attack mode, why not scatter them around hard-to-reach places?) What's there is incredible, but the game feels like a lot of good parts that didn't have enough time to develop into an organic whole.

    Still, worth playing. No other video game has come close to evoking the feelings that it evokes. It's a game that's years ahead of it's time, or maybe it's completely timeless. I can't wait to see what the team does next. If they're given the time and money they need to develop one of their ideas to it's full potential, I would expect them to give us nothing less than the greatest game of all time.

    Food on
  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    edited March 2008
    Food wrote: »
    This game is amazing in so many ways, but it feels unfinished. The horseback riding is fantastic, and the most realistic I've seen in any game. The scenery is absolutely breathtaking; definitely the best over world in any game I've ever played. The colossus battles are absolutely phenomenal, no other video game even comes close to that mixture of adrenaline and sheer wonder.

    But I'm conflicted over my feelings for it. I wish the colossus battles had been more seamlessly integrated into the rest of the game. I wish there was some incentive to exploring the over world besides finding nice looking places. (They had extra weapons in time attack mode, why not scatter them around hard-to-reach places?) What's there is incredible, but the game feels like a lot of good parts that didn't have enough time to develop into an organic whole.

    Still, worth playing. No other video game has come close to evoking the feelings that it evokes. It's a game that's years ahead of it's time, or maybe it's completely timeless. I can't wait to see what the team does next. If they're given the time and money they need to develop one of their ideas to it's full potential, I would expect them to give us nothing less than the greatest game of all time.

    True. The decision to make the world almost totally non-interactive is a weird one.

    DodgeBlan on
    Read my blog about AMERICA and THE BAY AREA

    https://medium.com/@alascii
  • rayofashrayofash Registered User regular
    edited March 2008
    Food wrote: »
    I wish there was some incentive to exploring the over world besides finding nice looking places. (They had extra weapons in time attack mode, why not scatter them around hard-to-reach places?)

    Did you collect all the fruit and the white lizard tails?
    DodgeBlan wrote: »
    rvcontre78 wrote: »
    Put a spoiler tag or something, I still haven't played it :?

    IIT: I demand you to convince me to buy Shadow of the Colossus

    Because this is one of the rare games that lets you think about what's going on as opposed to telling you. As far as video games go it's as quiet and contemplative as they come which is a fresh breeze compared to the Zelda games which go as far as to bold and highlight one word out of less than a dozen to pay attention to just in case you don't want to read that much.

    Here's another example of how the tone in SotC is slightly different yet extremely effective. I think one of the other really cinematic experiences in gaming is the Metal Gear Solid Series. But here's the main difference. In MGS you're in the cinematic experience as it happens around you. In SotC you're making the cinematic experience with the harrowing boss battles and serene moments leading to the fights.

    Deleted the unimportant part. SotC will make you care about the characters involved with almost no dialogue and will create more emotional investment than any 70 hour RPG through the subtlest of gestures.

    Also it has quite possibly the best and most touching ending of any game ever.

    Thinking about it, this is so true it's amazing.

    rayofash on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited March 2008
    I never beat this game. I'm standing at 12 Colossi down.

    Sad thing is I may never beat it. My PS2 is at a friend's house, I basically gave it to him because PS2 games look like ass on my HD. Even with component cables.

    EDIT: And while it is a fun and great game, I felt absolutely no connection with the story or characters. This whole "less is more" thing that seems to apply to this and Half-Life is, IMHO, bullshit.

    UnbreakableVow on
  • Sprocket FlossSprocket Floss Registered User regular
    edited March 2008
    My favourite colossus was the Salamander thing. It wasn't the biggest but it was the most tense fight. Do I stay for another stab or flee back into the building? Because you know if it rights itself, you're in deep shit. Also, I heard if you're a total badass you can downstab its weak spot from the 3rd storey.

    I liked the first of the small ones too because I messed up somehow and got into this major game of cat-and-mouse (I wasn't the cat) that required me to use the entire area. I did very poorly but it was a gritty encounter.

    I don't know if I have a favourite among the bigger ones. They were all pretty memorable but I didn't like the ones that shot crap at you. That's not how I wanted to be engaged by a colossus. I had a big "holy shit" moment when I first saw that turtle thing because of its sheer size but then it fired a laser at me and I thought that was pretty lame.

    Also, some of them seemed gimmicky to point that they didnt feel very alive but overall it was a pretty great game. Also, the ending was pretty dumb.
    I mean, what was it trying to get across? When Dormin possessed the boy I thought it was trying to say that the ends don't justify the means since the hero was basically corrupted by all the ass-kicking he did for the noble cause of saving his girl. But then he turned into a baby and what the fuck?

    Sprocket Floss on
  • BlueDestinyBlueDestiny Registered User regular
    edited March 2008
    Regarding the ending,
    I figured that after Wander was sucked into the pool, he was purged (mostly) of Dormin. However, it reverted him back into a child. The elder shaman dude also remarks that he hopes Wander can "atone for his sins", so the child-form may be his punishment.

    BlueDestiny on
  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    edited March 2008
    My favourite colossus was the Salamander thing. It wasn't the biggest but it was the most tense fight. Do I stay for another stab or flee back into the building? Because you know if it rights itself, you're in deep shit. Also, I heard if you're a total badass you can downstab its weak spot from the 3rd storey.

    I liked the first of the small ones too because I messed up somehow and got into this major game of cat-and-mouse (I wasn't the cat) that required me to use the entire area. I did very poorly but it was a gritty encounter.

    I don't know if I have a favourite among the bigger ones. They were all pretty memorable but I didn't like the ones that shot crap at you. That's not how I wanted to be engaged by a colossus. I had a big "holy shit" moment when I first saw that turtle thing because of its sheer size but then it fired a laser at me and I thought that was pretty lame.

    Also, some of them seemed gimmicky to point that they didnt feel very alive but overall it was a pretty great game. Also, the ending was pretty dumb.
    I mean, what was it trying to get across? When Dormin possessed the boy I thought it was trying to say that the ends don't justify the means since the hero was basically corrupted by all the ass-kicking he did for the noble cause of saving his girl. But then he turned into a baby and what the fuck?
    Dormin tricked Wander. the wish was just a ploy to get someone their to release him. It seems pretty clear that Dormin is (probably) evil.

    DodgeBlan on
    Read my blog about AMERICA and THE BAY AREA

    https://medium.com/@alascii
  • ÆthelredÆthelred Registered User regular
    edited March 2008
    I mean, what was it trying to get across? When Dormin possessed the boy I thought it was trying to say that the ends don't justify the means since the hero was basically corrupted by all the ass-kicking he did for the noble cause of saving his girl. But then he turned into a baby and what the fuck?
    The ending was saying that a) the ends don't justify the means and b) the end is resurrecting an evil monster

    Æthelred on
    pokes: 1505 8032 8399
  • LeumasWhiteLeumasWhite New ZealandRegistered User regular
    edited March 2008
    slash000 wrote: »
    The cool thing about the Collossi is that they're like puzzles the first time you meet them. You know you have to stab a weak point, but first you have to figure out where it is, then you have to figure out how the hell to get to it.

    The lake collosus took me a while to figure out.

    I didn't get it the first time. I just held on until he got near a platform.

    That was a long battle. :|
    I mean, what was it trying to get across? When Dormin possessed the boy I thought it was trying to say that the ends don't justify the means since the hero was basically corrupted by all the ass-kicking he did for the noble cause of saving his girl. But then he turned into a baby and what the fuck?
    The ending was saying that a) the ends don't justify the means and b) the end is resurrecting an evil monster
    Dude, Dormin held up his end of the bargain. He didn't even lie about the costs. As far as I'm concerned, he's an honest dude/god/monster/whatever.

    LeumasWhite on
    QPPHj1J.jpg
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited March 2008
    God the ending:
    When you're forced to fight the shamans and stuff, and then they turn the pool into a vortex and it's sucking you in and you're fighting to try and move towards the girl you've been trying to save all this time

    That was beautiful, from both a thematic and a game design standpoint

    I teared up a little

    Olivaw on
    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • The One Dark KnightThe One Dark Knight Registered User regular
    edited March 2008
    I just recently went back to playing this game and JUST noticed that the trees are not actually 3d but two flat images criss crossing each other.

    Holy shit.

    The level of world building in this game is intense, and the colossi are amazing. Favorite colossus still has to be the first or third one. I also liked the dog one that runs into the pillars, and you have to jump from pillar to pillar. Freaking epic.

    The One Dark Knight on
    [END]
  • The One Dark KnightThe One Dark Knight Registered User regular
    edited March 2008
    Olivaw wrote: »
    God the ending:
    When you're forced to fight the shamans and stuff, and then they turn the pool into a vortex and it's sucking you in and you're fighting to try and move towards the girl you've been trying to save all this time

    That was beautiful, from both a thematic and a game design standpoint

    I teared up a little

    Holy shit, that's the only time a video game has made me seriously almost cry.

    The One Dark Knight on
    [END]
  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    edited March 2008
    ending:

    aggro's death was the worst part for me. I think i actually went "AGGRO!" with Wander. After that I just sort of had this grim determination like "They've gone too far, lets end this." And then you see the final colossus and you start to understand.

    DodgeBlan on
    Read my blog about AMERICA and THE BAY AREA

    https://medium.com/@alascii
  • Sprocket FlossSprocket Floss Registered User regular
    edited March 2008
    DodgeBlan wrote: »
    My favourite colossus was the Salamander thing. It wasn't the biggest but it was the most tense fight. Do I stay for another stab or flee back into the building? Because you know if it rights itself, you're in deep shit. Also, I heard if you're a total badass you can downstab its weak spot from the 3rd storey.

    I liked the first of the small ones too because I messed up somehow and got into this major game of cat-and-mouse (I wasn't the cat) that required me to use the entire area. I did very poorly but it was a gritty encounter.

    I don't know if I have a favourite among the bigger ones. They were all pretty memorable but I didn't like the ones that shot crap at you. That's not how I wanted to be engaged by a colossus. I had a big "holy shit" moment when I first saw that turtle thing because of its sheer size but then it fired a laser at me and I thought that was pretty lame.

    Also, some of them seemed gimmicky to point that they didnt feel very alive but overall it was a pretty great game. Also, the ending was pretty dumb.
    I mean, what was it trying to get across? When Dormin possessed the boy I thought it was trying to say that the ends don't justify the means since the hero was basically corrupted by all the ass-kicking he did for the noble cause of saving his girl. But then he turned into a baby and what the fuck?
    Dormin tricked Wander. the wish was just a ploy to get someone their to release him. It seems pretty clear that Dormin is (probably) evil.

    Oh yeah, I totally get what Dormin is and did but I'm just curious about the underlying message, if there is one. Im sure the baby thing is symbolic somehow.

    Sprocket Floss on
  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    edited March 2008
    To me, the meaning is "You can't always get what you want".

    but I think BlueDestiny's is a little bit of a more reasoned analysis.

    DodgeBlan on
    Read my blog about AMERICA and THE BAY AREA

    https://medium.com/@alascii
  • Black IceBlack Ice Charlotte, NCRegistered User regular
    edited March 2008
    rvcontre78 wrote: »
    Put a spoiler tag or something, I still haven't played it :?

    IIT: I demand you to convince me to buy Shadow of the Colossus

    Because this is one of the rare games that lets you think about what's going on as opposed to telling you. As far as video games go it's as quiet and contemplative as they come which is a fresh breeze compared to the Zelda games which go as far as to bold and highlight one word out of less than a dozen to pay attention to just in case you don't want to read that much.

    Now, before I get flamed, I think the Zelda games and how Nintendo really allows anyone to get into them are excellent examples of game design but SotC is such a different experience and executes it perfectly. Sometimes you want to experience the atmosphere at your own pace and SotC lets you do that.

    Here's another example of how the tone in SotC is slightly different yet extremely effective. I think one of the other really cinematic experiences in gaming is the Metal Gear Solid Series. But here's the main difference. In MGS you're in the cinematic experience as it happens around you. In SotC you're making the cinematic experience with the harrowing boss battles and serene moments leading to the fights.

    I hear this game has awesome boss fights, but truth be told, I don't really enjoy fighting bosses in videogames. Zelda games (minus the Ganondorf fights, which are awesome), God of War 1, Metroid Prime games.. I just don't enjoy them. Would this ruin the game for me?

    I think it spawns from the fact that I had so much trouble beating the bosses in Megaman X in my youth. :P

    Black Ice on
  • LockedOnTargetLockedOnTarget Registered User regular
    edited March 2008
    While I enjoyed it, I think the story is really, really overrated. And the riding around in between Colossi was just plain boring, IMO.

    Still, a decent game that everyone should at least try.

    LockedOnTarget on
  • WoodroezWoodroez Registered User regular
    edited March 2008
    I had a chance to pick this up the other day, but didn't. Am I stupid y/n

    Woodroez on
    858213-butcher-2.jpg
  • rvcontre78rvcontre78 Registered User regular
    edited March 2008
    Black Ice wrote: »
    rvcontre78 wrote: »
    Put a spoiler tag or something, I still haven't played it :?

    IIT: I demand you to convince me to buy Shadow of the Colossus

    Because this is one of the rare games that lets you think about what's going on as opposed to telling you. As far as video games go it's as quiet and contemplative as they come which is a fresh breeze compared to the Zelda games which go as far as to bold and highlight one word out of less than a dozen to pay attention to just in case you don't want to read that much.

    Now, before I get flamed, I think the Zelda games and how Nintendo really allows anyone to get into them are excellent examples of game design but SotC is such a different experience and executes it perfectly. Sometimes you want to experience the atmosphere at your own pace and SotC lets you do that.

    Here's another example of how the tone in SotC is slightly different yet extremely effective. I think one of the other really cinematic experiences in gaming is the Metal Gear Solid Series. But here's the main difference. In MGS you're in the cinematic experience as it happens around you. In SotC you're making the cinematic experience with the harrowing boss battles and serene moments leading to the fights.

    I hear this game has awesome boss fights, but truth be told, I don't really enjoy fighting bosses in videogames. Zelda games (minus the Ganondorf fights, which are awesome), God of War 1, Metroid Prime games.. I just don't enjoy them. Would this ruin the game for me?

    I think it spawns from the fact that I had so much trouble beating the bosses in Megaman X in my youth. :P

    Well you can't really compare these boss fights to other boss fights though because yeah, i kind of see boss fights as weak story telling points or just contrived. This, though, is just a natural extension of the rest of the gameplay. They aren't really as much boss fights as just part of the game. It's hard for me to explain. I know what you mean though about boss fights being annoying and this game is still one of my favs.

    rvcontre78 on
    The Top Ten Neglected NES games by The Gaming Standard
    ________________
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited March 2008
    Woodroez wrote: »
    I had a chance to pick this up the other day, but didn't. Am I stupid y/n

    Y

    Very Y

    Olivaw on
    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • slash000slash000 Registered User regular
    edited March 2008
    These aren't really "boss battles," because this game has no enemies except the bosses.

    Don't think of them as "boss battles."

    Think of them as platforming levels that are moving and thrashing around trying to crush you.

    slash000 on
Sign In or Register to comment.