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[Epic On] Battlestar Galactica Board Game: Game Over
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The civil war between the realistic and Simpsons avatars will ruin the fleet!
And who will you be playing as?
So 10 Players * 2 (Initial Loyalty + Sleeper) + 1 for Baltar's Initial Loyalty + 1 for Boomer's Sleeper Loyalty = 22 Loyalty Cards needed? Unless I'm missing something, the breakdown will be:
4 You are a Cylon
1 Sympathizer
17 You are not a Cylon
I am trapped on the boring side by my character's lack of popularity
They rebelled
They evolved
There are many copies
and they have a plan
Also, whoever is playing Lee "Apollo" Adama, you need to decide if you want to launch at 5 or 7 O'Clock.
Round 1 - Valerii's Turn
Current Board Setup:
Players:
1. Hylianbunny - Sharon "Boomer" Valerii - Armory
2. MrPaku - Saul Tigh - Command
3. MacGuffin - Gaius Baltar - Research Lab
4. Gandalf_the_Crazed - Karl "Helo" Agathon - Lost in Time and Space
5. Papillon - "Chief" Galen Tyrol - Hangar Deck
6. Bremen - Tom Zarek - Administration
7. JWashke - Kara "Starbuck" Thrace -
8. scrivenerjones - Admiral William Adama - Admiral's Quarters
9. warban - President Laura Roslin - President's Office
10. Unknown - Lee "Apollo" Adama - Piloting a Viper at ? O'Clock
Resources:
Fuel 8. Food 8. Morale 10. Population 12.
Jump Track: Start
Boarding Party: Clear
Raptors: 4 In Reserve
Vipers: 5 in Reserve, 3 in Use
Galactica Damage: None
Space:
1 O'Clock: Clear
3 O'Clock: 2 Civilian Ships
5 O'Clock: 1 Unmanned Viper
Lee Adama will start in 5 or 7 O'Clock.
7 O'Clock: 1 Unmanned Viper
9 O'Clock: 1 Basestar(Undamaged), 3 Raiders
11 O'Clock: Clear
Turn Progress:
0. Set up Board
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
Edit: Just to be clear, secrecy is to be maintained in this game. Do not show people what cards you get, do not even mention what cards you have, ever. At best you can make vague references to how much you can put into a check. "I can really help a lot on this one." "Not much in my hand for that, sorry." This goes for every card in the game you get. You may, however, say how many cards you have total.
Loyalty will be going out with your initial skill cards. Otherwise, the board is set up and ready to go. If we don't get a new player by noon, Dr. Apathetic will be playing as the second Adama.
Go ahead and tell me what you want in the thread, which deck you draw from isn't really a secret, but what you draw is.
That's fine, but what cards do you want and where are you launching?
Current Board Setup:
Players:
1. Hylianbunny - Sharon "Boomer" Valerii - Armory
2. MrPaku - Saul Tigh - Command
3. MacGuffin - Gaius Baltar - Research Lab
4. Gandalf_the_Crazed - Karl "Helo" Agathon - Lost in Time and Space
5. Papillon - "Chief" Galen Tyrol - Hangar Deck
6. Bremen - Tom Zarek - Administration
7. JWashke - Kara "Starbuck" Thrace -
8. scrivenerjones - Admiral William Adama - Admiral's Quarters
9. warban - President Laura Roslin - President's Office
10. Anarchy - Lee "Apollo" Adama - Piloting a Viper at 7 O'Clock
Resources:
Fuel 8. Food 8. Morale 10. Population 12.
Jump Track: Start
Boarding Party: Clear
Raptors: 4 In Reserve
Vipers: 5 in Reserve, 3 in Use
Nukes: 2
Galactica Damage: None
Space:
1 O'Clock: Clear
3 O'Clock: 2 Civilian Ships
5 O'Clock: 1 Unmanned Viper
7 O'Clock: Lee Adama, 1 Unmanned Viper
9 O'Clock: 1 Basestar(Undamaged), 3 Raiders
11 O'Clock: Clear
Turn Progress:
0. Set up Board
1. Recieve Skills Step
2. Movement Step Where do you want to go today, Sharon?
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
Note: Skill and Loyalty cards are still being handed out, so we won't be resolving the first crisis until after that's done.
I'd just like to point out that you are insane.
Also, don't put the sympathizer into the loyalty deck at first; you only add it for the sleeper loyalty phase. You'll also need to have strict deadlines with this many people. Godspeed to all of you.
0000-0800: Downtime
0800-1200: Turn 1
1200-1600: Turn 2
1600-2000: Turn 3
2000-2400: Turn 4
That way, we can get through almost half the players each day, while having a definite deadline for each turn after which we can assume that a player is not contributing to a given skillcheck. Also, the downtime will provide a bit of flexibility in difficult situations which require clarification and/or discussion.
Of course, 4 hours/turn is a bit hectic for folks who have jobs or whatnot, so that may not be the best plan. Just thinking out loud here, actually.
FYI in regards to determining a game schedule, i work 10+ hours a day four days a week, but i can login at least once a day
Of course if we do one turn per day, each player will only get a turn every one and a half weeks...
Yeah, this is what I was thinking. I'm fine with the 1 turn/day thing, just wasn't sure that would be fast-paced enough to keep interest for some folks.
For my part, I'm in the US's Central Time Zone, and have classes scattered throughout the day, so I can handle pretty much anything. :P
epic
Noun
1. a long exciting book, poem, or film, usually telling of heroic deeds
2. a long narrative poem telling of the deeds of a legendary hero
Adjective
very large or grand;
It's in the title.
except for Helo, who won't get to move for like a month!
it would be great if we could move things along faster than one move per day, but if that's all we can manage I'd be fine with it.
Will you be adjusting the skill check difficulties or the destiny deck contributions, given that we'll have more people contributing to each skill check? Or will that be balanced by the fact that (potentially) 4 of us are toasters?
and the XO would be all over things on my three days off, so
this is also a good point. a nice way to balance this might be to (a) deal 3-4 cards from the destiny deck instead of two, and/or (b) reduce the max hand size from ten down to six or seven.
It's balanced by the fact that only five cards come into play each turn, via the draw. Or so he hopes...
Huh... I just thought of another reason having this many players could be bad: there are only 21 cards in each skill type; with 4 (or five!) cylons, they can easily simply hoard all the cards of one or two types. Protip: Politics, Leadership, and Tactics are used the most on skill checks, while the engineering "repair" cards are vital for fixing the fleet.
Potential solution: double all the skill decks.
Value / # of cards
1 - 16
2 - 12
3 - 8
4 - 4
5 - 2
Giving a 42 card deck to shuffle up instead. You'll get more uneven draws, but the baddies won't be able to monopolize card types as easily (normally there are only 14 repair cards; now there would be 28)
I had already considered that actually. If for some reason we run out of a deck of cards, I'll just whip up a second cloned deck to use. Thanks for actually providing a count of the cards though. And no, I did not put the Sympathizer card in with the initial draw.
Also, the Destiny Deck will still only add 2 cards per check. Nominally, every player has a crisis unless they're in jail so there is still the same player to crisis ratio.
I wonder when they'll come out with the first expansion. From the talk of Support "characters" and the way the Kobol card is set up, they've clearly designed it to be added on to.
I'd see it as more characters, different starting conditions, and different destination conditions. I can't see them extending the game by going to Kobol then somewhere else.
4.5