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Banjo-Kazooie XBLA on Nov. 26 ($15), still free w/ Nuts&Bolts preorder; Tooie in '09!

LunkerLunker Registered User regular
edited October 2008 in Games and Technology
Update 9/26:
Kotaku is reporting Banjo-Kazooie will hit XBLA on Nov. 26 for 1200 points ($15). You'll still get a free download code for BK if you preorder BK Nuts & Bolts, which is only $40. And Banjo Tooie is slated for an early 2009 release.

***
Update 8/19: Holy crap. From Joystiq:
We pretty much crammed the need-to-know right up there in the headline, but here it is again: Banjo-Kazooie: Nuts & Bolts pre-orders (confirmed: the game's only $40) will include free download codes for the original Banjo-Kazooie on Xbox Live Arcade at "participating" retailers (read: not the little game store up the block). The code will apparently be redeemable on Nuts & Bolts' launch day, giving players a "two-week head start" on the XBLA game, which won't be released to the masses until a couple weeks later.

I was just going to buy the XBLA title (which I was going to guess at $10 to $15 anyway), but now I'll probably just buy the actual game. Here's to preordering for the first time in years. I'm also pretty sure this is the first time I've seen a timed exclusive on a video game solely for people who preordered ... not sure I'm all that keen on the idea, but the sheer bargain-osity is too much for me to bear.

***

From mid-July:

So this was apparently announced at the MS conference and I completely missed it until now...?

http://www.computerandvideogames.com/article.php?id=192635
The hardest secret CVG has ever had to keep is finally out in the open: Rare's original N64 Banjo-Kazooie is coming to Xbox Live Arcade in its entirety, Nintendo logos and all!

We travelled to Microsoft last week to see the XBLA version in action, which is being ported externally by a third-party developer.

Visually it's benefited massively from a boost in resolution, and Banjo's model seems to have been touched up in-game as well.

Essentially, Banjo is untouched from the 1998 N64 original. Boot it up, and Mumbo plays away on a big, Nintendo-branded xylophone. Skip to the menus and Banjo will even have a go on his Gameboy. We've no idea how this is legally allowed to happen but we're glad it is.

Achievements and leaderboards are a mandatory addition to the Xbox Live Arcade version, but in our chat Rare hinted that the infamous 'Stop 'n Swap' feature vetoed from the N64 version could make a come back. "We can't say anything", they told us when quizzed on the feature.

Rare's hoping to get Banjo XBLA out before the release of Nuts 'n Bolts, which still has as a temporary release date at the end of the year. More soon.

Pair this with the IGN writeup:
Many will remember that the first Banjo-Kazooie game promised to interact with Banjo-Tooie. That didn't pan out, but that feature will finally be realized on Xbox 360. By finding specific items in Banjo-Kazooie on Xbox Live Arcade, you will be able to unlock things in Banjo-Kazooie: Nuts and Bolts.

And I think this Stop 'n Swap thing is a lock. Now, I'm not really all that interested in Nuts and Bolts, but I never got the chance to play the original game and I'm curious to try it out. Additionally, this is fascinating that an N64 game with Nintendo logos and all is being placed on the Live Arcade. I've seen people wonder about where Rare's games can land (lest we forget all of the Goldeneye XBLA shenanigans), but this is a pretty good tip of the hat to where they might end up.

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Posts

  • darleysamdarleysam On my way to UKRegistered User regular
    edited July 2008
    It's pretty cool of both MS and Nintendo to let that happen, if the game gets to stay that way.

    darleysam on
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  • DjiemDjiem Registered User regular
    edited July 2008
    There's one thing that annoyed me in Bajo-Kazooie though that I hope they fix there:

    When your savefile is complete, it's over. There's no point going back in levels. You can't even fight the last boss anymore. In Super Mario 64, you could choose a star and redo it as much as you wanted, you could battle Bowser again, etc, but BK was a very straightforward path. Want to beat Gruntilda's ass again? Redo the whole game.

    Djiem on
  • NorayNoray Registered User regular
    edited July 2008
    I never beat Gruntilda. Now I'll do it... for the points!

    Noray on
  • fragglefartfragglefart Registered User regular
    edited July 2008
    I'm so buying this.

    I love the original BK. Must have played through and 100%ed it countless times on the '64.

    Wonder what the 'chievements will be?

    Gonna be humming that music for months.

    fragglefart on
    fragglefart.jpg
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited July 2008
    which is being ported externally by a third-party developer.

    I was about to sell my BK game till I read this. This worries me.

    urahonky on
  • AccualtAccualt Registered User regular
    edited July 2008
    I somehow never played it on the N64. I don't even remember hearing anything about the game back then so this will be nice because I do love me some platformers.

    Accualt on
  • fragglefartfragglefart Registered User regular
    edited July 2008
    Noray wrote: »
    I never beat Gruntilda. Now I'll do it... for the points!

    Wha?

    So you never saw (minor end spoiler)
    JIIINJOOO!

    Because that bit was awesome.

    fragglefart on
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  • GibbGibb Registered User regular
    edited July 2008
    This is AWESOME!

    By the way, I don't think a third party developer can fuck up an N64 port. :P

    Gibb on
  • NorayNoray Registered User regular
    edited July 2008
    urahonky wrote: »
    which is being ported externally by a third-party developer.

    I was about to sell my BK game till I read this. This worries me.

    Pretty much all ports on XBLA are handled by third parties. It's just a port, I wouldn't worry overmuch about it. What could they fuck up?

    Noray on
  • SamphisSamphis Registered User regular
    edited July 2008
    I've never played this series, but the idea of a Chromehounds/Mario Sunshine type game is making the third one a day-one purchase for me. I'll gladly go back and play the others on Live Arcade.

    Samphis on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited July 2008
    Oh man... I don't know why... But this thread prompted me to go out and buy Goemon 64. The first one... Fuck you thread! I was on an anti-game-buying hiatus!

    urahonky on
  • XenoScholarXenoScholar Registered User regular
    edited July 2008
    I'm not sure if I'll pick this up for XBLA or not (though I probably will)... but whoever hasn't played Banjo-Kazooie absolutely needs to. I think it's the best 3D platformer ever released, and was in the top 3 N64 games of all time.

    The incredible level design, colorful worlds, hilarious humor, and strong difficulty (relatively speaking) make it a must-play. I think Click Clock Wood is the best 3D platforming level ever designed.

    XenoScholar on
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  • NorayNoray Registered User regular
    edited July 2008
    urahonky wrote: »
    Oh man... I don't know why... But this thread prompted me to go out and buy Goemon 64. The first one... Fuck you thread! I was on an anti-game-buying hiatus!

    Dude, yes. That game is soooo awesome. Gourmet Submarine! Magical Music Stage! Giant Robot Rollerskating Boss Battles!

    God I love that game.

    Noray on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited July 2008
    Noray wrote: »
    urahonky wrote: »
    Oh man... I don't know why... But this thread prompted me to go out and buy Goemon 64. The first one... Fuck you thread! I was on an anti-game-buying hiatus!

    Dude, yes. That game is soooo awesome. Gourmet Submarine! Magical Music Stage! Giant Robot Rollerskating Boss Battles!

    God I love that game.

    The music... The characters... That giant robot theme song. Probably my top 5 favorite games of all time, but for some reason I didn't own it.

    urahonky on
  • LunkerLunker Registered User regular
    edited July 2008
    I'm not sure if I'll pick this up for XBLA or not (though I probably will)... but whoever hasn't played Banjo-Kazooie absolutely needs to. I think it's the best 3D platformer ever released, and was in the top 3 N64 games of all time.

    The incredible level design, colorful worlds, hilarious humor, and strong difficulty (relatively speaking) make it a must-play. I think Click Clock Wood is the best 3D platforming level ever designed.

    I'm in this camp; I missed the N64 entirely outside of Mario 64 at launch, so I didn't really get to play anything from the library. I didn't realize until a few years ago that so many people held BK in high-regard; I had always assumed it was a me-too M64 clone.

    I was excited about BK Nuts and Bolts until I saw the big vehicular emphasis; now I'll just content myself with buying this instead, so it saves me $50 (or however much this ends up costing, I'm assuming $10).

    Lunker on
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  • fragglefartfragglefart Registered User regular
    edited July 2008
    Lunker wrote: »
    I'm in this camp; I missed the N64 entirely outside of Mario 64 at launch, so I didn't really get to play anything from the library. I didn't realize until a few years ago that so many people held BK in high-regard; I had always assumed it was a me-too M64 clone.

    Let me put it this way, I have never been able to work out whether I prefer Zelda 64, Mario 64, Banjo Kazzoie or Goldeneye as my favourite N64 game.

    I mean Mario and Zelda changed everything, and were utterly amazing, but I honestly think I enjoyed BK more.

    fragglefart on
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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited July 2008
    Hopefully we will get to see other games from Rare ported to XBLA or VC. Games like, oh I don't know (and I am just going off the top of my head here :P), Jet Force Gemini. It's awesomeness should not fade away!

    Axen on
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  • XenoScholarXenoScholar Registered User regular
    edited July 2008
    Lunker wrote: »
    I'm not sure if I'll pick this up for XBLA or not (though I probably will)... but whoever hasn't played Banjo-Kazooie absolutely needs to. I think it's the best 3D platformer ever released, and was in the top 3 N64 games of all time.

    The incredible level design, colorful worlds, hilarious humor, and strong difficulty (relatively speaking) make it a must-play. I think Click Clock Wood is the best 3D platforming level ever designed.

    I'm in this camp; I missed the N64 entirely outside of Mario 64 at launch, so I didn't really get to play anything from the library. I didn't realize until a few years ago that so many people held BK in high-regard; I had always assumed it was a me-too M64 clone.

    I was excited about BK Nuts and Bolts until I saw the big vehicular emphasis; now I'll just content myself with buying this instead, so it saves me $50 (or however much this ends up costing, I'm assuming $10).

    I think it's held in the highest regard as far as N64 games go, right up there with Mario 64, Zelda, and Goldeneye. I still think B-K had the prettiest N64 graphics, and it was made right in the middle of the life-cycle. And the overworld... oh man. It's like one big level in itself. It's not at all like Mario 64, really... once you play it, you'll understand. And if MS is touching up the resolution and graphics a bit, it'll look even better!

    I think I still respect Zelda a bit more because of what it did for the industry, and it really is one of the best games ever made. But B-K sure is close.

    XenoScholar on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2008
    BK sucks.

    BT too, but for different reasons. However the multiplayer in that game is a hoot.

    Xenogears of Bore on
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  • APZonerunnerAPZonerunner Registered User regular
    edited July 2008
    Stop & Swop revival not just possible - George K, Rare community manager has confirmed it on many different forums.

    APZonerunner on
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  • Uncle_BalsamicUncle_Balsamic Registered User regular
    edited July 2008
    This is awesome! Can we have goldeneye too please...?

    Uncle_Balsamic on
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  • TrusTrus Registered User regular
    edited July 2008
    With Nintendo agreeing to do this do you think there is a chance BK comes to the VC as well?

    Trus on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2008
    Trus wrote: »
    With Nintendo agreeing to do this do you think there is a chance BK comes to the VC as well?

    MS owns Rare.

    Rare bought back all of the non Nintendo characters. This is why there was a PD0 and a Conker Live and Reloaded.

    Xenogears of Bore on
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  • agoajagoaj Top Tier One FearRegistered User regular
    edited July 2008
    Trus wrote: »
    With Nintendo agreeing to do this do you think there is a chance BK comes to the VC as well?

    MS owns Rare.

    Rare bought back all of the non Nintendo characters. This is why there was a PD0 and a Conker Live and Reloaded.

    And?

    agoaj on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2008
    Why would MS want BK or BT on the VC? They own it, they have their own system of distributing shitty Mario clones digitally with XBLA, one where they keep all the monies.

    Xenogears of Bore on
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  • SamphisSamphis Registered User regular
    edited July 2008
    Why would MS want BK or BT on the VC? They own it, they have their own system of distributing shitty Mario clones digitally with XBLA, one where they keep all the monies.

    I don't think this thread is for you.

    Samphis on
  • SilentCoconutSilentCoconut Registered User regular
    edited July 2008
    However the multiplayer in that game is a hoot.

    This. I really just want to be able to shoot my friends with eggs from the mouth of my bird companion online. Is that too much to ask?

    SilentCoconut on
  • jothkijothki Registered User regular
    edited July 2008
    agoaj wrote: »
    Trus wrote: »
    With Nintendo agreeing to do this do you think there is a chance BK comes to the VC as well?

    MS owns Rare.

    Rare bought back all of the non Nintendo characters. This is why there was a PD0 and a Conker Live and Reloaded.

    And?

    Yeah, both companies agreeing to put the game on both systems is the only way I can see this working.

    jothki on
  • agoajagoaj Top Tier One FearRegistered User regular
    edited July 2008
    Why would MS want BK or BT on the VC? They own it, they have their own system of distributing shitty Mario clones digitally with XBLA, one where they keep all the monies.

    Why would Nintendo want their name in an Xbox game?
    Is that clearing anything up for you?

    agoaj on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2008
    Do you guys really want me to drag up the old stock sale agreement hullabaloo?

    Seriously. How hard is this to understand?

    Rare (ie Microsoft) owns the rights to PD, GFJ, Blast Corps, KI, Conker, and Banjo, plus anything they had the rights to back in the day outright. They don't have to do anything to Nintendo to republish these games.

    Xenogears of Bore on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2008
    As far as I know BK isn't finished yet on the XBLA. They might just edit that bit out.

    Xenogears of Bore on
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  • Fubar'dFubar'd Registered User regular
    edited July 2008
    Assuming this goes for around $10 on the XBLA, this game would be one of the best values on the system, if not the best one.

    Fubar'd on
  • PoochPooch Registered User regular
    edited July 2008
    Damn, I was kind of hoping they'd have the Stop and Swop worknig as originally intended should Banjo Tooie come out on the Arcade. I want an excuse to replay that game with new stuff added, and I'm still on the fence about Nuts n Bolts.

    Pooch on
  • APZonerunnerAPZonerunner Registered User regular
    edited July 2008
    Interestingly, IGN has the actual title of this XBLA release listed as "Banjo Kazooie: Stop n Swop"
    Pooch wrote: »
    Damn, I was kind of hoping they'd have the Stop and Swop worknig as originally intended should Banjo Tooie come out on the Arcade. I want an excuse to replay that game with new stuff added, and I'm still on the fence about Nuts n Bolts.

    Seriously, get off the fence dude, it looks fantastic. Go read all the E3 impressions, watch the videos etc. If your doubt sits with the vehicle stuff, this video can't be quoted enough.

    APZonerunner on
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  • SamphisSamphis Registered User regular
    edited July 2008
    Can someone explain this whole stop and swap thing?

    Samphis on
  • XenoScholarXenoScholar Registered User regular
    edited July 2008
    Samphis wrote: »
    Can someone explain this whole stop and swap thing?

    Back when you finished the original Banjo-Kazooie with 100% items, you were shown a special ending that has Banjo going up to permanently locked doors in B-K, and opening them and getting some special item (there was the famous "ice key" and two egg items). You could see these areas when playing the game, bu you didn't have access to them. The intent was that, after its sequel Banjo-Tooie came out, you could go back into B-K with special items collected in B-T which would let you access these areas. Then, you'd get the items in B-K and use them in B-T. In order to achieve this, Rare was going to have you swap the game cartridges out in a certain way.

    It never ended up happening for whatever reason (Rare has never issued a formal statement why). So, the items in B-K are permanently locked. People with gamesharks were able to get access to it, but they don't do anything, and they kind of mess your cartridge up from what I understand.

    XenoScholar on
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  • ShabootyShabooty Registered User regular
    edited July 2008
    So this means it wasn't Nintendo that killed Goldeneye for XBLA?

    Shabooty on
  • RainbowDespairRainbowDespair Registered User regular
    edited July 2008
    Banjo-Kazooie was the first 3D platformer that I enjoyed more than Mario 64 and I haven't played it in years (I never owned it myself, just played my brother's copy). This will be a day 1 XBLA sale for me; chances are I won't even bother to try the demo, I'll just buy it straight up. If it has enhanced resolution and additional content, even better.

    RainbowDespair on
  • XenoScholarXenoScholar Registered User regular
    edited July 2008
    Shabooty wrote: »
    So this means it wasn't Nintendo that killed Goldeneye for XBLA?

    I'm pretty sure both Nintendo AND movie licensing issues killed the port.

    I'm a very new 360 owner, so I don't know for sure, but isn't it usually the case that ports of older games get a "classic" version and an "HD" version with new gameplay modes and updated graphics? Or is that just for a select few games in XBLA's library?

    XenoScholar on
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  • PataPata Registered User regular
    edited July 2008
    Something tells me MS got some sort of agreement to use some apparences of Nintendo's consoles for these games.

    I mean, the N64 appears in a screenshot of Nuts and Bolts.

    Pata on
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