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Strange Attractors 2

NotASenatorNotASenator Registered User regular
edited August 2008 in Social Entropy++
Greenhouse has just released a new game by Ominous Development, which is a fabulous studio name.

The game is called Strange Attractors 2, it's apparently part of the PAX 10, and it seems that it's a physics based gravity game where you pilot your spaceship around mazes using a gravity drive.


Also, anti-gravity.


http://www.youtube.com/watch?v=D7wH2IwbsxI


If you don't get all crazy in the pants about that like me, you can apparently also fling spacemen around in interesting and exhilirating ways.


Strange Attractors 2 is here and there is a demo of course.

THIS IS WINDOWS ONLY, but that's ok because Windows is what most of you are running.

I'm installing it right now, I'll tell you what I think.

NotASenator on

Posts

  • AirAir Registered User regular
    edited August 2008
    so is this a stickman game

    Air on
    darjeelingshortsig95.jpg
  • NotASenatorNotASenator Registered User regular
    edited August 2008
    Holy crap, this game is fun.

    NotASenator on
  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited August 2008
    When did 'physics' become a legitimate feature to promote your game?

    Games have had physics for years, now it's suddenly like 'Yeah, but my game has PHYSICS!'

    Pong had fucking physics.

    Szechuanosaurus on
  • NotASenatorNotASenator Registered User regular
    edited August 2008
    When did 'physics' become a legitimate feature to promote your game?

    Games have had physics for years, now it's suddenly like 'Yeah, but my game has PHYSICS!'

    Pong had fucking physics.

    There's a difference between "my game has physics" and a physics-based game.


    In this game, your ship is a little flying ball and you are in different mazes. Around the mazes are large circular mass objects of different sizes, some static and some moving. Left clicking turns on your gravity drive, attracting you to the mass objects. Obviously, size and distance has an effect on how much each mass object attracts you.

    Right clicking turns on the anti-gravity drive that does the same thing, but repulses instead of attracting.

    There are stars in each portion of the level, and you have to collect all of the stars to open the gate. Once the gate opens, you have to navigate through it to the next part.

    It's a lot of fun.

    NotASenator on
  • NotASenatorNotASenator Registered User regular
    edited August 2008
    I added a video to the OP.

    NotASenator on
  • SilmarilSilmaril Mr Ha Ha Hapless. Registered User regular
    edited August 2008
    It is fun.

    Plus you play one handed.






    Also I suck at it.

    Silmaril on
    t9migZb.jpg
  • NotASenatorNotASenator Registered User regular
    edited August 2008
    There are enemies, I guess.

    I haven't gotten that far.

    NotASenator on
  • DrZiplockDrZiplock Registered User regular
    edited August 2008
    It looks kinda like pinball in the video. Not saying it's a bad thing, just saying it's pinball.

    DrZiplock on
  • NotASenatorNotASenator Registered User regular
    edited August 2008
    It is a lot like pinball.

    NotASenator on
  • MicroMicro Registered User regular
    edited August 2008
    I never understood the thing about 'realistic physics'.

    If I wanted to see a German die realistically I'd pay some Austro-Hungarians to kill an Archduke.

    And then enlist.

    Micro on
  • HunterHunter Chemist with a heart of Au Registered User regular
    edited August 2008
    Gravity is just a theory, so anti-gravity is a sin and an affront against God.

    Hunter on
  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited August 2008
    Hunter wrote: »
    Gravity is just a theory, so anti-gravity is a sin and an affront against God.

    I think the church is anti-gravity.

    It repulses me, anyway.

    Szechuanosaurus on
  • NotASenatorNotASenator Registered User regular
    edited August 2008
    Hunter wrote: »
    Gravity is just a theory, so anti-gravity is a sin and an affront against God.

    I think the church is anti-gravity.

    It repulses me, anyway.

    http://www.instantrimshot.com

    NotASenator on
  • JedocJedoc In the scuppers with the staggers and jagsRegistered User regular
    edited August 2008
    Hunter wrote: »
    Gravity is just a theory, so anti-gravity is a sin and an affront against God.

    I think the church is anti-gravity.

    It repulses me, anyway.

    I'm sure you and gravity will be very happy together.

    When it's dragging you down to hell.

    Jedoc on
    GDdCWMm.jpg
  • NotASenatorNotASenator Registered User regular
    edited August 2008
    Holy shit, I flew into a room with little yellow spacemen flying every where and plowed one right into a wall.

    He screams in what I can best describe as terrible agony and all of his buddies start shooting lasers at me.

    So of course I had to use my gravity drive to fling them into walls. They make pretty splats.

    NotASenator on
  • Robert KhooRobert Khoo Registered User, ClubPA staff
    edited August 2008
    I am glad you are enjoying it. We're really pumped about it actually. :)

    Robert Khoo on
    Some guy.
  • SilmarilSilmaril Mr Ha Ha Hapless. Registered User regular
    edited August 2008
    How can you have room to be any more pumped?

    Silmaril on
    t9migZb.jpg
  • Robert KhooRobert Khoo Registered User, ClubPA staff
    edited August 2008
    i am really squeezing it out at this point to be honest.

    Okay off to the center again.

    Robert Khoo on
    Some guy.
  • ButtersButters A glass of some milks Registered User regular
    edited August 2008
    When did 'physics' become a legitimate feature to promote your game?

    Games have had physics for years, now it's suddenly like 'Yeah, but my game has PHYSICS!'

    Pong had fucking physics.

    Explain the active physics laws of pong.

    Butters on
    PSN: idontworkhere582 | CFN: idontworkhere | Steam: lordbutters | Amazon Wishlist
  • SilmarilSilmaril Mr Ha Ha Hapless. Registered User regular
    edited August 2008
    i am really squeezing it out at this point to be honest.

    Okay off to the center again.

    Pax had best be good Khoo.








    Otherwise I will cry.


















    I have total faith

    Silmaril on
    t9migZb.jpg
  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited August 2008
    Butters wrote: »
    When did 'physics' become a legitimate feature to promote your game?

    Games have had physics for years, now it's suddenly like 'Yeah, but my game has PHYSICS!'

    Pong had fucking physics.

    Explain the active physics laws of pong.

    Ball hits bat, bounces back. Avoid missing ball for high score.

    Basic physics man.

    Szechuanosaurus on
  • yuttyutt Registered User regular
    edited August 2008
    This is surprisingly fun. The astronauts are hilarious, I wish the game involved them more. You could remove the stars entirely as goals and have the game based around killing little space men. :D

    The demo is very generous, I recommend trying it out.


    Anyone else getting burned out of the Tron/neon-geometry graphics style? Darwinia, Geometry Wars, AudioSurf, Tank Universal, Bullet Candy, Spectrum Genesis, Luminara, etc. It's a cool style, I just think it is starting to be overused.

    yutt on
  • NotASenatorNotASenator Registered User regular
    edited August 2008
    yutt wrote: »
    This is surprisingly fun. The astronauts are hilarious, I wish the game involved them more. You could remove the stars entirely as goals and have the game based around killing little space men. :D

    The demo is very generous, I recommend trying it out.


    Anyone else getting burned out of the Tron/neon-geometry graphics style? Darwinia, Geometry Wars, AudioSurf, Tank Universal, Bullet Candy, Spectrum Genesis, Luminara, etc. It's a cool style, I just think it is starting to be overused.

    I haven't played Darwinia in a long time, and Audiosurf was visually exciting enough for me not to care. I haven't played any of the other games, so I guess it didn't effect me any.

    The big one I thought of was Defcon, of course that's made by the same studio as Darwinia.

    NotASenator on
  • yuttyutt Registered User regular
    edited August 2008
    Yeah, I mean, most of the aforementioned games are brilliant in their own ways. I guess I just wish they could afford to hire a real artist.

    yutt on
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