Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Alright, what are some games that are so terribly designed at certain difficulties (or the only difficulty there is, 0_o) that they feel like you are hitting a brick wall while playing them?
I would say... Jak II. That game was terrible with it's insane difficulty spikes. Then, when I finally beat it and got all those Precursor Orbs, Heroic was practically a kick in the face.
Also, MGS3's European Extreme (or even regular Extreme) was masochistic. Considering that the shooting was fundamentally flawed anyways, bosses were near impossible to beat and most weapons would take multiple shots to kill enemies.
And yes, this thread will probably die in torrent of "L2P", but hey, it's subjective...