Darksteel, Melty Bread's forums are decent, but not stellar. They're really lacking on certain characters, though for some, they're great. http://www.meltybread.com/forums/
I can give you tips on most characters. I'm pretty good, but far from great and still have my albatrosses. MBAC PC has really solid netplay too, so there's always that as well.
Alright, a question. I've noticed that the EX Shield autoactivates on certain multi-hit attacks, like Mech-Hisui's flamethrower, or Akiha's EX "mezawari" move (sorry don't know the formal move names yet), but my friend is using Chaos and most of his normals are multi-hit and for some reason can't be EX shielded. Does this happen because of the EX shield recovery frames or something I don't know yet which exempts these attacks?
Alright, a question. I've noticed that the EX Shield autoactivates on certain multi-hit attacks, like Mech-Hisui's flamethrower, or Akiha's EX "mezawari" move (sorry don't know the formal move names yet), but my friend is using Chaos and most of his normals are multi-hit and for some reason can't be EX shielded. Does this happen because of the EX shield recovery frames or something I don't know yet which exempts these attacks?
The short answer is because they're cancellable. They can't be autoshielded because the next hit might not come out. You -should- be able to interrupt them if you ex-shield into a throw or a 5A if you're using a quick character, though don't quote me on that.
The long answer is...
If you're hit while in the uncancellable part of your ex-shield, then that attack is also shielded. In practice, it's basically whether or not the attack is slow enough to be cancellable. If it isn't, then it'll autoshield every hit of it. If it is, then every hit needs to be individually shielded. It wouldn't make sense to autoshield something that the opponent cancelled, especially given Melty's crazy buffering. It does also happen against people with slow/delayed specials (Len, Aoko, and Nero mainly), but the two attacks need to hit at almost exactly the same time. In technical terms, shield startup takes 1 frame, ex-shield lasts for 5 frames, plus 3 more (I believe) if it's successful. 25 frame recovery when the shield is released. Normal shielding has the same properties (minus auto), but only specials can be used on a successful normal shield instead of any attack. Both carry a huge proration.
There are a couple caveats. You really REALLY don't want to shield certain things. Hits are shielded, but you're at a massive frame disadvantage if they're able to wander around while you're doing that. IE, they get a free throw since you can't poke out of it. While you're auto-shielding Akiha's 236Ex, she can just dash up and throw your ass in the middle of it. Warc's 214Ex is even worse because she can combo her throws into full combos. Len's 236Ex also has a weird staggered hit and every single hit would need to be shielded, which actually makes the graphic disappear before the attacks finished if you actually make it past two or three hits.
However, some moves that can't normally be shielded can be autoshielded. Nero's 236Ex (crows) to his 41236C (Arc Drive) can be used to lock people down and then hit them with the unblockable AD. Autoshielding the crows makes you autoshield the AD too.
I just need my hackers to figure out to get the game to accept strings longer than 32 characters and we're set. The dialogue boxes only fit 25 Japanese characters anyway, so the stringlength limit doesn't even make a damn bit of sense to begin with.
Maybe once there's a relatively stable patch. This string break hack has a tendency to crash every fifteen minutes.
Hey, neat I saw the anime of this on TV once, though it didn't seem anything at all like this. So, this is like Homeworld with the PDS mod on, except with anime characters? Interesting...
So, been watching some videos, and trying to play as Akiha Vermillion, and her corner combos are pretty fucking crazy. I think I'm in love. And I found out about the bad side of autoshielding the hard way, Aroduc. Just like you said, never EX shield Red Arc's 214Ex. My friend exploited that until I learned not to do it. I felt like shit every time he threw me.
The GA anime and the game share the same core characters and that's about it. The anime's gag humor where there's about a 20% chance that an episode will end with at least half the cast dead or the universe doomed because of them. The games are (mostly) more serious.
V.Akiha's a tough one to play. She just takes damage like a little bitch. Getting down her momiji loop in the corner is key (I can't do it), and like normal Akiha, her 2368A is pretty major for maintaining good corner pressure since it picks you up over those low pokes and moves you forward while attacking. I also find her turnaround combo to spike them backwards into the corner hard to do. V.Aki also has surprisingly lame air mixup pressure since she doesn't have a good cancellable air attack. Varying number of air dashes and the occasional empty jump-in into a 2A are good for keeping people on their toes, but that's all she's got really.
Of course, normal Akiha's my third best character, so V.Akiha just feels wrong all around for me. I like the high hitting 6C (but not that you can't combo into it), but man do I miss Aki's j.B and 5 so much.
It has its moments, but mostly it's pretty average.
Of the ~120 bits (every broadcast episode is two unconnected 12 minute episodes), probably about 30 or so are great, about 15 are liable to give you cancer for being so bad, and the rest are just forgettable light slapstick. The badness tends to concentrate in the first two seasons or the episodes centered on the anime-only characters, but there's absolutely zero continuity, so you could just skip to whatever episode you wanted.
I was poking around my harddrive and found last year's Tougeki MBAC matches. It reminded me of how silly the tier lists in MBAC are. There were as many Satsukis as Ciels and Sions combined. Even sadder, the Ciels went 0-2 (and were both eliminated to boot). At least the Sions went 1-1 (one advanced). There were as many WLens in the second round (not by her winning though) as there were Ciels and Sions combined.
Also, I've never seen the Sacchin combo at 1:15 before. Now that's true OTG wackiness, even for her. Too bad that player wasn't one of the better Satsukis.
OTG j[C] in the corner is actually part of her old meter-building combo, so it's not terribly outlandish. I don't think it gets too much use anymore though since she has better options.
Mostly though, rewatching some of these top Lens makes me sad. Their instincts are better, but man, they opt for some garbage combos for no discernable reason. Like... you caught him with a neutral poke. Turn that into a real combo dammit, not some retarded meaty crap. And if you're going to drop the combo early so it can't be teched, at least fucking try an IAD cross up or fakeout with 421(B/C). Fuck. Put down a cat. Don't just 2B and then stand there admiring their unmoving corpse. Len's pressure is shit. You're not fooling anybody. Hell, if you've got meter, IAD 236EX off an air throw to tech punish.
I've been wondering how that group keeps getting these ridiculous production values and promotions for their games, especially since BBB was so bad. When I was in Akihabara there were ads and running trailers for this featured prominently on the facade of one of the biggest stores.
Hisui's throw loop has always been true okizemi, but that CL was just playing stupid and not using a single one of the escape options. The Hisui wasn't even meatying to force the block. I'm more impressed by the super zoney F-W.Len.
Posts
http://blog.seiha.org/images2/assorted/ryougi1.jpg
Darksteel, Melty Bread's forums are decent, but not stellar. They're really lacking on certain characters, though for some, they're great.
http://www.meltybread.com/forums/
I can give you tips on most characters. I'm pretty good, but far from great and still have my albatrosses. MBAC PC has really solid netplay too, so there's always that as well.
The short answer is because they're cancellable. They can't be autoshielded because the next hit might not come out. You -should- be able to interrupt them if you ex-shield into a throw or a 5A if you're using a quick character, though don't quote me on that.
The long answer is...
If you're hit while in the uncancellable part of your ex-shield, then that attack is also shielded. In practice, it's basically whether or not the attack is slow enough to be cancellable. If it isn't, then it'll autoshield every hit of it. If it is, then every hit needs to be individually shielded. It wouldn't make sense to autoshield something that the opponent cancelled, especially given Melty's crazy buffering. It does also happen against people with slow/delayed specials (Len, Aoko, and Nero mainly), but the two attacks need to hit at almost exactly the same time. In technical terms, shield startup takes 1 frame, ex-shield lasts for 5 frames, plus 3 more (I believe) if it's successful. 25 frame recovery when the shield is released. Normal shielding has the same properties (minus auto), but only specials can be used on a successful normal shield instead of any attack. Both carry a huge proration.
There are a couple caveats. You really REALLY don't want to shield certain things. Hits are shielded, but you're at a massive frame disadvantage if they're able to wander around while you're doing that. IE, they get a free throw since you can't poke out of it. While you're auto-shielding Akiha's 236Ex, she can just dash up and throw your ass in the middle of it. Warc's 214Ex is even worse because she can combo her throws into full combos. Len's 236Ex also has a weird staggered hit and every single hit would need to be shielded, which actually makes the graphic disappear before the attacks finished if you actually make it past two or three hits.
However, some moves that can't normally be shielded can be autoshielded. Nero's 236Ex (crows) to his 41236C (Arc Drive) can be used to lock people down and then hit them with the unblockable AD. Autoshielding the crows makes you autoshield the AD too.
Absolutely 100% confirmed as fully playable.
http://www.youtube.com/watch?v=Fo5gC2xF918&fmt=18
I just need my hackers to figure out to get the game to accept strings longer than 32 characters and we're set. The dialogue boxes only fit 25 Japanese characters anyway, so the stringlength limit doesn't even make a damn bit of sense to begin with.
http://www.youtube.com/watch?v=0I1UgdZuniM
Maybe once there's a relatively stable patch. This string break hack has a tendency to crash every fifteen minutes.
Hey, neat I saw the anime of this on TV once, though it didn't seem anything at all like this. So, this is like Homeworld with the PDS mod on, except with anime characters? Interesting...
So, been watching some videos, and trying to play as Akiha Vermillion, and her corner combos are pretty fucking crazy. I think I'm in love. And I found out about the bad side of autoshielding the hard way, Aroduc. Just like you said, never EX shield Red Arc's 214Ex. My friend exploited that until I learned not to do it. I felt like shit every time he threw me.
V.Akiha's a tough one to play. She just takes damage like a little bitch. Getting down her momiji loop in the corner is key (I can't do it), and like normal Akiha, her 2368A is pretty major for maintaining good corner pressure since it picks you up over those low pokes and moves you forward while attacking. I also find her turnaround combo to spike them backwards into the corner hard to do. V.Aki also has surprisingly lame air mixup pressure since she doesn't have a good cancellable air attack. Varying number of air dashes and the occasional empty jump-in into a 2A are good for keeping people on their toes, but that's all she's got really.
Of course, normal Akiha's my third best character, so V.Akiha just feels wrong all around for me. I like the high hitting 6C (but not that you can't combo into it), but man do I miss Aki's j.B and 5 so much.
Of the ~120 bits (every broadcast episode is two unconnected 12 minute episodes), probably about 30 or so are great, about 15 are liable to give you cancer for being so bad, and the rest are just forgettable light slapstick. The badness tends to concentrate in the first two seasons or the episodes centered on the anime-only characters, but there's absolutely zero continuity, so you could just skip to whatever episode you wanted.
Also, I've never seen the Sacchin combo at 1:15 before. Now that's true OTG wackiness, even for her. Too bad that player wasn't one of the better Satsukis.
http://www.youtube.com/watch?v=YbTn7TeBpy0
Silliness.
Mostly though, rewatching some of these top Lens makes me sad. Their instincts are better, but man, they opt for some garbage combos for no discernable reason. Like... you caught him with a neutral poke. Turn that into a real combo dammit, not some retarded meaty crap. And if you're going to drop the combo early so it can't be teched, at least fucking try an IAD cross up or fakeout with 421(B/C). Fuck. Put down a cat. Don't just 2B and then stand there admiring their unmoving corpse. Len's pressure is shit. You're not fooling anybody. Hell, if you've got meter, IAD 236EX off an air throw to tech punish.
http://www.youtube.com/watch?v=1L2tPrJy6oQ
Nothing new really except Nanaya's apparently getting a real attack instead of his crappy ones.
They also put up a new demo... which is just act 1 with the new engine and new attacks for Haruna/Takumi.
http://www.werk-zwei.jp/BMW/trial.htm
Edit:
Or if you're lazy...
http://www.youtube.com/watch?v=ACq5w6kRRQU
http://www.youtube.com/watch?v=ka_Jv1mFOig
From the same people who did Big Bang Beat... but... this looks so much worse.
http://www.youtube.com/watch?v=5zLHSYSXG6k
7:45
Good lord, that's a lot of effort for a measly 3500.
http://www.siliconera.com/2009/04/28/fateunlimted-codes-coming-to-psp-as-a-digital-download/
Fate/Unlimited PSP US release, digital download.
hisui shows no respect.
http://www.youtube.com/watch?v=cruHN13mi04
7:05
http://www.youtube.com/watch?v=TOMtk-7fUR4
http://www.youtube.com/view_play_list?p=09D33FC70C8DF559
Ryougi looks pretty sweet. The KnK stage
Not that we needed a third version, but a 5K meterless BnB? I'm in love.
Man, a 5K BnB? Vicious.
You know what says quality fighter?
http://www.youtube.com/watch?v=2bsJUqA58Js
Painfully easy infinite combos.
http://www.youtube.com/watch?v=cMls2YyLz6Y&feature=channel_page
http://www.youtube.com/watch?v=tQMKrd-M7is&feature=channel_page
Too bad about the character design though.
Seconding the fabulous sprite work, too bad it doesn't have netplay.
And what the loving fuck is up with that Blitzkampf video, that was... strange.
Don't forget about traps! :P
Still though, there's only so much anime that I can handle.
Also, blitztank is the best character ever.
edit: actually, I don't like rachel at all. :P
Supposedly, Vanguard Princess is a one man job, which is sort of impressive in its own way. It's also free for download.
http://suge9.blog58.fc2.com/
http://www.youtube.com/watch?v=juFid5jjo9o
I do hope the guy keeps working on it, or uses the publicity to find a programmer or something to make a less sucky fighter. At least it's pretty.