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The Worst Minigames

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Posts

  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited April 2008
    Oh, one game who's minigames I actually quite liked was Bully. I thought they could've been better but I liked their contextuality and reliance on simulated motion.

    I hated trying to match flags to all the states in the US though. Probably easy enough if you're from America, but not the sort of detail most non-American's bother to revise. I had to get a cheat guide for that one. By cheat guide, I mean I googled a map and had my wife yell out the answers to me.

    Picking locks in Bully was much more fun as well.

    Szechuanosaurus on
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited April 2008
    Captain K wrote: »
    I didn't find it particularly difficult, and I actually enjoyed playing it, but a lot of people have big problems with the jumprope minigame that you play as Vivi near the very beginning of FF IX.

    You have to do 1000+ jumps to get a missable item, and it's right at the beginning, so a lot of OCD/completionist types pulled their hair out over this one.

    this guy, however, seems to have no problems
    ..That's not where the minigame happens on my copy.

    Fencingsax on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited April 2008
    Yoshua wrote: »
    I hated all of X's minigames, especially that motherfucking butterfly one. 7's weren't bad at all, even that marching one is kind of fun to fail.

    "Sir, the ratings are incredibly low!"

    "Send that soldier a bomb or something!"

    "Received 2 Grenades"

    Spider-Man 3's bomb missions take the cake. I like QTE's a lot, but even these were way too overdone for me. And some just seemed near impossible to do.

    UnbreakableVow on
  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited April 2008
    In the end, I guess I'd probably rather that neither of them were there - I didn't sign up for this shit. Why does unlocking something require incredibly fiddly micromanaging while casting a spell, notching and firing an arrow or modifying futuristic firearms can all be done with the touch of a button?

    They were probably copying Thief, where the unlocking is rather fun, and adds an element to the game, since guards can catch you in the act.


    Yeah, I can't remember how it worked in Thief, which probably meant it worked well. In that it didn't disrupt my enjoyment of the game and wasn't frustrating and crap.

    Szechuanosaurus on
  • Kate of LokysKate of Lokys Registered User regular
    edited April 2008
    180px-Bioshock-hack.jpg

    Apparently in Ayn Randland, the interior mechanisms of alarm systems and vending machines alike are just a series of tubes. Stupid, repetitive, pointless tubes that presented no significant challenge whatsoever, as long as you could spam-click the first half-dozen spaces quickly enough to avoid any dead ends. I'm sure it's possible to make an interesting hacking minigame, but this sure as fuck wasn't it.

    Kate of Lokys on
  • GyralGyral Registered User regular
    edited April 2008
    All of the minigames in Kingdom Hearts 2 with Roxas. Or just everything with Roxas.

    And the Gummi Ship in the first Kingdom Hearts.

    Gyral on
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  • TingleTingle __BANNED USERS regular
    edited April 2008
    180px-Bioshock-hack.jpg

    Apparently in Ayn Randland, the interior mechanisms of alarm systems and vending machines alike are just a series of tubes. Stupid, repetitive, pointless tubes that presented no significant challenge whatsoever, as long as you could spam-click the first half-dozen spaces quickly enough to avoid any dead ends. I'm sure it's possible to make an interesting hacking minigame, but this sure as fuck wasn't it.

    What game is this?

    Tingle on
  • captainkcaptaink TexasRegistered User regular
    edited April 2008
    In the end, I guess I'd probably rather that neither of them were there - I didn't sign up for this shit. Why does unlocking something require incredibly fiddly micromanaging while casting a spell, notching and firing an arrow or modifying futuristic firearms can all be done with the touch of a button?

    They were probably copying Thief, where the unlocking is rather fun, and adds an element to the game, since guards can catch you in the act.


    Yeah, I can't remember how it worked in Thief, which probably meant it worked well. In that it didn't disrupt my enjoyment of the game and wasn't frustrating and crap.

    Thief had locks with increasing numbers of rings. To unlock a ring, you had to feel around the perimeter to find the "sweet spot" at 12, 3, 6, or 9 o' clock. It was pretty painless and sort of felt like you were actually picking a lock.

    captaink on
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited April 2008
    I was going to mention Donkey Kong 64, but was beaten. Christ the Beaver game. The motherfucking Beaver game.

    In other news, Tales of Symphonia's Red Light/Green Light. No, fuck you.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • captainkcaptaink TexasRegistered User regular
    edited April 2008
    Tingle wrote: »
    180px-Bioshock-hack.jpg

    Apparently in Ayn Randland, the interior mechanisms of alarm systems and vending machines alike are just a series of tubes. Stupid, repetitive, pointless tubes that presented no significant challenge whatsoever, as long as you could spam-click the first half-dozen spaces quickly enough to avoid any dead ends. I'm sure it's possible to make an interesting hacking minigame, but this sure as fuck wasn't it.

    What game is this?

    It's Bioshock. They got tedious over the course of a game, but I liked the initial idea. You just had to do it way too often.

    captaink on
  • Dr SnofeldDr Snofeld Registered User regular
    edited April 2008
    Fencingsax wrote: »
    Captain K wrote: »
    I didn't find it particularly difficult, and I actually enjoyed playing it, but a lot of people have big problems with the jumprope minigame that you play as Vivi near the very beginning of FF IX.

    You have to do 1000+ jumps to get a missable item, and it's right at the beginning, so a lot of OCD/completionist types pulled their hair out over this one.

    this guy, however, seems to have no problems
    ..That's not where the minigame happens on my copy.

    It happens in two different places. You can go back and do it again after disc 3, which is what the video shows.

    Dr Snofeld on
    l4d_sig.png
  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited April 2008
    captaink wrote: »
    Thief had locks with increasing numbers of rings. To unlock a ring, you had to feel around the perimeter to find the "sweet spot" at 12, 3, 6, or 9 o' clock. It was pretty painless and sort of felt like you were actually picking a lock.

    Oh yeah, that was good. I got really good at it as well, which makes the game all the more fun.

    Szechuanosaurus on
  • FawfulFawful __BANNED USERS regular
    edited April 2008
    EvilBadman wrote: »
    I was going to mention Donkey Kong 64, but was beaten. Christ the Beaver game. The motherfucking Beaver game.
    http://youtube.com/watch?v=D0tfSbVIaTU

    Seriously there is no worse minigame in this entire world

    Fawful on
    hytd.jpg
  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited April 2008
    Tingle wrote: »
    180px-Bioshock-hack.jpg

    Apparently in Ayn Randland, the interior mechanisms of alarm systems and vending machines alike are just a series of tubes. Stupid, repetitive, pointless tubes that presented no significant challenge whatsoever, as long as you could spam-click the first half-dozen spaces quickly enough to avoid any dead ends. I'm sure it's possible to make an interesting hacking minigame, but this sure as fuck wasn't it.

    What game is this?

    Bioshock.


    edit: oh good lord i'm slow.

    Any minigame where you're unlocking something or whatever where there's a button that can automatically do it for you. Why waste the time making a stupid little minigame when you can just save the energy?

    Mustachio Jones on
  • SithDrummerSithDrummer Registered User regular
    edited April 2008
    titmouse wrote: »
    The dance minigames in San Andreas.
    Fixed, and in fact it should be singular because it was the same combination of buttons (to fit the same song, I suppose) every time.

    SithDrummer on
  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited April 2008
    titmouse wrote: »
    The dance minigames in San Andreas.
    Fixed, and in fact it should be singular because it was the same combination of buttons (to fit the same song, I suppose) every time.



    People have said that before but I'm sure it's not true. I'm convinced there were more songs and different button combinations.

    Szechuanosaurus on
  • CouscousCouscous Registered User regular
    edited April 2008
    The minigames in the Space Quest series.

    Couscous on
  • PatboyXPatboyX Registered User regular
    edited April 2008
    titmouse wrote: »
    The minigames in the Space Quest series.

    I actually really enjoy Super Chicken (is that what it was called?) and the Burger one from SQ 4. I can't remember any others right now.
    I feel like SQ5 probably had a lot of minigames but I don't remember anything too much of a stand-alone game aside from the floor mop bit.

    PatboyX on
    "lenny bruce is not afraid..."
    brush1rt1.jpg
  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited April 2008
    Any game in Feel the Magic on the hardest difficulty. Especially the unicycle over the ocean. You know what Sega, my hand is not transparent. I can't see where the track is going and I'm not even allowed to really move my hand because the track itself is about as wide as a string of dental floss. Oh and let's not forget the sharks jumping out at me. Yeah, I never did beat that mini-game on hard.

    Gilder on
  • TalTal Registered User regular
    edited April 2008
    That Mario Party 8 game where you're cutting ropes attached to the catapult. As if the game needed more of an opportunity to award victory randomly.

    Sadly, that's the only one that comes to mind right now. And I only thought of that one because I played MP a couple weeks ago with some friends.

    I liked blitzball too...although that was only after deciding I needed Wakka's ultimate weapon. It became fun when I had a team that didn't suck horribly.

    Tal on
  • WotanAnubisWotanAnubis Registered User regular
    edited April 2008
    EvilBadman wrote: »
    In other news, Tales of Symphonia's Red Light/Green Light. No, fuck you.
    Yeah, but be fair. That one was totally optional and you could complete the entire game without ever knowing it had ever been there.

    Unlike Mass Effect's obsession with Simon Says.

    Anyway, my pick would be the Sith fighter mini-game in Knights of the Old Republic. It's not that bad, but it's random, annoying and doesn't award experience points. And it's made all the worse by the fact that the Ebon Hawk's single turret is so very slow. I just want to travel from planet A to planet B quickly. Is that too much to ask?

    WotanAnubis on
  • The_ScarabThe_Scarab Registered User regular
    edited April 2008
    Let's talk about awesome minigames.

    Smashing up a car with E Honda in Street Fighter.

    The_Scarab on
  • CraveonCraveon __BANNED USERS regular
    edited April 2008
    The_Scarab wrote: »
    Let's talk about awesome minigames.

    BREAK THE TARGETS!

    Craveon on
    elegyofemptiness.jpg
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited April 2008
    Craveon wrote: »
    The_Scarab wrote: »
    Let's talk about awesome minigames.

    BREAK THE TARGETS!

    Oh wow. Is it sad that when I read that I heard the announcer's voice saying it?

    urahonky on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited April 2008
    People talking about DK64's horrible minigame are on the right track.

    The real answer is the set of Floyd's minigames in Jet Force Gemini. Specifically getting Platinum Medals. Nearly impossible.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • WotanAnubisWotanAnubis Registered User regular
    edited April 2008
    urahonky wrote: »
    Craveon wrote: »
    The_Scarab wrote: »
    Let's talk about awesome minigames.

    BREAK THE TARGETS!

    Oh wow. Is it sad that when I read that I heard the announcer's voice saying it?
    No. Not really.

    Of course, I only say this because I don't consider myself particularly sad. At least, not because of this.

    WotanAnubis on
  • EvangirEvangir Registered User regular
    edited April 2008
    Speaking of Simon Says... The Ogr'la Attunement daily in World of Warcraft on a PVP server. You play Simon Says, while almost completely immobilized (you can only move at about 20% of full movement speed), in one of the most heavily trafficked areas for both players and mob respawns (at least pre-2.4).

    Ugh.

    Also, every Bioware minigame ever. They really need to stop. The turret in KOTOR, the rail-shooting in JE, and the Mako/unlocking in Mass Effect are all the worst parts of their respective games. Please stop Bioware! Or just hire the Geometry Wars developers to do it for you!

    Evangir on
    PSN/XBL/STEAM: Evangir - Starcraft 2: Bulwark.955 - Origin: Bulwark955 - Diablo 3: Bulwark#1478
  • MooreningMoorening Registered User regular
    edited April 2008
    urahonky wrote: »
    Craveon wrote: »
    The_Scarab wrote: »
    Let's talk about awesome minigames.

    BREAK THE TARGETS!

    Oh wow. Is it sad that when I read that I heard the announcer's voice saying it?
    Is it sad that I had that same thing, and then heard it again when I read that you heard it too?

    Moorening on
    It would appear there ain't no rest for the wicked...who knew?
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited April 2008
    Craveon wrote: »
    The_Scarab wrote: »
    Let's talk about awesome minigames.

    BREAK THE TARGETS!

    You think that's bad? I can hear the circus version of the Brawl theme in my head right now. I hate that version.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited April 2008
    Moorening wrote: »
    urahonky wrote: »
    Craveon wrote: »
    The_Scarab wrote: »
    Let's talk about awesome minigames.

    BREAK THE TARGETS!

    Oh wow. Is it sad that when I read that I heard the announcer's voice saying it?
    Is it sad that I had that same thing, and then heard it again when I read that you heard it too?

    You win sir, you win.

    urahonky on
  • Cucco LeaderCucco Leader Registered User regular
    edited April 2008
    The worst that come to my mind are any in Croc: Legend of the Gobbos and it's sequel. Jumping back and forth between those stupid buttons using awful controls. It makes me want to punch a crocodile.

    Cucco Leader on
  • fortyforty Registered User regular
    edited April 2008
    Apparently everyone in this thread has repressed the traumatic and painful analog stick rotating mini-games of Mario Party. Sadly, those nightmares still haunt me.
    urahonky wrote: »
    Craveon wrote: »
    The_Scarab wrote: »
    Let's talk about awesome minigames.

    BREAK THE TARGETS!

    Oh wow. Is it sad that when I read that I heard the announcer's voice saying it?
    Not really. What's sad is hearing the announcer's voice saying it at random points during the day with no provocation whatsoever (while at work).

    forty on
  • Atlus ParkerAtlus Parker Registered User regular
    edited April 2008
    Cherrn wrote: »
    I AM CAPTAIN BASCH FON RONSENBURG OF DALMASCA

    DON'T BELIEVE ONDORE'S LIES

    I AM CAPTAIN BASCH!

    Also, I hate the CPR minigame in FFVII. It's completely pointless, it wastes your time, and you can't win or lose!

    Atlus Parker on
  • Soviet WaffleSoviet Waffle Registered User regular
    edited April 2008
    There was some Rogue named Hemolol on ED, but now he's gone (Which is what he gets for ganking my alt)

    Soviet Waffle on
    League of Legends: Studio
  • Curly_BraceCurly_Brace Robot Girl Mimiga VillageRegistered User regular
    edited April 2008
    I'm going to cast an nth vote for the horrid mini-games in FFX. FUCK THE THUNDER PLAINS! Blitzball & Chcobo racing were really lame.

    KHII has some okay mini-games, save for the singing one.

    Also, did anyone else like Pazzac in KotoR? That was pretty fun.

    Curly_Brace on
  • El GuacoEl Guaco Registered User regular
    edited April 2008
    Bioshock's hacking was fun at first, but it got boring, then it got impossibly hard unless you unlocked several hacking tonics. Even then, the playfield could be broken such that the pathway was impossible to solve. Having the game punish you by killing you or setting off alarms made it annoying when there was no way to solve a particular hack. They commited one of the primal offences in game design by trying to make a game hard by making it possible for some puzzles to have no solution.

    On the other hand, when I picked up New Super Mario Brothers on the DS, I had to fight family members for a turn to play the mini-games. I think I played the main game once for about 10 minutes and then played mini-games for the next 2 weeks trying to beat the high scores.

    I played the demo for Bullwinkle on XBLA. What a disappointment. It's nothing but mini-games branded with the old cartoons. On the surface it LOOKS fun, until you play the mini-games themselves which last less than 5 seconds each and are just terrible. It's simply a matter of interpreting the vague directions and getting a single attempt at the proper button mashing. It's supposed to be a party game, but my experience was that it took longer to pass the controller to your friend than it did to play any one game.

    El Guaco on
  • DocshiftyDocshifty Registered User regular
    edited April 2008
    Does Fuzion Frenzy count? I mean, its a bunch of minigames. I nominate everything except Twisted System and Tail Blazers.

    Docshifty on
  • evilmrhenryevilmrhenry Registered User regular
    edited April 2008
    Illyria wrote: »
    Three words:

    Wario de Mambo.

    Anyone who has played WW Twisted! and almost killed themselves over that minigame knows what I'm talking about.

    Also the Goron dancing minigame in Oracle of Ages. Same principle, same excruciating execution that makes you want to throw your Game Boy out of the window.

    Stupid Goron dancing. For me, GB games get played in public, with the sound off. In order to even *start* on that game, I had to play it at home, in an environment with no distractions. It still took me about a month of off-and-on playing.

    evilmrhenry on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited April 2008
    FFVII: Crisis Core. The stealth mission.

    Kingdom Hearts II: the Atlantica section. Turning the sound off isn't an option.


    I spent more time playing Triple Triad than I did the rest of VIII; too bad no FF since has had a mini game half as fun.


    Jack Frost's trivia sections in the DDS games was a nice change of pace.

    cj iwakura on
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  • UnbreakableVowUnbreakableVow Registered User regular
    edited April 2008
    cj iwakura wrote: »
    FFVII: Crisis Core. The stealth mission.

    I just got to that part. I'm dreading it.

    UnbreakableVow on
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