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Some good City Building/RTS games?

2

Posts

  • RiemannLivesRiemannLives Registered User regular
    edited December 2008
    My girlfriend is a really big fan of the old Pharaoh city building series. However, it is a little dated, and I would like to get her a good game for Christmas.

    I'm not really familiar with this genre, so I was wondering if you guys could suggest some newer city building/rts games that she might enjoy. Any suggestion would be very helpful!

    EDIT: For clarification, she has a high end PC so system reqs are not limited to "Pharaoh" standards :P

    Of course the entire Sierra series (Caesar III, Pharoah + Expansion, Zeus + Expansion, Emperor, Caesar IV) are all excellent if she missed any of them. Caesar IV is relatively new (and looks quite nice) while keeping the core gameplay of the series. An excellent sequel all round.

    I would also recomend Majesty + Expansion (again, a bit older but well worth playing) and Startopia (like a city building game on a space station).

    RiemannLives on
    Attacked by tweeeeeeees!
  • RiemannLivesRiemannLives Registered User regular
    edited December 2008
    The_Scarab wrote: »
    Nocren wrote: »
    Considering that last 4x game I enjoyed was Ascendancy, I guess my standards are a little low.

    Rectify this immediately

    Spore is as much a 4X game as it is an MMO, which is to say hardly at all. It would be like saying Mirror's Edge is an FPS because while yes, it is first person and you do shoot, it doesn't even begin to describe the design.

    IRT the OP, you are looking for the newer version of Pharaoh from the same guys which is Hinterland from Tilted Mill (tiltedmill.com)

    It is a cross between a pure city builder and an RPG in the vein of Diablo. I highly recommend it, the guys there are super awesome and the game will get you a lot of mileage. The fantasy setting is also highly accessible.

    That said, I dont see any game better in the city building genre than the original Pharaoh. Still awesome. Perhaps you could dip your feet into more expansive RTS games that focus on base building rather than city building. Supreme Commander is a good example, though you will need about eight PCs to even run it. GalCiv I reccommend in ever thread ever because it is quite simply incredible. Turn based, vast universe to explore and colonize. In fact, the recent Galciv2expansion added immense size maps as an option and I've been playing a game on one of them for the last 3 months nearly every day and I'm nowhere near winning.

    Just as a side note, Sins is not in any way a great 4x game. At least by the standards of the Genre as set down by the likes of Master of Orion 2, Imperium Galactica 2, Stars! or even Galactic Civilizations. Its about on par with 3rd tier games in the genre like Star Wars: Empire at War.

    Also: Hinterland, while a good game, is not really a city building. There is a tiny amount of city building going on as a side game but 90% of the game is a twitch-based hack-n-slasher.

    RiemannLives on
    Attacked by tweeeeeeees!
  • RiemannLivesRiemannLives Registered User regular
    edited December 2008
    editorcook wrote: »
    Ok, my wife was a huge fan of Pharoah, so I think I can make some recommendations:

    Children of the Nile - literally, a modern incarnation of Pharoah. Can be had cheap on Steam or Impulse

    The Settlers - Heritage of Kings - the wife has been obsessed with this, though initially it was a little too combat heavy for her tastes

    1701 Gold - Personally, I'm enjoying the demo, and I'm not even that much of a fan of the genre. City building and economic/trading sim

    Ceasar IV - haven't put a lot of time into it, but seems pretty promising.

    BTW: The newest settlers (6: Rise of an Empire) is quite good as well. Be sure to get the Gold edition with the expansion though (just came out).

    RiemannLives on
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  • RiemannLivesRiemannLives Registered User regular
    edited December 2008
    darren66 wrote: »
    Anyone remember the game Castles? The sequel, Castles 2 (how proper), was also quite good and was more RTSy.

    But the Pope is such an interfering little bitch in that game. :)

    RiemannLives on
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  • CrazybearCrazybear Registered User regular
    edited December 2008
    darren66 wrote: »
    Anyone remember the game Castles? The sequel, Castles 2 (how proper), was also quite good and was more RTSy.

    But the Pope is such an interfering little bitch in that game. :)

    How dare you! His majesty, the Pope will overlook your insult if you would give him a gift of 4 gold.
    Would you rather offer 2 gold?

    Crazybear on
    sig.gif
  • rayofashrayofash Registered User regular
    edited December 2008
    I found my old copy of Caesar 3. I installed it (it runs perfectly on XP to my amazement) and somehow 7 hours of my life are now missing. This game is dangerous, it should have a warning somewhere.

    Edit: Wow, it's been about 10 years since I last played Castle and even then it was only a demo. I need to find it.

    rayofash on
  • cliffskicliffski Registered User regular
    edited December 2008

    As much as I hate to admit it, I actually had some fun with the Sims.

    The sims is a really fun game. that why it sells millions of copies. Nobody puts a gun to peoples heads and makes them buy it. It just happens that most of the people who play those games (and Kudos for that matter) are not typical gamers, so don't defend it on forums a lot.
    But the Sims is very original, very well designed, and deserves it's success.
    I compare the sims to James Blunt. Both are really popular and successful with people who aren't obsessive about the medium, and both attract hordes of hardcore haters entirely because they are popular and accessible.


    I'm off to invite bella goth to a james blunt gig.

    cliffski on
  • neophilusneophilus Registered User regular
    edited December 2008
    Sims is the James Blunt of video games. Got it :)

    Seriously though I have no problem with so many people enjoying the game. I'm happy when any game can attract such widespread attention and get non-gamers interested in the PC as a gaming system. It was just that as a Sim fan of the previous games (SimCity, SimAnt, SimEarth) I was more used to a detached, omniscient interaction with my Sim world instead of assuming roles of the characters that live in it. But it's that human angle, that personal interaction between the characters in the game that so many people find stimulating.

    I had to stop playing the night where I found myself directing a computerized version of "me" to sit down at a desk and play video games. When I realized I was spending my free time in front of a computer simulating myself spending my free time in front of a computer, it felt like holding two mirrors up to each other and seeing the same image repeated infinitely in both directions. I'm sure that if you could actually play The Sims inside of The Sims game it would tear a hole in the fabric of reality.

    neophilus on
  • wildhalcyonwildhalcyon Registered User regular
    edited December 2008
    my recommendations:

    City Building: Sim City 3. I enjoy 4, but honestly 3 was my personal favorite.

    RTS: Stars! or some equivalent. Its a rather old 4X game. It was really nice though, it felt like a precursor to Spore, except it did everything right somehow. I've also heard some pretty good things about Sins of a Solar Empire, but alas, I haven't tried it yet.

    I'm intrigued by the recommendation of Anno 1701 though, I saw the game at the store the other day and passed it up, never having heard about it. Now that someone highly recommends it, it makes me curious. I just thought it was shovelware.

    wildhalcyon on
  • leafleaf Registered User regular
    edited December 2008
    Ziac45 wrote: »
    Crazybear wrote: »
    I can't get enough of the Stronghold games. I believe that they released a Stronghold Extreme package that contains both Stronghold and the expansion.

    It is a castle building sim but you have to manage the economy and happiness of your people or else no one actually shows up to live in (or outside) your castle.

    There is a main quest and online play. But I think the best part for your situation is that if your wife doesn't want to be bothered with building armies to defend her castle, there is an option to just run economic missions. There is no combat, just economic goals such as stock 100 stone blocks for the king by X date.

    Also IIRC the game has an infinity feature that just gives you a map, and lets you build for as long as you can.

    I had alot of fun times playing online with my buddies when I was in college.

    And the game, to me, looks great. All of the little details are very nice. I loved watching my workers mine for stone blocks.

    I second thos, The Stronghold series is amazing. I used to spend hours on this just perfecting my castle and only than would I go out and slaughter the enemies. But it does have a decent bit of combat but the combat is backed up by more managing than RTS's. You mine the iron, than you buld the suit of armor and sword etc. So if your wife wants just city building I would have to say go a different route.

    Sure you guys haven't tried dwarf fortress? I mean it hearkens back to an era of gaming with ascii, but the complexity is even more intense.

    leaf on
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  • wwtMaskwwtMask Registered User regular
    edited December 2008
    neophilus wrote: »
    Sims is the James Blunt of video games. Got it :)

    Seriously though I have no problem with so many people enjoying the game. I'm happy when any game can attract such widespread attention and get non-gamers interested in the PC as a gaming system. It was just that as a Sim fan of the previous games (SimCity, SimAnt, SimEarth) I was more used to a detached, omniscient interaction with my Sim world instead of assuming roles of the characters that live in it. But it's that human angle, that personal interaction between the characters in the game that so many people find stimulating.

    I had to stop playing the night where I found myself directing a computerized version of "me" to sit down at a desk and play video games. When I realized I was spending my free time in front of a computer simulating myself spending my free time in front of a computer, it felt like holding two mirrors up to each other and seeing the same image repeated infinitely in both directions. I'm sure that if you could actually play The Sims inside of The Sims game it would tear a hole in the fabric of reality.

    Actually, in Sims 2, your sim can play Sims 1.

    wwtMask on
    When he dies, I hope they write "Worst Affirmative Action Hire, EVER" on his grave. His corpse should be trolled.
    Twitter - @liberaltruths | Google+ - http://gplus.to/wwtMask | Occupy Tallahassee
  • eobeteobet 8-bit childhood SwedenRegistered User regular
    edited December 2008
    Shaquar wrote: »
    I second Anno 1701. I must have spent a good 100 hours in this game. It's a pretty complex game, but manages to always let you know what you should do and what you did wrong. And no two games of it, will play the same.

    Interesting.

    For me, ALL Anno sessions play out exactly the same and that's why I stopped playing.

    I had the same issue with Settlers 6, all maps play out exactly the same as well (not that there were many of them either).

    I mean, you begin exactly the same, build exactly the same thing in exactly the same order, and you absolutely have to do this before you do that. It all feels so limited.

    I never had that feeling from Settlers 2, Patrician, Pharaoh or the old original Stronghold. In those games you had different starting conditions and you constantly had to adapt.

    In the never games, it feels like "whatever, now build two of these close to this" and you're done.

    I'm not sure why this is, but I think it is because they are dumbed down. They no longer care where you place things, as long as it is inside a radius of something. You don't have to deal with transport routes or traffic congestion. They just don't feel dynamic enough. The only sandbox aspect left is aesthetic, should I place the building this way or that. There's very little strategic elements left, because the games are so easy. I guess that's good for casual play, though, but my brain goes on auto pilot so I could just as well be watching TV.

    EDIT: Holy shit, "skrull"? Only time I've ever seen those were in the Star Trek comic books... can it get nerdier?

    eobet on
    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • ShaquarShaquar Registered User regular
    edited December 2008
    eobet wrote: »
    Shaquar wrote: »
    I second Anno 1701. I must have spent a good 100 hours in this game. It's a pretty complex game, but manages to always let you know what you should do and what you did wrong. And no two games of it, will play the same.

    Interesting.

    For me, ALL Anno sessions play out exactly the same and that's why I stopped playing.

    I had the same issue with Settlers 6, all maps play out exactly the same as well (not that there were many of them either).

    I mean, you begin exactly the same, build exactly the same thing in exactly the same order, and you absolutely have to do this before you do that. It all feels so limited.

    I never had that feeling from Settlers 2, Patrician, Pharaoh or the old original Stronghold. In those games you had different starting conditions and you constantly had to adapt.

    In the never games, it feels like "whatever, now build two of these close to this" and you're done.

    I'm not sure why this is, but I think it is because they are dumbed down. They no longer care where you place things, as long as it is inside a radius of something. You don't have to deal with transport routes or traffic congestion. They just don't feel dynamic enough. The only sandbox aspect left is aesthetic, should I place the building this way or that. There's very little strategic elements left, because the games are so easy. I guess that's good for casual play, though, but my brain goes on auto pilot so I could just as well be watching TV.

    EDIT: Holy shit, "skrull"? Only time I've ever seen those were in the Star Trek comic books... can it get nerdier?

    Well, with Anno you have things like your starting location (ressources, shape...), ressource distribution over the whole map, enemy placements, enemy behaviour. All of these things had an impact on how I played the game, especially on higher difficulties. And getting a good layout on my islands was actually hard when I enabled fire and the plague, especially having the transport routes keep up with production.

    Anyways, I think the demo is worth a try if you like City Builders.

    But I do agree that nothing's quite up to Settlers 2 in terms of gameplay. I love that they did those remakes of Settlers 2, with updated graphics and a few minor changes.

    Shaquar on
  • Lindsay LohanLindsay Lohan Registered User regular
    edited December 2008
    I'm going to push this game until it gets the recognition it deserves: Monopoly Tycoon. Basically a battle with other Monopoly piece characters to buy up blocks of a city and build business up in them as quickly as possible. It's insanely cheap to buy now and is addictive as hell.

    Lindsay Lohan on
  • wwtMaskwwtMask Registered User regular
    edited December 2008
    eobet wrote: »
    EDIT: Holy shit, "skrull"? Only time I've ever seen those were in the Star Trek comic books... can it get nerdier?

    Skrulls are shape-shifting aliens in the Marvel Comics universe.

    wwtMask on
    When he dies, I hope they write "Worst Affirmative Action Hire, EVER" on his grave. His corpse should be trolled.
    Twitter - @liberaltruths | Google+ - http://gplus.to/wwtMask | Occupy Tallahassee
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited December 2008
    I love settlers 2 so hard, and it's not an easy game by no means. It's the only Settlers game worth playing, other than the gorgeous 3D remake.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • DesrielDesriel Registered User regular
    edited December 2008
    Kind of sort of but not really related, anyone else hit up the Immortal Cities: Nile Online beta from Tilted Mill? I just signed up =\

    http://www.playnileonline.com/

    Looks like a decent use of my work hours. Thankfully thinks seem to happen on an hourly basis....not that it will stop me from staring at it, waiting for that refresh so I can see how many pieces of bread I have now.

    It's 62, no - wait! - 63.

    Desriel on
    ---
    Des
  • Dr SnofeldDr Snofeld Registered User regular
    edited December 2008
    Shaquar wrote: »
    eobet wrote: »
    Shaquar wrote: »
    I second Anno 1701. I must have spent a good 100 hours in this game. It's a pretty complex game, but manages to always let you know what you should do and what you did wrong. And no two games of it, will play the same.

    Interesting.

    For me, ALL Anno sessions play out exactly the same and that's why I stopped playing.

    I had the same issue with Settlers 6, all maps play out exactly the same as well (not that there were many of them either).

    I mean, you begin exactly the same, build exactly the same thing in exactly the same order, and you absolutely have to do this before you do that. It all feels so limited.

    I never had that feeling from Settlers 2, Patrician, Pharaoh or the old original Stronghold. In those games you had different starting conditions and you constantly had to adapt.

    In the never games, it feels like "whatever, now build two of these close to this" and you're done.

    I'm not sure why this is, but I think it is because they are dumbed down. They no longer care where you place things, as long as it is inside a radius of something. You don't have to deal with transport routes or traffic congestion. They just don't feel dynamic enough. The only sandbox aspect left is aesthetic, should I place the building this way or that. There's very little strategic elements left, because the games are so easy. I guess that's good for casual play, though, but my brain goes on auto pilot so I could just as well be watching TV.

    EDIT: Holy shit, "skrull"? Only time I've ever seen those were in the Star Trek comic books... can it get nerdier?

    Well, with Anno you have things like your starting location (ressources, shape...), ressource distribution over the whole map, enemy placements, enemy behaviour. All of these things had an impact on how I played the game, especially on higher difficulties. And getting a good layout on my islands was actually hard when I enabled fire and the plague, especially having the transport routes keep up with production.

    Anyways, I think the demo is worth a try if you like City Builders.

    But I do agree that nothing's quite up to Settlers 2 in terms of gameplay. I love that they did those remakes of Settlers 2, with updated graphics and a few minor changes.

    Hey, I just tried that Anno 1701 demo and it seemed pretty neat.

    Dr Snofeld on
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  • CantidoCantido Registered User regular
    Civilization V? Well it's turn based, but very city oriented.

    3DS Friendcode 5413-1311-3767
  • eobeteobet 8-bit childhood SwedenRegistered User regular
    oldbard wrote:
    Here's a great little RTS game you can play in your web browser... build cities, attack your neighbors, Warp, Steal... it's really cool, check it out!

    The Grid http://celtruler.com/games/thegrid/

    What do you call someone with zero posts who resurrects a thread from 2008 to pimp a completely unknown game which has very little information about who made it and requires registration to play?

    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Anno 2070 just came out on Steam. That's all I know about it.

    You don't talk about 4X without talking about SMAC.

    @wildhalcyon- Stars! isn't RTS, it's all TBS and it's pretty much one of the best 4X games I played back in the day. While some of my buddies were totally hooked on MOO2 I was slinging mass packets at enemy worlds and raiding with fleets of high stealth super star destroyers.

  • RoyceSraphimRoyceSraphim Registered User regular
    edited November 2011
    The Guild
    The Guild 2

    If the sims are like playing house with your dolls, then The Guild games are like playing General Hospital with your dolls.

    I stopped playing with my last family after the mother picked a fight with the queen. Mother fought alongside her bodyguards and rendered the queen unconscious at the cost of her bodyguards. She sprinted back to her eldest son's hospital and passed the family's sole long-sword to her youngest daughter. While the queens guard kept watch for the mother outside the hospital, scholar of a mere eighteen years old plunged the blade into the queen's bosom, ending the bloodline, and securing the crown for herself.

    Long live the queen.

    RoyceSraphim on
    steam_sig.png
  • ZombiemamboZombiemambo Registered User regular
    Wow, why didn't I think of it before? Stronghold and Stronghold 2. Nice blend of RTS and city building. You basically build a fortress that can support people and soldiers and eventually defend it against invading forces (you never attack, only defend, IIRC). The downside is that each level you have to start a new one.

    JKKaAGp.png
  • PolloDiabloPolloDiablo Registered User regular
    Just for the love of God don't get Stronghold 3.

  • SynthesisSynthesis Honda Today! Registered User regular
    edited November 2011
    Dr Snofeld wrote:
    bongi wrote: »
    There's nothing wrong with admitting you enjoyed The Sims. It is awesome.

    *stands* Hello, I'm Dr Snofeld, and I like The Sims 2.

    There isn't. As already mentioned, being a completely different kind of game than SimCity doesn't make The Sims 2 any less of an awesome game--it's one of the few games I'd actually forgive for having an obscene number of expansions (even though some are inevitably unnecessary), just because of the sheer amount of crap it has to simulate in "life".

    Don't get me wrong, I love SimCity 4, even though I literally could not play the game without mods (especially transportation mods that actually make it feel like you're creating an actual city, instead of just plots of buildings linked by roads). It's a shame that the engine is showing its age, particularly in areas of instability and graphical glitches. It just demonstrates how badly we need a SimCity 5, and then a year for the proper mods to start appearing, alongside the inability of games like CitiesXL. I'll be checking out some of these suggestions.

    Synthesis on
  • Jealous DevaJealous Deva Registered User regular
    I was also wondering about the latest Anno game. I wasn't the biggest fan of the Anno 1404 for a lot of the reasons already mentioned (It seemed a bit too simplified in the city building part for me). Some of the reviews make me think the latest game may have expanded that out a bit, though.

  • Bob the InsaneBob the Insane Registered User regular
    Anno 2070 has perked my interest, I enjoyed the earlier one, though it did all get a bit much (repetitive) in the Venice version...

    I am wondering how the bolted the leader mechanics into it...

  • SyphyreSyphyre A Dangerous Pastime Registered User regular
    Yeah old thread but since people are using it and a couple of people asked...

    I purchased Anno 2070, and thus far I like it. It's more complex than 1404, while keeping a lot of the same things that made 1404 more accessible. You now have three "civilizations" not just two, and you can build underwater as well (not everything, but a few buildings). Also, all three can be placed on the same island(s) so there's an interesting dynamic if you choose to do that, especially since one faction can destroy the island's ability to grow things while the other helps it along.

    The campaign is not that great, but all it needed to do was introduce you to the game and it's mechanics, and it performs that well, so that we can get on to missions and endless games. I will say the "end game" is much more complex than 1404, in that there's a ton of options.

  • RamiRami Registered User regular
    Does it still have 1404's crappy system of having to place buildings with area of effect radius to level up people's houses? Because that's what got me to stop playing, trying to overlap all the shit you needed for the highest level on the fairly small landmasses just pissed me off. They needed much bigger area coverage for the system not to be irritating.

  • BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    edited November 2011
    What's the consensus on the CitiesXL series?

    I'm putting together a list of games I'll pick up if they happen to go on sale on Steam this week. :)

    Beltaine on
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    PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
  • SyphyreSyphyre A Dangerous Pastime Registered User regular
    edited November 2011
    Rami wrote:
    Does it still have 1404's crappy system of having to place buildings with area of effect radius to level up people's houses? Because that's what got me to stop playing, trying to overlap all the shit you needed for the highest level on the fairly small landmasses just pissed me off. They needed much bigger area coverage for the system not to be irritating.

    Yes, it still has the area of effect radius system. However it feels like there's fewer of them (at least I think there is) and the area of the city center (marketplace) is really expanded. Also you no longer need to be within range of a warehouse to place a city center, just plop it wherever you want on an island.

    Syphyre on
  • SyphyreSyphyre A Dangerous Pastime Registered User regular
    edited November 2011
    Beltaine wrote:
    What's the consensus on the CitiesXL series?

    I'm putting together a list of games I'll pick up if they happen to go on sale on Steam this week. :)

    Cities XL 2011 is worth a buy if you can get it at a discount. It gets boring after a while (at least for me, because I'm not a type of person to play a city builder for aesthetic reasons) but there's a good amount of game in there, and juggling the buildings you need to satisfy the upper types is interesting. All the cities you make are linked together, virtually. It's not like SC4's overworld map where one city adjoins another. All cities can trade with each other. The part that annoyed me about trading is that there's no necessary give/take. Same problem as with SC4 where you could make one city a trash dump, and every other city is 100% clean.

    Maps are stock (not randomized/created) but there's a large variety, from desert to tropical island to tundra, to beautiful green plains, and you really can make some neat farming or resort or industrial cities.

    One thing I miss from SC4 is the ability to overlay new zones. (which NO one has done really.) I liked laying out light residential, let it grow on it's own, then zone it medium or high, and eventually it makes apartments and condos. In CitiesXL, you plot a piece of land a specific size and a specific zone, and you have to completely bulldoze it if you want it to be something else. Which really isn't a huge problem because money is super easy to come by in this game.

    Syphyre on
  • TommattTommatt Registered User regular
    My ex wife was addicted to the sims. I had quite a bit of fun with it as well.

    My recommendations would be a couple games from GoG.com

    Alpha centari (best civ game made)
    Roller coaster tycoon 2 (and expansions). Such a great game. Build manage a themepark, and make your own rides!

  • DocshiftyDocshifty Registered User regular
    Syphyre wrote:
    Beltaine wrote:
    What's the consensus on the CitiesXL series?

    I'm putting together a list of games I'll pick up if they happen to go on sale on Steam this week. :)

    Cities XL 2011 is worth a buy if you can get it at a discount. It gets boring after a while (at least for me, because I'm not a type of person to play a city builder for aesthetic reasons) but there's a good amount of game in there, and juggling the buildings you need to satisfy the upper types is interesting. All the cities you make are linked together, virtually. It's not like SC4's overworld map where one city adjoins another. All cities can trade with each other. The part that annoyed me about trading is that there's no necessary give/take. Same problem as with SC4 where you could make one city a trash dump, and every other city is 100% clean.

    Maps are stock (not randomized/created) but there's a large variety, from desert to tropical island to tundra, to beautiful green plains, and you really can make some neat farming or resort or industrial cities.

    One thing I miss from SC4 is the ability to overlay new zones. (which NO one has done really.) I liked laying out light residential, let it grow on it's own, then zone it medium or high, and eventually it makes apartments and condos. In CitiesXL, you plot a piece of land a specific size and a specific zone, and you have to completely bulldoze it if you want it to be something else. Which really isn't a huge problem because money is super easy to come by in this game.

    CitiesXL was great for just starting a game, unlocking all the buildings immediately and seeing what you could come up with. The canyons around dusk looked just amazing with a city built around it.

  • Jealous DevaJealous Deva Registered User regular
    So I took the plunge on Anno 2070. I love the aesthetic, there are a lot of good concepts, for some reason the cities still don't feel quite as alive as the impressions games though.

  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    Sorenson wrote:
    Depending on how you define "city building", Dwarf Fortress might be right up her alley. Asides from that, Sim City 4, I guess?

    Crap. Everytime someone mentions dwarf fortress, I want to reinstall it.

    Steam: offday
  • Death Cab For AlbieDeath Cab For Albie Registered User regular
    Anyone with Stronghold 3 know if it's playable yet? I want a good castle sim, but the reviews for it were awful. However, I know they've done a shit ton of patching since release.

    ...we made it cool to wear medallions and say hotep...
  • DirtyboyDirtyboy Registered User regular
    subedii wrote:
    Aside from the above suggestions, if you don't mind old graphics Open Transport Tycoon is a really good game, and it's free.

    http://www.openttd.org/en/

    Less city building as such, but it's all about creating and maintaining an infrastructure, and gives me a similar "feel" to the Caesar type games, so I think it might be a good fit.

    One of my all-time favorites, I still have it installed and play occasionally.

  • DocshiftyDocshifty Registered User regular
    Anyone with Stronghold 3 know if it's playable yet? I want a good castle sim, but the reviews for it were awful. However, I know they've done a shit ton of patching since release.

    Complaints I've heard about it haven't been from a technical perspective, but rather actual game aspects they changed, as well as a serious case of feature creep.

    Having said that, I haven't played it myself so

  • Death Cab For AlbieDeath Cab For Albie Registered User regular
    You know what is still my favorite castle/city building sim? My Life as a King , the WiiWare game. I really wish a developer would take that concept and flesh it out into a full length game.

    ...we made it cool to wear medallions and say hotep...
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