How about an evil zealot trying to unearth an ancient weapon of war, and only the party's skills can acquire the 7 magical MacGuffins before he does and use the weapon to defeat the zealot before he destroys the world?
What do you think of a defender class ability "no, fuck YOU" power of shoving someone one square per tier under defender-esque conditions? With the ability to instead target your ally in case you're fighting dwarves or something.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited October 2008
You should look at other adventures in Dungeon first Goose. See how they are set up, format and that sort of thing and go from there. The latest adventure, called the icy spire (or similar) IMO is good and you should consider having a look at that.
So far, most of the DnD adventures have been top notch. If not in plot, then at the very least in encounter design. There are a lot of really cool features and monsters that I am finding as i read through them. Seriously they are really good.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
So far, most of the DnD adventures have been top notch. If not in plot, then at the very least in encounter design. There are a lot of really cool features and monsters that I am finding as i read through them. Seriously they are really good.
Yeah, the amount of detail has generally dropped (Last Breaths of Ashenport aside, but I note that's because it's a direct conversion of one of the previous modules) but the encounter design IMO is much better. I'm currently converting an older module and thinking to myself "how is one crocodile supposed to be any challenge to a group of 5 PCs ?"
So far, most of the DnD adventures have been top notch. If not in plot, then at the very least in encounter design. There are a lot of really cool features and monsters that I am finding as i read through them. Seriously they are really good.
Yeah, the amount of detail has generally dropped (Last Breaths of Ashenport aside, but I note that's because it's a direct conversion of one of the previous modules) but the encounter design IMO is much better. I'm currently converting an older module and thinking to myself "how is one crocodile supposed to be any challenge to a group of 5 PCs ?"
I don't mind a lack of detail. It let me put an entire assassin sub plot into the Siege without much trouble.
Incidentally, tell your DM that 25 points is for weaksaucers. 32 points is where it's at.
Only carebears use 32-pb. If you're really hardcore, you'll go 15-pb and take an NPC class.
No, 'cause Adepts can actually be usable. Play Samurai.
Pfft, point buy. Real men start as peasants with pitchforks, 10, 10, 8, 10, 8 and 12 stat array and their first encounter is surviving the bout of syphilis they got off the local prostitute.
Incidentally, tell your DM that 25 points is for weaksaucers. 32 points is where it's at.
Only carebears use 32-pb. If you're really hardcore, you'll go 15-pb and take an NPC class.
No, 'cause Adepts can actually be usable. Play Samurai.
Pfft, point buy. Real men start as peasants with pitchforks, 10, 10, 8, 10, 8 and 12 stat array and their first encounter is surviving the bout of syphilis they got off the local prostitute.
Pfft. Real men take minimum HP rolls and fight unarmed. They have all 1s besides Int, which is 3. They start with 0.5 HP.
Brings back some memories. The flamewars back then were so entertaining, especially when it was implied anyone who didn't want to add negative numbers was a braindead retard.
So far, most of the DnD adventures have been top notch. If not in plot, then at the very least in encounter design. There are a lot of really cool features and monsters that I am finding as i read through them. Seriously they are really good.
I have thoroughly enjoyed everything we've done so far. Well.... Except for that blasted exploding skeleton. That guy can go to hell.
How different is the character creation process from 3.5E to 4.0E? I don't have the 4.0 books or anything, but my GM is going to be moving to Australia within a year, so I should be thinking about planning for the future. I'm totally engrossed by the DnD game in general (which I think is due to my GM's really awesome blend of mainly story and awesome combat) and actually spent today refining two characters that I may never get to use while I was doing laundry.
Anyway, how difficult would it be to convert my 3.5E character concepts to the 4.0 game?
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited October 2008
Concepts are easy. Mechanically though, a direct conversion is pretty much impossible AFAIK.
Not that this should put you off; tell us your concept and we can maybe give you an example?
I'm building a Genasi Warlord. Do these feats stack?
[CLASS ABILITY]
Firesoul: You gain a +1 racial bonus to your Reflex
defense, resist 5 fire, and the firepulse power.
At 11th level, the resistance improves to 10 fire.
At 21st level, the resistance improves to 15 fire.
[FEATS]
Versatile Resistance [Genasi]
Prerequisite: Genasi
Benefit: You gain resist 5 cold, resist 5 fire, and resist 5 thunder
regardless of your elemental manifestation.
Manifest Resistance [Genasi]
Prerequisite: Genasi
Benefit: Increase the resist value provided by your elemental
manifestation (if any) by 5. For example,
when manifesting firesoul at 1st level to 10th level, you gain resist
10 fire (instead of resist 5 fire).
[Here is what I'm not sure about:]
I'd get a 10 resist fire with the Manifest Resistance feat if I was
using the Firesoul element. It's part of the class ability.
I'd keep the resist cold and resist thunder with the Versatile
Resistance as a Firesoul, even though I didn't have that element
manifested.
As a Firesoul Genasi, my resists would look like (Fire 10/Lightning 5/
Cold 5)
[QUESTION]
Would these Versatile resists get boosted with the Manifest
Resistance?
Would I get (Fire 15/Lightning 5/Cold 5) if I was in Firesoul form, or
(Fire 10/Lightning 5/Cold 5)?
Also, if I take Manifest Resistance/Versatile Resistance as a combo,
do I get +5 to ALL of these at once (10 resist Fire, 10 resist
lightning, 10 resist cold), regardless of what element I'm
manifesting, or do I need to have an element manifested that has one
of these resist values built into it?
I want to pick a soul that doesn't have a build in resistance so I can
get a great movement ability (shifty Watersoul), but getting sweet
sweet 10+ resists on the FIRST level is too good to pass up. Help me
out.
How different is the character creation process from 3.5E to 4.0E? I don't have the 4.0 books or anything, but my GM is going to be moving to Australia within a year, so I should be thinking about planning for the future. I'm totally engrossed by the DnD game in general (which I think is due to my GM's really awesome blend of mainly story and awesome combat) and actually spent today refining two characters that I may never get to use while I was doing laundry.
Anyway, how difficult would it be to convert my 3.5E character concepts to the 4.0 game?
Its alot less stressful to make a character in 4e, I dunno about you but I would always be worried that in my attempt to make a cool guy I would make a terrible combat character. Here you have to actively try to make a terrible character, and even then they arent that bad. Its pretty easy to pick up though.
As for converting your character... yeah probly wont be able to do it. You can take the idea of your character and recreate that... but you wont be able to make a guy who can do the same exact things.
Wizards has a set of articles for every 3rd Edition base class with ideas on how to make a similar character. All of them are along the lines of "choose a certain build of a certain 4E class", but a few have special powers that could help capture the feel of a 3rd Edition class. The monk "conversion" probably goes the most in-depth: basically, you take a two-weapon ranger and tweak the class features until you get a monk.
So, is it just me, or is the traps encounter in Keep on the Shadowfell the lamest thing ever?
My party just shot the statues with long-range weapons after the first one activated, like, you know, anyone would.
Wait, you're playing 4E?
I'm running Keep on the Shadowfell for one of my groups. We're doing it over the internet, and frequently miss sessions, so it's taking awhile. Is anyone going to answer my question?
Several traps have that problem, but I feel it is balanced with the fact that they do a shit-ton of damage.
So why would you put a bunch of statues in the same room with limited-range attacks, and have the very first one that attacks do it well away from any of the others?
It is a first level adventure. They could just be there to make the party start thinking, "OMG traps!"
The easy fix is simply to move the pressure plate to the center of the room in range of all the statues. If you do that, though, you risk gibbing the unlucky SOB who runs ahead of the party.
delroland on
EVE: Online - the most fun you will ever have not playing a game.
"Go up, thou bald head." -2 Kings 2:23
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited October 2008
Quick question/mini-poll for everyone:
From the articles published so far, what would you guys put in a "Dungeon and Dragon Magazine: The Best Of" compilation?
I ask for two reasons; one because I don't pay attention to Dungeon because I don't DM and I would like to know more and two; because I hear they are going to be pay-only soonish and would like to make sure I get the best bits available before that happens, just in case.
It is a first level adventure. They could just be there to make the party start thinking, "OMG traps!"
The easy fix is simply to move the pressure plate to the center of the room in range of all the statues. If you do that, though, you risk gibbing the unlucky SOB who runs ahead of the party.
They're virtually guaranteed to be second level by the time they hit it, if not third. And what about the statues in the bottom of the room?
It's a pretty fucking stupid room.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited October 2008
I'm with the opinion that it's there to make them think about traps, not be an impediment in any way.
It's a metatrap room.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I’m running a game for some friends using Maptool, but there are only three of us. More would be better. So I figured I’d put up an invitation to see if anyone here wanted to join us (and making a new thread seemed like overkill).
Game time will be this Tuesday night (10/14), 8-11pm EST. I’ll have the server going a little earlier in case people need help getting things set up. We’re using Maptool version 1.3.b45 for the game and Hamachi to connect to each other (if this means nothing to you, don't worry, I can explain later). No voice chat this time around, though we may start using it in later sessions. Speaking of which, I’m only asking that anyone who’s interested commit to these three hours, but you’d be welcome back if you can make it to future sessions.
We’ll be doing Rescue at Rivenroar with fresh level 1 PCs and standard creations rules (22 point buy, etc) as per the player’s handbook. No experience required – my friends haven’t played DnD in years. They are playing a dragonborn fighter and a tiefling rogue.
I was watching TV and doodling the new D&D races tonight. Pen and ink with markers:
I might do a few more if there's anything in particular people would like to see. I'd like to eventually clean some of these up into "finished" pieces if I have time.
Quick question/mini-poll for everyone:
From the articles published so far, what would you guys put in a "Dungeon and Dragon Magazine: The Best Of" compilation?
I ask for two reasons; one because I don't pay attention to Dungeon because I don't DM and I would like to know more and two; because I hear they are going to be pay-only soonish and would like to make sure I get the best bits available before that happens, just in case.
The Yeenoghu and Gnolls articles, the Barb and Artificer playtests, the Codex of Betrayal devil, and the Class Acts articles (Wizard, Warlock, Swordmage). Oh, and the Ritually Speaking one.
Yeah, I'm a fan of the crunchier articles. And gnolls.
EDIT: Don't really look at Dungeon much, but the Last Breaths of Ashenport adventure is supposed to be good. And Goum apparently likes the Scales of War adventures, that's what he's running us through.
Quick question/mini-poll for everyone:
From the articles published so far, what would you guys put in a "Dungeon and Dragon Magazine: The Best Of" compilation?
I ask for two reasons; one because I don't pay attention to Dungeon because I don't DM and I would like to know more and two; because I hear they are going to be pay-only soonish and would like to make sure I get the best bits available before that happens, just in case.
Just download the compiled versions - you get it all
Posts
Man I could give you lists of ideas.
Maybe you could have an adventure involving space whales.
and what did you have in mind for the adventure?
What do you think of a defender class ability "no, fuck YOU" power of shoving someone one square per tier under defender-esque conditions? With the ability to instead target your ally in case you're fighting dwarves or something.
Yeah, the amount of detail has generally dropped (Last Breaths of Ashenport aside, but I note that's because it's a direct conversion of one of the previous modules) but the encounter design IMO is much better. I'm currently converting an older module and thinking to myself "how is one crocodile supposed to be any challenge to a group of 5 PCs ?"
I don't mind a lack of detail. It let me put an entire assassin sub plot into the Siege without much trouble.
Pfft, point buy. Real men start as peasants with pitchforks, 10, 10, 8, 10, 8 and 12 stat array and their first encounter is surviving the bout of syphilis they got off the local prostitute.
[TINY]Am I doing this right?[/TINY]
Yes.
And they can wear a suit of chainmail bikini that still has the same armour class as a full suit of platemail. Nobody knows why, but they can.
Brings back some memories. The flamewars back then were so entertaining, especially when it was implied anyone who didn't want to add negative numbers was a braindead retard.
Good times.
Wait, you're playing 4E?
There is a conspiracy afoot!
I have thoroughly enjoyed everything we've done so far. Well.... Except for that blasted exploding skeleton. That guy can go to hell.
Jordan of Elienor, Human Shaman
Anyway, how difficult would it be to convert my 3.5E character concepts to the 4.0 game?
Not that this should put you off; tell us your concept and we can maybe give you an example?
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
[CLASS ABILITY]
Firesoul: You gain a +1 racial bonus to your Reflex
defense, resist 5 fire, and the firepulse power.
At 11th level, the resistance improves to 10 fire.
At 21st level, the resistance improves to 15 fire.
[FEATS]
Versatile Resistance [Genasi]
Prerequisite: Genasi
Benefit: You gain resist 5 cold, resist 5 fire, and resist 5 thunder
regardless of your elemental manifestation.
Manifest Resistance [Genasi]
Prerequisite: Genasi
Benefit: Increase the resist value provided by your elemental
manifestation (if any) by 5. For example,
when manifesting firesoul at 1st level to 10th level, you gain resist
10 fire (instead of resist 5 fire).
[Here is what I'm not sure about:]
I'd get a 10 resist fire with the Manifest Resistance feat if I was
using the Firesoul element. It's part of the class ability.
I'd keep the resist cold and resist thunder with the Versatile
Resistance as a Firesoul, even though I didn't have that element
manifested.
As a Firesoul Genasi, my resists would look like (Fire 10/Lightning 5/
Cold 5)
[QUESTION]
Would these Versatile resists get boosted with the Manifest
Resistance?
Would I get (Fire 15/Lightning 5/Cold 5) if I was in Firesoul form, or
(Fire 10/Lightning 5/Cold 5)?
Also, if I take Manifest Resistance/Versatile Resistance as a combo,
do I get +5 to ALL of these at once (10 resist Fire, 10 resist
lightning, 10 resist cold), regardless of what element I'm
manifesting, or do I need to have an element manifested that has one
of these resist values built into it?
I want to pick a soul that doesn't have a build in resistance so I can
get a great movement ability (shifty Watersoul), but getting sweet
sweet 10+ resists on the FIRST level is too good to pass up. Help me
out.
Versatile resistance does not stack with your class ability.
Manifest Resistance does not apply to Versatile Resistance.
Its alot less stressful to make a character in 4e, I dunno about you but I would always be worried that in my attempt to make a cool guy I would make a terrible combat character. Here you have to actively try to make a terrible character, and even then they arent that bad. Its pretty easy to pick up though.
As for converting your character... yeah probly wont be able to do it. You can take the idea of your character and recreate that... but you wont be able to make a guy who can do the same exact things.
Jordan of Elienor, Human Shaman
The first "Converting Your Character" article starts with the PHB at 6/13/2008 on the list, with the rest above it.
"Go up, thou bald head." -2 Kings 2:23
The easy fix is simply to move the pressure plate to the center of the room in range of all the statues. If you do that, though, you risk gibbing the unlucky SOB who runs ahead of the party.
"Go up, thou bald head." -2 Kings 2:23
From the articles published so far, what would you guys put in a "Dungeon and Dragon Magazine: The Best Of" compilation?
I ask for two reasons; one because I don't pay attention to Dungeon because I don't DM and I would like to know more and two; because I hear they are going to be pay-only soonish and would like to make sure I get the best bits available before that happens, just in case.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
It's a pretty fucking stupid room.
It's a metatrap room.
Game time will be this Tuesday night (10/14), 8-11pm EST. I’ll have the server going a little earlier in case people need help getting things set up. We’re using Maptool version 1.3.b45 for the game and Hamachi to connect to each other (if this means nothing to you, don't worry, I can explain later). No voice chat this time around, though we may start using it in later sessions. Speaking of which, I’m only asking that anyone who’s interested commit to these three hours, but you’d be welcome back if you can make it to future sessions.
We’ll be doing Rescue at Rivenroar with fresh level 1 PCs and standard creations rules (22 point buy, etc) as per the player’s handbook. No experience required – my friends haven’t played DnD in years. They are playing a dragonborn fighter and a tiefling rogue.
If you’re interested, send me a PM!
I might do a few more if there's anything in particular people would like to see. I'd like to eventually clean some of these up into "finished" pieces if I have time.
I wish tieflings, as portrayed in the books, didn't look so dumb. The way wizards has given them horns makes them look terrible.
Yeah, I'm a fan of the crunchier articles. And gnolls.
EDIT: Don't really look at Dungeon much, but the Last Breaths of Ashenport adventure is supposed to be good. And Goum apparently likes the Scales of War adventures, that's what he's running us through.
Just download the compiled versions - you get it all