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Banjo-Kazooie XBLA on Nov. 26 ($15), still free w/ Nuts&Bolts preorder; Tooie in '09!
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THIS. Please.
I will happily buy it again if it comes to VC. It's one of only two or three games I have that I would do that for.
You can actually get the Ice Key and the eggs in Banjo Kazooie without a gameshark. If you enter certain cheat codes into the sandcastle floor, the spire rise out of the ocean at the beach, the wall of ice blocking you from the Ice Key melts, and the door in the desert opens up. I don't remember the codes off-hand but I'm sure you can google them up real quick. Presumably the idea was that BT would give you the codes to go and enter into BK, then you'd switch the cartridges out rapidly so that BT could tell that you collected the items. It doesn't mess up your game at all, all it does is add another menu to the pause screen called Stop-N-Swop where the items are displayed.
As I understand it, Stop-N-Swop was supposed to be something like you'd turn the console off and rapidly switch out the cartridges, and the N64's temporary memory or something would retain the fact that you collected the SnS items, and for whatever reason newer models of the N64 were unable to do that, so they scrapped the idea and shoehorned the items into BT.
Also, I am so fucking excited for this. My mom made me give away my N64 before I was allowed to get a GameCube, so I haven't gotten to play the Banjo games in years, but they were always some of my favorites. Now I can only hope that BT isn't too far behind. Well, assuming that they fix that Marie Canarie bullshit.
For those that haven't played them, the Banjo games aren't so much Mario knock-offs as they are a refinement of what Mario 64 first introduced.
http://www.audioentropy.com/
But maybe whatever they do will work just fine, or be easy to ignore.
If that's the case, this is going to kick so much ass.
*starts to whistle the Click Clock Wood theme*
If memory serves from my reading into this whole thing, the Stop 'n Swap could be potentially risky. An N64 it was tested on refused to boot up for..I want to say half an hour or something like that. Presumably until the RAM no longer had enough juice to hold the data.
But weird shit happens when you mess with this sorta stuff. I once read a thing where a guy had lifted his zelda cart slightly while it was in a gameshark, and when he later booted the game up minus the gameshark, the codes were still in effect.
Now, that story could be complete bullshit, but the point remains. It could damage the game or the console, and it was dropped. There's all sorts of things like this hidden in the games, such as Bottles' Revenge.
You son of a bitch I finally had it out of my head.
Doo dodo dodo dodo dodo dododoooo doooo, doo doo dododo doo
http://www.audioentropy.com/
I can't wait to smack the shit out of that fucking crocodile in Bubblegoop Swamp again.
I'm trying to remember... did you NEED the Running Shoes to beat him, or did they just make it easier?
Also, fuck that racist Walrus.
http://www.audioentropy.com/
You assholes are making me want to play through it so badly.
http://www.audioentropy.com/
If so, think it'd come the the VC as well.
That'd be nice of them, sharing and all.
I'd imagine that they'll just have to remove references to Nintendo products. So instead of a GameBoy Banjo will be messing with a Zune or something one the load screen.
http://www.audioentropy.com/
its already been stated that all Nintendo references are intact:
more importantly, if this is allowed, does it give us more hope for GoldenEye on XBLA? is this the first step towards something bigger, or does Sony have to sign off on it(since they completely own the Bond license now)?
http://www.audioentropy.com/
at the very least from the mention of their name and use of the corporate logo, yes, they've got to be getting something. lets face it, Nintendo aren't exactly in the habit of throwing money away(even if they can afford too).
But even then I'd still buy it.
http://www.audioentropy.com/
Never actually beat it, so I'll gladly buy this.
And I'll gladly do it again. Please.
steam
Bullshit, I say. Bullshit.
No no, it's confirmed! The Stop 'n Swop items unlock stuff in BK: Nuts and Bolts. After all this waiting, we'll finally get to see what the fuck Mumbo was teasing us with!
So, were we ever given a timeframe for when this'll be released?
http://www.audioentropy.com/
It was the first game besides Mario 64 that I 100%-ed.
I can't wait to play through again. Our N64 has gone to crap. The controllers are dead and it's just not as fun with the blur now. I trust this version will get a good treatment.
What I want:
Better framerate
Widescreen mode (If it's being ported, I can't see why they can't go this extra few inches.)
What I wish but won't get:
The Conker: Live and Reloaded treatment. i.e. better higher polygon count models and textures
But I'll take what comes.
Can't wait to play with Achievements! I can't wait to see what crazy ones they think of. I'm anticipating this a hundred times more than Threeie!
Click-Clock Wood was the greatest level ever. Playing each season in the same level but with new ways was amazing back then. Still is.
I hope this also means that we'll get Tooie. I never 100%-ed it. But for achievements and a better controller I would make an exception. (Though I'm still waiting and hoping for DOOM II to be ported too, but I haven't seen that happen yet. Damn you, id.. or whoever ported the first!)
Click here to see the ANIMATED version of this signature too big for the forums! :winky:
That level was the friggin' best platforming level I have ever played. It was just so much fun, and flying around as the bee made it even better.
.. okay I can't wait I need to play Banjo right now
steam
that is why i cant stand any games with water in them. as soon as i hit the water in a game i go "MOTHERFUCKING SHARK IS HERE!"
Yeah Click-Clock Wood is pure gold, the seasonal changes to the graphics, music, characters and puzzles are so much fun to discover.
Mad Monster Mansion too, that one was great, climbing to the top of the church and staring down at the whole level felt pretty epic at the time.
I tried playing BK again a while back, but the '64 connected to my HD LCD just looks like shit from a butt, so hopefully this Arcade release will look cleaner.
SHARKS COMIN' UP THE HELL RIGHT NOW!
Day one purchase for me. They've already gotten me super hyped for Nuts n' Bolts, and BK was one of my favorite games, literally, of all time. So many great levels and abilities. They've also got one thing I'll be missing from Nuts N' Bolts: Transforming Banjo.
The best was clearly the Pirate in the beach stage who burps his lines. Still makes me crack up.
I'll have Click clock wood music running through my head all day now
Youtube Channel!
I was thinking this too.
I dunno why they squabbled over the money, infinite money divided by two is still infinite. It's just slower infinite.
XBL: LiquidSnake2061
steam
It was going to come out. They had the game made. Like, it was done, compiled, ready to go.
EDIT: It even had a sweet graphics update. HD everything.
Then MSoft and Nintendo had a fight about profit cuts and it was shelved.
See:
http://mundorare.com/news/wp-content/uploads/2008/02/goldeneye-xbla-xbox-world-360-hype.jpg
http://kotaku.com/344084/xbla-goldeneye-was-real-nearly-done-now-dead
EDIT2: I should have never looked at that picture. The pain is again unbearable, twisting the knife in a forgotten wound.
XBL: LiquidSnake2061
steam
That said, I hated Mario 64 until I started playing it on VC with a GameCube controller, so maybe it's the same for this.
Rare repeated itself on the N64 with what they did for the SNES, i.e. their platformers (Banjo-Tooie, Donkey Kong 64 and Conker) were the absolute prettiest games on the system. Just like the Donkey Kong Country games were the best looking ones on the Super NES. And now BK3 looks gorgeous again as well. Amazing eyecandy.
Man, every level was a masterpiece. Mad Monster Mansion and Bubblegoop Swamp were the worst of them and even they were head and shoulders above most games.
Also, am I the only one who was freaked out more by the water in Rusty Bucket Bay than in Treasure Trove Cove? It took me forever to get the courage to dive down and get the Jiggy at the bottom of the bay. On the other hand I spent like 2 hours trying different methods for killing the shark.
http://www.audioentropy.com/
Why didn't they just use the Controller Pak instead? Wouldn't that have been a way better idea?
I don't remember clearly, was the Controller Pak out before BK? If not then BK may not have been compatible with it. Otherwise, yeah, you've got a point.
http://www.audioentropy.com/
It was out at the time Wave Race 64 and Cruisin' USA were released, which was around 2 months after the N64 launched.
http://www.audioentropy.com/
I think they found beta Controller Pak writing code in the game, but they have no idea what it did.
Doing a 'fake' Stop n Swop in BK -> N&B is certainly possible - it's the same reason the other retro games have achievements. You have the emulator check for certain things, and if condition is met, write something/hand out an achievement. Then N&B checks the file or your achievements, and unlocks things in itself appropriately.
Also I seem to recall already doing shit with the Ice Key and the other SnS items in Banjo-Tooie... My memory of that is blurry though, but I always thought they already solved the whole SnS dilemma in BT through other means.