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The Guiding Principles and New Rules document is now in effect.
If Nota chooses Adama, Thanatos has to choose a pilot or Tyrol.
By my reading of the rules, if Nota chooses Adama, I could pick whoever I want. I have to choose from the "character type that is most plentiful." There'd be one pilot, one political figure, one military leader, and one support character remaining (since I wouldn't be allowed to choose Boomer).
I mean, I'd almost certainly go with Tyrol or Starbuck, but that's what I'm reading.
Thanatos on
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El SkidThe frozen white northRegistered Userregular
If Nota chooses Adama, Thanatos has to choose a pilot or Tyrol.
By my reading of the rules, if Nota chooses Adama, I could pick whoever I want. I have to choose from the "character type that is most plentiful." There'd be one pilot, one political figure, one military leader, and one support character remaining (since I wouldn't be allowed to choose Boomer).
By that interpretation we've already gone wrong, since a pilot was chosen second, when there was 3 military leaders and 2 pilots.
I'm guessing that Boomer counts as being there, but is just not pick-able, which would make everything said so far make sense.
edit- The latter interpretation would also go with the spirit of the rule, which is to make sure you have a balanced group- encouraging picks as though we already had a pilot chosen when we haven't would be...not balancing things.
You know what? I just realized why they said Boomer is not available. There aren't enough "You are not a Cylon" cards in the box to do this for real. Thus, Boomer in fact IS available; sorry about that. If anyone who chose earlier could have taken a pilot and would like Boomer instead, you can take her.
Fuel is used mainly for jumping; about one per distance traveled on most destination cards. You have to travel 8 and then jump once more (with no card), so it needs to be somewhat conserved or restored at some point during the game.
Food is lost to water shortages and food shortages, among other crises.
Morale is the most commonly lost resource from crises. People get upset at mistakes made by their leaders.
Population is most commonly lost to enemy raider attacks reaching and destroying civilian ships.
Beyond that, I'm not sure. They took away one food, one morale, and two population to balance out the fact that there is no chance of a third Cylon showing up from the sympathizer.
Fuel is used mainly for jumping; about one per distance traveled on most destination cards. You have to travel 8 and then jump once more (with no card), so it needs to be somewhat conserved or restored at some point during the game.
Food is lost to water shortages and food shortages, among other crises.
Morale is the most commonly lost resource from crises. People get upset at mistakes made by their leaders.
Population is most commonly lost to enemy raider attacks reaching and destroying civilian ships.
Beyond that, I'm not sure. They took away one food, one morale, and two population to balance out the fact that there is no chance of a third Cylon showing up from the sympathizer.
Oh, it's in the variant rules; I was just looking at the regular rules.
Thanatos on
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NoneoftheaboveJust a conforming non-conformist.Twilight ZoneRegistered Userregular
edited February 2009
I think I can better play Chief Tyrol over Adama. So I'll go with Tryol if that does not upset anything.
1-2 Leadership: Any other player can take 2 actions or move once and take an action.
3-5 Leadership: Reduce a skill check difficulty by 2.
1-2 Tactics: Launches a scout letting that player check out the top card of either the Destination or Crisis deck and put it on the bottom. There is a risk of failure which destroys one of our 4 raptors.
3-5 Tactics: +2 to any roll.
Low Leadership and High Tactics are both very useful.
Valkun on
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NoneoftheaboveJust a conforming non-conformist.Twilight ZoneRegistered Userregular
NoneoftheaboveJust a conforming non-conformist.Twilight ZoneRegistered Userregular
edited February 2009
So with the "No sympathizer rule variant." I only choose 2 skills to draw from instead of 3, yes? In that case, ignore my political draw. My apologies for missing that!
So with the "No sympathizer rule variant." I only choose 2 skills to draw from instead of 3, yes? In that case, ignore my political draw. My apologies for missing that!
So with the "No sympathizer rule variant." I only choose 2 skills to draw from instead of 3, yes? In that case, ignore my political draw. My apologies for missing that!
I have drawn 3 Engineering and 3 Leadership.
hahahaha this is the sickest reveal ever
But... I haven't even passed out any loyalty cards yet. Even I don't know whether he is a cylon...
Nota, the "No sympathizer" variant draw rule only applies to revealed Cylons. You are not a revealed Cylon. At the start of the game, you simply need to choose three out of your normal five cards to draw. Once you've made your decision, I will draw them and then PM your hand to you.
In fact, once he's made his decision I'll PM hands to everyone and we can get this show on the road.
So with the "No sympathizer rule variant." I only choose 2 skills to draw from instead of 3, yes? In that case, ignore my political draw. My apologies for missing that!
I have drawn 3 Engineering and 3 Leadership.
hahahaha this is the sickest reveal ever
It doesn't reveal anything yet, only that I am Still familiarizing myself with the rules.
So with the "No sympathizer rule variant." I only choose 2 skills to draw from instead of 3, yes? In that case, ignore my political draw. My apologies for missing that!
I have drawn 3 Engineering and 3 Leadership.
hahahaha this is the sickest reveal ever
It doesn't reveal anything yet, only that I am Still familiarizing myself with the rules.
Freudian quantum slip.
PolloDiablo on
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NoneoftheaboveJust a conforming non-conformist.Twilight ZoneRegistered Userregular
edited February 2009
It appears that as Chief Tyrol, I have literally and figuratively thrown a wrench into the works... Again, my apologies for all the confusion.
I have decided : 2 Engineering, 2 Leadership, 2 Politics.
It appears that as Chief Tyrol, I have literally and figuratively thrown a wrench into the works... Again, my apologies for all the confusion.
I have decided : 2 Engineering, 2 Leadership, 2 Politics.
Okay, Nota, normally, during the draw phase, you draw five cards: 1 Politics card, 2 Leadership cards, and 2 Engineering cards. Because this is before your first turn, instead of getting all of them, you choose three of those five cards you can draw. So, you can choose one of each, for instance; or two Leadership cards, and a Politics card. But you only get three cards.
I strongly suggest two of those three be Engineering cards, since we don't have any, otherwise. If you do that, the third card can be either a Politics card or a Leadership card. I would suggest Politics, since one of our two Politics characters is going to be hemorrhaging skill cards, but I don't think it's going to have a huge effect either way.
Thanatos on
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NoneoftheaboveJust a conforming non-conformist.Twilight ZoneRegistered Userregular
It appears that as Chief Tyrol, I have literally and figuratively thrown a wrench into the works... Again, my apologies for all the confusion.
I have decided : 2 Engineering, 2 Leadership, 2 Politics.
Does 2 = 1? Because it doesn't make sense otherwise.
If I have any choice in what 3 cards I choose among my beginning 5, then shouldn't the numbers on the skill cards have significance? Now I'm confused, because I am told to choose 3 of the 5 skill cards and present those numbers!?
It appears that as Chief Tyrol, I have literally and figuratively thrown a wrench into the works... Again, my apologies for all the confusion.
I have decided : 2 Engineering, 2 Leadership, 2 Politics.
Does 2 = 1? Because it doesn't make sense otherwise.
If I have any choice in what 3 cards I choose among my beginning 5, then shouldn't the numbers on the skill cards have significance? Now I'm confused, because I am told to choose 3 of the 5 skill cards and present those numbers!?
Oh, I get what you're saying. No, you don't get to pick what skill cards you get. You get to pick how many you want to randomly draw. So you get 3 random draws from those that you would normally draw on your turn.
The numbers are random; all you can control is which types of cards you will draw. The numbers will be determined by my random shuffle of the draw piles.
I strongly suggest two of those three be Engineering cards, since we don't have any, otherwise. If you do that, the third card can be either a Politics card or a Leadership card. I would suggest Politics, since one of our two Politics characters is going to be hemorrhaging skill cards, but I don't think it's going to have a huge effect either way.
I strongly suggest two of those three be Engineering cards, since we don't have any, otherwise. If you do that, the third card can be either a Politics card or a Leadership card. I would suggest Politics, since one of our two Politics characters is going to be hemorrhaging skill cards, but I don't think it's going to have a huge effect either way.
Thank you, I believe I understand now.
I'll take 3 Engineering, and finally 2 Politics, because two of those cards are Engineering.
But you can only draw a max of 2 engineering cards and a max of 1 politics card. Thats what those numbers on your character card mean, the max you can draw from that group.
Try this: don't say any numbers in your post. Just list the type of card you want to draw first, then second, then third. You cannot draw poliltics more than once, and you cannot draw engineering or leadership more than twice.
For instance, you could say "Politics, Engineering, Engineering" to draw mostly engineering cards, or you could say "Politics, Leadership, Engineering" for one of each.
I strongly suggest two of those three be Engineering cards, since we don't have any, otherwise. If you do that, the third card can be either a Politics card or a Leadership card. I would suggest Politics, since one of our two Politics characters is going to be hemorrhaging skill cards, but I don't think it's going to have a huge effect either way.
Thank you, I believe I understand now.
I'll take 3 Engineering, and finally 2 Politics, because two of those cards are Engineering.
Okay, one more try:
There are four stacks of skill cards. Each card has two separate attributes: its strength (which is used to add or subtract from skill checks) and its ability. When you draw from a skill deck, you draw a random card. All of the cards in a given deck are going to have one of two abilities; so, all leadership cards with a strength of 1 or 2 have the "Executive Order" ability. All leadership cards with a strength of 3, 4, or 5 have the "Declare Emergency" ability. You can use a card during your action phase to perform that action; when you do this, the strength of the card doesn't have any effect. Alternatively, you can use the card during a skill check to aid or hinder a skill roll, either adding or subtracting an amount equal to the strength of the card; when you do this, the card's ability doesn't matter.
When we pick cards at the beginning of the game, we get to pick how many cards from each of the available skills we have that we want. The maximum amount we can get from any single pile is equal to our skill in that area, but we choose the cards from the top of the deck, without getting to see them beforehand.
Thanatos on
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NoneoftheaboveJust a conforming non-conformist.Twilight ZoneRegistered Userregular
Try this: don't say any numbers in your post. Just list the type of card you want to draw first, then second, then third. You cannot draw poliltics more than once, and you cannot draw engineering or leadership more than twice.
For instance, you could say "Politics, Engineering, Engineering" to draw mostly engineering cards, or you could say "Politics, Leadership, Engineering" for one of each.
In the future, when you want to declare an action or a choice, I will ask that you to state it in bold Cyan to be sure that you really mean it; this permits suggestions and discussion, while still letting me know when you've made your final decision on a matter. Cyan is the recommended color for that, but really any bright, obvious color will do.
I'll draw your cards and then send everyone's initial hands out.
In the future, when you want to declare an action or a choice, I will ask that you to state it in bold Cyan to be sure that you really mean it; this permits suggestions and discussion, while still letting me know when you've made your final decision on a matter. Cyan is the recommended color for that, but really any bright, obvious color will do.
I'll draw your cards and then send everyone's initial hands out.
Don't forget the initial Quorum Hand, it can be easy to overlook.
Posts
I mean, I'd almost certainly go with Tyrol or Starbuck, but that's what I'm reading.
By that interpretation we've already gone wrong, since a pilot was chosen second, when there was 3 military leaders and 2 pilots.
I'm guessing that Boomer counts as being there, but is just not pick-able, which would make everything said so far make sense.
edit- The latter interpretation would also go with the spirit of the rule, which is to make sure you have a balanced group- encouraging picks as though we already had a pilot chosen when we haven't would be...not balancing things.
You cannot choose a particular character if there is another type that has been chosen fewer times, disregarding the Chief.
Fuel is used mainly for jumping; about one per distance traveled on most destination cards. You have to travel 8 and then jump once more (with no card), so it needs to be somewhat conserved or restored at some point during the game.
Food is lost to water shortages and food shortages, among other crises.
Morale is the most commonly lost resource from crises. People get upset at mistakes made by their leaders.
Population is most commonly lost to enemy raider attacks reaching and destroying civilian ships.
Beyond that, I'm not sure. They took away one food, one morale, and two population to balance out the fact that there is no chance of a third Cylon showing up from the sympathizer.
Thanatos, any pilot or military leader for you, including Boomer.
And thanks, Nota. I appreciate it.
I'm probably going to do two and one, in any case.
3-5 Leadership: Reduce a skill check difficulty by 2.
1-2 Tactics: Launches a scout letting that player check out the top card of either the Destination or Crisis deck and put it on the bottom. There is a risk of failure which destroys one of our 4 raptors.
3-5 Tactics: +2 to any roll.
Low Leadership and High Tactics are both very useful.
Serve us well Admiral, and I'll keep your birds in the air.
Hippie: 2 Piloting, 1 Tactics
El Skid: 2 Leadership, 1 Tactics
PolloDiablo: 1 Politics, 1 Leadership, 1 Tactics
Thanatos: 2 Tactics, 1 Leadership
Noneoftheabove: ???
Noneoftheabove, here's a list of what people are drawing for the first turn. We could probably use your engineering expertise.
Don't we only get three cards on turn one, unless you're going first?
I have drawn 3 Engineering and 3 Leadership.
Edit: For Tyrol it's any combination of
Up to 1 Politics card.
Up to 2 Leadership cards.
Up to 2 Engineering cards.
Equal to 3 skill cards.
hahahaha this is the sickest reveal ever
But... I haven't even passed out any loyalty cards yet. Even I don't know whether he is a cylon...
Nota, the "No sympathizer" variant draw rule only applies to revealed Cylons. You are not a revealed Cylon. At the start of the game, you simply need to choose three out of your normal five cards to draw. Once you've made your decision, I will draw them and then PM your hand to you.
In fact, once he's made his decision I'll PM hands to everyone and we can get this show on the road.
It doesn't reveal anything yet, only that I am Still familiarizing myself with the rules.
Freudian quantum slip.
I have decided : 2 Engineering, 2 Leadership, 2 Politics.
Does 2 = 1? Because it doesn't make sense otherwise.
I strongly suggest two of those three be Engineering cards, since we don't have any, otherwise. If you do that, the third card can be either a Politics card or a Leadership card. I would suggest Politics, since one of our two Politics characters is going to be hemorrhaging skill cards, but I don't think it's going to have a huge effect either way.
If I have any choice in what 3 cards I choose among my beginning 5, then shouldn't the numbers on the skill cards have significance? Now I'm confused, because I am told to choose 3 of the 5 skill cards and present those numbers!?
Oh, I get what you're saying. No, you don't get to pick what skill cards you get. You get to pick how many you want to randomly draw. So you get 3 random draws from those that you would normally draw on your turn.
Thank you, I believe I understand now.
I'll take 2 Engineering, and 1 Politics..
But you can only draw a max of 2 engineering cards and a max of 1 politics card. Thats what those numbers on your character card mean, the max you can draw from that group.
For instance, you could say "Politics, Engineering, Engineering" to draw mostly engineering cards, or you could say "Politics, Leadership, Engineering" for one of each.
There are four stacks of skill cards. Each card has two separate attributes: its strength (which is used to add or subtract from skill checks) and its ability. When you draw from a skill deck, you draw a random card. All of the cards in a given deck are going to have one of two abilities; so, all leadership cards with a strength of 1 or 2 have the "Executive Order" ability. All leadership cards with a strength of 3, 4, or 5 have the "Declare Emergency" ability. You can use a card during your action phase to perform that action; when you do this, the strength of the card doesn't have any effect. Alternatively, you can use the card during a skill check to aid or hinder a skill roll, either adding or subtracting an amount equal to the strength of the card; when you do this, the card's ability doesn't matter.
When we pick cards at the beginning of the game, we get to pick how many cards from each of the available skills we have that we want. The maximum amount we can get from any single pile is equal to our skill in that area, but we choose the cards from the top of the deck, without getting to see them beforehand.
In that case, Politics, Engineering, Engineering.
In the future, when you want to declare an action or a choice, I will ask that you to state it in bold Cyan to be sure that you really mean it; this permits suggestions and discussion, while still letting me know when you've made your final decision on a matter. Cyan is the recommended color for that, but really any bright, obvious color will do.
I'll draw your cards and then send everyone's initial hands out.
Don't forget the initial Quorum Hand, it can be easy to overlook.