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The Guiding Principles and New Rules document is now in effect.
Greenhouse has just released a new game by Ominous Development, which is a fabulous studio name.
The game is called Strange Attractors 2, it's apparently part of the PAX 10, and it seems that it's a physics based gravity game where you pilot your spaceship around mazes using a gravity drive.
When did 'physics' become a legitimate feature to promote your game?
Games have had physics for years, now it's suddenly like 'Yeah, but my game has PHYSICS!'
Pong had fucking physics.
There's a difference between "my game has physics" and a physics-based game.
In this game, your ship is a little flying ball and you are in different mazes. Around the mazes are large circular mass objects of different sizes, some static and some moving. Left clicking turns on your gravity drive, attracting you to the mass objects. Obviously, size and distance has an effect on how much each mass object attracts you.
Right clicking turns on the anti-gravity drive that does the same thing, but repulses instead of attracting.
There are stars in each portion of the level, and you have to collect all of the stars to open the gate. Once the gate opens, you have to navigate through it to the next part.
This is surprisingly fun. The astronauts are hilarious, I wish the game involved them more. You could remove the stars entirely as goals and have the game based around killing little space men.
Anyone else getting burned out of the Tron/neon-geometry graphics style? Darwinia, Geometry Wars, AudioSurf, Tank Universal, Bullet Candy, Spectrum Genesis, Luminara, etc. It's a cool style, I just think it is starting to be overused.
This is surprisingly fun. The astronauts are hilarious, I wish the game involved them more. You could remove the stars entirely as goals and have the game based around killing little space men.
Anyone else getting burned out of the Tron/neon-geometry graphics style? Darwinia, Geometry Wars, AudioSurf, Tank Universal, Bullet Candy, Spectrum Genesis, Luminara, etc. It's a cool style, I just think it is starting to be overused.
I haven't played Darwinia in a long time, and Audiosurf was visually exciting enough for me not to care. I haven't played any of the other games, so I guess it didn't effect me any.
The big one I thought of was Defcon, of course that's made by the same studio as Darwinia.
Posts
Games have had physics for years, now it's suddenly like 'Yeah, but my game has PHYSICS!'
Pong had fucking physics.
There's a difference between "my game has physics" and a physics-based game.
In this game, your ship is a little flying ball and you are in different mazes. Around the mazes are large circular mass objects of different sizes, some static and some moving. Left clicking turns on your gravity drive, attracting you to the mass objects. Obviously, size and distance has an effect on how much each mass object attracts you.
Right clicking turns on the anti-gravity drive that does the same thing, but repulses instead of attracting.
There are stars in each portion of the level, and you have to collect all of the stars to open the gate. Once the gate opens, you have to navigate through it to the next part.
It's a lot of fun.
Plus you play one handed.
Also I suck at it.
I haven't gotten that far.
If I wanted to see a German die realistically I'd pay some Austro-Hungarians to kill an Archduke.
And then enlist.
Secret Satan 2013 Wishlist
I think the church is anti-gravity.
It repulses me, anyway.
http://www.instantrimshot.com
I'm sure you and gravity will be very happy together.
When it's dragging you down to hell.
He screams in what I can best describe as terrible agony and all of his buddies start shooting lasers at me.
So of course I had to use my gravity drive to fling them into walls. They make pretty splats.
Okay off to the center again.
Explain the active physics laws of pong.
Pax had best be good Khoo.
Otherwise I will cry.
Ball hits bat, bounces back. Avoid missing ball for high score.
Basic physics man.
The demo is very generous, I recommend trying it out.
Anyone else getting burned out of the Tron/neon-geometry graphics style? Darwinia, Geometry Wars, AudioSurf, Tank Universal, Bullet Candy, Spectrum Genesis, Luminara, etc. It's a cool style, I just think it is starting to be overused.
I haven't played Darwinia in a long time, and Audiosurf was visually exciting enough for me not to care. I haven't played any of the other games, so I guess it didn't effect me any.
The big one I thought of was Defcon, of course that's made by the same studio as Darwinia.