As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

[BSG Boardgame] Game 4 - Game Over: Cylon Victory

1356717

Posts

  • Options
    MrBlarneyMrBlarney Registered User regular
    edited January 2009
    Turn 5: Tom Zarek (DevoutlyApathetic)

    Movement Step: No move.
    Action Step: Play Leadership 2 on William Adama (Rend)

    Executive Orders: Action 1: Launch nuke at aft Basestar; supported by Tactics 3 - Strategic Planning by Tom Zarek.

    2 + 2 = 4, Basestar destroyed!

    Action 2: Activate Weapons Control at aft Raiders.

    7 > 3, Raider destroyed!

    Adama orders the launch of a nuke at the tailing Basestar, destroying it; Galactica's guns take down an additional Raider.


    Crisis Step: Prisoner Revolt
    Skill Check [11] Politics + Leadership + Tactics
    Pass: No effect.
    6+: -1 Population.
    Fail: -1 Population, and President Gaius Baltar (Maddoc) chooses another player to receive the President title.


    After Crisis: Activate Heavy Raiders, Advance Jump Preparation


    Skill Check Contributions:
    Destiny Deck: 2
    Rend: 0
    Darian: ??
    abotkin: ??
    Maddoc: ??
    DevoutlyApathetic: ??

    Remember, the cards you submit for a Skill Check are private! Send me a PM with your contributions to the check. This post will be updated as players submit cards in sequence.

    MrBlarney on
    4463rwiq7r47.png
  • Options
    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited January 2009
    Deeming this crisis appropriately catastrophic, I will oversee the resolution of this prisoner revolt very carefully. Playing Investigative Committee.

    Maddoc on
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited January 2009
    Turn 5: Tom Zarek (DevoutlyApathetic)

    Crisis Step Continues...

    Maddoc plays Politics 3 to set up an Investigative Committee. All skill card contributions will now be made in-thread for this Skill Check. This post will be updated as contributions come in.

    Skill Card Contributions

    Destiny Deck: 2 - Politics 5, Piloting 1
    Rend: 0 (no cards in hand)
    Darian: 2 - Politics 1, Tactics 1
    abotkin: 1 - Tactics 5
    Maddoc: ??
    DevoutlyApathetic: ?? (orders received)

    Total Strength: 11

    MrBlarney on
    4463rwiq7r47.png
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    I will do what I can here, but I drew nothing good that wasn't piloting.

    Play Politics 1 and Tactics 1 for the skill check

    Darian on
  • Options
    abotkinabotkin Registered User regular
    edited January 2009
    Alright, I was hoping someone else would pipe up with some additions, but I'll add Tactics 5 to the check.

    abotkin on
    steam_sig.png
    3DS: 0963-0539-4405
  • Options
    RendRend Registered User regular
    edited January 2009
    We have to go in order, right? You were next in the order I believe, followed by maddoc and DA

    Rend on
  • Options
    abotkinabotkin Registered User regular
    edited January 2009
    Ah, missed that portion of it. Sorry, first game and all, have the basics down from reading quickly through the rules, but it's not the same til it's been played through some.
    No one else needs to add anything then, I finished it up for us. Unless of course someone is going to openly add negative cards, which I think would be a bit silly this early.

    abotkin on
    steam_sig.png
    3DS: 0963-0539-4405
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited January 2009
    Yep. Skill Checks need to be made in order, especially when Investigative Committee is in effect. However, you should feel free to "pre-load" your actions by sending me a PM with cards you plan on playing, and under what conditions you wish to play them, if at all possible, so that when people do play their skill cards, that will speed up the resolution.

    MrBlarney on
    4463rwiq7r47.png
  • Options
    RendRend Registered User regular
    edited January 2009
    Ah, yeah. It starts with the destiny deck, then the person after the current player, and makes its way around the rotation to the current player, who adds his cards last, and is thus most informed about how to spend them.

    Rend on
  • Options
    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited January 2009
    I believe that takes care of that particular problem.

    Contributing no cards.

    Maddoc on
  • Options
    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    As per the conditional orders I made with Blarney earlier I will contribute no cards since the check was successfully cleared before hand.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited January 2009
    Turn 5: Tom Zarek (DevoutlyApathetic)

    Crisis Step: Prisoner Revolt
    Skill Check [11] Politics + Leadership + Tactics
    Pass: No effect.
    6+: -1 Population.
    Fail: -1 Population, and President Gaius Baltar (Maddoc) chooses another player to receive the President title.

    Maddoc plays Politics 3 to set up an Investigative Committee.

    Skill Card Contributions
    Destiny Deck: 2 - Politics 5, Piloting 1
    Rend: 0
    Darian: 2 - Politics 1, Tactics 1
    abotkin: 1 - Tactics 5
    Maddoc: 0
    DevoutlyApathetic: 0

    Total Strength: 11 - Pass: No effect.

    Political unrest continues as signs of a prisoner revolt begin to brew on a transport ship. Quick action diffuses the situation peacefully.


    After Crisis: Activate Heavy Raiders, Advance Jump Preparation
    Fore Basestar launches 1 Heavy Raider.
    Jump Preparation advances one step to Level 3.


    Turn 6: Admiral William Adama (Rend)

    Receive Skills Step: Rend draws 3 Leadership and 2 Tactics cards.

    Current Situation:

    PA-BSG-Game04-Turn06.jpg
    Resources: Fuel - 8, Food - 7, Morale - 10, Population - 12.

    Jump Marker: Level 3 - Jump Unavailable.

    Distance Covered: 0

    Galactica: Hangar Deck and Armory damaged, no boarding parties.

    Nuke Tokens: 1 remains.

    Quorum Cards: 1 in hand.

    Ship Reserves: 2 Vipers and 4 Raptors available.

    Characters:
    Admiral William Adama (Rend) - Weapons Control, 5 cards in hand.
    Lee "Apollo" Adama (Darian) - Viper at fore of Galactica (9 o'clock), 4 cards in hand.
    Kara "Starbuck" Thrace (abotkin) - Viper at aft of Galactica (3 o'clock), 4 cards in hand.
    President Gaius Baltar (Maddoc) - President's Office, 2 cards in hand.
    Tom Zarek (DevoutlyApathetic) - Administration, 6 cards in hand.

    Space:
    Fore (9 o'clock) - 1 Basestar, 4 Raiders, 1 Heavy Raider, Lee Adama-Piloted Viper.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - 1 Civilian Ship.
    Aft (3 o'clock) - 3 Raiders, 2 Civilian Ships, Kara Thrace-Piloted Viper.
    Port-quarter (5 o'clock) - 3 Unmanned Vipers, 1 Civilian Ship.
    Port-bow (7 o'clock) - 1 Unmanned Viper, 1 Civilian Ship.

    Special Rule - Training New Pilots
    Keep this card in play until the fleet jumps. Each unmanned viper suffers a -2 penalty to its attack rolls.

    Special Rule - Accept Prophecy
    Keep this card in play. When a player activates "Administration" or chooses the President with the "Admiral's Quarters" location, increase the difficulty by 2, then discard this card.

    Sorry for my absence this afternoon. Can't be here all the time! Rend, it's your turn.

    MrBlarney on
    4463rwiq7r47.png
  • Options
    RendRend Registered User regular
    edited January 2009
    Adama glances back and worth at the war boards, frowning to himself. More raiders, heavy raiders, boarding parties, it was too much.

    "Mr. Gaeta?"

    "Yes sir?"

    "Start the jump clock, we need to get the hell out of here. Patch me through to Lieutenant Thrace."

    "Starbuck? Give 'em Hell."


    I will remain in weapons control and play Leadership 1 - Executive Order on Starbuck.

    Rend on
  • Options
    abotkinabotkin Registered User regular
    edited January 2009
    I will shoot twice at the raiders in my vicinity.

    (Didn't get the draw I wanted last turn :()

    abotkin on
    steam_sig.png
    3DS: 0963-0539-4405
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited January 2009
    Turn 6: Admiral William Adama (Rend)

    Movement Step: Remain at Weapons Control.
    Action Step: Play Leadership 1 to give Starbuck (abotkin) Exicutive Orders.

    Executive Orders: Attack Raiders with Viper, twice.

    Attack 1: 2 < 3, Raider missed.
    Attack 2: 1 < 3, Raider missed.

    Starbuck is unable to take down any Raiders with her attack run.


    Crisis Step: Elections Loom

    Skill Check [8] Politics + Leadership
    Pass: No effect.
    5+: -1 Morale.
    Fail: -1 Morale, and President Gaius Baltar (Maddoc) discards 4 Skill Cards.


    After Crisis: Activate Heavy Raiders, Advance Jump Preparation


    Skill Check Contributions:
    Destiny Deck: 2
    Darian: ??
    abotkin: ?? (Orders Received)
    Maddoc: ?? (Orders Received)
    DevoutlyApathetic: ?? (Orders Received)
    Rend: ?? (Orders Received)

    Remember, send me a PM with the cards you plan to play for the Skill Check, along with any conditional plays, if applicable. I will update this post as orders come, in sequence. Alternatively, if you are next in sequence, you may also manually declare how many cards (but not which cards!) you are playing in bold cyan.

    MrBlarney on
    4463rwiq7r47.png
  • Options
    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited January 2009
    As President of the Twelve Colonies I feel this matter deserves my personal attention.

    I feel I can help a good deal with this issue.

    Maddoc on
  • Options
    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    Having trouble really crafting contingent orders here. If you other guys could just take care of it, that'd be swell. If not, it's going to be very late before I get a chance to update and make a declaration.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    I'm sitting this one out.

    I apologize for the delay; thought I had submitted my nothing to MrB this morning, but I didn't manage to do so until the afternoon.

    Darian on
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited January 2009
    Turn 6: Admiral William Adama (Rend)

    Crisis Step: Elections Loom

    Skill Check [8] Politics + Leadership
    Pass: No effect.
    5+: -1 Morale.
    Fail: -1 Morale, and President Gaius Baltar (Maddoc) discards 4 Skill Cards.


    After Crisis: Activate Heavy Raiders, Advance Jump Preparation


    Skill Check Contributions:
    Destiny Deck: 2
    Darian: 0
    abotkin: 0
    Maddoc: 1
    DevoutlyApathetic: ??
    Rend: ?? (Orders Received)

    DevoutlyApathetic's conditional orders have come into play. Your revised orders?

    MrBlarney on
    4463rwiq7r47.png
  • Options
    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    Oh seriously? Two cards?

    Rend you around?

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited January 2009
    Hold on, I misread something. Abotkin did not submit a skill card for this check. Continue on!

    MrBlarney on
    4463rwiq7r47.png
  • Options
    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    I hate you all.

    I'll stand by my just PM'd orders though.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • Options
    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    Blarneybot is slow in his computations.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited January 2009
    Blarneybot is slow in his computations.

    Not slow, diligent. I just want to reduce the number of corrective edits I need to make to a minimum!

    MrBlarney on
    4463rwiq7r47.png
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    That is something I fully support.

    Plus, I'm the reason we didn't update all day. :|

    Darian on
  • Options
    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    It was a cylon plot. I can tell.

    I hope Rend submitted some cards, I put in a good chunk but just my cards aren't enough.

    We either have to get lucky with the Destiny Draw or Baltar/Adama need to pull up the slack. 3 out of the 8 remaining cards should be positives but still.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • Options
    abotkinabotkin Registered User regular
    edited January 2009
    And I'm part of the reason he's being more diligent now. No worries.

    abotkin on
    steam_sig.png
    3DS: 0963-0539-4405
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited January 2009
    Turn 6: Admiral William Adama (Rend)

    Crisis Step: Elections Loom

    Skill Check [8] Politics + Leadership
    Pass: No effect.
    5+: -1 Morale.
    Fail: -1 Morale, and President Gaius Baltar (Maddoc) discards 4 Skill Cards.

    Skill Check Contributions:
    Destiny Deck: 2
    Darian: 0
    abotkin: 0
    Maddoc: 1
    DevoutlyApathetic: 2
    Rend: 1

    Skill Cards and Result
    Politics 1
    Politics 3
    Leadership 1
    Leadership 2
    Leadership 5

    Tactics 3

    Result: 12 - 3 = 9, Pass: No effect.

    Election planning runs smoothly and without incident, and the fleet continues on.


    After Crisis: Activate Heavy Raiders, Advance Jump Preparation
    The Heavy Raider at the fore (9 o'clock) moves to the port-bow (7 o'clock).
    Jump preparation advances one step to Level 4 - Jump is possible, but at high risk.


    Turn 7: Lee "Apollo" Adama (Darian)

    Receive Skills Step: Darian draws 1 Tactics, 2 Piloting, 1 Leadership, and 1 Politics card.

    Current Situation:

    PA-BSG-Game04-Turn07.jpg
    Resources: Fuel - 8, Food - 7, Morale - 10, Population - 12.

    Jump Marker: Level 4 - Jump Available; Risk -3 population on a die roll of 6 or less.

    Distance Covered: 0

    Galactica: Hangar Deck and Armory damaged, no boarding parties.

    Nuke Tokens: 1 remains.

    Quorum Cards: 1 in hand.

    Ship Reserves: 2 Vipers and 4 Raptors available.

    Characters:
    Admiral William Adama (Rend) - Weapons Control, 3 cards in hand.
    Lee "Apollo" Adama (Darian) - Viper at fore of Galactica (9 o'clock), 9 cards in hand.
    Kara "Starbuck" Thrace (abotkin) - Viper at aft of Galactica (3 o'clock), 4 cards in hand.
    President Gaius Baltar (Maddoc) - President's Office, 1 cards in hand.
    Tom Zarek (DevoutlyApathetic) - Administration, 4 cards in hand.

    Space:
    Fore (9 o'clock) - 1 Basestar, 4 Raiders, Lee Adama-Piloted Viper.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - 1 Civilian Ship.
    Aft (3 o'clock) - 3 Raiders, 2 Civilian Ships, Kara Thrace-Piloted Viper.
    Port-quarter (5 o'clock) - 3 Unmanned Vipers, 1 Civilian Ship.
    Port-bow (7 o'clock) - 1 Heavy Raider, 1 Unmanned Viper, 1 Civilian Ship.

    Special Rule - Training New Pilots
    Keep this card in play until the fleet jumps. Each unmanned viper suffers a -2 penalty to its attack rolls.

    Special Rule - Accept Prophecy
    Keep this card in play. When a player activates "Administration" or chooses the President with the "Admiral's Quarters" location, increase the difficulty by 2, then discard this card.

    MrBlarney on
    4463rwiq7r47.png
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    Well, then. I can take down most of the raiders on my side, or I could give Starbuck another shot at her crew. I'm not really liking the look of jumping at the moment.

    Anyone want to chime in with an opinion here?

    Darian on
  • Options
    abotkinabotkin Registered User regular
    edited January 2009
    I have yet to receive any more cards, so I will only be as useful as I was last time. If you could be more effective, it would probably be better for you to go. But I do have civvies over here, so that's something to consider.

    abotkin on
    steam_sig.png
    3DS: 0963-0539-4405
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    Frak it, I'm going to take these birds down myself.

    Playing Piloting 3 to unload maximum firepower on the raiders at 9 o'clock.

    Darian on
  • Options
    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    Eh.

    We're going to jump soon hopefully. Really what I do not want is that heavy raider to dock. With two pilots I don't think either raiders are going to be a problem.

    Actually....7 raider attacks would be pretty fucking bad....as would the raider getting on board. Really it depends on how the crisis's want to fuck us.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    There are an awful lot of raiders in the sky, but I think I can keep them off of both Starbuck and I for long enough for us to jump. Those of you on the ship can worry about fixing up the armory so that if that toaster does manage to land, we can take him down before he causes too much damage.

    Darian on
  • Options
    RendRend Registered User regular
    edited January 2009
    I agree with Mr. Zarek, I think the worst thing would be if the heavy raider docked. Hopefully the next crisis jumps and launches raiders, instead of activating them, or something like that.

    Your action being submitted, I won't be too critical, but I suppose it's a decent decision. Other that just jumping away, I'm not sure what else would be better for a pilot in space.

    Rend on
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited January 2009
    Turn 7: Lee "Apollo" Adama (Darian)

    Movement Step: No move.
    Action Step: Play Piloting 3 to unleash Maximum Firepower on Raiders

    Attack 1: 1 < 3, Raider missed.
    Attack 2: 4 > 3, Raider destroyed.
    Attack 3: 2 < 3, Raider missed.
    Attack 4: 1 < 3, Raider missed.

    Luck appears to have shifted somewhat, as most of Apollo's shots do not hit their targets.


    Crisis Step: Fulfiller of Prophecy

    Lee "Apollo" Adama (Darian) must choose:
    A) Skill Check [6] Politics + Leadership
    Pass: Lee "Apollo" Adama (Darian) draws 1 Politics card.
    Fail: -1 Population.
    OR
    B) Lee "Apollo" Adama (Darian) discards 1 Skill Card. After the Activate Cylon Ships step, return to the Resolve Crisis step (Draw a new Crisis Card and resolve it.)


    After Crisis: Activate Basestars

    MrBlarney on
    4463rwiq7r47.png
  • Options
    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    Jeebus.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    Frak, my guns misfired! Who has been taking card of this viper?

    I'm really leaning toward option 2; I'd like to see us get a Crisis that advances the jump. Can anyone convince me to go the other way here?

    Darian on
  • Options
    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    ....that's a bad idea. The more crisis that we face inbetween draws increases the liklihood of us being incapable of passing it with the cards we have. Nevermind the population hit which is just the horrible cherry on top of the bad sundae.

    Edit: Bah, I still think eating the basestar hits for no reason isn't a good idea. We're already 1/3 of the way to losing and we don't have many people who can even repair stuff.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited January 2009
    ....that's a bad idea. The more crisis that we face inbetween draws increases the liklihood of us being incapable of passing it with the cards we have. Nevermind the population hit which is just the horrible cherry on top of the bad sundae.

    Edit: Bah, I still think eating the basestar hits for no reason isn't a good idea. We're already 1/3 of the way to losing and we don't have many people who can even repair stuff.

    To be clear, the population loss is associated with the Fail effect of the Skill Check option (A), and not at all with the extra-Crisis option (B).

    MrBlarney on
    4463rwiq7r47.png
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    Anyone who isn't a criminal want to weigh in? Admiral, Mr. President?

    Darian on
Sign In or Register to comment.