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You are currently talking about Diablo 3

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    devoirdevoir Registered User regular
    edited August 2009
    It's a skirt, once you know it's a Wizard.

    Edit: Dammit, they've put the inventory tetris back in.

    devoir on
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    The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited August 2009
    devoir wrote: »
    It's a skirt, once you know it's a Wizard.

    Edit: Dammit, they've put the inventory tetris back in.

    Well, i do see now that it is a wizard but that's not a skirt. There's nothing hanging down in the front, and the thing hanging in the back is distinctly cut up the middle.

    It doesn't really matter now that I know what class it is; just saying.

    The Dude With Herpes on
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    MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited August 2009
    devoir wrote: »
    It's a skirt, once you know it's a Wizard.

    Edit: Dammit, they've put the inventory tetris back in.
    Man, I like inventory tetris.

    This is by far the most Diabloish the game has looked to me. Interface looks right, but better. Loot looks right, but better. Contrast looks way heavier. I'm stoked.

    Monger on
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    FireflashFireflash Montreal, QCRegistered User regular
    edited August 2009
    The spell effects are really amazing.

    Fireflash on
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    FuzzFuzz Registered User regular
    edited August 2009
    Is it true that they've done away with pots and instead health and mana is regained after defeating enemies?

    Fuzz on
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    JJJJ DailyStormer Registered User regular
    edited August 2009
    Fuzz wrote: »
    Is it true that they've done away with pots and instead health and mana is regained after defeating enemies?

    From what I remember pots are on a cooldown so you cant just spam it because the reasoning was that was just fucking stupid.

    JJ on
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    devoirdevoir Registered User regular
    edited August 2009
    JJ wrote: »
    Fuzz wrote: »
    Is it true that they've done away with pots and instead health and mana is regained after defeating enemies?

    From what I remember pots are on a cooldown so you cant just spam it because the reasoning was that was just fucking stupid.

    Yes. Pots are on cooldown, you now are encouraged to keep fighting through by an orb mechanic, rather than just hanging back and drinking a pot to get your health back.

    devoir on
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    FuzzFuzz Registered User regular
    edited August 2009
    Damn, so I can't be a little bitch anymore.

    Alright, Blizzard, alright.

    Fuzz on
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited August 2009
    *Chugchugchugchugchugchug* dies to baal's minions

    Town portal

    *chugchugchugchugchug* dies to baal's minions

    Town portal

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
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    Page-Page- Registered User regular
    edited August 2009
    Nobody used pots past act 3 normal anyway, unless you needed an emergency rejuve. We'll have to see what they do with health regen and leech before we can tell if this change will make any real difference.

    Page- on
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    KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    edited August 2009
    Man what are you talking about, I probably went through an Atlantic Ocean's worth of potions during my lengthy D2 career.

    KalTorak on
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    gigEsmallsgigEsmalls __BANNED USERS regular
    edited August 2009
    Man, totally forgot about this game will I saw this thread.

    gigEsmalls on
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    Page-Page- Registered User regular
    edited August 2009
    Its how characters were built. Any amount of physical DPS made life leech desirable, and necessary since pots weren't even that great except for a bit of a boost. Barbs, Amazons, Paladins, Druids, and Assassins are all built with a no-potion end game. Most wont need them (except for emergencies) by the time they to Nightmare. Necroes don't get hit, and Sorcs don't need to get hit, but still drink a pot now and again.

    Page- on
    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
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    Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited August 2009
    Necros get hit if you're a daggermancer

    Zen Vulgarity on
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited August 2009
    Page- wrote: »

    This link won't work for meeeeeeeee!

    Henroid on
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    Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited August 2009
    Did they release any specs for this

    Because Diablo 2 could have been run at the equivalent of a cardboard box and some wires.

    Zen Vulgarity on
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    HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited August 2009
    Caedere wrote: »
    I have it on good authority that during Blizzcon they'll announce the next class to be revealed.
    The monk.

    I'm curious to see if my source comes through for me. :)
    Oh god.

    Oh godddd.

    If that's true, I will be so very happy. God damn do I love me some monk class.

    Caedere, you have raised my hopes to previously unknown heights and I want you to know that if this turns out to be false, you will be responsible for making someone sad.

    Halfmex on
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    Al BaronAl Baron Registered User regular
    edited August 2009
    Huh. So I guess they've come around to acknowledging Hellfire. Which is funny since Sierra has been under the Vivendi Games umbrella for years with Blizzard.

    Al Baron on
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    KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    edited August 2009
    I don't know that they need to acknowledge Hellfire to include a monk class. It's not like a monk class was something crazy and unheard of that Sierra invented specifically for Hellfire. The D3 monk could be a completely separate entity, canon-wise.

    KalTorak on
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited August 2009
    Acknowledging Hellfire would be including the dungeons from it in Diablo 3.

    Henroid on
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    ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited August 2009
    urahonky wrote: »
    You're doing this on purpose Locke I swear. :P

    I'm a huge anti-skill respecs advocate. Hell I made my own page: www.wearentpussiesstopgivingusrespecs.org

    I'm officially baffled that a newly married man is complaining about a time saving feature. :mrgreen:

    Edit: You know you love me, urahonky.

    But seriously, this cannot come out soon enough. Hopefully we'll get the 4th AND 5th classes at Blizzcon. Even with a 2010 release (not set, just assumed/hoped for) I figure they have to have at least that nailed down.

    Unless they're saving this for a late '10 release and want to show us the final class next Blizzcon.

    Sorry guys, I think I just jinxed us.

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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    lionheart_mlionheart_m Registered User regular
    edited August 2009
    Hmmm...maybe the Monk could play like the Assasin (combo points + finishers)? Curses, looks like I'm going Barb. The last class will definitely be a Rogue/Amazon type.

    lionheart_m on
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    BasilBasil Registered User regular
    edited August 2009
    There's something about this that makes me wonder.

    What sort of example of Monkish badassery were fans of that profession exposed to as children that I missed out on?

    When I think Monk, I think crazy people living in captivity.

    When you think Monk, you think demon stomping man of steel?


    I mean unless you're thinking some sort of psychotic axe crazy murderer wearing a habit draped in the entrails of his defeated enemies skittering across the ceiling and gibbering vile curses from the book of nod or something, I just don't see how it works.

    Basil on
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    KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    edited August 2009
    "Monk" in the fabled Shaolin sense.

    KalTorak on
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    BasilBasil Registered User regular
    edited August 2009
    Oh.

    Batman monks. Not the sissy sort of monks, then.

    Basil on
    9KmX8eN.jpg
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    HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited August 2009
    Basil wrote: »
    There's something about this that makes me wonder.

    What sort of example of Monkish badassery were fans of that profession exposed to as children that I missed out on?

    When I think Monk, I think crazy people living in captivity.

    When you think Monk, you think demon stomping man of steel?


    I mean unless you're thinking some sort of psychotic axe crazy murderer in a habit draped in the entrails of his defeated enemies skittering across the ceiling and gibbering vile curses from the book of nod or something, I just don't see how it works.
    Monks in Dungeons and Dragons, Everquest and Neverwinter Nights were the best examples in gaming that I've experienced. Oh and FFXI I suppose.

    They're basically unarmed-focused, cloth or light leather-wearing, some healing capability having, meleeing badasses. They don't need no steenkeen weapons, they typically move very quickly, strike rapidly multiple times in succession and are driven by righteousness.

    Halfmex on
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    ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited August 2009
    Given that we already have the Barbarian, though, I wonder what the Monk would bring to the table to differentiate it, aside from minimal or no weapon use (which in itself is sort of problematic)?

    So far we have a melee fighter and 2 casters. One can assume that there'll be at least one non-magic based ranged class (a Rogue/Amazon analog), so while I wouldn't be surprised to see another melee class, I'm kind of leaning towards a Paladin of some sort, which could be a hybrid melee/buff/debuff class, and has potential for some neat effects with auras and the new combat mechanics they've shown us on other classes.

    While they could always just go the Assassin route and give them a variety of fist weapons, I can't see them using a class that outright eschews two whole weapon slots, at least not before an expansion.

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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    HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited August 2009
    I think the Monk (if they go that route) could fit the Paladin niche pretty well. You still have a meleeing healy type, it's just that he'll be in robes/leather instead of plate. He could get the 'auras' as Paladins had them, too. As far as the 'no weapons' thing goes, monks can still use some weapons. Depending the route they go with it, monks could use quarterstaves, fist weapons, tonfa, who knows? I think, like the Witch Doctor sort of fits the Necromancer niche, a Monk could fill in the Pally spot nicely if done right.

    Halfmex on
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    DemiurgeDemiurge Registered User regular
    edited August 2009
    They'll probably go for a runemaster style character, unarmored melee with runes as buffs.

    tauren-runemaster.png

    Demiurge on
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    FireflashFireflash Montreal, QCRegistered User regular
    edited August 2009
    Unarmored characters don't fit very well in a game that's all about filling all your equipement slots with the hottest bling you can find.

    Sure runes could replace armor pieces, but then you end up with a class that can only use a very specific type of drops that can't be used by other classes. I don't think that's a direction they want to go.

    Fireflash on
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    ShurakaiShurakai Registered User regular
    edited August 2009
    Whatever classes they announce, I am sure they will be fun.

    I'm still sad that they got rid of the necro, but oh well. If its not in the main game I hope they bring him back for the inevitable expansion(s)

    Shurakai on
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    JesuitsJesuits Registered User regular
    edited August 2009
    Fireflash wrote: »
    Unarmored characters don't fit very well in a game that's all about filling all your equipement slots with the hottest bling you can find.

    Sure runes could replace armor pieces, but then you end up with a class that can only use a very specific type of drops that can't be used by other classes. I don't think that's a direction they want to go.

    This isn't necessarily a huge issue, since when partied everyone will get their own drops just for them.

    Jesuits on
    tf2_sig.png
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited August 2009
    Yeah, when I game stresses emphasis on gear, the best you can do is compensate by making them wear the lightest gear available.

    Henroid on
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    DoronronDoronron Registered User regular
    edited August 2009
    If they are bringing them back into the game, it'll definitely be the fist class I play, and will likely remain the sole class I'll play for many, many monks.

    Doronron on
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    LockeColeLockeCole Registered User regular
    edited August 2009
    I'd imagine monks are probably similar to the assassin class (at least the non-trap trees) if I had to hazard a guess.

    LockeCole on
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    LanglyLangly Registered User regular
    edited August 2009
    Fireflash wrote: »
    Unarmored characters don't fit very well in a game that's all about filling all your equipement slots with the hottest bling you can find.

    Sure runes could replace armor pieces, but then you end up with a class that can only use a very specific type of drops that can't be used by other classes. I don't think that's a direction they want to go.

    In other games in which monks appear, they usually just get drops that are specifically for them. In NWN 2, you would get different robes/boots/accessories that either improved your stats or helped you in some way. In the same way, if you used unarmed combat you could get gloves that added different elemental damage to your attacks or somehow augmented your melee capabilities.

    It might be a little bit different than classes that use lots of armor, but there are ways to get around someone who doesn't use it.

    Langly on
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    BahamutZEROBahamutZERO Registered User regular
    edited August 2009
    devoir wrote: »
    It's a skirt, once you know it's a Wizard.

    Edit: Dammit, they've put the inventory tetris back in.
    YAY! INVENTORY TETRIS 4 LYFE!

    BahamutZERO on
    BahamutZERO.gif
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    MindLibMindLib Registered User regular
    edited August 2009
    KalTorak wrote: »
    "Monk" in the fabled Shaolin sense.

    duh, fucking kung-fu and ole' carradine (rip).

    MindLib on
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    No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited August 2009
    everytime you die your monk ties a noose around his neck and tries to jack off before it's too late?

    No Great Name on
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    MindLibMindLib Registered User regular
    edited August 2009
    I understand they wanted to carry over a class from D2 to inject nostalgia, but why a character as bland as the Barbarian? The Barbarian, to me, was the weakest as far as flair and character in the theatrical sense. The Necro would have been a far better choice. I'd like to see them reinvent their melee characters because the din and barb are just stale. Instead of the barb I'd like to see a stylized interpretation of the typical gothic knight.

    I, too, am a fan of the monk idea as long as it leans closer to martial arts rather than being a hybrid. We haven't seen a support classes, I wonder if this is the game to break the mold? Will we see a Priest, a Bard? Didn't Blizzard say they are trying to add more cooperative aspects to the game?

    MindLib on
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