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The Worst Minigames

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  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited April 2008
    Dr Snofeld wrote: »
    Re: GTA Ambulance Missions

    I remember that I was only able to beat the ones in San Andreas after reading somewhere that if you started them in one particular tiny little town of all the many tiny little towns north of Los Santos, the entire circuit would take place there. You'd still be given the same time constraints, but all the people were like a block away from each other at the very worst. That made life SO much easier.

    I remember the Vice City ones had something similar where you could just run up and down some stretch of beach near a hospital and it made things a lot less stressful. It's been ages though.

    You tell me this, and then don't tell me what town it is. That is so very evil.

    And yes, there was hot train on ambulance action. Hit side-on as I was crossing the tracks. I hardly took any damage but the train shoved me so far along the tracks that I couldn't reach the next patient in time.
    The town you want is called Montgomery. It has a clinic/hospital and is arraigned in a fairly square pattern. There will be victims to rescue from nearby towns, but there is basically only one road, fairly light traffic, and no muthafuckin' Ballas to get in your way. Don't hit any cops, of course.

    Also, the Firefighter missions in SA are much easier than VC. The asshole who get out and run around won't run too far. This means if you start them out near Montgomery it'll be the same deal as with the Paramedic mission. Try to make sure that when there are multiple cars to put out, that you save the ones that are farthest from Los Santos for last. The next round is generated based on your current location and it will have a tendency to drag you closer to LS and it's complicated layout.

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • Invoice NinjaInvoice Ninja Registered User regular
    edited April 2008
    Dr Snofeld wrote: »
    Re: GTA Ambulance Missions

    I remember that I was only able to beat the ones in San Andreas after reading somewhere that if you started them in one particular tiny little town of all the many tiny little towns north of Los Santos, the entire circuit would take place there. You'd still be given the same time constraints, but all the people were like a block away from each other at the very worst. That made life SO much easier.

    I remember the Vice City ones had something similar where you could just run up and down some stretch of beach near a hospital and it made things a lot less stressful. It's been ages though.

    You tell me this, and then don't tell me what town it is. That is so very evil.

    And yes, there was hot train on ambulance action. Hit side-on as I was crossing the tracks. I hardly took any damage but the train shoved me so far along the tracks that I couldn't reach the next patient in time.
    The town you want is called Montgomery. It has a clinic/hospital and is arraigned in a fairly square pattern. There will be victims to rescue from nearby towns, but there is basically only one road, fairly light traffic, and no muthafuckin' Ballas to get in your way. Don't hit any cops, of course.

    Also, the Firefighter missions in SA are much easier than VC. The asshole who get out and run around won't run too far. This means if you start them out near Montgomery it'll be the same deal as with the Paramedic mission. Try to make sure that when there are multiple cars to put out, that you save the ones that are farthest from Los Santos for last. The next round is generated based on your current location and it will have a tendency to drag you closer to LS and it's complicated layout.

    Thank you!! :D

    I was hoping that someone would remember the name of that damn town. But yeah, it makes the whole ambulance thing ridiculously easy. Head right over there if you're having trouble - it makes a world of difference when all the people are right next to each other and you're not getting shot at or anything!

    Invoice Ninja on
  • CokomonCokomon Our butts are worth fighting for! Registered User regular
    edited April 2008
    Guys, GTA 4 comes out in a few days. Time to do all the taxi, firefighting and ambulance missions all over again!

    Cokomon on
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  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    edited April 2008
    Cokomon wrote: »
    Guys, GTA 4 comes out in a few days. Time to do all the taxi, firefighting and ambulance missions all over again!

    Oh man. D:

    SimBen on
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  • GarthorGarthor Registered User regular
    edited April 2008
    gtrmp wrote: »
    Senshi wrote: »
    Anything using the microphone in a DS game.

    I WANT THE SALVAGE ARM!

    My favorite part is that, after that, the other guy tells you, "Yeah, you could've just snapped your fingers at the microphone, and not looked like a huge douche."

    Garthor on
  • Steel AngelSteel Angel Registered User regular
    edited April 2008
    Garthor wrote: »
    gtrmp wrote: »
    Senshi wrote: »
    Anything using the microphone in a DS game.

    I WANT THE SALVAGE ARM!

    My favorite part is that, after that, the other guy tells you, "Yeah, you could've just snapped your fingers at the microphone, and not looked like a huge douche."

    The first one I had to do one of those, I was playing the game waiting for my entree to come at a Mexican restaurant. I managed to avoid embarrassing myself in public by eating a tortilla chip right up at the microphone.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • PaladinPaladin Registered User regular
    edited April 2008
    Psychonauts


    I shouldn't really be complaining about a fetch quest, but the reward for 100% completion was not worth it.



    Also, I loved failing the Bioshock minigame; it's the cheapest way to defeat Big Daddies and pretty much anyone else that's giving you a problem.

    Paladin on
    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
  • Dr SnofeldDr Snofeld Registered User regular
    edited April 2008
    Paladin wrote: »
    Psychonauts


    I shouldn't really be complaining about a fetch quest, but the reward for 100% completion was not worth it.



    Also, I loved failing the Bioshock minigame; it's the cheapest way to defeat Big Daddies and pretty much anyone else that's giving you a problem.

    You mean triggering an alarm so that security bots come, and hacking them to use against enemies? Cos losing health seems like a bad way to fight a Big Daddy.

    ...does anyone else like them more than the Little Sisters?

    Dr Snofeld on
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  • The_ScarabThe_Scarab Registered User regular
    edited April 2008
    The best way to beat big daddies is the trap bolts by a country fucking mile.

    As for the bioshock hacking minigame, it was decent. i would have preferred if it didnt pause the game while you did it, making it more immersive and pressurising.

    The_Scarab on
  • ReznikReznik Registered User regular
    edited April 2008
    The hacking minigame in Ratchet and Clank Future: Tools of Destruction was pretty goddamn annoying, mainly 'cause of the motion control bullshit.

    Reznik on
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    Forget it...
  • GlalGlal AiredaleRegistered User regular
    edited April 2008
    I thought it was a decent use of the motion part of the Sixaxis, buuuut at the same time I also hated the latter puzzles. You literally had to force yourself not to act and figure out a puzzle as you failed, then do it properly, otherwise you didn't have time to just wing it with any measure of success.

    Glal on
  • ArrathArrath Registered User regular
    edited April 2008
    The_Scarab wrote: »
    The best way to beat big daddies is the trap bolts by a country fucking mile.

    As for the bioshock hacking minigame, it was decent. i would have preferred if it didnt pause the game while you did it, making it more immersive and pressurising.

    Electric Gel with the usage rate upgrade on the chemical thrower was just about as easy, and no risk of stepping on your own trap bolts or killing the big daddy but still having a trap bolt or two live, being half way through the level when all of a sudden the respawned big daddy scares the bloody shit out of you by reaming you from behind after it walked through the left over traps. :x

    On topic, I found the hacking game in bioshock to be okay at first, but then just get more annoying as it became a scramble to uncover pieces fast enough. Oh and pray you have the right engineering tonics so 3/4 of the board aren't overload/alarm pieces. Its great fun to try to hack something and find the inlet surrounded by alarms.

    Arrath on
  • TiemlerTiemler Registered User regular
    edited April 2008
    Dr Snofeld wrote: »
    Also, I loved failing the Bioshock minigame; it's the cheapest way to defeat Big Daddies and pretty much anyone else that's giving you a problem.

    You know you could just get the same effect with Security Bullseye, right?

    Tiemler on
  • ItalaxItalax Registered User regular
    edited April 2008
    Reznik wrote: »
    The hacking minigame in Ratchet and Clank Future: Tools of Destruction was pretty goddamn annoying, mainly 'cause of the motion control bullshit.

    I enjoyed it more than the previous hacking minigames tbh.

    Although all of them should just die and let me get back to running around blowing shit up with hilariously large weaponry.

    Italax on
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  • cytorakcytorak Registered User regular
    edited April 2008
    Illyria wrote: »
    Three words:

    Wario de Mambo.

    Anyone who has played WW Twisted! and almost killed themselves over that minigame knows what I'm talking about.


    I actually thought the OoA one wasn't too bad, but Wario made me want to throw my GBA out the window when I was riding with my friends on the interstate.

    cytorak on
  • RockinXRockinX Registered User regular
    edited April 2008
    cytorak wrote: »
    Illyria wrote: »
    Three words:

    Wario de Mambo.

    Anyone who has played WW Twisted! and almost killed themselves over that minigame knows what I'm talking about.

    I actually thought the OoA one wasn't too bad, but Wario made me want to throw my GBA out the window when I was riding with my friends on the interstate.

    I loved Wariooooooooo deeee Mamboooooo!

    I just didn't do very well at it.

    The OoA minigame fucking sucked, though.

    RockinX on
  • ElendilElendil Registered User regular
    edited April 2008
    Oracle of Ages had an entire region of crappy minigames. It was impressive. And sucky.

    Elendil on
  • MiserableMirthMiserableMirth Registered User regular
    edited April 2008
    Probably been mention a thousands times already, but it needs to be repeated for emphasis.

    The turn the fucking control stick in 360 motions at thumb raping speed ghost game in Mario Party. Fuck that game.

    MiserableMirth on
  • CouscousCouscous Registered User regular
    edited April 2008
    Probably been mention a thousands times already, but it needs to be repeated for emphasis.

    The turn the fucking control stick in 360 motions at thumb raping speed ghost game in Mario Party. Fuck that game.

    You should have gotten the free glove.

    Couscous on
  • GlalGlal AiredaleRegistered User regular
    edited April 2008
    Italax wrote: »
    Reznik wrote: »
    The hacking minigame in Ratchet and Clank Future: Tools of Destruction was pretty goddamn annoying, mainly 'cause of the motion control bullshit.
    I enjoyed it more than the previous hacking minigames tbh.

    Although all of them should just die and let me get back to running around blowing shit up with hilariously large weaponry.
    This. Except for rail grinding- we need more of that. <3

    Glal on
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