France and Germany have defeated all other countries and declared a tie.
The
persons sharing in the tie are Thanatos (Germany) and MrMister (France), with 17 and 16 supply centres respectively. Game over! Europe has fallen under the
tied control of the Franco-German league.
Map for the end of Fall 1912:(Last turn's board)Last turn:
France
F West Med -> Mid Atlantic Ocean
F Tyrhenian Sea -> West Med
A Piedmonte s Venice
A Venice s Trieste
A Trieste s Serbia
A Albania s Serbia
F Adriatic s Trieste
A Marseille s A Gascony -> Burgundy
A Paris -> Picardy
A Ankara s F Constantinople
F Constantinople s A Ankara
Turkey takes no action.
Germany
Army-Bulgaria-Support-Serbia
Army-Rumania-Support-Army-Galicia-Move-Budapest
Army-Munich-Support-Tyrolia
Army-Bohemia-Support-Tyrolia
Army-Vienna-Support-Galicia-Move-Budapest
Army-Galicia-Move-Budapest
Fleet-Sweden-Move-Denmark
Fleet-Baltic Sea-Support-Fleet-Sweden-Move-Denmark
Fleet-Kiel-Move-Holland
Posts
(Not really, but it is really entertaining.)
How many games can claim that, eh?
Not really. The judge sets up the seven accounts. England.PAdip@gmail.com, France.PAdip@gmail.com, etc... Allows for anonymity as well if you guys want that.
Yeah, they're practically handing them out these days. I've got...50 invites?
Everyone who's a player, read the rulebook - at least briefly - to get a good idea of how to play. First choice of country will be determined by random number generator.
zenpotato, I'm not sure of the specifics of your GMail idea, but it seems to be something like this: I create eight GMail accounts, one for each country and one for me, and then give the players the password for their country's account. Then, they use the email for correspondance, forwarding everything to the judge account so I can see what's going on. Is that right?
Going to university, my dad gave me one bit of advice.
Never play diplomacy. Ever.
Yup. Set up all the forwarding options ahead of time, and then hand out the country's email and password to the player. Makes the game much more enjoyable for the judge. Being omnipresent when it comes to all the lying and stabbing makes the boring parts of being a judge worth it.
Also, two man teams can be quite good for email Diplomacy, since it means there's a built in backup if someone flakes out. Having to NMR a country can ruin the balance of a game very quickly.
Also, I haven't heard from Kusugattai or Senjutsu since they first signed up, so I'll need to confirm they're available.
...I think I'll go re-read some of those rules now.
Makes it easier for the adjudicator (referee) to post updated maps and stuff, too.
Tell me this isn't beatiful diplomacy:
So, I'll get to reading up on the rules (though I do have a general understanding) and await the start of the email info.
I've never tried diplomacy, and this sounds fascinating.
Spring 1901 I believe; the year that saw the rising of the Turkish war machine..
I know I haven't.
Hot tip: never ride in the car of another player. You will hear the "move that army like I want or you walk home" argument.
The deadline for turns will be at 9 a.m. UTC. I understand that's about five in the morning for Americans, but it's really the only time I'm reliably able to devote to working out turn results.
The first deadline is in 35 hours. After that there will be 24 hours for each turn. I'll need a consensus on how to handle retreating and disbanding by then - check it out in the rulebook if you're not sure what it is.
It's also worth looking at the section of the rules pertaining to special areas. It covers places like Denmark and Sweden, which count as sharing a common border for both armies and fleets. Make sure you don't get hit by anything unexpected.
Edit: wait, 3:00 AM? This table is wrong.
Edit 2: Oh yeah, DST. So 3:00 AM MDT, 2:00 AM if we're still going after it ends.