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I remember that I was only able to beat the ones in San Andreas after reading somewhere that if you started them in one particular tiny little town of all the many tiny little towns north of Los Santos, the entire circuit would take place there. You'd still be given the same time constraints, but all the people were like a block away from each other at the very worst. That made life SO much easier.
I remember the Vice City ones had something similar where you could just run up and down some stretch of beach near a hospital and it made things a lot less stressful. It's been ages though.
You tell me this, and then don't tell me what town it is. That is so very evil.
And yes, there was hot train on ambulance action. Hit side-on as I was crossing the tracks. I hardly took any damage but the train shoved me so far along the tracks that I couldn't reach the next patient in time.
The town you want is called Montgomery. It has a clinic/hospital and is arraigned in a fairly square pattern. There will be victims to rescue from nearby towns, but there is basically only one road, fairly light traffic, and no muthafuckin' Ballas to get in your way. Don't hit any cops, of course.
Also, the Firefighter missions in SA are much easier than VC. The asshole who get out and run around won't run too far. This means if you start them out near Montgomery it'll be the same deal as with the Paramedic mission. Try to make sure that when there are multiple cars to put out, that you save the ones that are farthest from Los Santos for last. The next round is generated based on your current location and it will have a tendency to drag you closer to LS and it's complicated layout.
I remember that I was only able to beat the ones in San Andreas after reading somewhere that if you started them in one particular tiny little town of all the many tiny little towns north of Los Santos, the entire circuit would take place there. You'd still be given the same time constraints, but all the people were like a block away from each other at the very worst. That made life SO much easier.
I remember the Vice City ones had something similar where you could just run up and down some stretch of beach near a hospital and it made things a lot less stressful. It's been ages though.
You tell me this, and then don't tell me what town it is. That is so very evil.
And yes, there was hot train on ambulance action. Hit side-on as I was crossing the tracks. I hardly took any damage but the train shoved me so far along the tracks that I couldn't reach the next patient in time.
The town you want is called Montgomery. It has a clinic/hospital and is arraigned in a fairly square pattern. There will be victims to rescue from nearby towns, but there is basically only one road, fairly light traffic, and no muthafuckin' Ballas to get in your way. Don't hit any cops, of course.
Also, the Firefighter missions in SA are much easier than VC. The asshole who get out and run around won't run too far. This means if you start them out near Montgomery it'll be the same deal as with the Paramedic mission. Try to make sure that when there are multiple cars to put out, that you save the ones that are farthest from Los Santos for last. The next round is generated based on your current location and it will have a tendency to drag you closer to LS and it's complicated layout.
Thank you!!
I was hoping that someone would remember the name of that damn town. But yeah, it makes the whole ambulance thing ridiculously easy. Head right over there if you're having trouble - it makes a world of difference when all the people are right next to each other and you're not getting shot at or anything!
My favorite part is that, after that, the other guy tells you, "Yeah, you could've just snapped your fingers at the microphone, and not looked like a huge douche."
My favorite part is that, after that, the other guy tells you, "Yeah, you could've just snapped your fingers at the microphone, and not looked like a huge douche."
The first one I had to do one of those, I was playing the game waiting for my entree to come at a Mexican restaurant. I managed to avoid embarrassing myself in public by eating a tortilla chip right up at the microphone.
I shouldn't really be complaining about a fetch quest, but the reward for 100% completion was not worth it.
Also, I loved failing the Bioshock minigame; it's the cheapest way to defeat Big Daddies and pretty much anyone else that's giving you a problem.
Paladin on
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
I shouldn't really be complaining about a fetch quest, but the reward for 100% completion was not worth it.
Also, I loved failing the Bioshock minigame; it's the cheapest way to defeat Big Daddies and pretty much anyone else that's giving you a problem.
You mean triggering an alarm so that security bots come, and hacking them to use against enemies? Cos losing health seems like a bad way to fight a Big Daddy.
...does anyone else like them more than the Little Sisters?
The best way to beat big daddies is the trap bolts by a country fucking mile.
As for the bioshock hacking minigame, it was decent. i would have preferred if it didnt pause the game while you did it, making it more immersive and pressurising.
I thought it was a decent use of the motion part of the Sixaxis, buuuut at the same time I also hated the latter puzzles. You literally had to force yourself not to act and figure out a puzzle as you failed, then do it properly, otherwise you didn't have time to just wing it with any measure of success.
The best way to beat big daddies is the trap bolts by a country fucking mile.
As for the bioshock hacking minigame, it was decent. i would have preferred if it didnt pause the game while you did it, making it more immersive and pressurising.
Electric Gel with the usage rate upgrade on the chemical thrower was just about as easy, and no risk of stepping on your own trap bolts or killing the big daddy but still having a trap bolt or two live, being half way through the level when all of a sudden the respawned big daddy scares the bloody shit out of you by reaming you from behind after it walked through the left over traps. :x
On topic, I found the hacking game in bioshock to be okay at first, but then just get more annoying as it became a scramble to uncover pieces fast enough. Oh and pray you have the right engineering tonics so 3/4 of the board aren't overload/alarm pieces. Its great fun to try to hack something and find the inlet surrounded by alarms.
Anyone who has played WW Twisted! and almost killed themselves over that minigame knows what I'm talking about.
I actually thought the OoA one wasn't too bad, but Wario made me want to throw my GBA out the window when I was riding with my friends on the interstate.
Anyone who has played WW Twisted! and almost killed themselves over that minigame knows what I'm talking about.
I actually thought the OoA one wasn't too bad, but Wario made me want to throw my GBA out the window when I was riding with my friends on the interstate.
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Also, the Firefighter missions in SA are much easier than VC. The asshole who get out and run around won't run too far. This means if you start them out near Montgomery it'll be the same deal as with the Paramedic mission. Try to make sure that when there are multiple cars to put out, that you save the ones that are farthest from Los Santos for last. The next round is generated based on your current location and it will have a tendency to drag you closer to LS and it's complicated layout.
Do not engage the Watermelons.
Thank you!!
I was hoping that someone would remember the name of that damn town. But yeah, it makes the whole ambulance thing ridiculously easy. Head right over there if you're having trouble - it makes a world of difference when all the people are right next to each other and you're not getting shot at or anything!
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Oh man.
My favorite part is that, after that, the other guy tells you, "Yeah, you could've just snapped your fingers at the microphone, and not looked like a huge douche."
The first one I had to do one of those, I was playing the game waiting for my entree to come at a Mexican restaurant. I managed to avoid embarrassing myself in public by eating a tortilla chip right up at the microphone.
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I shouldn't really be complaining about a fetch quest, but the reward for 100% completion was not worth it.
Also, I loved failing the Bioshock minigame; it's the cheapest way to defeat Big Daddies and pretty much anyone else that's giving you a problem.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
You mean triggering an alarm so that security bots come, and hacking them to use against enemies? Cos losing health seems like a bad way to fight a Big Daddy.
...does anyone else like them more than the Little Sisters?
As for the bioshock hacking minigame, it was decent. i would have preferred if it didnt pause the game while you did it, making it more immersive and pressurising.
Do... Re... Mi... So... Fa.... Do... Re.... Do...
Forget it...
Electric Gel with the usage rate upgrade on the chemical thrower was just about as easy, and no risk of stepping on your own trap bolts or killing the big daddy but still having a trap bolt or two live, being half way through the level when all of a sudden the respawned big daddy scares the bloody shit out of you by reaming you from behind after it walked through the left over traps. :x
On topic, I found the hacking game in bioshock to be okay at first, but then just get more annoying as it became a scramble to uncover pieces fast enough. Oh and pray you have the right engineering tonics so 3/4 of the board aren't overload/alarm pieces. Its great fun to try to hack something and find the inlet surrounded by alarms.
You know you could just get the same effect with Security Bullseye, right?
I enjoyed it more than the previous hacking minigames tbh.
Although all of them should just die and let me get back to running around blowing shit up with hilariously large weaponry.
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I actually thought the OoA one wasn't too bad, but Wario made me want to throw my GBA out the window when I was riding with my friends on the interstate.
I loved Wariooooooooo deeee Mamboooooo!
I just didn't do very well at it.
The OoA minigame fucking sucked, though.
The turn the fucking control stick in 360 motions at thumb raping speed ghost game in Mario Party. Fuck that game.
You should have gotten the free glove.