Original Release Date: November 2007
Assassin's Creed is a free-roaming action/adventure/sorta-platformer that has attracted sharply divided opinions due to its excellent presentation and lacking gameplay. I recently borrowed this off one of my brother's friends and decided to see how it was for myself.
In this game you play as Desmond, a sarcastic young man who is hooked up to a machine that reads his genetic memory and allows him to enter the role of ancestor Altair. Altair is a man in a white robe who lives in a parallel-universe Middle East in which all problems can be solved by a man in a white robe stabbing someone until they die.
Yes, like that.
You traipse through the religious city of Jerusalem, the desert thoroughfare of Damascus and the plague-ridden and inexplicably Cockney hellhole Acre in a quest to kill nine men for your long-winded and -bearded master. Along the way you stab hundreds and hundreds of people who seem to share only three or four lines apiece, while gaining information on your targets occasionally pickpocketing or interrogating (and shanking) random malcontents. You may also enjoy doing timed flag races for your asshole assassin friends, traveling between these objectives in a stunning display of parkour across the cities' upper layer.
I'm up to the final assassination, and while the complaints of repetition and bloated dialogue are unquestionably true, I've still been attracted enough by the style and presentation to enjoy playing. The nine targets themselves are a lot of fun, although it does get harder to administer an adequately discreet shank. I've done my best nevertheless, with the exception of the Regent, who offended me to the point that I killed him, anyone standing near him, and anyone who tried to get away afterwards. I'd say that's a point in the game design's favor.
The timed assassination missions can kiss my dick, though.
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Assassity Sax
Also, it took me ages to figure out that you could counter with the magical arm needle of doom, even though blocking wasn't an option. Once I did though, I was most pleased.
the new missions seem like fun, though
What's the premise of this? "Altair, I hate these merchants,always shouting about their wares! Throw some guards into their market stalls to shut them up and I will share my information with you!"
Good things: Visuals are stunning, it's highly cinematic, animations are awesome, the cities are large and very lifelike, you get to shank people
Bad things: Repetitive missions, the game takes control of the camera in awkward moments, "collect these 100 flags to get an achievements"-stupidity, repetitive combat towards the end
IMO
Also, waiting for the other guards to come an inspect his body, and knifing each of them from a distance. They just...keep...coming.:P
"Who did this?!" GAAAH!...."hmm hmmm hmm...Hey, who's responsible for this?!" GAAAH!....etc.
But they were interactive! You could totally walk slowly around in a 6x6ft square. You could walk left, right, pace back and forth, turn on the spot...it was amazing.
I hate this damn game, I never know what to say when people ask me if its any good or not.
Yeah, I sold the game when it was still worth a chunk of change, may pick it up again when it reaches bargain bin level...still fun enough to own if the price is right.
This makes Altair skimmy ever so slowly forward. It's a fantastic animation, he's basically trying to look motionless but still move forward.
What the fuck is with Altair touching everybody as he walks past? Who does that?
Why don't you just tell you hate it?
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Don't get me wrong, I really like Assassin's Creed, but this totally kills the replayability. We're in the 'next' generation here, people! Pauseable, skippable cutscenes - that's the way of the future! Heck, FFXII did it! Odin Sphere did it for god's sakes.
http://www.youtube.com/watch?v=20QBe43tyVM
A thousand times this.
Also, I did replay it a bit, only because on your second playthrough you can stab anyone you want without losing sync. I still have a save somewhere of "second playthrough, Hidden Blade obtained" that was reloaded quite often when I just felt like stabbing everyone in the town.
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I turn his back towards me, try and get the camera to cut off the bottom half of his body, then mash the A button and its looks like he is jerking off.
And those unskippable cutscenes really ruin a lot of the replay value.
I wanted to show my nephew the game and started the last chapter.
Good god,all the talking and talking and then the credits ran ect...
My nephew was all "When can we finally play? This is taking AGES!"
Don't judge me.
The only thing worse than listening to an frustratingly gullible and whiny protagonist being hoodwinked by Medieval Dick Dastardly is being forced to sit there walking in tiny circles as he drones on. Freedom is close you can taste it but its dangled just out of your reach by the gamers greatest enemy: invisible walls.
Honestly who fucking sat down, designed that section and thought they'd come up with something that human beings would enjoy? Not even Germans would like that!
Long story short: great Parkour engine wrapped up in a overly scripted piece of shit game.
I guess you got to stab people, too? I always just saw that part as an excuse to get people to chase you across said rooftops.
Funny, but if anything, this video just reminded me of how absolutely awesome this game's music was.
You've never done that? Really? I guess it's because I work in a supermarket, but I find myself doing that frequently. Small space to move, lots of people moving around... reminding them that you're there with a palm makes more sense than slamming into them with your ass.
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This. It was a great tech demo, but the gameplay seemed to consist largely of climbing tall things and jumping off and occasionally pretneding to be a monk despite carrying a massive personal arsenal of bladed weapons.
I think I gave up after the second mission. Got 850 points on Goozex and I'm happy.
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Assassin's Creed has amazing fluidity and animation quality just moving around the city. I hated failing an informant mission and then having to wait forever while he rambles on about it again before I could repeat it though.
Getting chased by guards through the town was a lot of fun.
Jumping around killing assholes who were harrassing innocent civilians like some kind of 11th-century Batman was a hell of a lot of fun.
Really, the rest of the game was just some stuff you did in between all of those things.
There's an intro movie. And an intro level. Without any awesome parkour segments.
I found the storyline stuff to be pretty interesting the first time around, but it's really unfortunate that you can't skip through it on later playthroughs.
Even near the end of the game, when I was getting sick and tired of repetitive missions, I still did the rescues. Flying facestab off the rooftops = extremely satisfying.
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I liked calmly walking up to them and seeing how many I could kill with the Hidden Blade until they noticed.
I think my record was 3.
blend blend blend stab blend stab stab blend
"Hey guys, maybe we should turn around now."
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This is cheating (or at least doesn't count toward the total), but once they notice you and start pointing, grab one and throw him to the ground, then run up and use the hidden blade.
Hidden blade is an insta-kill on anyone who's been knocked to the ground. Even the last boss.
If you are going to make people talking be background noise the whole time, record more phrases.
I am halfway through it and have heard certain phrases upward of twenty times.