Woooooooooooooo.
Xbox live Gamertags/PSN IDs
PSN IDs
PA Username- Gamertag
Antihippy- Antiwhippy
Kaseius- kaseius
Malechai- malechai
Partialartist- TheIdiomatic
firekiun- Kiunch
BahamutZERO- BahamZero
Djiem- Djiem
Dracil- dracilcegon
DebaserZbs- FancyLad
cheez- ubercheez
Toefoo- Soultics
UnbreakableVow- UnbreakableVow
FroggyP- AnalogSoul
The Sneak!- TheSneak
Colt- TBThief
monkeylord- devymetal
Kyougu- Brownchiclets
mynameisguido- Ultraguido777
B:L- B__L
Rubix42- Rubix42
No Great Name- Nogreatname
Gamertags
Friends Group Profile thingy: Blaz Blue PA
PA Username- ID
SkutSkut- SkutSkut
Jubeh- Captain Batman
ChaosHat- Sensazin
Nick T- Convic Nic
BlueBlue- Blissey
Ergander- LegendaryToady
GF-Boceifus- Boceifus
sgt scruffian- Sgt Scruffian
Kai_San- FarticusOnline
CyborgZeta- CyborgZeta
Beezel- Beezeel
gunwarrior- Anime Warrior
Bartholamue- SteveBartz
StokedUp- StokedAidzzz
Lasbrook- Lasbrook
Signum Ex Sonitus- SignumExSonitus
Aumni- Aumni
mastrius- Mastrius9087
Ragnar Dragonfyre- InstaGood
RxNegative - RxNegative
Caedere- TrueCaedere
The Sneak!- PA The Sneak
Kevin Crist- I Eat Brainmeat
Solsovly- Solsovly
Squirrel Rancher - Glory2Hypnotoad
horseman85- dropofh2o
Dragkonias- Dragkonias
Tyberius- TyHalcyon
Fig-D- Fig D
Shamus- El Shamus
amtatma- amtatma
Fireflash- PatParadize
http://www.youtube.com/watch?v=TQ34oUcH55YWhat is Blazblue?
Blazblue is a fighting game from Arc System Works, the makers of the famous Guilty Gear. It was originally meant to be set in the same universe, but apparently not? Anyway, to any of you who are familiar with Guilty Gear, you should know what to expect. Which is batshit insane characters, fast-paced gameplay and the best music to ever grace a videogame.
But how does it play?
Unashamedly copy pasted from wikipedia.
The game uses an 8-directional lever, common to most fighting games, and 4 attack buttons: Light, Middle, Heavy, and Drive, the latter of which activates unique special abilities for each character. Throws and throw cancels are performed by pressing medium and strong at the same time. In addition to basic dashing and jumping, there are also double-jumps and aerial dashes.
Heat Gauge: An energy gauge used for the Distortion Drive and Rapid Cancel.
Distortion Drive: Special attacks unique to each character that consume 50% of the heat gauge. Performed with some arrows motion plus the drive button.
Barrier Gauge: A gauge that regenerates over time, used for Barrier and Barrier Burst. The defense capability of a character is lowered for a set period of time when this gauge reaches zero.
Barrier: Pushes back the enemy and prevents guard damage. Performed by pressing weak attack and medium attack at the same time while guarding.
Barrier Burst: Pushes the opponent away, either when guarding or receiving damage, thus cancelling the enemy's combo in the latter case. Uses 100% of the barrier gauge and leaves it to zero for a set period of time. Performed by pressing all four buttons at the same time.
So, basically, mostly renamed versions of what's already in Guilty Gear.
Online details!
the match making system is awesome. I can honestly say, BB online model is far superior compare to SF4. Though might be a bold statement, But here's a quick breakdown:
Here's one scenario that should give you an idea.
I log onto XB Live, Play BB, go on network mode. I look for a rank match, but before that I wanna see among my friends who's in the top. From there, I can see some replays of my friends matches that they uploaded and see how they are doing. It'll even show you who they last played based on the icon next to their name. Next, I get bored watching my friends bullshit replays so I wanna see the top of the top, so I browse on the monthly leaderboard, I can now see who's at the top and check out his best replays and realize how sucky or how much better I am...So I get pumped up and I noticed some of my friends are online as well. So I start a lobby and start dictating the amount of slots I want for players and spectators. From there, I invite all my friends and we all say wassup and proceed to kick each others ass. We can save replays, spectate, and talk as much trash as we want. But wait, I got a homie that just signed on, sends me a msg, talking shit about my match!
But when I look at my lobby he ain't there!
How that works is my boy is searching for rooms to join but before joining, a player can see what's going on in each room, including icons that display who's currently fighting in the current match, who's winning the match, connection speed of the room, and who's in the lobby.
And there is still various other options and setups.. but that's just one example from player match...I hope that gave you an idea on what is to come.
And yes, this is for PS3 as well. So no haters please....
Now, hook up some rep points!
http://forums.shoryuken.com/showpost.php?p=6540209&postcount=5764
Story for anyone who cares:
Before the events of BlazBlue, humanity was on the the verge of extinction from the "Black Beast", a creature of Darkness. Hope came in the form of six heroes who wielded the power of magic. Together, the six heroes & humanity created "Armagus" a combination of Magic & Technology to defeat the Beast, which would be known as The First War of Magic.
After the war, the New World Void Space Cue Administration Bureau was created to govern the new world which has discovered the use of Armagus. Under the Bureau, Humanity began reconstructing & the world was under their dictatorship. However this caused much dissent for the people due to fact Armagus was used in every issue & the widening socioeconomic gap between those who could use & cannot use Armagus. This dissent would eventually form years later into The Ikaruga Civil War or The Second War of Magic, when the Ikaruga Union openly rebelled against the Bureau. After the war, the Bureau imposed a harsher rule on the world declaring anyone that defies them will be killed.
On December A.D.2199, several years after the Second war, a branch of the Bureau was utterly destroyed by an SS-class traitor named "Ragna the Bloodedge" also known as "the God of Death." His quest was to destroy the Bureau. The New World Void Space Cue Administration Bureau, hoping to stop him, immediately put the largest bounty ever for anyone who could capture him.
SCREENS
THESE VIDEOS ARE AWESOMETrailer showing all charactersAnother trailer with some nice gameplayOriginal trailer.
Characters (again unashamedly copy pasted from wikipedia):
Ragna the Bloodedge
Height: 185 cm
Wight: 78 kg
Bloodtype: B
Gender: M
The almighty force managing the "Operation", in order to obtain absolute power over the world, is this man who has rebelled against the "Earth and Space Information Control System". Known as the "God of Death", a bounty for his elimination has been placed in all the regions populated with branches of the Control System. In game, his tactics revolve around using his power and large sword to keep pressure on his opponents. His Drive Ability is known as Soul Eater, which is used to absorb the opponents life.
Jin Kisaragi
Height: 178 cm
Wight: 61 kg
Bloodtype: A
Gender: M
From a prestigious family, this man is a retainer of the Control System's Kisaragi house. His class is Major. In the past, he had a distinguished military record during the "Ikaruga Civil War" that broke out, and was promoted to the position of Division Commander at an exceptionally young age. He is always cool and calm, though he is a deeply jealous, ambitious, and possessive person, with little care for others. His Drive Ability is known as Frost Bite, which specializes in freezing opponents.
Noel Vermillion
Height: 157 cm
Wight: 48 kg
Bloodtype: A
Gender: F
Because of her outstanding combat ability and suitable operation evaluations, she was selected to be Jin Kisaragi's direct subordinate in her youth. The two were acquaintances in officer's academy, though Noel thought Jin was extremely weak. However, on a certain mission handed down from the Control System, her preconceptions were changed. Her Drive Ability is known as Chain Revolver, which specializes in chain linking her combos together.
Iron Tagar (TR-00009) (aka ololpotemkim
Height: 240 cm
Wight: 550 kg
Bloodtype: Replaced with unknown substance
Gender: M
Originally the leader of a battle unit which revolved around physical combat, he was forced to withdraw from the front lines after sustaining a mortal wound in the Ikaruga Civil War. He was brought back from the brink of death at the hands of the scientist "Kokonoe" and revived as a cyborg, and is currently assigned to a combat unit under the direct control of Kokonoe. He seems to be pursuing Ragna, though his goals are entirely unclear. His Drive Ability is Volttech Battler, which specializes in using electricity and magnetism so he can grab his enemies.
Rachel Alucard
Height: 145 cm
Wight: 31 kg
Bloodtype: Unknown
Gender: F
A blood-sucking vampire who is the head of the Alucard family and who dresses in a gothic lolita style. As the head of the family an enormous castle and a servant have been handed down to her from previous generations. She carries a cat-shaped umbrella called Nago and fights using a chubby, red bat familiar called Gii. She slipped out of her castle in search of fun because she hates to be bored. Her Drive Ability is Sylphide, which allows her to manipulate wind.
Taokaka
Height: 165 cm
Wight: 42 kg
Bloodtype: O
Gender: F
A young catgirl of the Kaka tribe who live in the lower class part of Kagutsuchi. Her coat is equipped with massive paw-like hands that include long, retractable claws. She wants to get back the sky above her village that was sealed off with an enormous plate by humans who came to the land and started building a big city. She left her village in search of someone called Ragna after she heard that you could gain a lot of money for defeating him. Her Drive Ability is known as Dancing Edge: Reckless Kitty, which specializes at dashing at high speeds with a slash attack.
Litchi Faye Ling
Height: 170 cm
Wight: 58 kg
Bloodtype: AB
Gender: F
A doctor in the oriental part of Kagutsuchi. Apparently, she is vital to the town because of her profession and her knack for sensing others' needs. Her reasons for coming here are unknown. Her Drive Ability is Mantenbou, which manipulates her staff into attacking opponents by itself.
Arakune
Height: 20-200 cm
Wight: 5-1000 kg
Bloodtype: Unknown
Gender: Unknown
An occult being that is constantly seeking knowledge. Its body houses innumerable insects. Currently, it lives under the streets of Kagutsuchi. Because it needs to absorb large amounts of life force to continue its existence, it frequently attacks those of the Kaka tribe and humans alike. Recently, it has sensed the presence of a being with unheard of levels of life force, which has caused it to stir. Its Drive Ability is Crimson, which curses the opponent to where several flying insects will attack him/her.
Bang Shishigami
Height: 192 cm
Wight: 105 kg
Bloodtype: B
Gender: M
A ninja who mastered various techniques. His Drive Ability is Burning Heart, which makes him fully use his ninja skills.
Carl Clover
Height: 144 cm
Wight: 35 kg
Bloodtype: AB
Gender: M
A young boy wearing a top hat who fights using a large mechanical maid puppet named Nirvana. His Drive Ability is Auto Maton, which controls Nirvana.
V13 - The sub-boss of the game, V13 looks like a mechanical/cyborg girl who floats in mid-air, is short, has short white hair, mecha shoulder pads, what appears to be an eye scanner on one of her eyes, and is colored all white. Strikingly resembles Noel.
Haku-Men - The boss of the game, he looks like a cross between Justice from Guilty Gear and a white samurai, wielding a long sword. Both Haku-Men and V13 were seen at the EVO location test for the game.
JESUS CHRIST THAT WAS LONG.
Edit: Gameplay vidjas.
Posts
There's still plenty of time.
I'm looking at Taokaka. :winky:
i.e. which of these chicks... isn't?
Video of Ragna owning face
This looks like one awesome game.
We need info. Console release?
Arcade only?
I've been waiting for decent fighting game online play for years, and when it finally comes out it's in Soul Calibur, one of my least favorite fighting series! I don't suppose this one will have online... it's probably on PS2, right?
.....
Mind you this was during #Reload when he was still awesome.
What?
This is HD my friend. HD.
*ducks*
Also, Arakune looks to be an awesome mix of Faust, Eddie and Zappa.
what platform is it for
and
does it have online
Question is, will it come out here?
:x
I generally like the character designs, but Iron Tagar and Alucard are both pretty off.
Seriously, Alucard?
I was confused with Alucard at first too...then I read it backwards. Consider my mind blown.
I'll be picking this up...probably playing as the Ky-esque guy(dude with the katana whose fighting the Sol-esque guy).
Not exactly original either.
Either way, Noel, Arukane and Taokaka will be mine.
lol - not at all. I love paper bag helms too
I like both of their designs, as well as Carl's.
Platinum FC: 2880 3245 5111
http://www.youtube.com/watch?v=2oqz7VtTjrQ&eurl=http://www.blazblue.com/
Jin actually reminds me of Johnny, gameplay wise.
Also the cinematic won't load for me right now because my PC has decided to reject YouTube for the time being. Blah.
Spoiler'd for huge.
Dash-cancel (only certain moves?)
Command Normals
6W -- launcher, JCable, anti-air
6M -- must be blocked high
6S -- 2-hit attack (2nd hit launches), JCable, DCable (dash-cancellable)
(Drive) Soul Eater: D, 6D, 2D, j.D -- health regain on hit; dash-cancellable (?)
Special Moves
Inferno Divider: (j.)623S/D -- uppercut attack
-> Upper: 236S
->-> Brush Aside (during Upper): 236S -- wallbounce
->-> Heel Drop (during Upper): 214S -- knockdown
Hell's Fang: 214W -- dash punch
-> Addition: 214D
Gauntlet Hades: (j.)214M -- must be blocked high
-> Rising Kick: 214D (during Gauntlet Hades)
Dead Spike: 214D
Distortion Drives
Carnage Scissor: 236236D -- 2 hit attack (charge -> lunge), the charge is invincible (will go through projectiles)
Blood Kain: 214214D -- enhancement technique (i.e. Dragon Install); continuously drains Ragna's lifebar for a set period of time
-> Dark Devour: 214214D (during Blood Kain) -- throw attack; large health regain on hit (in the latest loke test, it was apparently 50% health regain!); ends Blood Kain on whiff
Combos
W-M-S xx Carnage Scissors or any special xx follow-up
2W-M-S-2S xx 214W xx 214D
(2W (repeat) - ) M-6W -> j.M-S -> dj.S-D xx 623S xx 236S xx 214S
(2W (repeat) - ) M-S xx 214W RC > M-6W -> j.M-S -> dj.D xx 623S > 236S > 214S
throw > 214W/214M xx 214D
(corner) throw > 623D xx 236S xx 214S
Jin Kisaragi Movelist
Ground Throw -- freezes the opponent; puts them into a stagger state that can be wiggled out of to reduce hitstun
(Drive) Frostbite: D, 6D, 2D, j.D -- on successful hit, opponent freezes
Special Moves
Hishyou Ken (Flying Ice Sword): (j.)236W/M/S -- projectile
Fubuki (Blizzard): 28W/M -- anti-air
Rehhyou (Ice Splitter): 28S -- anti-air
Musou Senshyou Zan (Mist Lance-Sharp Crystal Cutter): (j.)214W/M/S
Sekka Jin (Snowflake Sword): S (mash)
Requires at least 25% heat gauge
Hishyou Geki (Flying Ice Attack): (j.)236D
Hiren Sou (Joining Ice): 28D -- can be charged
Musou Tosshyou Geki (Mist Lance-Piercing Crystal Strike): (j.)214D
Distortion Drives
Touga Hyoujin (Frozen Fang Ice Blade): 236236D
Hiyoku Getsumei (Ice Wing Moonlit Song): 214214D
Noel Vermilion Movelist
Command Normals
6W -- JCable, floats; because of the start-up and reach, it's a good anti-air kick, and depending on the circumstances, it can lead to air follow-ups
6M -- fast; must be blocked high; gatlings out of 5M; special cancellable into Fenrir
3S -- sliding shot; must be blocked low; low profile hitbox allows you to dodge various attacks
6S -- diagonally-upward attack that hits twice; 1st hit is JCable; 2nd hit is air unblockable
(Drive) Chain Revolver Activation -- 1st Style
D -- Upper-body invincibility (can dodge high attacks)
2D -- shoots while somersaulting in the air; low invul; must be blocked high; main attack
6D -- trip that moves forward; must be blocked high; does not knock down
4D -- pulls back and launches; main use is to make charging attacks whiff (not 100% sure)
j.D -- shoots directly below; guard break
Any of the above 5 attacks will begin a special chain relay attack.
(Drive) Chain Revolver: Relay Attacks
1) Fio 2) Uru 3) Son 4) Ansu (I think this is how the naming system for her relay attacks works, but I could be wrong)
W -- chain relay "filler"
6W -- "filler"
M -- mashing on M before the attack is unleashed increases pushback (???)
6M -- heel drop; one-shot attack that comes out fast; must be blocked high
S -- causes lots of pushback
6S -- multi-hit attack that must be blocked high and low; main use is for guard crushing
D, 6D, 2D, and 4D -- see above section
During chain revolver, up to 4 inputs can be input, but you cannot do the same input twice in a row. At any point during the relay chain, you can special cancel and end the relay chain. However, if you special cancel out of the relay chain, you cannot cancel into the Chain Revolver Finishing Attacks. (not 100% sure on the last sentence)
(Drive) Chain Revolver: Finishing Attacks
2nd Style - Bloom Trigger: 236D -- moves forward and is difficult to avoid blocking
5th Style - Assault Through: 214D -- moves forward a lot and attacks from behind; great counterattack if you can read your opponent
3rd Style - Spring Raid: 28D -- launch; follow-up possible in the corner
Special Moves
11th Style - Optic Barrel: 236W/M/S -- ranged attack, distance varies with attack input
13th Style - Revolver Blast: j.236S -- goes upside down and shoots 3 times; air combo ender
9th Style - Muzzle Flitter: 214W -- throw attack vs. standing opponent only; "impossible" on moving opponent; can also catch and pull down an opponent during a small jump
Distortion Drives
Zero Gun - Fenrir: 236236D -- shoots straight up; combo finisher if the gun muzzle hits
Bullet Rain > Zero Gun - Thor: j.236236D
Combos
W-6W -> sj.M-S(1)-M -> dsj.M-S(3) xx 236S or 236236D
Forward(?) Throw or Air Throw or 214W or 3S -> r.2W-6S(1) -> j.W-M -> dj.M-S(3) xx 236S or 236236D
(Counter Hit) S or 2S-D -> {W-6W-W-6W xx 236D}
2D-W-6W-6S xx 236236D
(corner) D or 2D -> {W-6W-W-6W xx 28D} -> r.6W -> j.W-M -> dj.M-S xx 236S or 236236D
Chain Drive Starter -> {W-6W-W-6W xx 236D}
(corner) Chain Drive Starter -> {W-6W-W-6W xx 28D} -> r.6W -> air combo
Chain Drive Start -> {W-6W-6W} -> 236236D
Possible standard air combo?: j.W-M -> dj.M-S(3) xx 236S or 236236D
Iron Tager Movelist
(Drive) Voltec Battler: D, 2D, j.D
Special Moves
Gigantic Tager Driver: 360W/S (charge possible)
Atomic Corridor: 623S (charge possible)
Sledgehammer: 236W
-> Additional Attack: 236W
Spark Bolt: 41236D (uses full "Charge Gauge")
Distortion Drives
Magnetic Wheel: 236236M
->Tera-Break: 236236M (uses another 50% heat gauge)
Genesic Emerald Tager Buster: 720S (charge possible)
Taokaka Movelist
(Drive) Dancing Edge
Horizontal dash
2D: Diagonally-upward dash
4D: Hops backwards in a "loose" parabola (so that she can charge)
j.D: Roughly 30-degree dive
j.2D: Deep 45-degree dive (no rebound on hit or block?) [question mark original]
j.4D: Drops straight down very quickly; after landing, dashes horizontally
j.8D: Diagonally-upward dash
(Drive) During Dancing Edge
W: Sudden stop
M: Horizontal dash that stops right in front of the opponent (not sure about that)
S: Jumps just above (the opponent)
On hit or block
6 (forward): Forward rebound (can be repeated)
not 6 (any direction except forward): Backward rebound (can be repeated)
Special Moves
Neko Soul One!: 236W ("mashing" possible)
Neko Soul Two!: (j.)236M ("mashing" possible)
Neko Soul Three! 236S (charge, "mashing" possible)
Finishing Neko Demon Ball!: 214W/M/S (only the Strong version can be charged)
Neko Leap!: 214D
Tao Pittan!: 214D (from the corner, charge possible)
Damashing Edge!: [2]8D (then 2 or 4)
Distortion Drives
Neko no Jinjikiden - Hexa Edge (A Cat Becomes Human - Hexa Edge): 236236D
MettaMeta No GittaGita!: 214214D
Hobo Nibiki Ni Naru! (Almost becoming Two!): 236236M
Rachel Alucard Movelist
Command Normals
6W
3S
(Drive) Silpheed: Neutral or any direction +D (also in air)
Special Moves
Tiny Lobelia: (j.)236W/M/S
Georg XIIIth: (j.)214W
Impish Gypsophila: (j.)214M
Sword Iris: 22W
Distortion Drives
Baden-Baden Lily: (j.)236236M
Combos
(M -) 6W-M -> j.M-S -> dj.M-S xx 236W
(M -) 6W-M -> j.M-S -> dj.M-S-8D-S xx 236W
(M -) 6W-M -> j.M delay S-9D-M-W-W-M-S xx 236W or M-W-W-B > air throw
2W-M-3D-3S xx 236W RC aerial
2W-M-D-S > "additional" S xx 236W
*Silpheed is possible after M, as well as S and 3S.
2S -> aerial
(Corner) Throw -> 236236M~
Throw -> 236W RC -> aerial
Throw RC -> r.M -> aerial
(With lightning rod in place) Throw -> 22W or 236236M~
(Air CH) 236W/M/S -> 22W
(Air CH) 236W/M/S -> 236236M -> j.D or iad.j.M-S |> aerial
*I don't know what the wiki means by "aerial", but presumably this means "air combo".
Arakune Movelist
(Drive) Crimson: D, 2D, 6D, j.D
Special Moves
Zero Vector: j.236D
If P Then Q: (j.)214W/M/S
y.two-dash: j.236S
<unknown>: 236M
Distortion Drives
f of g: j.214214D
f-inverse: 236236S
shtkn's Comments and Observations following the EVO2008 loke test
Litchi Faye Ling Movelist
(Drive) Mantenbou
(Drive) When mantenbou is set
236W
236M
236S
41236D
(Drive) When holding mantenbou
41236D -> additional attack W or M or S
623D
Distortion Drives
When not holding mantenbou 236236D
236236S
When holding mantenbou 214214D
Please note that Litchi is "less finished" than some of the other characters, and nobody has been able to playtest her.
Bang Shishigami (獅子神萬駆) Movelist
Command Normals
6W
6M
3S
6S
(Drive) Burning Heart: D, 2D, 6D, j.D
Special Moves
Shinkuu Reppuu Bang Otoshi: 623S
Shouten Funsai Bang Otoshi - Kai: j.623S
Bang Soushouda - Kongou Hoko: 646M
Bang Soushouda - Tengou Hoko: j.646M
Bang Shuriken-jutsu: j.236W/M/S
<unknown>: 214W/M/S/D
Distortion Drives
Shishigami Ninpou - Chou-ougi - "Bangu Kassatsu Daifunka": 2363214S
Shishigami Ninpou - Kyuukyoku Ougi - "Bangu Fuurinkazan": 214214D (requires full fuurinkazan "meter")
Shishigami Ninpou - Zetsu Ougi - "Bangu Rankajin": 214214M
shtkn's Comments and Observations following the EVO2008 loke test
Combos
2W xN -M-2M-2S xx 646M or 2363214S
===========================
Move Translations
真空烈風バング落とし = Shinkuu Reppuu Bang Otoshi <=> Vacuum Gale Bang Drop
昇天粉砕バング落とし・改 = Shouten Funsai Bang Otoshi <=> Ascending Smashing Bang Drop
バング双掌打・金剛戟 "=" Bang Soushouda - Kongou Hoko <=> Bang Double Palm Strike - Thunderbolt Spear
バング双掌打・天剛戟 "=" Bang Soushouda - Tengou Hoko <=> Bang Double Palm Strike - Heavenly Power Spear
バング流手裏剣術 = Bang Shuriken-jutsu <=> Bang Shuriken-style
獅子神忍法・超奥義・「萬駆活殺大噴火」 "=" Shishigami Ninpou - Chou-ougi - "Bangu Kassatsu Daifunka" <=> Shishigami Ninja-style - Super-Secret Attack - "Bang Life or Death Great Eruption"
獅子神忍法・究極奥義・「萬駆風林火山」 "=" Shishigami Ninpou - Kyuukyoku Ougi - "Bangu Fuurinkazan" <=> Shishigami Ninja-style - Ultimate Secret Attack - "Bang Fuurinkazan"*
獅子神忍法・絶奥義・「萬駆嵐禍陣」 "=" Shishigami Ninpou - Zetsu Ougi - "Bangu Rankajin" <=> Shishigami Ninja-style - Beyond Secret Attack - "Bang Storm Disaster Formation" (this one's pretty tenuous...)
*"Fuurinkazan" is an expression that means: "as fast as the wind, as quiet as the forest, as daring as fire, and immovable as the mountain." Do a Wikipedia search for more detailed information.
Carl Clover Movelist
236W/M
623S
j.214S
(Drive) AutoMaton
63214D
41236D
Distortion Drives
632146S
236236D
It's running 720p on the taito x2 board.
HD.
Also, reading through the SRK thread and apparently it's arcade-ready and basically finished. I didn't know that.
Some sweet gameplay footage.
Litchi vs Taokaka
Carl vs Ragna
Potemkim vs litchi
Interestingly, litchi seems to be BB's Bridget gameplay-wise, only with boobs.
Edit: I come bearing more videos.
Noel vs Taokaka
Noel vs Carl
Jin vs Noel
Let me just say that Taokaka is fucking awesome.
And Noel's victory pose is the gun-fucking-kata.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
Bang vs Arakune
You ask, and I deliver.
Is...is that strider? o_O
The animation, oh gawd, perfection!
On a side note, a lot of fictional vampires take on the nickname Alucard, and it's never their real name.
I have no audio. I forgive it it's not FUCKING METAL, as long as it's still cool. Since GG is finishing it's trip to the shithouse.
Fear not, the soundtrack is being done by Daisuke Ishiwatari (The Guilty Gear guy), so you can expect the music to be perfection.
I'm quite jazzed for this game. I really like Guilty Gear (Or at least, the series before moving to the 360 and becoming some sort of horrible 3D brawler with almost no characters).
Platinum FC: 2880 3245 5111
Twitter
So the question becomes - is there an arcade release? If so, what arcade hardware? If it's naomi/atomiswave like a few other Arc games it will assuredly have a PS2/Wii release as well.
But I dunno if Arc has moved past Naomi/Atomiswave yet.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games