The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
Sega signs Platinum games/Shinji Mikami (OP probably nsf56k)
Reports say new Japanese independent by former Capcom execs is working on three titles
According to a report from Videogaming247 (which itself comes from a now-removed reportedly embargo-breaking story), Sega has signed up to publish three titles from Japanese outfit Platinum Games.
The studio, famously formed by Resident Evil creator Shinji Mikami and leads from Capcom's closed Clover studio, was founded last year. It was named as one of our top 10 studios to watch at the start of the year.
The games in development for Sega are, reportedly: Bayonetta, directed by Devil May Cry creator Hideki Kamiya, featuring a character with guns on her feet; a DS sci-fi RPG called Infinite Line; and a Wii title called MadWorld allegedly styled like the Sin City comics and movie.
SEGA has signed a multi-game publishing deal with Platinum Games, the studio set up by ex-Capcom developers Shinji Mikami, Hideki Kamiya and Atsushi Inaba.
Fucking A
Bayonetta, Xbox 360/PS3 -
Bayonetta, directed by DMC creator Hideki Kamiya, and is described by the site’s correspondent as a “stylish action game” with “a witch battling angels”. Apparently she has guns on her feet.
This is the first game Platinum had to show off, and while the video trailer we saw was brief and somewhat abstract, it laid out the stall for this PS3 and 360 game pretty effectively. It's got a lithe, athletic young lady shooting the hell out of a suspiciously demonic-looking beast, then flipping around like a mentalist, kicking it in the head... And shooting it again for good measure, using a gun mounted in her enormous high heels.
Ridiculous? Of course - deliciously so. Not that that should come as a surprise, once you discover that the game is directed by none other than Hideki Kamiya, a man whose previous credits include directing the likes of Resident Evil 2, Devil May Cry, Viewtiful Joe and Okami.
It's the Devil May Cry background that shines through most clearly here, and Kamiya himself freely acknowledges that. Announced as the creator of Devil May Cry, he's quick to point out that the action genre (or at least, that specific niche of the action genre) really hasn't moved on since the original Devil May Cry. Bayonetta, he reckons, won't just be another "stylish action" game - it'll take the genre to the next level entirely.
Details, man, details! Okay - it transpires that the central character, the eponymous Bayonetta, is actually a witch who's been resurrected in the present day. For reasons as-yet unclear, she's got to battle a host of angels (we've got a pleasantly blasphemous feeling about this one), and along the way, she'll be using an assortment of ballistic weapons, with those ludicrous high-heel guns being a key part of the arsenal, and a major aspect of the gameplay.
That's about as much as we know about Bayonetta so far, but as Platinum's only announced "hi-def" project, plenty of attention is bound to be focused on the game. Despite the DMC style, Kamiya is also a director who's proved that he can do more than just returning to his previous glories, and who's comfortable working across a variety of genres - so who knows, this could really be the (gun-heeled) kick in the backside that the action genre needs.
Unlike the other two titles Platinum has announced, Infinite Line isn't actually being developed internally at the studio. Instead, the DS title is being directed by Hifumi Kouno at external studio Nude Maker - you may recall him as the guy behind Steel Battalion. (Less famously, he also directed Clock Tower.)
The idea behind Infinite Line is that you take command of a starship, customising your ship and its crew as you progress through what is essentially a science fiction-RPG. Despite being on the diminutive DS console, Kouno is promising a vast game world - along with over 200 ship designs to mix and match, and nearly 200 crew members to choose from and interact with.
Actually, if anything, at this point the game sounds a bit like Konami's venerable (and largely excellent) Suikoden series, which had a similar mechanism where you recruited from over a hundred characters to gradually expand and populate a castle. We don't know how accurate the comparison will turn out to be, however - the only influence Kouno cited in his brief presentation was the late Arthur C Clarke, whose early novel Childhood's End was apparently a major inspiration.
Graphically, the game sports beautiful ship designs from an accomplished (although as-yet unidentified) mecha designer, and the mock-up screens we were shown make the game look like a strange hybrid between an Armored Core-style customisation-heavy game, and an RPG. An intriguing concept, albeit one which has the potential to turn either into a compelling experience or a stat-heavy snooze-fest. Fingers crossed for the former.
Like the other games on display, Infinite Line doesn't have a release date as yet, but Kouno suggested that we'd be seeing more about the game in the "near future" and SEGA's official site for the game suggests it will be released in 2009.
Infinite Line Famitsu scan -
Mad World, Wii -
A Wii game called Mad World...it’s, “Black and white Sin City graphics, with red blood. Ultra ultra violent. Fatality moves like shoving a post through someone’s head. Chainsaw on your right arm.”
We have, arguably, saved the best for last. MadWorld is a Wii-exclusive game which is being directed by Shigenori Nishikawa, who worked previously on the likes of Resident Evil 4 and Time Crisis 2. (And Time Crisis 3, but he ruefully suggests that he'd prefer to forget about that particular incident.)
According to Nishikawa, the idea behind MadWorld isn't to create something depraved or perverse - instead, he says, he wants to make a fun and exciting game which just happens to include gruesome violence. On first impressions, we'd say he's succeeded. MadWorld looks fun and exciting, certainly - but it's also the most hilariously over-the-top, ultra ultra violent videogame we've seen.
Rendered entirely in black and white, in a style not dissimilar to Frank Miller's seminal Sin City graphic novels, MadWorld's stark urban environment is, essentially, filled with things that cause pain and people on whom pain needs to be inflicted. The basic controls seem to revolve around picking up enemy gang members by the throat, and then carrying out a host of incredibly violent (and darkly hilarious) fatality moves on them. If you get tired of that, you also helpfully have a chainsaw mounted on your right arm, which you can use to dismember your foes.
As a result, the black and white environments quickly get splashed with red, since the only thing in this world that isn't black or white is blood. The visual effect is fantastic, as you'd expect - and when you start racking up the fatality moves, the whole thing rapidly becomes a lather of blood and over-the-top violence.
This isn't so much Hostel and Saw as Arnie and Sly, however. Moves we spotted included ramming enemies onto spikes, or ripping up signposts and shoving them through their heads - all played for laughs in the most cartoonish manner possible. Thoughts of a moral panic weren't far from the heads of anyone who saw the game - but like No More Heroes before it, we suspect that MadWorld will escape the mad googly eyes of the tabloid press simply because it's too ridiculous, too over-the-top and too cartoonish for them to notice.
The whole tone of the game, in fact, is easily summed up by an odd mini-game which our anti-hero, Jack, encountered towards the end of Nishikawa's demo (unlike everything else, MadWorld was actually shown in full working form, not just as a video). Called "Man Darts" (which should be enough to make you pre-order the game straight away, really), it saw Jack swinging an increasingly bloodied club in order to fling gang members head-first into the face of a giant dartboard - with the requisite crowd cheers and Bullseye scoring noises.
Brilliant. As with all the others, no release date for MadWorld was forthcoming, but the code Nishikawa demonstrated seemed very stable and pretty complete. We'll definitely be keeping an eye on this one - fun, exciting, and gruesome are three of our favourite adjectives, after all.
A Wii game called Mad World. ...it’s, “Black and white Sin City graphics, with red blood. Ultra ultra violent. Fatality moves like shoving a post through someone’s head. Chainsaw on your right arm.â€
Sold!
I'm getting a real Dead Phoenix/VJ/Killer 7 vibe from this announcement.
A science-fiction RPG for the DS called Infinite Line, where you play as a starship captain, customising your ship and crew.
A Wii game called Mad World. ...it’s, “Black and white Sin City graphics, with red blood. Ultra ultra violent. Fatality moves like shoving a post through someone’s head. Chainsaw on your right arm.”
The games in development for Sega are, reportedly: Bayonetta, directed by Devil May Cry creator Hideki Kamiya, featuring a character with guns on her feet;
Hahahaha, guns on her feet? Hahahaha holy shit, I thought the people from Clover hit their absurdity limit with God Hand but this just pushes it to a new level. Bravo former Clover leads, bravo.
The games in development for Sega are, reportedly: Bayonetta, directed by Devil May Cry creator Hideki Kamiya, featuring a character with guns on her feet;
Hahahaha, guns on her feet? Hahahaha holy shit, I thought the people from Clover hit their absurdity limit with God Hand but this just pushes it to a new level. Bravo former Clover leads, bravo.
A science-fiction RPG for the DS called Infinite Line, where you play as a starship captain, customising your ship and crew.
I've grown up watching reruns of the original Star Trek series and love them, so I can't wait until I'm sitting in my captain chair doing awesome and stupid stuff while ignoring my crewman's orders.
Prime directive be damned! Fire the proton torpedoes!
A science-fiction RPG for the DS called Infinite Line, where you play as a starship captain, customising your ship and crew.
I've grown up watching reruns of the original Star Trek series and love them, so I can't wait until I'm sitting in my captain chair doing awesome and stupid stuff while ignoring my crewman's orders.
Prime directive be damned! Fire the proton torpedoes!
A Let's Play where you roleplay Zap Brannigan would be glorious.
The best thing he does is explode his whole body, then order a new one, which runs in from the left.
My best friend LOVES that animation. Like, top 5 favorite things in the world kind of love.
Sometimes, we'll be talking, and he'll bring it up randomly. "Kinda like that game you have where the robot blows his ass up then runs in from the right."
Oh, by the by, I just read your PM.... from a couple of days ago, apparently. The little notification popup is blocked. I'm about to go swimming with some friends, but tomorrow I should be free. I wake up around 3 pm CST, so IM me around then. I'll pm you my AIM screenname.
A science-fiction RPG for the DS called Infinite Line, where you play as a starship captain, customising your ship and crew.
I've grown up watching reruns of the original Star Trek series and love them, so I can't wait until I'm sitting in my captain chair doing awesome and stupid stuff while ignoring my crewman's orders.
Prime directive be damned! Fire the proton torpedoes!
A Let's Play where you roleplay Zap Brannigan would be glorious.
Except for one minor detail, there's no real conventional way to record DS video so the only option would be camcorder, and there would be no way I could duplicate the same quality in the Phantom Hourglass LP.
Granted though, I will be promoting my first mate to captain when the ship is going down due to my [strike]stupidity[/strike] awesomeness and will also be cutting red ribbon with high energy death beams.
CST is -0600, so find out what UK time is and you can figure it out pretty easily. I had a friend who lived in the UK, IIRC, and at 8 am it would be about 1 or 2 over there. I think... it's been a while.
Posts
This news.
I managed to miss the Mikami connection.
All promising, anyway.
Sold!
I'm getting a real Dead Phoenix/VJ/Killer 7 vibe from this announcement.
These two.
These are the ones I shall pay attention to.
Hahahaha, guns on her feet? Hahahaha holy shit, I thought the people from Clover hit their absurdity limit with God Hand but this just pushes it to a new level. Bravo former Clover leads, bravo.
fuck yeah
Fuck yes. I hope they make that DMC-esque clone as over-the-top as God Hand. I love God Hand.
EDIT: Oh snap. I missed that comment about the Wii game. That sounds badass.
Planet Terror: The Game
Slumming around with Sega. What's next? THQ? Too bad Acclaim wasn't around any more... :P
I love the get around the 5 game subsidiaries from the NES era.
Ultra in particular rocked faces.
Eh that's more of a rocket foot.
No it's not, it shoots bullets. It even makes a "rat tat tat" noise.
He shoots rockets by taking off his head.
I've grown up watching reruns of the original Star Trek series and love them, so I can't wait until I'm sitting in my captain chair doing awesome and stupid stuff while ignoring my crewman's orders.
Prime directive be damned! Fire the proton torpedoes!
A Let's Play where you roleplay Zap Brannigan would be glorious.
My best friend LOVES that animation. Like, top 5 favorite things in the world kind of love.
Sometimes, we'll be talking, and he'll bring it up randomly. "Kinda like that game you have where the robot blows his ass up then runs in from the right."
Oh, by the by, I just read your PM.... from a couple of days ago, apparently. The little notification popup is blocked. I'm about to go swimming with some friends, but tomorrow I should be free. I wake up around 3 pm CST, so IM me around then. I'll pm you my AIM screenname.
It's gonna take me like 15 minutes to work out what CST is compared to UK time...
Except for one minor detail, there's no real conventional way to record DS video so the only option would be camcorder, and there would be no way I could duplicate the same quality in the Phantom Hourglass LP.
Granted though, I will be promoting my first mate to captain when the ship is going down due to my [strike]stupidity[/strike] awesomeness and will also be cutting red ribbon with high energy death beams.
What time is it there now?
I used to be good at maths, I've not done any in around 4 years...
Edit: It's from Alien Storm on the Mega Drive.
Alien Storm according to the picture text.
9:40 pm.
Alien Storm, a classic Sega game that's a sequel to Alien Syndrome. It used the Golden Axe engine and ran on the System 16 arcade board.
It was pretty rad.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
So you mean one of these games won't come out?
He also means that one of the games will be awesome but will be followed by several horrible sequels.
I was about to post that. :P
Sad thing is that when I first saw this, I thought "Is this Gears of War"?