This is something I've been thinking a lot about recently. Reading part 2 of Shawn Elliott's reviews symposium, I was a bit surprised when he said that 50% of all the people who played BioShock played it to completion; even more so that this is considered unusually high.
I've been thinking about why I finish a game, and usually it's because I only buy games that I know I'll enjoy. I'm going to hold off on my own opinions until I have more time to type out a real post about it, but usually it's more to external factors (other games, work commitments) than the game itself (difficulty, bad story, etc).
What say you, G&T? Do you finish every game you buy? If so, why, if not - why? Are there any specific examples of games that you remember not finishing for one reason or another? Any game that you deliberately fought through its faults to finish for whatever reason? What could they have done to grip you, in that case?
Oh and hey,
spoiler warning. We're probably going to be talking a lot of spoilers in this thread. If you have something you want to discuss about the plot of whatever, don't dance around it, go ahead and talk about it, but use the spoiler tags appropriately, with context so that people have a heads-up about what's in it beforehand.
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This, of course, contributes to a vicious cycle: Most game developers front load the cool shit, because they know most players won't play through 'till the end.
I think the main thing that keeps me with a game is a sense of progression. If I can learn new abilities, get more powerful weapons, and just generally improve my experience as I play more and more, I'll stick around to see what's next. I played through Resident Evil 4 6 or 7 times just to see every weapon at full power.
Also, Xbox Achievements are also a surprisingly effective tool in making me want to keep at a game.
I do finish most games I buy. Of course, it usually takes me a month or two to do so, which means I have a mile long backlog.
Switch - SW-3699-5063-5018
Ratchet and Clank (all except the first)
God of War 1 & 2
PS3
Resistance Fall of Man
Motorstorm: Pacific Rift
Siren
Grid
Dirt (I haven't played more than two races of this)
SNES
Super Mario World
Super Mario All-Stars
Donkey Kong Country
Earthbound
Megaman X
Zelda: Link to the Past
Xbox
Ninja Gaiden
Fahrenheit (completed once but intend to finish it again)
In addition to those there are games I keep chipping away at, like Guitar Hero and Rock Band and there are AAA titles that just, for one reason or another, didn't hold my attention such as Fallout 3 and Dead Space. I accept they were entertaining games but something didn't drive me to complete them. Also being you mentioned it, I didn't finish Bioshock either.
But then there are titles like Conan (on PS3) that i picked up for £8 and I played to death. I know people hated it, it got dreadful scores and I'll admit myself it really wasn't a "top title" but I LOVED it. There was something mindless and relaxing about it.
I think what I've got going on in life in general dictates what games I finish. A year back I had more free time and I finished up Super Paper Mario, Zack and Wiki, Ratchett and Clank, Assassin's Creed and a shed load more. Now I keep myself more occupied, I've taken up Rock Climbing and Scuba Diving, I'm organising a wedding and I've taken on a promotion at work that, whilst more money is much more stressful and time consuming I have less time for gaming.
At the moment I'm just playing games that I find mindlessly enjoyable, hence why I've picked up God of War. I want something to destress with. I want to bash heads, smash brains and cause mayhem. I'm also playing through Left4Dead with a friend who I don't get to see so much anymore and it's a nice way to catch up without being in the same county as him (glass of whisky, good conversation, shooting zombies).
so tldr; if I have plenty of free time I like to try to complete each game I buy. If I'm having a busy old time with life then I want some visceral, violent, fast paced and relatively short.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Would you have enjoyed it as much if you paid full whack, do you reckon? I know I'm playing the shit out of Blood on the Sand, but I'm constantly aware that I didn't pay fifty quid for the privilege. If I had done, I'd still finish it and probably enjoy it, but I'd maybe be going back and getting all the gold medals and so forth as well.
Is the game's value as 'fun' related to its price?
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I find that I prefer games with not much focus on story or an end which mostly focus on the gameplay though, like fighting games and Rock band. They get quite alot more playtime.
And the exception to prove the rule - Fallout 3.
Case in point, I got through the
This wouldn't be so bad if it wasn't so incredibly common - particularly with console games, which tend to never have dynamic difficulty options. I suppose I fall heavily into the 'videogames as exploratory entertainment' category category, though, rather than viewing them as some personal challenge - I can't see the point of something I bought for entertainment denying me access to certain parts of it.
Oh - I've also failed to finish many, many long-form JRPGs, partly due to poor pacing, partly due to frustration at having to grind to make progress. I usually know what I'm getting into when I start playing one, though, so time's less of a factor.
For example i loved RE4, but never completed it as i got less enjoyment as i got through (maybe got 3/4 through it) and i felt like trying out a new game. I always stop playing with the intention of going back and completing them, but i never do.
If I'm not having fun with a game, I'll simply stop playing it.
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I suppose my main reasons would be:
- Difficulty is perfectly balanced (nothing too hard or too easy THROUGHOUT)
- Achievements (I know, I know.....)
- A good story
- A gameplay element that requires skill (like learning a fighting game or something similar)
I never buy a game that doesn't appeal to me b/c I research every purchase thoroughly beforehand, and even when a game annoys me I will power through or come back the next day/ game FAQS for a puzzle I cant work out.
I also get a big sense of satisfaction from having completed a game
Any in particular, or is this just typical behaviour for you?
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Just general behavior, but I'm not above resorting to cheat codes or lower difficulties if that means getting through the game quicker.
That's only for those mediocre games, mind you.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I generally only play RPGs, which take a while to complete. Many games have a point where grinding becomes necessary, and that turns me off. Or, it gets to the "open ended" point where you don't really have to pay attention to the story and can just goof off. I'll goof off, and get bored.
But mainly, RL stuff will generally take me away for a little while. And when I get back, I won't necessarily want to play any more. Or, there will be a new game to play and the cycle starts over.
The sad part is, I almost never pick up old games and finish them. I'm trying to make an exception now, and finish all the RPGs I've gotten over the last couple years. But free time is an a minimum .
I think I also need to stop reading guides, and just play the game. As I'll read a guide, and know where hidden or hard to reach stuff is. Then I'll spend days trying to do that stuff, and eventually tire of the game.
I'll always try to get to the end even if I have to force myself. Mirrors Edge and Star Wars: The Force Unleashed really annoyed me towards the end but I finished them nevertheless.
The price of the game is another factor. I'm more determined to finish a full price 60,- game than a 800 MS points XBLA game because if I get a few hours of fun out of an arcade game that is enough for me.
I still haven't finished Braid, Rez HD, N+, The Maw, Prince of Persia and a few more Arcade games because I just lost interest.
But if I have to pay 60,- I want to get the complete experience to get my moneys worth.
Right now I just bought a 360 and GTA4+Lost and Damned. The only thing keeping my attention is the story, because the missions piss me off to no end.
The current one I am playing is Phantom Hourglass and there is one place you have to go to 5 plus times.. ON A TIME LIMIT :x . I hate that and I am completely done minus the final time through this dungeon and beat the final boss but I can't bring myself to beat it. I started playing Diamond again to get my mind off of it.
I love Diamond.
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I guess basically I finish every story or main purpose of ay game I get, and then I do all the extra stuff that I feel proud of myself accomplishing based on skill. I don't do extra stuff that just advertises I wasted a shitload of time doing grunt work. WOW's the only game I was willing to do shitwork in, and I kicked that habit after my second 70.
PSN: TheScrublet
As a result only a select few games I have played have been finished.
See, I'm not quite sure. If the game wasn't £8 then I probably wouldn't have taken the risk and picked it up. I only grabbed it as a bit of an impulse buy, I'd heard it was crap but I fancied something mindless. If it was full price I probably wouldn't have given it a shot and i would have missed out on a good week or two's entertainment from it.
So no I don't think it's fun value is related to the price, but the price would have kept me from experiencing the fun.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
I stopped playing PH when I had to go down that stupid fucking dungeon for the third time. I loved everything else about PH until that point but that dungeon killed my interest to complete the game forever.
Rez takes, like, 90 minutes tops to finish from the very beginning of the game. I can get it under 50 minutes now. Give yourself some time and play it, it gets better with each area and almost everyone universally agrees Area 5 is by far the best section of the game.
To the OP's point: I'm sure it's a product of getting older, but I've gotten to the point where "I've gotten enough out of this game that I feel the cost/experience was justified" doesn't necessarily equal "I've finished the game." It's another reason that I feel video games, instead of being compared to literature or film, should be compared to food instead. I can blissfully enjoy an excellent meal without necessarily eating every single last bite.
And not to shit on completionists or anything, but I've found that the drive to finish something for the sake of finishing something or fulfilling OCD tendencies ultimately kills any enjoyment I get out of a game. I'll occasionally push for a difficult Achievement or task in a game, but nowadays I take a very stream of consciousness approach to a game, and I don't think I've 100-percented anything in ages. Though I am working toward all 200 points of Achievements in Rez HD, though that's just a byproduct of playing the game so much.
I'm the same. I will try to get as much achievements as possible as long as they are at least a bit of fun to do. And until I don't have all the achievements I want to do a game isn't "finished".
Ditto for Prince of Persia. The game is actually designed to be finished in under an hour, that's the time limit for it! I'm pretty sure it can be done in under 30mins too.
N+ I love having a quick blast on, I know it'd make it too easy but I'd prefer it if you could save before the last level in the set of 5 because countless times I'll pick it up for a quick go and get stuck for ages on the last one before being able to save!
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Eventually you get a warp point where you can go to near the end of the last time you were there using the time it took you to get there. So like, if it took you 3 minutes to get to level 4 you can warp to level 4 and it'll take 3 minutes off your time limit. Makes it easier, but that dungeon is still annoying as hell.
This has been a disasterous thing for more than 10 years.
Most games I play I end up feeling unfulfilled or even more often, disappointed, once I finish playing them.
Notice how games are getting a lot easier, first with Halo 2 introducing infinite life as long as you don't get hit too hard, and then BioShock's instant-resurrection system.
PSN: TheScrublet
So I just deleted them all and actually went back to PAYING for games and I found I got much more enjoyment out of them.
There's another case where cost <> fun to be had!
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
I used to consider it a personal shame to not 100% something. Then I was playing FF-X and trying to constantly use all my players even though I couldn't stand some of them and it was hurting my fun. I kicked Kimharhi and Rikku to the curb and toned down my Wakka use and started having tons more fun.
It took me almost no time to realize that I would have much more fun with Valkyria Chronicles playing to win rather than playing to try to get 'A's on those missions.
PSN: TheScrublet
I think it's more like you're using the equation "Amount of time spent playing / Cost," only you're dividing by zero. ;-)
This is true to an extent. I think the act of buying the game regardless of the cost will give you that feeling.
When you buy games, you don't (in most cases) buy 5 at once. You buy one, finish it, move on, especially if you're the kind of person who trades and buys/sells used games. People who pirate, particularly console modders, tend to download a shitton at once. Then gamer's ADD sets in, especially if you're a smoker on top of it.
PSN: TheScrublet
I definitely cheated my way through Warcraft 3 to see the story, but that was just as much because it took so freaking long to finish some of those missions as it was the difficulty. I just didn't care about the gameplay any more.
The worst is RPGs though. I'll get to that "Point of No Return" area which is usually labelled as IF YOU WANT TO DO SIDEQUESTS, NOW IS THE TIME. Then I'll go do some sidequests, but get bored with the game and never finish it.
Games that fall under this category:
FF3
FF8
FF9
Chrono Trigger
GTA:VC
BioShock (kinda)
Phantom Hourglass
Sometimes I'll have this happen and about a month later I'll just go "I really should finish that" so I'll go play one day and finish the game in about an hour, but by that point I've lost all interest in the story or forgotten large parts of it, so the ending doesn't have the same feeling to it.
Games that fall under this category:
FF6
FF7
FF10
Chrono Cross
Fallout 3
Mario Galaxy
Trauma Center
Every single Phoenix Wright case in the first two games
Zelda: TP
HL
HL2