So, since the masochists who hide behind six inches of steel and the hybrids who think they can out damage us have threads, I decided I'd work one up.
I have very little (up to 6 or so) medium-armour MDPS experience, but I've got a goodly amount of Witch Hunter/Elf experience. The careers which mirror each other are Witch Hunter/Witch Elf and Marauder/White Lion.
Light armour: The TTK (time to kill) for light armour is slightly lower than that of medium, and was in fact the lowest there is at one point. In theory, we kill the fastest. We also die the fastest, unless you count sorceresses blowing themselves up.
"These poor, simple folk - too fearful or too dull-witted to see the vulgarity and evil in their own midst. They wail and complain about my...uncompromising methods, but who among you can say that hanging half a village is too high a price to pay for the assurance that corruption has been exposed and destroyed this day?"
- Ernst Traugott, Templar Witch Hunter
A member of the Empire, this religious fanatic roots out heresy and blasphemers no matter the cost. Armed with a rapier, a flintlock pistol and six feet of style, this career is all about laying the hurt on people, often quickly. Around level 10 the Witch Hunter can train the ability Incognito, allowing for a rudimentary form of stealth. It's nowhere near as indefinite as stealth as seen in other mainstream MMOs, with a 30 second maximum duration and a 60 second cooldown. While using Incognito, the witch hunter's action point pool is being drained. The use of Incog does open up a few very nasty abilities, however. Each opener grants two Accusations (combo points) and reduces the cost of abilites by 50% for 10 seconds.
The major difference between Hunters and Elves are the self-buffs. Witch Hunters have different holy lotions which they can use to bless their bullets for extra effects when judging the enemy. It is possible for the Witch Hunter to snare a target if facing the target's back or side. The attack will build up even while moving.
â€œDo not desire the touch of a Maibd, a bride of Khaine, for her life is wholly given to the Lord of Murder, and he is a jealous god, unwilling to share his chosen ones.â€
- Ruerl Blackhand, Lord of Har Ganeth
A sadistic, mostly naked Dark Elf (as if there is any other kind). Female only, but that's not going to stop me. The witch elves carry two short swords, notable mostly for how utterly painful they look. They aren't designed to leave clean wounds. The Witch elf analogue of the bullet blessing is the set of Kiss Abilities. A kiss is an instant attack which, if sucessful, adds a two minute buff to the Witch elf. They range from AP theft to healing reductions on the target to the theft of Initiative, making the enemy more succeptible to crits. Again, at level 10 the stealth ability becomes available, and Witch Elf stealth is as restrictive as Witch hunter stealth. It is possible for the Witch Elf to snare a target if facing the target's back or side. The attack will build up while moving.
Medium Armour: More durable and a slightly less damaging than light armour, mediums can wade through a decent amount of pain while dishing out generous portions.
"Do not be deceived by the rugged beauty of Chrace, for behind that serene mask lies a beast like none other. No, no I speak not of the War Lion but of its White Lion master whose will can bring such a beast to heel!"
- Kitharl Woodwalker, Huntsman of Chrace
A melee pet class, armed with a very large axe. What's not to like? Well, they're High Elves for starters. They look very proper as they bisect their foes. To close the gap (which is half the battle for any melee DPS) instead of stealth the White Lions get charge. Charge is not unlike Flee!, however it doesn't drain all of your action points on use. Charge is notably faster than flee. As a pet class, the White Lion gains a number of abilites which do not have a mirror with the class which plays similarly. These unique abilities are Trainings. Trainings buff both your pet and you, from increased toughness to the pet and a crit chance bonus for you, to strength bonuses for the pet and toughness for you. At level 40, the white lion will have a wide variety of tools, possibly the most fun being "Fetch". As you may have inferred, Fetch causes your pet to knock your target through the air towards you so that you may cut them in two. Another such useful ability is a misdirect, adding hate to an ally instead of yourself for PvE purposes.
"Say what you will of us. Call us heathens because we deny your weak pretender-God. Call us savages because we strike at you. But know this â€“ it is we who are closest to the Ruinous Powers. We most favored of the Gods shall raid your lands, revel in your suffering and destroy you. Despair! For all that remains for you is the taste of Northern steel and the end of your world. Such is the will of the Gods."
- HallbjÃ¶rn, Norscan Marauder
A twist on the standard stance based fighter, a marauder needs only one weapon. So devoted were these warriors that they have been blessed by their god and master, Tzeentch, the God of Change. So, what does a dark blessing from a chaotic god of change entail? Mutation. The Marauder's mutations come in three basic flavours, brutal, savage and monstrous. Each has a talent tree devoted to it, so sadly, the average marauder will tend to stick with one stance. Each mutation provides a different buff while active, from weapon skill and initiative to toughness. The Marauder also has a knock-towards like the White lion, useful for getting that healer under the knife. Charge works in the exact same way, as well.