Warhamma iz a futuristic tabletop stratgee game made by Gamesworkshop, it pits severul racz an facshunz against each uvver fer control o' da galaxy. Da wiki article kan be found 'ere.
it pits several races and factions against each other for control of the galaxy. The wiki article can be found
here.
Da Warhamma 40,000 game woild iz most readilee characterizeded as a govvic science-fantasy seddin'. Oww, da bigg wurdz make mi 'ed 'urt! Da centrul an most popular elements o' da Warhamma 40,000 oo-nee-verz are da Space Marinz, anachronistic combinashunz o' sci-fi super-soldiaz an fantasy nobs an da finest warriors o' da Imperyum o' Oomie types, a dystopun an degenerate galaxy-spannin' empire.
Da fysicul seddin' o' this stoary iz da Materyum, wif awl acshun 'ere in da Milky Way Galaxy. Much o' this iz controlleded by Da Imperyum o' Man, though it iz nub da onlee galactic powa. Uvver racz include da Orks, a greenskinneded trolloik race, an da Eldar, da forma rulaz o' a great empire. A dynamic, galaxy-spannin' stoary line iz possibul koz o' a separate plane o' bein, da Immateryum or "Warp." Da Warp iz describeded as a realm o' thoght, werr desirz an emoshunz kan take fysicul form, an wif currents an eddiss dat make travelin' vast interstellar distancz 'hard, yet possibul. As this iz a realm o' thoght, a coalescenns yields an oftun sinista warp entity. Da strongest o' theyz entitiss are da Kaos Godz, Khorne (a god o' raj, bloodsheded, an waa), Nurgle (a god o' despair, decay an pestilitic disease), Tzeentch (a god o' change, loiy, schemin', Sorcury, an, oddlee enough, 'ope) an Slaanesh (a god o' pleasur, pain, depravity, pride an decadenns).
Da Godz o' Kaos are da result o' da strongest impulsz in da livin' souls o' da universe'z sqwattaz. Their cults gotsa dynamic an antagonistic relationship. Khorne opposz Slaanesh, while Nurgle opposz Tzeentch. Nurgle iz da personificashun o' powerlessnez, Tzeentch personifiss powa, Khorne personifiss duty an raj, an Slaanesh personifiss da epicurean or da sensuul. Theyz fyr powaz are nub da onlee entitiss in da Warp, but they are da greatest an most powerful. It iz said, in da background ter Warhamma 40,000, dat da natur o' da Warp iz beyond uumie comprehension an iz trulee unknowabul
Setting
The Warhammer 40,000 game world is most readily characterized as a gothic science-fantasy setting. The central and most popular elements of the Warhammer 40,000 universe are the Space Marines, anachronistic combinations of sci-fi super-soldiers and fantasy knights and the finest warriors of the Imperium of Mankind, a dystopian and degenerate galaxy-spanning empire.
The physical setting of this story is the Materium, with all action here in the Milky Way Galaxy. Much of this is controlled by The Imperium of Man, though it is not the only galactic power. Other races include the Orks, a greenskinned trollike race, and the Eldar, the former rulers of a great empire. A dynamic, galaxy-spanning story line is possible because of a separate plane of existence, the Immaterium or "Warp." The Warp is described as a realm of thought, where desires and emotions can take physical form, and with currents and eddies that make traveling vast interstellar distances difficult, yet possible. As this is a realm of thought, a coalescence yields an often sinister warp entity. The strongest of these entities are the Chaos Gods, Khorne (a god of rage, bloodshed, and war), Nurgle (a god of despair, decay and pestilitic disease), Tzeentch (a god of change, deception, scheming, Sorcery, and, oddly enough, hope) and Slaanesh (a god of pleasure, pain, depravity, pride and decadence).
The Gods of Chaos are the result of the strongest impulses in the living souls of the universe's inhabitants. Their cults have a dynamic and antagonistic relationship. Khorne opposes Slaanesh, while Nurgle opposes Tzeentch. Nurgle is the personification of powerlessness, Tzeentch personifies power, Khorne personifies duty and rage, and Slaanesh personifies the epicurean or the sensual. These four powers are not the only entities in the Warp, but they are the greatest and most powerful. It is said, in the background to Warhammer 40,000, that the nature of the Warp is beyond human comprehension and is truly unknowable.
Da aim o' ebry uumie who plays Warhamma 40,000 iz ter pit their force o' miniaturz against uvver playaz across war-torn futuristic baddlefields. Win or lose, awl baddlz are entertainin' challengz in which ya try ter out-think an out-play yer enimy, takin' advantaj o' wot gud luck comz yer way, but ultimatelee relyin' upon sound tactics ter win da day.
Ter start down da road o' enjoyin' this excitin' game an 'obby, you'll need a few stuff! Furst, an most importantlee, you'll need an horde. Next, you'll need ter find an enimy – eiver a friend dat livz roight down da street or sumone you've bumped inta wunce or twice at yer locul 'Obby Centa. Owevver, before any o' this kan take place, you'll need ter git yer grubby lil' 'ands on da rulz.
If yer jus' startin' owt wif Warhamma 40,000, da bestest place ter lern da rulz iz wif Da Baddle fer Macragge Boxed Set. It contains alla da basic rulz ya need ter git starteded playin' Warhamma 40,000 an severul beginna scenarios piddin' da mighty Space Marinz against da vicious Tyranid 'orde. Ya will alsa git Space Marine an Tyranid models ter use in da scenarios, as well as terrain, dice, an templatz.
Wunce yooz familiar wif ow Warhamma 40,000 works, you'll wan ter git yer grubby lil' 'ands on da rulebook. It contains da complete rulz fer da game, includin' da basic mechanics includeded in da Baddle fer Macragge, as well as advanceded rulz an missions nub includeded in da boxed set.
Da rulebook iz alsa full o' flavorful background stuf dat givz ya da 'istory an uvver imfo-mashun ubbout da grim oo-nee-verz o' da 41st millennyum. Lastlee, da rulebook contains a 'obby an gamin' guide dat shows ya ow ter paint an play wif yer miniaturz as ya delve inta yer nyoo 'obby.
The aim of every person who plays Warhammer 40,000 is to pit their force of miniatures against other players across war-torn futuristic battlefields. Win or lose, all battles are entertaining challenges in which you try to out-think and out-play your opponent, taking advantage of what good luck comes your way, but ultimately relying upon sound tactics to win the day.
To start down the road of enjoying this exciting game and hobby, you'll need a few things! First, and most importantly, you'll need an army. Next, you'll need to find an opponent – either a friend that lives right down the street or someone you've bumped into once or twice at your local Hobby Center. However, before any of this can take place, you'll need to get your hands on the rules.
If you are just starting out with Warhammer 40,000, the best place to learn the rules is with
The Battle for Macragge Boxed Set. It contains all of the basic rules you need to get started playing Warhammer 40,000 and several beginner scenarios pitting the mighty
Space Marines against the vicious
Tyranid horde. You will also get Space Marine and Tyranid models to use in the scenarios, as well as terrain, dice, and templates.
Once you're familiar with how Warhammer 40,000 works, you'll want to get your hands on the
rulebook. It contains the complete rules for the game, including the basic mechanics included in the Battle for Macragge, as well as advanced rules and missions not included in the boxed set.
The rulebook is also full of flavorful background material that gives you the history and other information about the grim universe of the 41st millennium. Lastly, the rulebook contains a hobby and gaming guide that shows you how to paint and play with your miniatures as you delve into your new hobby.
Da Racez:
Chaos Space Marines - The Betrayers -
Spiky Chaos Boyz iz good 'fer a scrap, but deyz die just as eazy as 'da boyz uv da 'Peeryum!
At the very birth of the Imperium of Man, fully half of the Emperor's most trusted Space Marine Legions turned against him in a bitter civil war. Brother fought brother, and Mankind stood upon the very brink of extinction. Ten thousand years after their defeat, those same traitors still launch their Black Crusades out of the Eye of Terror, their black hearts intent upon nothing less than the utter destruction of the Imperium and the death of its weakling Emperor.
Daemonhunters - The Malleus -
Deez boyz 'as shiny bitz all ova, 'an dey 'az some right proppa choppaz ta boot! 'Course, deyz choppas ain't got nuffin' on a proppa orky wepun.
The Imperium of Man is beset on all quarters by enemies bent on its destruction. Traitors, heretics, and aliens pound on the multi-layered defenses of Humanity. However, there are some threats that standard Imperial forces, including the mighty Space Marines, are incapable of facing. The Inquisition was created to face exactly these threats.
Dark Eldar - The Lost-
'Deez pointy-earz iz betta 'fer a scrap, but dey'z sneekier than a blood axe kommando, which ain't nuffin' proppa an' orky.
The Dark Eldar inhabit a realm called Commorragh, a place as darkly twisted as its rulers, from which these pirates launch raids across the length and breadth of the galaxy. The purpose of these raids is not to conquer planets or protect territory but to cause mayhem, steal, pillage, and – most importantly of all – capture new victims to be taken back to Commorragh for endless torture.
Eldar - The Dying -
Da panzee point-earz iz easy 'fer da krushin - deyz slippier than a greasy squig, but if'n ya can chop 'em, deyz die like da rest.
The Eldar are an incredibly ancient race who once ruled a vast empire across the stars. Then came the hideous time of the Fall, when the Eldar were consumed by their own decadence to the brink of extinction. The few who survived were scattered across the stars. Though the Eldar are few in number, they continue to be one of the most technologically advanced races in the galaxy. This advantage is combined with the prescient abilities of their Farseers, who scry the future and guide their kin along the most favorable paths of fate.
Imperial Guard - The Dutiful -
Deez boyz iz armed to da teef wif loadza worky bitz and tankz, but dey'z weedier than a wet snotling. Easy pickinz 'fer yer meks!
In the midst of genetically engineered super-beings, alien killing machines, warrior mystics, and technology that approaches sorcery in its sophistication, the Imperial Guard are mere soldiers. Clad in a flak jacket and carrying a lasgun, they have to contend with the most terrifying threats, relying on numbers, massed firepower and a bayonet with some guts behind it. As such it is easy to identify with these brave souls and to see in them the qualities of true heroes. Also: tanks tank lol
Necrons - The Ancient -
Da Tinboyz iz good 'fer a scrap, speshully cuz 'deyz keep gettin' back up 'fer more! Still, all da worky bitz in da 'ooniverze ain't any betta 'dan a choppa in yer 'ed!
The Necrons, an alien race ancient beyond imagining, are awakening from their 60-million-year dormancy to plague the living once more. Thousands of immortal, soulless warriors have risen from dusty stasis-tombs, their cold wills bent on harvesting the teeming species of the galaxy. Their miraculous technology was far in advance of any contemporary equivalent long before the Eldar, reckoned the oldest among races, had begun their existence.
Orks - The Beast -
Da biggest, meanest, and best 'uv da racez in da ooniverze. Green iz best! WAAAAGH!
Orks are the most widespread and warlike race of aliens in the bloodstained galaxy of the 41st millennium. From the depths of the galactic core to the distant ghost-stars beyond the rim, burgeoning Ork empires rise and fall. In terms of sheer numbers and planets, Orks occupy more of the galaxy than any other single race, and if they ever unified, they would soon crush all opposition. However, the Orks' passion for violence is so unquenchable that they spend most of their time warring against themselves.
Space Marines - The Loyal -
Da Empror'z Boyz is tuff in 'dere tin kan armor, but dey'z easy pickinz if'n ya can get ta da soft bitz inside.
Space Marines are the most powerful and dreaded of all the human warriors in the galaxy. They are not human at all, but superhuman, having been made superior, in all respects, to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Being few in number compared to the uncounted billions of humanity, Space Marines are organized into small independent armies called Chapters. Their unswerving loyalty is to the Emperor of Mankind, their Chapter second, and no other.
Tau Empire - The Young -
Da fish'edz iz da 'least proppa bunch in da entire ooniverze. Dey'z spend all da time shootin', not krumpin' up close, and dey run away just when da scrap getz good!
Since their first contact with the Imperium in the 35th millennium, the Tau have risen from a hunter-gatherer society to a star-faring race in less than six thousand years. Absolutely obedient to the command of the enigmatic ethereal caste, the Tau believe that now is their time. It is their race and their Empire that will bring unity to all. There is no foe their technology cannot overcome, no quandary their science cannot resolve, the stars and all that lie between to be joined beneath the aegis of the Greater Good.
Tyranids - The Hungry -
Da gribbly boyz iz a lot like a cage 'uv angry squigz. Ya might loose a runt er two, but dey ain't got nuffin' on da boyz!
The Tyranids are without doubt the most alien race encountered by Humanity. They have been likened to a galactic swarm of locusts, remorselessly hungry and too numerous to stop. Tyranids are a nomadic, space-dwelling race that has migrated from beyond our galaxy in search of new resources to consume. Under the direction of the Hive Mind, Tyranid Hive Fleets have bored into our space. These Fleets have discovered sustenance in abundance in the forms of the Imperium of Man and the other species of the Milky Way galaxy. Tyranids continue their endless advance, seeking planets to strip of bio-mass before moving on, leaving nothing but a ball of scoured rock in the wake of their titanic swarms. What's worse, no one seems able to halt, let alone reverse, the Tyranid tide.
Witchhunters - The Faithful -
Deez girly 'umiez iz actually girlz! Dey'z fight like orkz, but dey die like 'umiez.
The darkness within the Imperium is a sinister and subtle threat. The heretic, mutant, and rogue psyker pose a great danger to Humanity and threaten it with an internal rot that can be far more damaging than alien invasion. Answering this threat is the Ordo Hereticus, the Order of the Inquisition devoted to hunting down and eliminating these particular threats. Known as the Witch Hunters, these Inquisitors command the might of the Imperium – especially the Adepta Sororitas – in their hunt for the witch, the mutant, the heretic, and the fallen cleric. No one is above the cleansing fire of the Witch Hunters.
Where can I buy this stuff online?
http://www.games-workshop.com/ - The main site. Not the cheapest place to get minis, but if you can't find it anywhere else...
http://www.forgeworld.co.uk/ - Beautiful resin models to add spiff to any army. The place to go if you love your hobby, but hate your wallet.
http://www.maelstromgames.co.uk - Consistent discounts, extra discounts on 5+ 'army bundles', free international shipping, great selection. Used as #1 seller by myself and several other users.
http://www.chaosorc.com - Good discounts (particularly on large items), cheap shipping. patchy selection but carries lots of older products and non-GW stuff. Some items aren't clearly labeled differently from older versions, but they're a good alternative on specific items.
http://thewarstore.com/ - Excellent selection, good discounts, good service. 20% off normal prices, 25% off orders of $400 (adjusted price) or more. $3.95 shipping flat rate (free on certain orders I believe.)
http://www.bartertown.com/ - The place to go when looking for like-minded people with models for trade and sale. I just picked up a Forgeworld Warhound Titan for half-off from someone who needed to raise cash for a ring.
Painting services:
The hobby's dirty little secret, for people who have entire armies in venerable shades of pewter and gray, and want something else, but lack the time, ability, or faith in their own prowess to do it themselves (but still have plenty of money).
(thanks to Gabriel_Pitt for this section)
Blue Table Painting: Based in Utah, USA, these guys do good work for a reasonable price. They have quite a few videos up on youtube if you want to check out their work.
Painted Figs: Based in Sri Lanka. Just about the best $/painting quality ratio out there. They do excellent work at a very reaonsable price. Shipping is pretty expensive from the USA, but for anyone closer to that side of the world (like Japan) even with the cost of getting your models there and back, the price can't be beat.
Game Fusion Studio: Based in California. They make and sell a large variety of terrain as well as offering mini painting services. Pricey, but they do some nice looking work.
The Warstore: Branching out into offering painted minis, as well as kits and bits.
Other places of Note:
http://www.warseer.com - Currently about the biggest GW-related forum on the net. Also known in high circles as "Giant Douchebags" -Attributed to SJ
http://www.bolterandchainsword.com/ - Space Marines, and high fashion (not really)
http://www.the-waaagh.com - Orks orks orks orks! Jobs a gud'un boss.
http://www.dakkadakka.com/ - They used to be cool. Kinda fallen on hard times.
http://www.the-warforge.com - Ein's modelling and converting site. Totally slipped this into the OP because I could.
How do I carry?
And because you need a way to cart all your wonderful new toys around, here are a couple recommendations beyond what you can get from GW:
Sabol Army Transports A little expensive, but I use them exclusively, because of the quite reasonable international shipping price, and mostly for the fact that you can custom cut the foam trays to fit your models. Also available from the War Store, and BattleWagon Bits.
Figures in Comfort A wide range of precut foam trays, and carrying cases for whatever your needs.
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Bonus to Rend for the Art!8-)
Begin Posting! For the [strike]Emperor![/strike]
WAAAAAAAAGH!
Posts
I got ´em. Three painted, two to go. Got shotguns on three of 'em, heavy bolter and a sarge with chainsword and boltpistol. Any thoughts?
Addition to the op:
Painting services: The hobby's dirty little secret, for people who have entire armies in venerable shades of pewter and gray, and want something else, but lack the time, ability, or faith in their own prowess to do it themselves (but still have plenty of money).
Blue Table Painting: Based in Utah, USA, these guys do good work for a reasonable price. They have quite a few videos up on youtube if you want to check out their work.
Painted Figs: Based in Sri Lanka. Just about the best $/painting quality ratio out there. They do excellent work at a very reaonsable price. Shipping is pretty expensive from the USA, but for anyone closer to that side of the world (like Japan) even with the cost of getting your models there and back, the price can't be beat.
Game Fusion Studio: Based in California. They make and sell a large variety of terrain as well as offering mini painting services. Pricey, but they do some nice looking work.
The Warstore: Branching out into offering painted minis, as well as kits and bits.
There seems to be a minor conflict of interest between having a heavy bolter and shotguns in the same squad. What do you want this squad to do?
I cannot start a fourth army. If I want them, I will force myself to get rid of something I already have, and I'm not yet willing to do that.
3ds friend code: 2981-6032-4118
Sorry!
Damn you Raslin because of you I've been up late every night tinkering with marine builds and I am not yet satisfied with any of my results!
Ahh, what did I do? And post lists like crazy, its what I did at first.
3ds friend code: 2981-6032-4118
I threw up a list and you basically made a bunch of really good points about how I could make a better list that I would have more fun with and now I'm stuck.
I think my problem is I like to make armies that are too extreme for their own good. 30 sternguard? Sounds great?! 60 tactical marines go! Let's give this whole squad plasma pistols and power swords!
The other problem is making something I want while working in the constraints of the models I have. I'm okay with buying a couple more things but I don't want to buy like, a whole new army.
Haven't even played a single game under 5th edition
Umm... look cool.
Really, I suck at this game and I'm such a total noob. I just paint things I think look cool, and then try to make up things to do with my them. Anyway, I was thinking about putting the guys in a land speeder storm and snag objectives early, then use the heavy bolter to support advancing tactical squads, while hoping for shotguns to defend the objective if someone tries to take it from me.
Try this way. Give yourself 750 points, and just pick out shit you want to take, that sounds legitimately fun and cool. You can use that other 750 points to fill in weak spots, etc, and make the list viable in most cases.
3ds friend code: 2981-6032-4118
Looking cool is always fun. Your heavy bolter can only fire if you are stationary. Your shotguns have a very short range. If you want to park the scouts on an objective then bolters might be a better choice. One of the shotguns main advantages is that it loses no effectiveness on the move, and you can assault after firing them, while you can't assault after firing a heavy bolter.
The scouts already have infiltrate meaning, depending on the mission, you might be able to park them on an objective without even needing a speeder to transport them.
If you ever have any army list or squad questions, feel free to ask in the thread or PM me or whatever.
Edit: Raslin, I will try that sometime today.
Well, there's always Vassal if it's a location problem more than time. You can even save games and come back to them.
If that's your plan, you'd probably be better off with boltguns, since you get better range and AP. Shotguns are more for the highly mobile harassment squad, that you expect will get into combat at some point, than anything entrenched.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Quick question - What's currently the easiest/best way to tinker with different army builds? Is there a good army builder everyone uses that has all the 5th edition stuff plus the new space marine codex units, etc? Or does everyone just use Vassal for that?
Thoughts? Comments? Changes? I think I need to make the gauntlet wargear he has more evident.
Some kind of metal chains going across his front holding up his cloak could be cool
His spear needs to be more exciting then that. It's probably the colors that are making it look boring the most right now.
Lots of potential there, needs tightening up.
Nice.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
But oh god, it's so true. This is how GW gets you.
3ds friend code: 2981-6032-4118
Yeah. Or give the sarge a bolt pistol and CCW.
Edit: What's wrong with shotgun scouts? They are pretty much comparable to scouts armed with CCWs and bolt pistols. Better in some situations, worse in others.
Full squad of ten, five with shotguns, five (inc. sergeant) with BP/CCW. You may or may not want to split them into combat squads depending on your opponent.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Looking through the 'Ard Boyz Semi-Final scenarios, I'm torn between keeping my army (mostly) as-is or doing a new build...
The first scenario is flat out Kill Points (the 'Ard Boyz version), but with all Troop choices starting the game in Reserve. I played footslogging Orks last time and a lot of my killing power is locked up in those Troops.
Should I be a cheese weasel and go for 3 x 15 Lootas and shoot my opponent off the board first turn?
3ds friend code: 2981-6032-4118
“Shall I address the men sir?” The black coated form of Commissar Aster Nisely had been standing opposite Jon’s desk for the last several minutes as Jon read the report. He’d been the one that brought it to Jon. His dual roll as Commissar to both the Armored Company and Recon Sentinels made him a logical liaison.
“No Aster,” Jon replied, “I’ll do it.” Captain Jon stood and grabbed his full dress uniform coat from the hook on the wall. He buttoned the dark blue coat and checked his reflection in the mirror. The uniform was a tradition to him, a holdover from older times. He patted the badge of the 1st Arcadian Armored Regiment on the front and straightened the epaulettes on his shoulders. He missed his old unit. He missed the mass charges of hundreds of battle tanks roaring across the fields of war, but most of all he missed his friends long dead. He thought about taking the second data slate on his desk, the one with his orders from General Penny, but grabbed his cap instead as he left the room.
The vehicles of C Company were arranged in two sharp lines in the maintenance bay. The two lines faced each other like blood bowl teams before the first second of the game. The crews of each tank stood in front of their vehicles, sharply at attention as Captain Jon addressed them.
“Men, Ein and his band or merry miscreants have brought us some news,” Aster winced visibly behind Jon. It was his job to keep that band miscreant free. It was an impossible job. “On this planet are elements from our most hated enemies, Xenos and traitor alike!” A mummer went up from the men at this news. Jon always kept the men under him as informed as possible.
“For now their forces are small, but it is inevitable that they will grow like the cancer they are. We do not know why so many different enemies are present on this fair world, but that is not our concern. Today we become the scalpel that will remove the cancer. Today we will stand our ground and DENY our enemy this world. Today WE will send our foes to the judgment of the Emperor!”
Cheering filled the bay as the men of C Company listened to Jon’s speech. He let them cheer for a moment before quieting them with the raise of his hand.
“We do not ride into this war alone. With us are two full regiments of Imperial Guard, your brother and sisters, and an unprecedented eight chapters of the Adeptus Astartes. But do not let this overwhelming show of Imperial force set you at ease. You must always be vigilant. We must be watchful of our enemy as well as own allies. If you slip even slightly, we risk friendly fire and the death of more of our friends. We will persecute this war with the honor and skill befitting Arcadia!”
“Together men we will ride into battle. C Company will deploy as a whole to eradicate the scum on this world. Not since the ash wastes of Armageddon have we been such deployed. Then we were strong in numbers, but now we are strong in will. Men of the First Arcadian, men of the Second Arcadian, together we are the Sixth Arcadian and together we will win this war. C Company, the order is given, and the order is Mount UP!”
C Company leapt from their positions in line and climbed aboard their tanks. Captain Jon turned to face Commissar Nisely. The Commissar was clapping softly, and offered his hand to the Captain. They shook and with a nod Nisely headed towards the black and red Vanquisher that was “The Lawbringer.” Behind Jon, the crew of “SJ’s Bane” stood patiently awaiting their commander. Jon smiled as the noise of the first Leman Russ engine filled the bay, he turned to his crew and noticed two figures standing on the catwalk high above. Captain Jon saluted them both before heading to his tank.
General Hector Penny returned the salute as the first tanks began to roll out of the bay far below. “It’s going to be bloody sir,” the man beside him muttered through his permanently affixed atmosphere mask. “When isn’t it Wulfy,” was the General’s reply before a wicked grin covered his face. “The real question is, bloody for whom?” Deep beneath his mask, Commissar Wulf’s disfigured face smiled.
Sisters can take Inducted Guard units. There's nothing to say they can't be Steel Legion. IG can also take allied Sisters of battle. So really you can pick which way you want it.