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Ok there's Prince of Persia Sands of Time, Shadow of the Colossus, and Assassin's Creed. What else exists in this style where the main gameplay is jumping and climbing on things? I have a PS2, 360, a Wii and a great PC. Show me the titles~!
I wouldn't say its the main gameplay item, but the climbing sequences in Uncharted are pulled off well and they were a real highlight for the game in my opinion
eep, no PS3. Uhh... now returning you to your scheduled viewing.
I also love 3D platform games. Shame it's so hard to come by good ones.
Since my hardware is a bit more, shall we say, retro, here are some older games I've enjoyed.
- Rayman 2! The climbing is restricted to surfaces with webbing on them, but it's still a great platformer.
- Sonic 3 & Knuckles, as Knuckles.
- I recall loving the Spiderman: The Movie game, though that was several years ago. The city levels were amazing; the interior levels less so.
- Any of the past three "official" Super Mario games (64, Sunshine, Galaxy).
- The Megaman X games let you wall jump. (Does that count?) The armor upgrades really add a lot to them. At the start you're basically a useless noob, but by the end your armor looks twice as cool and you can hover in midair and do double dash jumps and shoot lots of pretty color plasma beams. And you're still useless against the final boss.
- Metroid!
- Um... Morrowind or Oblivion? Level up your athletics and agility skills a lot. That's how I played them, anyway. Running away vaulting over random rocks and hills is fun, especially when your character is weak in every single other area, like combat. ;-)
Ah, yeah. There aren't a ton of 3D platformers I like. (Though Assassin's Creed and/or Crackdown are so boughted when I eventually get a system capable of running them ;-) )
I believe it's even available on the PSN now, so if you have a PSP or PS3, you can play it that way.
This got so much play out of me. I've been meaning to steal a friend of mines copy of it and the second, which I never even so much as saw a screen for.
Also, Tomb Raider Anniversary is good but Legend is much better. Better-looking, better camera, better story, better characters. Easily my favorite TR game, and I'm a whore for the whole series.
The old (and new) 2D Metroids definitely delivered a good experience that involved a lot of climbing. Super Metroid, if not my favorite game ever, is definitely in the top five. I know that Metroid and Super Metroid are available as downloads on the Wii; if you have a GBA or DS, Fusion and Zero Mission are worth picking up as well. Best of all, they can be had for relatively cheap.
Xaev on
Steam - Lysus || XBL - Veax || PSN - Lysus || WoW - Lysus (Korgath - US) || Guild Wars - Lysus Yjirkar || Starcraft II - Lysus.781 || League of Legends - Lysus Feel free to add me on whatever network, it's always more fun to play with people than alone
erm Shinobi for the ps2. you run along walls and slice and kill. once you master it after afew levels you look awsome. never played the sequel, Nightshade, but i hear thats cool too.
erm Shinobi for the ps2. you run along walls and slice and kill. once you master it after afew levels you look awsome. never played the sequel, Nightshade, but i hear thats cool too.
From what I hear, Nightshade fits what he wants more, because in Nightshade the enemies often are all the platform that you get, and you have to climb.
I'm not sure if I'd say that climbing is the principal gameplay of Shinobi.... there's an awful lot of places where you just chop stuff and there's no platforming at all.
erm Shinobi for the ps2. you run along walls and slice and kill. once you master it after afew levels you look awsome. never played the sequel, Nightshade, but i hear thats cool too.
I love both of these games a great, great deal. Although most people seem to find them incredibly difficult, but I don't know why. They're tough but they're not excessively tough.
erm Shinobi for the ps2. you run along walls and slice and kill. once you master it after afew levels you look awsome. never played the sequel, Nightshade, but i hear thats cool too.
From what I hear, Nightshade fits what he wants more, because in Nightshade the enemies often are all the platform that you get, and you have to climb.
I'm not sure if I'd say that climbing is the principal gameplay of Shinobi.... there's an awful lot of places where you just chop stuff and there's no platforming at all.
There's definitely more platforming in Nightshade, especially if you consider hopping from enemy to enemy as "platforming." But overall the gameplay style is pretty similar in both games. I love them both about equally but for different reasons. Shinobi has a more badass protagonist and cooler story, and the soul-eating mechanic is fun. Nightshade has a deeper combat system, and gives you more platforming maneuvers, but it's plot and bosses aren't as cool.
erm Shinobi for the ps2. you run along walls and slice and kill. once you master it after afew levels you look awsome. never played the sequel, Nightshade, but i hear thats cool too.
From what I hear, Nightshade fits what he wants more, because in Nightshade the enemies often are all the platform that you get, and you have to climb.
Except Nightshade is a horrible sack of shit game that should never be bought or played. It's such a horrible pile of garbage compared to Shinobi it's not even funny.
Ok there's Prince of Persia Sands of Time, Shadow of the Colossus, and Assassin's Creed. What else exists in this style where the main gameplay is jumping and climbing on things? I have a PS2, 360, a Wii and a great PC. Show me the titles~!
There are the two sequels to Sands of Time. IIRC you can get all three as a bundle for the PC for a great price.
Willeth on
@vgreminders - Don't miss out on timed events in gaming! @gamefacts - Totally and utterly true gaming facts on the regular!
Also, Tomb Raider Anniversary is good but Legend is much better. Better-looking, better camera, better story, better characters. Easily my favorite TR game, and I'm a whore for the whole series.
I can't agree with that. Legend looked pretty, but the "tomb" part of the game was much too short, the puzzles were far too simple, the motorcycle parts were frustrating and all the scenes in secret bases or high-rises just don't feel... well, Tomb Raider. It's right there in the title. Tombs! Raiding them!
Also, as regards characters, Lara was originally written as anti-violence, and I like how that was played in Anniversary. In Legend, she was just another action hero, emotionlessly gunning down legions of Ruskies as they scramble for cover.
Back on topic? Anniversary was great. Lots of jumping and climbing. Tons.
Also, Tomb Raider Anniversary is good but Legend is much better. Better-looking, better camera, better story, better characters. Easily my favorite TR game, and I'm a whore for the whole series.
I can't agree with that. Legend looked pretty, but the "tomb" part of the game was much too short, the puzzles were far too simple, the motorcycle parts were frustrating and all the scenes in secret bases or high-rises just don't feel... well, Tomb Raider. It's right there in the title. Tombs! Raiding them!
Also, as regards characters, Lara was originally written as anti-violence, and I like how that was played in Anniversary. In Legend, she was just another action hero, emotionlessly gunning down legions of Ruskies as they scramble for cover.
There's no way to keep a whole game in tombs anymore and keep it interesting. Anniversary suffered from this; there's just not much you can do in terms of variety without it getting stale quickly. There were only two motorcycle bits that were over very quickly (even quicker if you killed enemies quickly). The industrial settings made it feel like a modern-age PoP, basically, which I loved and have always wanted.
Lara is anti-violence in the sense that she kills only those people that are going to kill her. Do you expect her to have a nice leisurely chat with the mercenaries? Even in the first game, she killed a few human enemies.
And I'm a whore for King Arthur stuff, so I really liked the story, and the interaction over the radio with your support crew (and the dialogue it provided) was outstanding.
Great game, wonderful art style, exceptional animation - it does involve jumping and climbing, but I'd have to call it a platformer... which I suppose is a jumping and climbing game.
And yes, Tomb Raider Anniversary is like two times better than Legend - God the ending to Legend sucked (and climbing skyscrapers? Yeah, that's Tomb Raider alright >.<) I can't believe no one else has mentioned ICO. It's almost more an adventure/puzzler, but half the time the puzzle is how to get across the environment.
Chance on
'Chance, you are the best kind of whore.' -Henroid
I was never a superhuge Tomb Raider fan but both Legend and Anniversary are excellent and help modernize the gameplay—the whole grid-based platforming killed it for me in the earlier games, but jumping and climbing feels much more organic. Legend was fantastic and can be had for a song nowadays; I strangely haven't seen Anniversary on 360 anywhere, but you can actually buy it as DLC for Legend (yes, you read that right). I have Anniversary for Wii and the controls are pretty good.
Legend is much more linear, whereas Anniversary is much more puzzle-like—depending on your preferences, you may like one and not the other. Legend is more akin to the recent Prince of Persias, where there's an optimal path kind of laid out for you to follow. I find myself getting lost a bit in Anniversary, but it's still very nice.
And I'm a whore for King Arthur stuff, so I really liked the story, and the interaction over the radio with your support crew (and the dialogue it provided) was outstanding.
The support crew banter is what made it feel so much like PoP: Sands of Time to me; another reason I love Legend.
Posts
eep, no PS3. Uhh... now returning you to your scheduled viewing.
Plus the Halo 3 Beta that came with it should make it fairly common in used stores for cheap by now.
Also, Crackdown.
Sweet deal.
http://en.wikipedia.org/wiki/Ice_Climber
http://www.youtube.com/watch?v=0sy8f4KquuU
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Since my hardware is a bit more, shall we say, retro, here are some older games I've enjoyed.
- Rayman 2! The climbing is restricted to surfaces with webbing on them, but it's still a great platformer.
- Sonic 3 & Knuckles, as Knuckles.
- I recall loving the Spiderman: The Movie game, though that was several years ago. The city levels were amazing; the interior levels less so.
- Any of the past three "official" Super Mario games (64, Sunshine, Galaxy).
- The Megaman X games let you wall jump. (Does that count?) The armor upgrades really add a lot to them. At the start you're basically a useless noob, but by the end your armor looks twice as cool and you can hover in midair and do double dash jumps and shoot lots of pretty color plasma beams. And you're still useless against the final boss.
- Metroid!
- Um... Morrowind or Oblivion? Level up your athletics and agility skills a lot. That's how I played them, anyway. Running away vaulting over random rocks and hills is fun, especially when your character is weak in every single other area, like combat. ;-)
Ah, yeah. There aren't a ton of 3D platformers I like. (Though Assassin's Creed and/or Crackdown are so boughted when I eventually get a system capable of running them ;-) )
http://nifflas.ni2.se/
You wouldn't believe the amount of climbing and other assorted bullshit you have to do in the game.
http://en.wikipedia.org/wiki/Jumping_Flash%21
I believe it's even available on the PSN now, so if you have a PSP or PS3, you can play it that way.
Oh, those are really good. Also, Seiklus, which is less heavy on the climbing but very much in the same vain of exploration games.
I need an excuse to mention Cave Story and La-Mulana. Yay freeware platform exploration games.
Jumping flash is amazing though.
It's a cheapy game made by ubisoft but it's pretty awesome.
Also Jumping Flash 2 is a thousand times better then the first one.
I never asked for this!
Best ninja action game ever.
Running, jumping, climbing, swinging, hackin' up guys with swords and shiruken. It's awesome.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Seriously, check out this trailer.
http://www.gametrailers.com/player/33585.html
Also, Tomb Raider Anniversary is good but Legend is much better. Better-looking, better camera, better story, better characters. Easily my favorite TR game, and I'm a whore for the whole series.
Feel free to add me on whatever network, it's always more fun to play with people than alone
I've finished shadow of the colossus and i think it's a really good game with really good art..
cheaters.... tsk tsk...
XP
From what I hear, Nightshade fits what he wants more, because in Nightshade the enemies often are all the platform that you get, and you have to climb.
I'm not sure if I'd say that climbing is the principal gameplay of Shinobi.... there's an awful lot of places where you just chop stuff and there's no platforming at all.
I love both of these games a great, great deal. Although most people seem to find them incredibly difficult, but I don't know why. They're tough but they're not excessively tough.
Definitely fun ninja games.
There's definitely more platforming in Nightshade, especially if you consider hopping from enemy to enemy as "platforming." But overall the gameplay style is pretty similar in both games. I love them both about equally but for different reasons. Shinobi has a more badass protagonist and cooler story, and the soul-eating mechanic is fun. Nightshade has a deeper combat system, and gives you more platforming maneuvers, but it's plot and bosses aren't as cool.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Except Nightshade is a horrible sack of shit game that should never be bought or played. It's such a horrible pile of garbage compared to Shinobi it's not even funny.
I never asked for this!
There are the two sequels to Sands of Time. IIRC you can get all three as a bundle for the PC for a great price.
@gamefacts - Totally and utterly true gaming facts on the regular!
Xbox : gunst4r
I can't agree with that. Legend looked pretty, but the "tomb" part of the game was much too short, the puzzles were far too simple, the motorcycle parts were frustrating and all the scenes in secret bases or high-rises just don't feel... well, Tomb Raider. It's right there in the title. Tombs! Raiding them!
Also, as regards characters, Lara was originally written as anti-violence, and I like how that was played in Anniversary. In Legend, she was just another action hero, emotionlessly gunning down legions of Ruskies as they scramble for cover.
Back on topic? Anniversary was great. Lots of jumping and climbing. Tons.
Also, Shadow of the Colossus had a bit of that.
There's no way to keep a whole game in tombs anymore and keep it interesting. Anniversary suffered from this; there's just not much you can do in terms of variety without it getting stale quickly. There were only two motorcycle bits that were over very quickly (even quicker if you killed enemies quickly). The industrial settings made it feel like a modern-age PoP, basically, which I loved and have always wanted.
Lara is anti-violence in the sense that she kills only those people that are going to kill her. Do you expect her to have a nice leisurely chat with the mercenaries? Even in the first game, she killed a few human enemies.
And I'm a whore for King Arthur stuff, so I really liked the story, and the interaction over the radio with your support crew (and the dialogue it provided) was outstanding.
Though I haven't tried playing them since I made the jump to 64-bit; not sure if the game maker engine they were based on is compatible or not.
PSN: LucidStar_BC
Great game, wonderful art style, exceptional animation - it does involve jumping and climbing, but I'd have to call it a platformer... which I suppose is a jumping and climbing game.
And yes, Tomb Raider Anniversary is like two times better than Legend - God the ending to Legend sucked (and climbing skyscrapers? Yeah, that's Tomb Raider alright >.<) I can't believe no one else has mentioned ICO. It's almost more an adventure/puzzler, but half the time the puzzle is how to get across the environment.
Ico was brilliant and beautiful, and there was a good deal of leaping.
Agreed. (Clears throat.)
ICO
Legend is much more linear, whereas Anniversary is much more puzzle-like—depending on your preferences, you may like one and not the other. Legend is more akin to the recent Prince of Persias, where there's an optimal path kind of laid out for you to follow. I find myself getting lost a bit in Anniversary, but it's still very nice.
The support crew banter is what made it feel so much like PoP: Sands of Time to me; another reason I love Legend.