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Oh holy shit how did this happen - The SimBen becomes a gaming teacher thread
I just got the following e-mail from one of the more awesome teachers I've had in Cegep (an intermediary college between high school and university up here in Quebec).
Do you think you could teach "Introduction to the field of videogames" for first-semester 3D animation students?
I think you have what it takes, but are you interested? The class begins pretty soon.
Keep in touch,
Awesome Teacher
I'm like what. WHAT.
Holy crap guys I have no training to be a teacher, hell I don't even have any kind of degree yet, and I just got offered a job as a vidjagames teacher out of the fucking blue.
HOW DO I PROCEED FROM HERE
(okay, kind of a rhethorical question, considering I already sent a reply mostly consisting of "OH MY GOD YES I WANT YOUR BABIES")
If you know what you're doing and you're patient with the students, being a teacher isn't very hard. Just make sure you understand that not everyone learns at the same speed, and some people will struggle more than others. If you're patient with them and help them through it you should be fine.
What exactly is your current job in the games industry?
What training have you had?
Is it a paying position or more of a stand in thing. For example, I spent a few weeks teaching at my sisters school where she teaches while she was on holiday.
I once applied to teach a videogame history course at an "experimental" college. As I was in grad school at the time, I couldn't devote much time to the application and ended up bombing during the interview.
If you're going to do it, start thinking syllabus and book list. Those are going to be the cornerstones of the class you teach, and you can make lesson plans around those.
What exactly is your current job in the games industry?
Former QA tester. That's it.
What training have you had?
As a teacher? None ever.
Is it a paying position or more of a stand in thing. For example, I spent a few weeks teaching at my sisters school where she teaches while she was on holiday.
Seems to be for summer classes, based on his "Class begins soon" comment.
Thing is, I'd already built up kind of a relationship with that particular teacher which all started when he sort of singled me out as "the gamer" in our class (even though I'm far from being the only one) and took me out to lunch once so I could give him a quick briefing and answer a few questions considering he was spearheading a new videogames program at the school. Essentially, the one asset I'd have (and which he seems to be counting on) is that encyclopedic knowledge of games I've been carrying around for all these years.
But teaching a class? Man I wouldn't even know where to begin.
What exactly is your current job in the games industry?
Former QA tester. That's it.
What training have you had?
As a teacher? None ever.
Is it a paying position or more of a stand in thing. For example, I spent a few weeks teaching at my sisters school where she teaches while she was on holiday.
Seems to be for summer classes, based on his "Class begins soon" comment.
Thing is, I'd already built up kind of a relationship with that particular teacher which all started when he sort of singled me out as "the gamer" in our class (even though I'm far from being the only one) and took me out to lunch once so I could give him a quick briefing and answer a few questions considering he was spearheading a new videogames program at the school. Essentially, the one asset I'd have (and which he seems to be counting on) is that encyclopedic knowledge of games I've been carrying around for all these years.
But teaching a class? Man I wouldn't even know where to begin.
Do it. Seriously.
from what you have said it sounds like it would be a fucking great time.
It might not seem that this relates, but your Let's Plays are entertaining, and a teacher who is even a little bit fun to listen to is appreciated. Your encyclopedic knowledge is good, if you can figure out how to bring it into play.
A syllabus and book list have already been mentioned. Start thinking about how you might structure the class. Would you want to do gaming in some sort of chronological order? Would you rather break it up by game genres? If you do either of these, you'll want to remember to push yourself to discuss games that are important, even if you don't like them. Daikatana, hey, that may be important, because you can say "look, don't do this, you'll end up looking like a douche."
Also, talk to the teacher about your reservations. He's been there, and may have good general advice, even though he doesn't know games. His trust in offering this to you should give you some confidence, too
schmads on
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What kind of students are you teaching? If you're teaching CS majors, you're going to need to go into detail on the back-end of things (game engines, the 3D rendering pipeline, DirectX/OpenGL, etc.), whereas if you're teaching, I dunno, people learning 3D animation, you're going to need to teach a different set of stuff (texture/alpha/normal/specular mapping, level design, etc).
Just make sure not to turn it into a "history and appreciation of games" wankfest. Unless it's a 1 or 2 credit course, in which case, go wild.
It might not seem that this relates, but your Let's Plays are entertaining, and a teacher who is even a little bit fun to listen to is appreciated. Your encyclopedic knowledge is good, if you can figure out how to bring it into play.
A syllabus and book list have already been mentioned. Start thinking about how you might structure the class. Would you want to do gaming in some sort of chronological order? Would you rather break it up by game genres? If you do either of these, you'll want to remember to push yourself to discuss games that are important, even if you don't like them. Daikatana, hey, that may be important, because you can say "look, don't do this, you'll end up looking like a douche."
Also, talk to the teacher about your reservations. He's been there, and may have good general advice, even though he doesn't know games. His trust in offering this to you should give you some confidence, too
Yeah... to paraphrase my reply, "Hahaha, wow. I did not expect this. I'm kind of shell-shocked right now. Let me breathe for a few moments... okay. Yes. Yes I would like that. I don't have a single clue what it's like to be a teacher, but totally and unequivocally yes."
The weirdest thing I think is that the teachers I have right now would suddenly become my co-workers. They're all essentially my parents' age, the youngest in the department is in his early 30s. Man I'd have a cubicle next to them and everything? That's just CRAZY talk coming from a MADMAN!
The teacher just sent me a syllabus draft (since it's so short-notice he's already pretty much got the whole thing planned). It seems like it'll be pretty much a sweeping view of the game industry, the major players, some game history, explaining game types and target audiences and the game-making process.
I could talk about this shit for 3 hours without any notes, easy. Hell, it's what I do on here. This is so fucking great.
SimBen on
0
ASimPersonCold...... and hard.Registered Userregular
edited May 2008
Well, do have notes and such, though. You should have a plan for each individual lecture.
Yeah I know I know. I've only ever had one teacher who came in class without anything but a piece of chalk and he was this crazy math teacher who was so good at math he just created problems and stuff out of his mind and improvised right there on the blackboard and it was really crazy to see him go.
So you're gonna have like a whole class period focusing on Chrono Trigger, right?
Seems the class will be a little too wide in scope to really focus on particular games for any length of time... but I'll make sure to mention it when I explain what an RPG is. :P
So you're gonna have like a whole class period focusing on Chrono Trigger, right?
Seems the class will be a little too wide in scope to really focus on particular games for any length of time... but I'll make sure to mention it when I explain what an RPG is. :P
Well at the very least you could show a few video clips...I have a good idea where you could get them!
The teacher just sent me a syllabus draft (since it's so short-notice he's already pretty much got the whole thing planned). It seems like it'll be pretty much a sweeping view of the game industry, the major players, some game history, explaining game types and target audiences and the game-making process.
I could talk about this shit for 3 hours without any notes, easy. Hell, it's what I do on here. This is so fucking great.
Have notes, and realize that while everyone may learn at different speeds, it is entirely okay to ask a student to hold questions until after class if they're taking an obscene amount of class time catching up.
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Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
What exactly is your current job in the games industry?
What training have you had?
Is it a paying position or more of a stand in thing. For example, I spent a few weeks teaching at my sisters school where she teaches while she was on holiday.
AKA [PA]Ilovepandas
RAWR, FISTS GOOD! MAGIC BAD! SIMBEN SMASH!
Now you've gone and doomed him to some crazy shit happening on his first day.
If you're going to do it, start thinking syllabus and book list. Those are going to be the cornerstones of the class you teach, and you can make lesson plans around those.
Design is law, afterall.
Former QA tester. That's it.
As a teacher? None ever.
Seems to be for summer classes, based on his "Class begins soon" comment.
Thing is, I'd already built up kind of a relationship with that particular teacher which all started when he sort of singled me out as "the gamer" in our class (even though I'm far from being the only one) and took me out to lunch once so I could give him a quick briefing and answer a few questions considering he was spearheading a new videogames program at the school. Essentially, the one asset I'd have (and which he seems to be counting on) is that encyclopedic knowledge of games I've been carrying around for all these years.
But teaching a class? Man I wouldn't even know where to begin.
Epic poast.
Do it. Seriously.
from what you have said it sounds like it would be a fucking great time.
A syllabus and book list have already been mentioned. Start thinking about how you might structure the class. Would you want to do gaming in some sort of chronological order? Would you rather break it up by game genres? If you do either of these, you'll want to remember to push yourself to discuss games that are important, even if you don't like them. Daikatana, hey, that may be important, because you can say "look, don't do this, you'll end up looking like a douche."
Also, talk to the teacher about your reservations. He's been there, and may have good general advice, even though he doesn't know games. His trust in offering this to you should give you some confidence, too
Just make sure not to turn it into a "history and appreciation of games" wankfest. Unless it's a 1 or 2 credit course, in which case, go wild.
Yeah... to paraphrase my reply, "Hahaha, wow. I did not expect this. I'm kind of shell-shocked right now. Let me breathe for a few moments... okay. Yes. Yes I would like that. I don't have a single clue what it's like to be a teacher, but totally and unequivocally yes."
The weirdest thing I think is that the teachers I have right now would suddenly become my co-workers. They're all essentially my parents' age, the youngest in the department is in his early 30s. Man I'd have a cubicle next to them and everything? That's just CRAZY talk coming from a MADMAN!
Oh god oh god.
I should just walk up to the teacher and say "Hi, I'm an intro to videogames teacher" and then just ask him to grade my syllabus.
That seems like such an awesome thing to do. Just thinking about it makes me want to draw up syllabus(es?)
I could talk about this shit for 3 hours without any notes, easy. Hell, it's what I do on here. This is so fucking great.
I'm sure you realize this, but still.
But yeah. Not gonna do that. :P
This. Videogames 101.
Seems the class will be a little too wide in scope to really focus on particular games for any length of time... but I'll make sure to mention it when I explain what an RPG is. :P
Well at the very least you could show a few video clips...I have a good idea where you could get them!
But yeah, this sounds pretty damn cool, congrats.
*SMASH*
"BAD.
See you next week."
Have notes, and realize that while everyone may learn at different speeds, it is entirely okay to ask a student to hold questions until after class if they're taking an obscene amount of class time catching up.
Don't even get started on Phoenix Games
You'll continue your Let's Play right... right!??
Of course I will.
I'll also make sure to have a debate about the Zelda timeline and insist that omg guys teh haloz are so the best amirite.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Boom headshot students!
that can be your response when they get a question right!
I want you as my teacher even though I am too old now
Question 1.
Discuss, citing multiple games with game-specific examples, the multilayer viability of the Nintendo 64 console.
Question 2.
Explain John Gabriel's Greater Internet Fuckwad Theory citing at least three(3) specific in-game examples from three(3) separate games.
That's the final, right there.
3DS: 1607-3034-6970
I'll have to wear a tie.
I'll have to buy a tie.