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[Epic On] Battlestar Galactica Board Game: Game Over

2456734

Posts

  • scrivenerjonesscrivenerjones Registered User regular
    edited January 2009
    cant believe I made these but whatever

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    1232316735.png1232316533.png1232295181.png1232315080.png

    scrivenerjones on
  • HylianbunnyHylianbunny Registered User regular
    edited January 2009
    scriven, you fool

    The civil war between the realistic and Simpsons avatars will ruin the fleet!

    Hylianbunny on
  • warbanwarban Who the Hoof do you think we are? Registered User regular
    edited January 2009
    If there is still room I'll sign up! or reserve or which ever

    warban on
    ACE ✰ PONY ✰ DETECTIVE!
  • ValkunValkun Registered User regular
    edited January 2009
    warban wrote: »
    If there is still room I'll sign up! or reserve or which ever

    And who will you be playing as?

    So 10 Players * 2 (Initial Loyalty + Sleeper) + 1 for Baltar's Initial Loyalty + 1 for Boomer's Sleeper Loyalty = 22 Loyalty Cards needed? Unless I'm missing something, the breakdown will be:

    4 You are a Cylon
    1 Sympathizer
    17 You are not a Cylon

    Valkun on
  • BremenBremen Registered User regular
    edited January 2009
    scriven, you fool

    The civil war between the realistic and Simpsons avatars will ruin the fleet!

    I am trapped on the boring side by my character's lack of popularity :(

    Bremen on
  • scrivenerjonesscrivenerjones Registered User regular
    edited January 2009
    scriven, you fool

    The civil war between the realistic and Simpsons avatars will ruin the fleet!
    The Simpsons were created by man

    1232301194.jpg

    They rebelled

    1232300893.jpg

    They evolved

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    There are many copies

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    and they have a plan

    1232300824.jpg

    scrivenerjones on
  • warbanwarban Who the Hoof do you think we are? Registered User regular
    edited January 2009
    !Laura Roslin Please

    warban on
    ACE ✰ PONY ✰ DETECTIVE!
  • HylianbunnyHylianbunny Registered User regular
    edited January 2009
    That was excellent.

    :lol:

    Hylianbunny on
  • ValkunValkun Registered User regular
    edited January 2009
    Probably should have mentioned this earlier, I need everyone's hand selections for the start of the game. Everyone except for HylianBunny, pick up to 3 cards available to your character according to their sheet.

    Also, whoever is playing Lee "Apollo" Adama, you need to decide if you want to launch at 5 or 7 O'Clock.

    Round 1 - Valerii's Turn
    Current Board Setup:

    Players:
    1. Hylianbunny - Sharon "Boomer" Valerii - Armory
    2. MrPaku - Saul Tigh - Command
    3. MacGuffin - Gaius Baltar - Research Lab
    4. Gandalf_the_Crazed - Karl "Helo" Agathon - Lost in Time and Space
    5. Papillon - "Chief" Galen Tyrol - Hangar Deck
    6. Bremen - Tom Zarek - Administration
    7. JWashke - Kara "Starbuck" Thrace -
    8. scrivenerjones - Admiral William Adama - Admiral's Quarters
    9. warban - President Laura Roslin - President's Office
    10. Unknown - Lee "Apollo" Adama - Piloting a Viper at ? O'Clock

    Resources:
    Fuel 8. Food 8. Morale 10. Population 12.
    Jump Track: Start
    Boarding Party: Clear
    Raptors: 4 In Reserve
    Vipers: 5 in Reserve, 3 in Use
    Galactica Damage: None

    Space:
    1 O'Clock: Clear
    3 O'Clock: 2 Civilian Ships
    5 O'Clock: 1 Unmanned Viper
    Lee Adama will start in 5 or 7 O'Clock.
    7 O'Clock: 1 Unmanned Viper
    9 O'Clock: 1 Basestar(Undamaged), 3 Raiders
    11 O'Clock: Clear

    Turn Progress:
    0. Set up Board
    1. Recieve Skills Step
    2. Movement Step
    3. Action Step
    4. Crisis Step
    5. Activate Cylon Ships Step (if necessary)
    6. Prepare for Jump Step (if necessary)

    Edit: Just to be clear, secrecy is to be maintained in this game. Do not show people what cards you get, do not even mention what cards you have, ever. At best you can make vague references to how much you can put into a check. "I can really help a lot on this one." "Not much in my hand for that, sorry." This goes for every card in the game you get. You may, however, say how many cards you have total.

    Loyalty will be going out with your initial skill cards. Otherwise, the board is set up and ready to go. If we don't get a new player by noon, Dr. Apathetic will be playing as the second Adama.

    Valkun on
  • ValkunValkun Registered User regular
    edited January 2009
    Madame President draws 3 politics cards.

    Go ahead and tell me what you want in the thread, which deck you draw from isn't really a secret, but what you draw is.

    Valkun on
  • JWashkeJWashke Registered User regular
    edited January 2009
    Starbuck will take 2 Piloting and one Tactics card.

    JWashke on
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  • AnarchyAnarchy Registered User regular
    edited January 2009
    !sign up If there's still room/time, I'll sign up for Lee

    Anarchy on
    "Oh, well, this would be one of those circumstances that people unfamiliar with the law of large numbers would call a coincidence."
  • ValkunValkun Registered User regular
    edited January 2009
    Anarchy wrote: »
    !sign up If there's still room/time, I'll sign up for Lee

    That's fine, but what cards do you want and where are you launching?

    Valkun on
  • AnarchyAnarchy Registered User regular
    edited January 2009
    Lee will take 2 Piloting, 1 Leadership and will start piloting the 7 O'Clock Viper.

    Anarchy on
    "Oh, well, this would be one of those circumstances that people unfamiliar with the law of large numbers would call a coincidence."
  • ValkunValkun Registered User regular
    edited January 2009
    Round 1 - Valerii's Turn
    Current Board Setup:

    Players:
    1. Hylianbunny - Sharon "Boomer" Valerii - Armory
    2. MrPaku - Saul Tigh - Command
    3. MacGuffin - Gaius Baltar - Research Lab
    4. Gandalf_the_Crazed - Karl "Helo" Agathon - Lost in Time and Space
    5. Papillon - "Chief" Galen Tyrol - Hangar Deck
    6. Bremen - Tom Zarek - Administration
    7. JWashke - Kara "Starbuck" Thrace -
    8. scrivenerjones - Admiral William Adama - Admiral's Quarters
    9. warban - President Laura Roslin - President's Office
    10. Anarchy - Lee "Apollo" Adama - Piloting a Viper at 7 O'Clock

    Resources:
    Fuel 8. Food 8. Morale 10. Population 12.
    Jump Track: Start
    Boarding Party: Clear
    Raptors: 4 In Reserve
    Vipers: 5 in Reserve, 3 in Use
    Nukes: 2
    Galactica Damage: None

    Space:
    1 O'Clock: Clear
    3 O'Clock: 2 Civilian Ships
    5 O'Clock: 1 Unmanned Viper
    7 O'Clock: Lee Adama, 1 Unmanned Viper
    9 O'Clock: 1 Basestar(Undamaged), 3 Raiders
    11 O'Clock: Clear

    Turn Progress:
    0. Set up Board
    1. Recieve Skills Step
    2. Movement Step Where do you want to go today, Sharon?
    3. Action Step
    4. Crisis Step
    5. Activate Cylon Ships Step (if necessary)
    6. Prepare for Jump Step (if necessary)
    7. Discard and Check for Human Defeat.

    Note: Skill and Loyalty cards are still being handed out, so we won't be resolving the first crisis until after that's done.

    Valkun on
  • MacGuffinMacGuffin Registered User regular
    edited January 2009
    Dr. Baltar takes 2 Politics and 1 Leadership card.

    MacGuffin on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    Valkun wrote: »
    So 10 Players * 2 (Initial Loyalty + Sleeper) + 1 for Baltar's Initial Loyalty + 1 for Boomer's Sleeper Loyalty = 22 Loyalty Cards needed? Unless I'm missing something, the breakdown will be:

    4 You are a Cylon
    1 Sympathizer
    17 You are not a Cylon

    I'd just like to point out that you are insane.

    Also, don't put the sympathizer into the loyalty deck at first; you only add it for the sleeper loyalty phase. You'll also need to have strict deadlines with this many people. Godspeed to all of you.

    Darian on
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited January 2009
    Please to be having 2 Tactics and 1 Leadership. :-)

    Gandalf_the_Crazed on
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  • PapillonPapillon Registered User regular
    edited January 2009
    2 Engineering + 1 Leadership

    Papillon on
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited January 2009
    WRT needing deadlines...I propose that we split each day into 4 4-hour turns and 1 8-hour downtime, like so:

    0000-0800: Downtime
    0800-1200: Turn 1
    1200-1600: Turn 2
    1600-2000: Turn 3
    2000-2400: Turn 4

    That way, we can get through almost half the players each day, while having a definite deadline for each turn after which we can assume that a player is not contributing to a given skillcheck. Also, the downtime will provide a bit of flexibility in difficult situations which require clarification and/or discussion.

    Of course, 4 hours/turn is a bit hectic for folks who have jobs or whatnot, so that may not be the best plan. Just thinking out loud here, actually.

    Gandalf_the_Crazed on
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  • scrivenerjonesscrivenerjones Registered User regular
    edited January 2009
    Adama draws 2 leadership, 1 tactics

    scrivenerjones on
  • mrpakumrpaku Registered User regular
    edited January 2009
    set me up with 2 tactics and 1 leadership, Mr. Gaeta

    FYI in regards to determining a game schedule, i work 10+ hours a day four days a week, but i can login at least once a day

    mrpaku on
  • PapillonPapillon Registered User regular
    edited January 2009
    Yeah, I don't think we need to do more than 1 turn a day, since the actions that move the game along (jump prep, cylon attacks, etc.) seem to happen on a per turn basis, rather than a per round basis.

    Of course if we do one turn per day, each player will only get a turn every one and a half weeks...

    Papillon on
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited January 2009
    Of course if we do one turn per day, each player will only get a turn every one and a half weeks...

    Yeah, this is what I was thinking. I'm fine with the 1 turn/day thing, just wasn't sure that would be fast-paced enough to keep interest for some folks.

    For my part, I'm in the US's Central Time Zone, and have classes scattered throughout the day, so I can handle pretty much anything. :P

    Gandalf_the_Crazed on
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  • MacGuffinMacGuffin Registered User regular
    edited January 2009
    Papillon wrote: »
    Yeah, I don't think we need to do more than 1 turn a day, since the actions that move the game along (jump prep, cylon attacks, etc.) seem to happen on a per turn basis, rather than a per round basis.

    Of course if we do one turn per day, each player will only get a turn every one and a half weeks...

    epic
    Noun
    1. a long exciting book, poem, or film, usually telling of heroic deeds
    2. a long narrative poem telling of the deeds of a legendary hero
    Adjective
    very large or grand;



    It's in the title.

    MacGuffin on
  • AnarchyAnarchy Registered User regular
    edited January 2009
    Oh dear, GMT here, but I'll be able to post a few times a day, if needed.

    Anarchy on
    "Oh, well, this would be one of those circumstances that people unfamiliar with the law of large numbers would call a coincidence."
  • scrivenerjonesscrivenerjones Registered User regular
    edited January 2009
    Papillon wrote: »
    Of course if we do one turn per day, each player will only get a turn every one and a half weeks...

    except for Helo, who won't get to move for like a month!

    it would be great if we could move things along faster than one move per day, but if that's all we can manage I'd be fine with it.

    scrivenerjones on
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited January 2009
    Another thing I thought about:

    Will you be adjusting the skill check difficulties or the destiny deck contributions, given that we'll have more people contributing to each skill check? Or will that be balanced by the fact that (potentially) 4 of us are toasters?

    Gandalf_the_Crazed on
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  • mrpakumrpaku Registered User regular
    edited January 2009
    i could probably post once in the mornings, too

    and the XO would be all over things on my three days off, so

    mrpaku on
  • scrivenerjonesscrivenerjones Registered User regular
    edited January 2009
    Another thing I thought about:

    Will you be adjusting the skill check difficulties or the destiny deck contributions, given that we'll have more people contributing to each skill check? Or will that be balanced by the fact that (potentially) 4 of us are toasters?

    this is also a good point. a nice way to balance this might be to (a) deal 3-4 cards from the destiny deck instead of two, and/or (b) reduce the max hand size from ten down to six or seven.

    scrivenerjones on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    Another thing I thought about:

    Will you be adjusting the skill check difficulties or the destiny deck contributions, given that we'll have more people contributing to each skill check? Or will that be balanced by the fact that (potentially) 4 of us are toasters?

    It's balanced by the fact that only five cards come into play each turn, via the draw. Or so he hopes...

    Darian on
  • PapillonPapillon Registered User regular
    edited January 2009
    Yeah, I predict that we'll totally destroy the first 3 skill checks, and then get destroyed by the next 7 when no-one remembers to save cards.

    Papillon on
  • scrivenerjonesscrivenerjones Registered User regular
    edited January 2009
    yeah the above two posts are by people much smarter than me. I suspect that things will balance out fine, although more cards from the destiny deck might not be a bad idea.

    scrivenerjones on
  • ValkunValkun Registered User regular
    edited January 2009
    If Bremen hasn't posted by the time HylianBunny makes a move, I'll go ahead and just give him one from each category that Zarek has available. It's my fault for not noticing that each player only get 3 cards on the first turn instead of their normal draw.

    Valkun on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    Something that can help on skill checks: independent investigations.

    Huh... I just thought of another reason having this many players could be bad: there are only 21 cards in each skill type; with 4 (or five!) cylons, they can easily simply hoard all the cards of one or two types. Protip: Politics, Leadership, and Tactics are used the most on skill checks, while the engineering "repair" cards are vital for fixing the fleet.

    Potential solution: double all the skill decks.
    Value / # of cards
    1 - 16
    2 - 12
    3 - 8
    4 - 4
    5 - 2
    Giving a 42 card deck to shuffle up instead. You'll get more uneven draws, but the baddies won't be able to monopolize card types as easily (normally there are only 14 repair cards; now there would be 28)

    Darian on
  • ValkunValkun Registered User regular
    edited January 2009
    Darian wrote: »
    Something that can help on skill checks: independent investigations.

    Huh... I just thought of another reason having this many players could be bad: there are only 21 cards in each skill type; with 4 (or five!) cylons, they can easily simply hoard all the cards of one or two types. Protip: Politics, Leadership, and Tactics are used the most on skill checks, while the engineering "repair" cards are vital for fixing the fleet.

    Potential solution: double all the skill decks.
    Value / # of cards
    1 - 16
    2 - 12
    3 - 8
    4 - 4
    5 - 2
    Giving a 42 card deck to shuffle up instead. You'll get more uneven draws, but the baddies won't be able to monopolize card types as easily (normally there are only 14 repair cards; now there would be 28)

    I had already considered that actually. If for some reason we run out of a deck of cards, I'll just whip up a second cloned deck to use. Thanks for actually providing a count of the cards though. And no, I did not put the Sympathizer card in with the initial draw. :lol:

    Also, the Destiny Deck will still only add 2 cards per check. Nominally, every player has a crisis unless they're in jail so there is still the same player to crisis ratio.

    I wonder when they'll come out with the first expansion. From the talk of Support "characters" and the way the Kobol card is set up, they've clearly designed it to be added on to.

    Valkun on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    Well, the game is long as it is; while you can easily create new characters to play with/as, I don't know that I want to see a third phase get tacked on.

    Darian on
  • ValkunValkun Registered User regular
    edited January 2009
    Darian wrote: »
    Well, the game is long as it is; while you can easily create new characters to play with/as, I don't know that I want to see a third phase get tacked on.

    I'd see it as more characters, different starting conditions, and different destination conditions. I can't see them extending the game by going to Kobol then somewhere else.

    Valkun on
  • scrivenerjonesscrivenerjones Registered User regular
    edited January 2009
    the expansion: after you find kobol, get to earth!

    4.5
    there are no human victory conditions D:

    scrivenerjones on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    Hopefully they'll also follow Ticket to Ride's lead and give us full size cards as part of the expansion.

    Darian on
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