Well, I've noticed a lot of people popping up asking about if there's going to be this tournament or that, and people suggesting ideas for tournaments that may not have been thought of before. So here, I give you the pitch your tournament idea thread. Just go ahead and pitch your idea here thusly:
Game: This one should be easy
Platform: Is this a PC tournament? Console? Tabletop?
Genre: What genre of gameplay are we talking here? FPS? Tactical? RTS? Turn-based Strategy?
How many simultaneous players? Is each round 1v1, 2v2, 4v4 or is a big 16-player FFA?
Teams: Will this be team based or solo?
Total Number of People Involved: 10? 20? 50? 100? Keep in mind, the more people involved, the longer the tournament will run
Other Information: Any other info people would need to know
Now, for the legal garbage. This thread in no way guarantees that the tournament you pitch will be at PAX. However, if you are pitching a PC tournament, there's a chance you can get it hopping in BYOC, providing you're willing to run it. I'm sure the BYOC staff can provide you with some of the accouterments you need to run a successful tourney.
Let's keep it civil here, also. Don't bash on somebody because their idea is less than perfect; instead provide input that would make their idea work better.
Okay people, let's see what you've got.
Posts
Platform: PC
Genre: 4X/RTS Hybrid
How many simultaneous players? 10.
Teams: Oh god, I don't even know how many alliances might be formed or broken.
Total Number of People Involved: I think we should keep it to 10, just for the sake of the tournament ever ending.
Other Information: Just one game of this, really.
Platform: PC, X360, or PS3, which ever seems easiest (probably a console)
Genre: Racing!
How many simultaneous players? 2-8? I think the game can support more then 8 in a single race, but it could depend on the number of participants
Teams: Solo, each driver races for themselves. "Maybe" any two players could form a team with each other and combine their points to other players' teams, but I haven't decided yet if that should be scored at all or just for fun.
Total Number of People Involved: 40?
Other Information: This is all kinda off the top of my head, but I think it could be a real competitive tournament. Maybe we can have 4 or 8 people in each race, and 40 people total. We will have a number of races and different tracks chosen ahead of time, and each player will participate in the set number of races, but maybe they can be moved around each time so they don't always race against the same people. Winners (Top 3?) will be decided by their total points after all races are complete, and each position in a race gives a certain number of points. If there is any tie at the end, we could have a deciding race.
I thought about making a type of bracket tournament, but I want to keep the fun in it, and avoid having people get dropped out. BTW this was all off the top of my head, I'll piece more things together for it.
Game: Rock Band
Platform: Console
Genre: Music Simulation + Real Life Participation
How many simultaneous players? Bands perform 1 at a time in front of judges
Teams: Each band is made of 4 players (Guitar, Bass, Drums & Vocals)
Total Number of People Involved: As many bands who pre-register, possible predesignated limit
Other Information: Pre-registration allows bands to secure their spot in the tourney. Winner will be based on (in order of importance) Score, Accuracy, Stage Presence (dancing, jumping around, having fun while doing well), Appeal (band outfits, instrument decorations, etc) & fan reaction. Players could bring their own instruments or use a provided, non-decorated set.
Might want to limit it to 10-15 bands to keep it under 2 hours total. Bands should pre-register to make sure enough show up. Judges could be randomly selected or cool industry folks. Each band gets to play 1 song of their choice from the standard song pack & the judges use the criteria to get it down to the top 3. The top 3 then play their second chosen song (not the same as the first).
Judges score the top 3's second performance, combined with their first round, to select the overall winner. It could be performed on a stage so people could gather around to watch.
<j0z1e> ummmm, all three? at once?
Platform: Tabletop (Dynamic card-based "board" game)
Genre: Competitive Adventure
How many simultaneous players? 2 to 6
Teams: Will this be team based or solo? Solo, but ad-hoc teams could temporarily form for alliances
Total Number of People Involved: ??? (Depends on how many copies of the game you can snag)
Other Information: The OotS Board game is a long - but very fun - competitive game where the board itself consists of randomly placed cards, so it's never the same. There's rewards for cooperating as well as for stabbing opponents in the back, and no two characters play the same way... which results in a lot of interesting strategies for an otherwise straightforward game.
If I somehow end up going, I'll volunteer my copy of the game for it... but I imagine we'd need multiple to have a tournament of any size.
Platform: PC
Genre: RTS
2v2
Teams: Team based
Total Number of People Involved: 16-32
Then of course the other more common games for PC (CS:S, CoD4, Battlefield series etc.)
Platform: Console
Genre: Music Simulation + Real Life Participation
How many simultaneous players? Drums only Tournament - 1V1
Total Number of People Involved: 8-16
Rules 1V1 Single elimination however, each 1v1 consist of 3 songs ( each participant chooses 1 song and the 3rd is random)
Platform: Tabletop
Genre: Turn-based Strategy
How many simultaneous players? up to 4v4 I believe
Teams: Team or solo.
Total Number of People Involved: 16
Other Information: You'd probably need your own starter army.
I'm actually a newbie to this but would love to play with some folks at PAX. Others in my group are pretty hard core into this game.
Platform: Tabletop CCG
Genre: Turn-based CCG
How many simultaneous players: I would love some Shadowmoor 1v1 block drafts (since Eventide will be out at that point), or even maybe some Shadowmoor block 2 Headed Giant drafts (2v2). Last year, WotC seemed to be the only place for some limited play, and it was all 10th Edition limited Not a big fan of core sets in that format.
Teams: 1v1 or 2v2 (see above bullet)
Total Number of People Involved: Anywhere from 8 people on up, as long as we can get at least a full draft pod together I'm happy.
Other Information: Last year I tried getting some people together for some Time Spiral block drafts from the forums, but couldn't find anyone interested at the actual convention. Maybe we can get some drafts to happen this year. Single elimination or Swiss rounds, either way works for me.
I would love a Rock Band performance but i think it'd be best to keep judges out of it. This system of 'judging players' has been used constantly in the past, and the majority of guitar hero and rock band players agree that it is somewhat of a plague on the whole concept of competitive play. We shouldn't have to worry about how we look on stage, but just how well we're doing on the song. PAX has always been about this, and I really think if they have a rock band tournament that they shouldn't worry about judging the players.
I really think it would anger more players than it would satisfy after seeing all the feedback from Gamespots guitar hero tournaments. Good idea though, don't get me wrong, it just doesn't work for the majority of players.
Here is my pitch:
Game: Rock Band
Platform: Xbox 360
Genre: Rhythm Gaming
How many simultaneous players? 4v4
Teams: Will this be team based or solo? Full-Band
Total Number of People Involved: 10? 20? 50? 100? 30-40
Other Information: Single Elimination in the beginning rounds, double elimination in the finals. Best 2 of 3, tiebreaker is randomly selected by judge. Seeding round would be nice.
There's nothing wrong with serious competitive gaming... but some people just wanna laugh & have a good time.
Thanks,
Ando
Here's what I propose:
Seeding Round:
All registered teams can drop by to play for the organizers at some number of rock band stations any time in the first day and a half. They play 1 or 2 pre-selected songs both judged purely on score. It does not make sense to have judges here because you would have to have consistent judges for everyone, which would be impossible.
Playoff Round:
The top 8 teams go on to the playoffs and are seeded according to standard playoff rules (#1 vs. #8, #2 vs. #7, and so on). You know these 8 teams are good, but if someone makes it here using a singing exploit or who isn't skilled enough to play and move they won't make it much further.
This finals are single elimination but with 3-5 songs depending on the round, one of which is always the band's choice. All songs are judged by a panel of judges and by score (50/50 ratio). You have to play BOTH your band's choice and your opponent's band's choice song as you need a metric for comparing scores.
Final Round:
The top 2 teams should definitely battle as a lead in to one of the concerts. Crowd cheering should account for 1/3 of the score in the finals.
Ando
"Winner will be based on (in order of importance) Score, Accuracy, Stage Presence...."
Score & Accuracy being the top two weighted categories.
What's accuracy if not score?
Also, judges can judge on a number of sub-points, not just stage presence and appeal (creativity, art...), which is why I simply call it "judging".
All I was saying is that score need not be part of the "judging" as there's already a perfect system for it, but I think we're just discussing semantics. Either way, we both agree that score alone would not be sufficient but should be included.
That said, I would rather have a seeding round based entirely on score than limit participation based on first come first serve. You'd have to do one or the other otherwise the judges would have far too much work. As far as the work the organizers would have to do in a seeding section: as long as there is 1 trusted individual walking around checking scores and making sure nobody restarts, a single person can man several stations and requires no judging skills or consistency.
Accuracy is given to you at the end in a percentage form.
I don't think transferring saves would be necessary anyway, i mean unlocking every character and stage in brawl can be done in a few hours, if not within a single day if you know what you're doing, and that could be done by the time PAX rolls around on whatever consoles they have to use. Same thing for Mario Kart Wii, though characters don't have a large importance in that.
Brawl is really the game I'm most looking forward to seeing in a tournament, and i still think GRID would be fun too.
You can copy brawl saves to other consoles via SD card.
All the pax Wii's for brawl should have everything unlocked.
On a side note, I have a .rar of some simple tournament organizers in Excel that I made a while back (Link). I'll admit that they're rather limited, and I made them a while ago, but maybe they'll come in handy? Maybe it's worth it for me to come up with something more general and versatile for others to use.
no, you cannot. while you can with most games, you cannot with brawl. of this i'm pretty sure.
Yes, you can.
We did it, and it works so.... all the PAX Wii's will have all the brawl unlocks.
Unless you want me to go tell console freeplay to format all their wiis becuase the successful copy of brawl unlocked save games to the ~40 PAX Wii's was really a lie :P
lol that's weird. I've tried more then once to copy my brawl saves before and it's never worked... maybe it's different with older consoles (i have one of the first, got it launch night) or i'm just an idiot. Probably the latter, but i'll try it again just in case. XD
Game: Super Smash Bros Brawl
Platform: Wii
Genre: Fighting
How many simultaneous players? 2v2
Teams: every match will consist of two teams
Total 128 people or 64 teams
Other Information: Single elimination for first three pools then best out of three up until the finals. 4 stock, non shooting, exploding, or assist items (no pokeballs, ray-guns or bombs, etc) to be set on low. Smash balls will be turned on. As for stages...*shrugs*
there should also be a massive mariokart tournament somewhere imbedded in pax. Unfortunately, there's no lan option on the wii version...so games might actually not be that much fun.
You're doing it wrong :P
http://wiisave.com/faq/index.php
follow instructions there, that site also has saves you can download and put on consoles.
I would love to see Smash Bros. Brawl as a tournament, but I firmly believe that all items (especially smash balls) are garbage and should be disabled.
4 man bracket tournament using Pinball Hall of Fame: The Williams Collection with a different table for each round.
If their can't be any actual tables on PAX, then us Pinball junkies should have SOMETHING. WE WILL NOT BE SILENT!!!!
Game: Battlefield: Bad Company
Platform: Console (X-Box 360)
Genre: FPS/Tactical
How many simultaneous players? 24 Player-12v12
Teams: Teams
Total Number of People Involved: 48-72 (Assuming there are 4 people to an X-Box, because 72 X-Box's is a ton)
Other Information: The terrain is destructible! No building is safe!
All hail the Hypno-Spode!
...I know a Pokemon tournament seems kind of like a no brainer, but if I didn't ask for it and it didn't happen, I'd feel bad.
Platform: Tabletop
Genre: CCC
How many simultaneous players? 1v1
Teams: solo
Total Number of People Involved: 10? 20? 50? 100?
Other Information: Default Gabe or Tycho decks.
As long as we had players with their own rosters on Diamond/Pearl, and a copy of PBR on each Wii, I think it would be an interesting tournament.
We should do a Tournement of all Bidoofs. 2v2. Someone could breed one with all 31's, then clone it and pass them out. :P
I wholeheartedly second this idea. Even though I haven't played since last September (thank you diary feature), I will be so in if there is a Pokemon Battle Revolution tournament at PAX.
On a slight tangent, how will handheld competitions be held this year? I wasn't that big of a fan of the button system, and from what I remember about the feedback from last year, I'm sitting in the majority position. I'd love to see a return to a more conventional tournament scheme for handheld game competition, even with the chaos and organization that such things require.
What was the button system, and how did that work?
The Handheld Distributed Tournament System (HDTS): EXPLAINED! - Official Thread
Where are the HDTS Prizes?, Did you totally pwn the competition in your tournament? Tell us about it! - A couple Post-PAX threads.
I see...
Yeah, even this far out, it feels like there's going to be way too much going on that I'd want to see and do - I don't really see myself wanting to give up a whole weekends worth of concerts, panels and events to track down other HDTS competitors. It sounds like a great idea, though.