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I actually did both, but Mass Effect took all of my time and then I got Rock Band and gave my 360 to a poor friend on the other side of the world because he wanted to play GTA 4 and sold Bioshock. I'll get it on the PS3 when it comes out.
I'm super behind on games. I just beat MGS3 last year, because I knew 4 was coming soon.
Well, now that you've played 3, you are pretty much set on the series, unless you want to play 1.
Hi Hater!
MGS 2 is weird like that. It kept me playing till the very end. Then when the credits start rolling, I started to loathe what Kojima had just done to me.
I actually did both, but Mass Effect took all of my time and then I got Rock Band and gave my 360 to a poor friend on the other side of the world because he wanted to play GTA 4 and sold Bioshock. I'll get it on the PS3 when it comes out.
I'm super behind on games. I just beat MGS3 last year, because I knew 4 was coming soon.
Well, now that you've played 3, you are pretty much set on the series, unless you want to play 1.
I played 1 and 2 extensively because it was before I got married and they didn't have WoW back then.
Then vultures go and pick apart the screenshots that are 2-3 years out from release. Technical effects, styles may not be hammered out, etc.
And if anyone wants to argue with this, look at the massive shit storm that started when BioWare accidentally released some screenshots for Mass Effect that were of a... sub-optimal build. The lighting effects were largely removed, the textures were low-res, and they really didn't look all that great. Not exactly terrible but nothing like the end product.
The internet turned on the game in an instant, saying it's going to look like shit and that BioWare had to tone the graphics down because the 360 can't take it (and as it turns out, half the time, the 360 couldn't, but at least they didn't downgrade the quality of the graphics).
Fortunately, future screenshots changed people's minds, but there were still those calling everything that looked better than those crappy screenshots bullshots and while it didn't do irreperable damage to Mass Effect, I seriously doubt it's the sort of response that the marketing department wants.
It's why I'm quite happy not knowing about a game until it's ready to be shown in a form that is (in the developer's mind) very close to what the final product should look like, even if it is just a vertical slice.
Seriously guys, look at Blizzard. They don't even announce a game until they've got a playable build to show off and the badass prerenders to go with it. I don't see people getting their panties in twist over that, even if they've probably been in development for quite some time. Sure marketting could throw out a screenshot every now and then. The question is, would it help sales? Most pre-alpha shots, no. They might do more harm than good. This is why they don't just throw out a screenshot every few months.
While I agree, I think the problem in drawing parallels is that Bioware announced Dragon Age some years ago already. You can't expect that the gaming public is going to be still peachy keen and enthusiastic after two, three, four years of nothing.
So, I guess I am slightly curious as to why it was announced that long ago. Did Mass Effect take priority?
While I agree, I think the problem in drawing parallels is that Bioware announced Dragon Age some years ago already. You can't expect that the gaming public is going to be still peachy keen and enthusiastic after two, three, four years of nothing.
So, I guess I am slightly curious as to why it was announced that long ago. Did Mass Effect take priority?
What I'm hoping is that Dragon Age is just so fucking awesome they want to save all the info then blow us away with the best RPG released in 8 years. Complete with stunning graphics, 80+ hours of gameplay, difficult tactical combat, and an interesting setting. We can all dream.
While I agree, I think the problem in drawing parallels is that Bioware announced Dragon Age some years ago already. You can't expect that the gaming public is going to be still peachy keen and enthusiastic after two, three, four years of nothing.
So, I guess I am slightly curious as to why it was announced that long ago. Did Mass Effect take priority?
God allmighty. Why would they need to hype the game 2+ years in advance? It won't affect sales if the game is popular 2 years before launch. It needs to popular at launch. Spending marketing money, wasting time on making a pre-alpha build that they can show off, it's all a waste until the game is nearing release. If they had released screenshots every two months for the past year, would you be more interested? What if it looked like shit, as most games tend to do until they get that late-cycle polish? I've seen far more games tank from being hyped 2-3 years in advance than I've seen games become top sellers.
Bioware are given too much leway. Most of the best games that come from them are made by someone else using a bioware engine and the ones they make themselves are relatively average. I'm playing Mass Effect now and I like the dialogue choices but apart from being on a wheel the'yre not particularly unique from most other multiple-choice path games and a lot of dialogue is the same regardless of the option you pick. Its ok, not hating it, but its not spectacular. I mean out of nowhere I've got two girls asking me to choose between them and I'm all "ok, I work with you, jesus, I haven't even talked to you about romance, I asked about your family and now you're fighting over me? I'm flattered but come on, wheres the natural progression?".
When they announce shit you can buy it then and there.
I think, for a game so catering to the hardcore as Dragon Age, so deeply ingrained in the mindset of the gamers who browse forums, who watch e3 live streams etc.
I think they could pull it off.
They wont, obviously, but just imagine if they did.
I think one day, some developer of BioWares size is going to do that. Infinity Ward have probably come closest with COD4 being announced, demoed and open beta tested all less than 6 months before release.
It's going to need a game of superior cache, from a high profile developer.
Imagine if at the Nintendo e3 conference they came on stage and said 'Legend of Zelda : Adjective of the Noun' out June 30th and it was the next proper major Zelda game.
Exactly. It would also get around the thing with previews that I hate. I also don't like doing the "Oh wow, in two years time it'll be great because I might be playing DNF/Alan Wake/WoW Expansion 3" by then thing.
I know that occupying consumer mindspace is important, but why not pour all your marketing money into period of three months that straddles your game release date rather than over the course of two years plus?
Bioware are given too much leway. Most of the best games that come from them are made by someone else using a bioware engine and the ones they make themselves are relatively average. I'm playing Mass Effect now and I like the dialogue choices but apart from being on a wheel the'yre not particularly unique from most other multiple-choice path games and a lot of dialogue is the same regardless of the option you pick. Its ok, not hating it, but its not spectacular. I mean out of nowhere I've got two girls asking me to choose between them and I'm all "ok, I work with you, jesus, I haven't even talked to you about romance, I asked about your family and now you're fighting over me? I'm flattered but come on, wheres the natural progression?".
But, that is natural progression dammit! IF you talk to me it means you are interested in me, in a way that involves love..and sex(in space!) and...stuff, i think.
I agree about the dialogue choices, though. I remember there was a lot of hype regarding the new way mass effect would handle dialogue, but it feels pretty much like KOTOR and JE, execpt its all voiced now ( that is great) and you cant skip ahead (can become annoying). Also, skippable cutscenes, there should be skippable cutscenes. I was stuck watching an elevator go up and listening to the acompanying dialogue somewhere around 20 times because i kept dying in the following combat. (Fucking krogan battlemasters, stop rushing me like that! The game was not made for meele combat! Go hide so we can stay behind cover and shoot at each other!:x)
Bioware are given too much leway. Most of the best games that come from them are made by someone else using a bioware engine and the ones they make themselves are relatively average. I'm playing Mass Effect now and I like the dialogue choices but apart from being on a wheel the'yre not particularly unique from most other multiple-choice path games and a lot of dialogue is the same regardless of the option you pick. Its ok, not hating it, but its not spectacular. I mean out of nowhere I've got two girls asking me to choose between them and I'm all "ok, I work with you, jesus, I haven't even talked to you about romance, I asked about your family and now you're fighting over me? I'm flattered but come on, wheres the natural progression?".
But, that is natural progression dammit! IF you talk to me it means you are interested in me, in a way that involves love..and sex(in space!) and...stuff, i think.
I agree about the dialogue choices, though. I remember there was a lot of hype regarding the new way mass effect would handle dialogue, but it feels pretty much like KOTOR and JE, execpt its all voiced now ( that is great) and you cant skip ahead (can become annoying). Also, skippable cutscenes, there should be skippable cutscenes. I was stuck watching an elevator go up and listening to the acompanying dialogue somewhere around 20 times because i kept dying in the following combat. (Fucking krogan battlemasters, stop rushing me like that! The game was not made for meele combat! Go hide so we can stay behind cover and shoot at each other!:x)
You can skip most of the dialogue, which does go a fair way to skipping through parts of cutscenes.
Although I found it slightly annoying that the game was basically just throwing you into other films/series rather than feeling like it was doing it for itself. It's constantly flipping from say, playing the Aliens level, to the Invasion of the Body Snatchers level, and then letting you do a bit of Babylon 5. And yes, suddenly having someone wanting to bone you for no apparent reason is a little unsettling.
Character creating is really nice, and so is the voice acting though. So it's not all bad.
Bioware are given too much leway. Most of the best games that come from them are made by someone else using a bioware engine and the ones they make themselves are relatively average. I'm playing Mass Effect now and I like the dialogue choices but apart from being on a wheel the'yre not particularly unique from most other multiple-choice path games and a lot of dialogue is the same regardless of the option you pick. Its ok, not hating it, but its not spectacular. I mean out of nowhere I've got two girls asking me to choose between them and I'm all "ok, I work with you, jesus, I haven't even talked to you about romance, I asked about your family and now you're fighting over me? I'm flattered but come on, wheres the natural progression?".
Such as? Black Isle's infinity engine games are inferior to Bioware's. Obsidian's aurora engine game cetainly isn't better. And I'm not even going to comment on Kotor 2.
Posts
MGS 2 is weird like that. It kept me playing till the very end. Then when the credits start rolling, I started to loathe what Kojima had just done to me.
I played 1 and 2 extensively because it was before I got married and they didn't have WoW back then.
*eats banana during work break*
F5... F5... F5... F5...
And if anyone wants to argue with this, look at the massive shit storm that started when BioWare accidentally released some screenshots for Mass Effect that were of a... sub-optimal build. The lighting effects were largely removed, the textures were low-res, and they really didn't look all that great. Not exactly terrible but nothing like the end product.
The internet turned on the game in an instant, saying it's going to look like shit and that BioWare had to tone the graphics down because the 360 can't take it (and as it turns out, half the time, the 360 couldn't, but at least they didn't downgrade the quality of the graphics).
Fortunately, future screenshots changed people's minds, but there were still those calling everything that looked better than those crappy screenshots bullshots and while it didn't do irreperable damage to Mass Effect, I seriously doubt it's the sort of response that the marketing department wants.
The version that doesn't look or play as well is the superior version? Go figure.
Hook up an hdmi cable to your hdtv and play it without whatever spyware is packed into the PC version, on a bigger screen, on your couch.
So, I guess I am slightly curious as to why it was announced that long ago. Did Mass Effect take priority?
What I'm hoping is that Dragon Age is just so fucking awesome they want to save all the info then blow us away with the best RPG released in 8 years. Complete with stunning graphics, 80+ hours of gameplay, difficult tactical combat, and an interesting setting. We can all dream.
The internet might explode. . . could Bioware be so arrogant as to endanger the world?!
I guess I'm weird, because I'm still peachy keen.
Although I'm tired of waiting.
Guaranteed.
e; fuck, I was quoted. I can't get rid of my mistake.
NOBODY LOOK!
Cock. Eat. Bet?
I'm dumb.
Fuck fiscal years, it will be out in the first four months of 2009.
Ceterum autem censeo, Carthaginem esse delendam
I hate everything.
Damn it.
=( April 30th.
You should just give up. The hole just keeps on getting deeper.
get rid of reginumbersname?
No.
I am Reginumbersname in SE++ only!
Only!
You know, this tactic totally works for Apple.
When they announce shit you can buy it then and there.
I think, for a game so catering to the hardcore as Dragon Age, so deeply ingrained in the mindset of the gamers who browse forums, who watch e3 live streams etc.
I think they could pull it off.
They wont, obviously, but just imagine if they did.
I think one day, some developer of BioWares size is going to do that. Infinity Ward have probably come closest with COD4 being announced, demoed and open beta tested all less than 6 months before release.
It's going to need a game of superior cache, from a high profile developer.
Imagine if at the Nintendo e3 conference they came on stage and said 'Legend of Zelda : Adjective of the Noun' out June 30th and it was the next proper major Zelda game.
The internet would explode.
I know that occupying consumer mindspace is important, but why not pour all your marketing money into period of three months that straddles your game release date rather than over the course of two years plus?
But, that is natural progression dammit! IF you talk to me it means you are interested in me, in a way that involves love..and sex(in space!) and...stuff, i think.
I agree about the dialogue choices, though. I remember there was a lot of hype regarding the new way mass effect would handle dialogue, but it feels pretty much like KOTOR and JE, execpt its all voiced now ( that is great) and you cant skip ahead (can become annoying). Also, skippable cutscenes, there should be skippable cutscenes. I was stuck watching an elevator go up and listening to the acompanying dialogue somewhere around 20 times because i kept dying in the following combat. (Fucking krogan battlemasters, stop rushing me like that! The game was not made for meele combat! Go hide so we can stay behind cover and shoot at each other!:x)
Ceterum autem censeo, Carthaginem esse delendam
You can skip most of the dialogue, which does go a fair way to skipping through parts of cutscenes.
Although I found it slightly annoying that the game was basically just throwing you into other films/series rather than feeling like it was doing it for itself. It's constantly flipping from say, playing the Aliens level, to the Invasion of the Body Snatchers level, and then letting you do a bit of Babylon 5. And yes, suddenly having someone wanting to bone you for no apparent reason is a little unsettling.
Character creating is really nice, and so is the voice acting though. So it's not all bad.
Ceterum autem censeo, Carthaginem esse delendam
Such as? Black Isle's infinity engine games are inferior to Bioware's. Obsidian's aurora engine game cetainly isn't better. And I'm not even going to comment on Kotor 2.