The sympathizer's team is decided by whether or not we have any resources in the red. If we do, then the sympathizer remains a human player. Would it be to our advantage, considering we don't want 5 frakkin' toasters, to try and make sure a resource goes into the red just before the sleeper agent phase?
Assuming Sharon stays in the Armoy since there wasn't any mention of moving.
Boomer launches a scout using
2 Tactics - Launch Scout: "Action: Risk 1 raptor to roll a die. If 3 or higher, look at the top card of the Crisis or Destination deck and place it on the top or the bottom. Otherwise, destroy 1 raptor."
Result is 4, success. Sending card to the bunny now.
Players:
1. Hylianbunny - Sharon "Boomer" Valerii - Armory
2. MrPaku - Saul Tigh - Command
3. MacGuffin - Gaius Baltar - Research Lab
4. Gandalf_the_Crazed - Karl "Helo" Agathon - Lost in Time and Space
5. Papillon - "Chief" Galen Tyrol - Hangar Deck
6. Bremen - Tom Zarek - Administration
7. JWashke - Kara "Starbuck" Thrace -
8. scrivenerjones - Admiral William Adama - Admiral's Quarters
9. warban - President Laura Roslin - President's Office
10. Anarchy - Lee "Apollo" Adama - Piloting a Viper at 7 O'Clock
Resources: Fuel 8.Food 8.Morale 10.Population 12. Jump Track: Start Boarding Party: Clear Raptors: 4 In Reserve Vipers: 5 in Reserve, 3 in Use Nukes: 2 Galactica Damage: None
Turn Progress:
0. Set up Board
1. Recieve Skills Step
2. Movement Step Stayed in Armory
3. Action Step Used a Tactics 2, Success, Did not move Crisis Card 4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
Detector Sabotage
8 Leadership/Tactics They're trying to kill me -Baltar Me, me - always me. They're trying to destroy your work. Destroying you is an added bonus - Six
Pass No Effect
Fail All characters in the 'Research Lab' location are sent to 'Sickbay'. Keep this card in play. Players may not look at other players' Loyalty Cards.
Players:
1. Hylianbunny - Sharon "Boomer" Valerii - Armory
2. MrPaku - Saul Tigh - Command
3. MacGuffin - Gaius Baltar - Research Lab
4. Gandalf_the_Crazed - Karl "Helo" Agathon - Lost in Time and Space
5. Papillon - "Chief" Galen Tyrol - Hangar Deck
6. Bremen - Tom Zarek - Administration
7. JWashke - Kara "Starbuck" Thrace -
8. scrivenerjones - Admiral William Adama - Admiral's Quarters
9. warban - President Laura Roslin - President's Office
10. Anarchy - Lee "Apollo" Adama - Piloting a Viper at 7 O'Clock
Resources: Fuel 8.Food 8.Morale 10.Population 12. Jump Track: [Start]B]No Jump[/B[No Jump][-3][-1][Auto] Boarding Party: Clear Raptors: 4 In Reserve Vipers: 5 in Reserve, 3 in Use Nukes: 2 Galactica Damage: None
Turn Progress:
0. Set up Board
1. Recieve Skills Step
2. Movement Step Stayed in Armory
3. Action Step Used a Tactics 2, Success, Did not move Crisis Card
4. Crisis Step - Passed, No Effect
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary) 7. Discard and Check for Human Defeat.
Detector Sabotage
8 Leadership/Tactics They're trying to kill me -Baltar Me, me - always me. They're trying to destroy your work. Destroying you is an added bonus - Six
Pass No Effect
Fail All characters in the 'Research Lab' location are sent to 'Sickbay'. Keep this card in play. Players may not look at other players' Loyalty Cards.
Board, yep. But for the jump track, you can use that image and just change the number in it; 1 is start, 2 is that one, 3, 4, 5, then goes back to start.
Players:
1. Hylianbunny - Sharon "Boomer" Valerii - Armory
2. MrPaku - Saul Tigh - Command
3. MacGuffin - Gaius Baltar - Research Lab
4. Gandalf_the_Crazed - Karl "Helo" Agathon - Lost in Time and Space
5. Papillon - "Chief" Galen Tyrol - Hangar Deck
6. Bremen - Tom Zarek - Administration
7. JWashke - Kara "Starbuck" Thrace -
8. scrivenerjones - Admiral William Adama - Admiral's Quarters
9. warban - President Laura Roslin - President's Office
10. Anarchy - Lee "Apollo" Adama - Piloting a Viper at 7 O'Clock
Resources: Fuel 8.Food 8.Morale 10.Population 12. Jump Track: [Start]B]No Jump[/B[No Jump][-3][-1][Auto] Boarding Party: Clear Raptors: 4 In Reserve Vipers: 5 in Reserve, 3 in Use Nukes: 2 Galactica Damage: None
I'll give an hour or two to see if anyone wants to use a Strategic Planning on that.
Edit: In the future though, a full contigency list from each player might be helpful.
Edit 2: PBP Trial Mechanic: If 3 or more Non-Revealed Cylons vote to move on with a roll or check without waiting for cards or abilities, it will be resolved immediately and the chance will be lost.
Posts
Tom Zarek will take 2 political and 1 leadership.
The sympathizer's team is decided by whether or not we have any resources in the red. If we do, then the sympathizer remains a human player. Would it be to our advantage, considering we don't want 5 frakkin' toasters, to try and make sure a resource goes into the red just before the sleeper agent phase?
I'm thinking we should send out a Scout first thing, figure out what's going to hit us next - so let's do it.
Gandalf - that's why I dislike the Sympathizer card in general. Makes for too much metagaming. :P
Which deck do you want to look at?
(Remember, I also have the Scout ability, so I can take a look at the end of my turn.)
Well yeah, I mean, I get that.
But...(maybe) 5 Cylons.
Assuming Sharon stays in the Armoy since there wasn't any mention of moving.
Boomer launches a scout using
2 Tactics - Launch Scout: "Action: Risk 1 raptor to roll a die. If 3 or higher, look at the top card of the Crisis or Destination deck and place it on the top or the bottom. Otherwise, destroy 1 raptor."
Result is 4, success. Sending card to the bunny now.
(Also, I didn't see it mentioned in your loyalty cards breakdown, but remember that I also get two loyalty cards during the Sleeper phase.)
Current Board Setup:
Players:
1. Hylianbunny - Sharon "Boomer" Valerii - Armory
2. MrPaku - Saul Tigh - Command
3. MacGuffin - Gaius Baltar - Research Lab
4. Gandalf_the_Crazed - Karl "Helo" Agathon - Lost in Time and Space
5. Papillon - "Chief" Galen Tyrol - Hangar Deck
6. Bremen - Tom Zarek - Administration
7. JWashke - Kara "Starbuck" Thrace -
8. scrivenerjones - Admiral William Adama - Admiral's Quarters
9. warban - President Laura Roslin - President's Office
10. Anarchy - Lee "Apollo" Adama - Piloting a Viper at 7 O'Clock
Resources:
Fuel 8. Food 8. Morale 10. Population 12.
Jump Track: Start
Boarding Party: Clear
Raptors: 4 In Reserve
Vipers: 5 in Reserve, 3 in Use
Nukes: 2
Galactica Damage: None
Space:
1 O'Clock: Clear
3 O'Clock: 2 Civilian Ships
5 O'Clock: 1 Unmanned Viper
7 O'Clock: Lee Adama, 1 Unmanned Viper
9 O'Clock: 1 Basestar(Undamaged), 3 Raiders
11 O'Clock: Clear
Turn Progress:
0. Set up Board
1. Recieve Skills Step
2. Movement Step Stayed in Armory
3. Action Step Used a Tactics 2, Success, Did not move Crisis Card
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
Detector Sabotage
8 Leadership/Tactics
They're trying to kill me -Baltar
Me, me - always me. They're trying to destroy your work. Destroying you is an added bonus - Six
Pass No Effect
Fail All characters in the 'Research Lab' location are sent to 'Sickbay'. Keep this card in play. Players may not look at other players' Loyalty Cards.
Heavy Raider, Jump Prep
This is one we "can afford to fail without too many consequences" (as you originally said, Boomer)?
I can contribute a very little to this.
Either way, I don't think this will be a problem. I can contribute a decent amount, and we don't want to overkill it anyway.
i can contribute 1 card
contributing one card.
edit: With Apollo in an additional viper at 7 o'clock
whoa whoa you're gonna need an avatar there buddy
or else we'll have to put you out the airlock (just as a precaution)
Current Board Setup:
Players:
1. Hylianbunny - Sharon "Boomer" Valerii - Armory
2. MrPaku - Saul Tigh - Command
3. MacGuffin - Gaius Baltar - Research Lab
4. Gandalf_the_Crazed - Karl "Helo" Agathon - Lost in Time and Space
5. Papillon - "Chief" Galen Tyrol - Hangar Deck
6. Bremen - Tom Zarek - Administration
7. JWashke - Kara "Starbuck" Thrace -
8. scrivenerjones - Admiral William Adama - Admiral's Quarters
9. warban - President Laura Roslin - President's Office
10. Anarchy - Lee "Apollo" Adama - Piloting a Viper at 7 O'Clock
Resources:
Fuel 8. Food 8. Morale 10. Population 12.
Jump Track: [Start]B]No Jump[/B[No Jump][-3][-1][Auto]
Boarding Party: Clear
Raptors: 4 In Reserve
Vipers: 5 in Reserve, 3 in Use
Nukes: 2
Galactica Damage: None
Space:
1 O'Clock: Clear
3 O'Clock: 2 Civilian Ships
5 O'Clock: 1 Unmanned Viper
7 O'Clock: Lee Adama, 1 Unmanned Viper
9 O'Clock: 1 Basestar(Undamaged), 3 Raiders, 1 Heavy Raider
11 O'Clock: Clear
Turn Progress:
0. Set up Board
1. Recieve Skills Step
2. Movement Step Stayed in Armory
3. Action Step Used a Tactics 2, Success, Did not move Crisis Card
4. Crisis Step - Passed, No Effect
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
Detector Sabotage
8 Leadership/Tactics
They're trying to kill me -Baltar
Me, me - always me. They're trying to destroy your work. Destroying you is an added bonus - Six
Pass No Effect
Fail All characters in the 'Research Lab' location are sent to 'Sickbay'. Keep this card in play. Players may not look at other players' Loyalty Cards.
Heavy Raider, Jump Prep
Cards Contributed:
Positive
1 Tactics
2 Tactics
2 Tactics
1 Leadership
1 Leadership
2 Leadership
2 Leadership
Negative
1 Piloting
2 Piloting
8 - 3 = 8, Passed
5. Activate Cylon Ships Step (if necessary)
Heavy Raider launched from Basestar at 9 O'Clock.
6. Prepare for Jump Step (if necessary)
Jump Prep moved to [Start]B]No Jump[/B[No Jump][-3][-1][Auto]
Cards have been sent out to MrPaku and I'm still waiting on whether or not HylianBunny wants to switch the Crisis card using her recon ability.
Saul Tigh, what is your movement and action for your turn?
Fine, Anything for you Mr.Toaster.
first time playing, so bear with me please
am i right in understanding that i could move the unmanned Viper from 7 o'clock to 9 o'clock and have it open fire on one of those Raiders from here?
Yep, you can activate the same viper twice to Move it to 9 O'Clock then to have it open fire on one ship.
Using a Viper->
Raider: Destroyed on 3+
Heavy Raider: Destroyed on 7+
Basestar: Damaged on 8
get it done, gentlemen (aim for one of the Raiders!)
Current Board Setup:
Players:
1. Hylianbunny - Sharon "Boomer" Valerii - Armory
2. MrPaku - Saul Tigh - Command
3. MacGuffin - Gaius Baltar - Research Lab
4. Gandalf_the_Crazed - Karl "Helo" Agathon - Lost in Time and Space
5. Papillon - "Chief" Galen Tyrol - Hangar Deck
6. Bremen - Tom Zarek - Administration
7. JWashke - Kara "Starbuck" Thrace -
8. scrivenerjones - Admiral William Adama - Admiral's Quarters
9. warban - President Laura Roslin - President's Office
10. Anarchy - Lee "Apollo" Adama - Piloting a Viper at 7 O'Clock
Resources:
Fuel 8. Food 8. Morale 10. Population 12.
Jump Track: [Start]B]No Jump[/B[No Jump][-3][-1][Auto]
Boarding Party: Clear
Raptors: 4 In Reserve
Vipers: 5 in Reserve, 3 in Use
Nukes: 2
Galactica Damage: None
Space:
1 O'Clock: Clear
3 O'Clock: 2 Civilian Ships
5 O'Clock: 1 Unmanned Viper
7 O'Clock: Lee Adama
9 O'Clock: 1 Unmanned Viper, 1 Basestar(Undamaged), 3 Raiders, 1 Heavy Raider
11 O'Clock: Clear
Turn Progress:
1. Recieve Skills Step
2. Movement Step Stayed in Command
3. Action Step Used Command to move Viper 7 -> 9 O'Clock, Used Viper to Attack Raider
4. Crisis Step - Passed, No Effect
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
Action:
Edited Out.
Crisis is delayed until HylianBunny makes his decision about Recon.
Edit: In the future though, a full contigency list from each player might be helpful.
Edit 2: PBP Trial Mechanic: If 3 or more Non-Revealed Cylons vote to move on with a roll or check without waiting for cards or abilities, it will be resolved immediately and the chance will be lost.
Until further notice, Sharon and I are no longer frakking. :P
are you kidding? hit that shit from the back and see if her spine glows
it's the only way to be sure