That's why I just give him the forcefield instead of the mines, makes him infinitely more survivable, and you get the same effect of chucking mines by overloading the field.
Dark_Side on
0
BethrynUnhappiness is MandatoryRegistered Userregular
No, they aren't grenades. Things have to walk over them to set them off.
You don't have to if you get his gun because it murders gens, just like a devastator. Though...whether or not to get his gun is usually a big question...both it and the mines cost 30 power so you can really only get one in tier 1 unless you want to stay there for awhile. And getting his gun makes him immensely less mobile and much less survivable as a result.
So Goomba, Canis, and I just did an awesome 3v3. Two Farseers and a Warlock (for variety!) against two tac spamming SM players and a tyranid.
D-cannons, an avatar, and tons of dead everything later, I can call it a fun game. It goes extremely poorly for us, but you should watch it. I'd call it a comeback, but that isn't quite how it goes.
The Mekboy is pretty fragile. The replay didn't have enough stikbommas
I find Stikbommas to be not worthwhile when you have the Mekboy. His mines act as grenades and his deffgun is better for taking out gens than their grenades are.
They should nerf Mekboy mines so they can't be used as grenades.
They're mines, not grenades. It's exceptionally annoying that his mines can be used as an all purpose offensive weapon.
I basically lost a game today to a mekboy due to his mines. If he throws them at his feet, you have a second to get out. Which is impossible because there is a second response time delay.
To be fair, he only has a second to get out also. And since he usually has a setup gun...well...its a kamikaze mission.
Or he can just throw them at their feet without walking up to them face to face for whatever reason. Mines are dumb.
Mines are dumb... also I just had a 1v1 against a spacemarine.
My banshees bugged and would not stop chasing this retreating tac squad regardless of all orders given to them. They literally ran across the entire map from a sp near my base to his base where they eventually died to base guns.
I still won, but holy fuck some of the bugs in this game are terrible.
Since I had a lot of time for this particular incarnation of this bug. I tried the following. Move order. Retreat order. Select another unit then select them and move order. Select another unit and then select them and retreat.
So Goomba, Canis, and I just did an awesome 3v3. Two Farseers and a Warlock (for variety!) against two tac spamming SM players and a tyranid.
D-cannons, an avatar, and tons of dead everything later, I can call it a fun game. It goes extremely poorly for us, but you should watch it. I'd call it a comeback, but that isn't quite how it goes.
So Goomba, Canis, and I just did an awesome 3v3. Two Farseers and a Warlock (for variety!) against two tac spamming SM players and a tyranid.
D-cannons, an avatar, and tons of dead everything later, I can call it a fun game. It goes extremely poorly for us, but you should watch it. I'd call it a comeback, but that isn't quite how it goes.
So Goomba, Canis, and I just did an awesome 3v3. Two Farseers and a Warlock (for variety!) against two tac spamming SM players and a tyranid.
D-cannons, an avatar, and tons of dead everything later, I can call it a fun game. It goes extremely poorly for us, but you should watch it. I'd call it a comeback, but that isn't quite how it goes.
There's a bit in that where a T3 falcon is shooting at 2 Zoanthropes. Who says those things are fragile? Or maybe falcons just shoot like girls.
Litle bit of both, really. The shields are what make them so durable, though.
You know whats funny. Falcons not being able to back up.
Was in a game last night where I had a predator next to a falcon to hold a point. They brought up AV and my predator just rolled backwards at first sight taking no damage. The falcon slowly turned around taking a hit or two then ran.
I know it was my own teammate, but still made me laugh. =X
Yeah falcons can back up fine, but if you ever tell them to attack something directly there is a 40% chance they will spin on the spot for no fucking reason and expose their rear armour.
One thing I don't get which is so annoying is why do vehicles which aren't even anti-vehicle have power nodes at the top of their target priority. So many times I've been microing a razorback away from chasing melee units and it decides it would rather fire on the node than on the units trying to kill it.
It's infuriating sometimes and so pointless. Fix target priorities! That node isn't going anywhere!
One thing I don't get which is so annoying is why do vehicles which aren't even anti-vehicle have power nodes at the top of their target priority. So many times I've been microing a razorback away from chasing melee units and it decides it would rather fire on the node than on the units trying to kill it.
It's infuriating sometimes and so pointless. Fix target priorities! That node isn't going anywhere!
It's not just vehicles.
Anytime I use attack-move with my mass of gaunts near an upgraded power node, they beeline straight for it over anything else. It's really fucking annoying especially against orks who usually have a whole swarm of identical units mashed up together. If I right click attack on one unit, they will get melee-quagmired in the horde seeking out members of the one squad and ignore the rest, getting completely slaughtered.
My 3 biggest complaints so far, after finally getting some play time in.
1) Units ignoring what I tell them to do: Go attack this/go capture this point. "Nah I think I'll just stand here, thats cool"
2) Pathing, moved a scout sniper squad to the side of a shuriken platform to get behind it, told them to move to cover behind it. And instead of actually continuing to go around the platform like they were, the changed angles and bee-lined straight to the middle of the platform, being detected and slaughtered.
3) Why can't I restart campaign with the same levels/gear? I spent a lot of time/effort beating that damn avatar and I want to keep my terminator armor for my next playthrough. I can't believe this was left out for a mode that is all about collecting better versions of the same gear.
That whole thing with the units ignoring your commands is probably the worst thing after Tyranids. I lump in the retreating units you previously had selected bug in with that.
Just played a Ravener who didn't blow ass in 1v1 for the first time. It was the worst thing ever. Especially since he literaly made nothing but rippers and AG warriors.
My 3 biggest complaints so far, after finally getting some play time in.
1) Units ignoring what I tell them to do: Go attack this/go capture this point. "Nah I think I'll just stand here, thats cool"
2) Pathing, moved a scout sniper squad to the side of a shuriken platform to get behind it, told them to move to cover behind it. And instead of actually continuing to go around the platform like they were, the changed angles and bee-lined straight to the middle of the platform, being detected and slaughtered.
3) Why can't I restart campaign with the same levels/gear? I spent a lot of time/effort beating that damn avatar and I want to keep my terminator armor for my next playthrough. I can't believe this was left out for a mode that is all about collecting better versions of the same gear.
Yeah these are a big problem though the campaign is less interesting when you look at the game.
Spoiler that will ruin SP for you
There is no random loot. It is all preprogrammed and there are only like 100 items in total.
randombattle on
I never asked for this!
0
BethrynUnhappiness is MandatoryRegistered Userregular
Just played a Ravener who didn't blow ass in 1v1 for the first time. It was the worst thing ever. Especially since he literaly made nothing but rippers and AG warriors.
Yeah, the two 'nids players who beat me significantly did the same. I play SM, and killing Rippers at a fast enough speed not to lose VP control (map control is a non-issue, it's not happening), while maintaining some viability against Warriors, while having to leave my Tac squads unspecialised to deal with a possible 8 minute Carnifex is excruciating. At the moment it's early shotguns for the Rippers - hoping my Scouts don't get AG ambushed and die in one retreat - ASMs + TH/IH FC (he's OP as hell but what else is going to work against Warriors?) and two Tacs with Missiles. Any set-up team is negated by Ravener so plasma devs are pretty much a non-option, and vehicles... why even bother?
And it's what annoys me about the simplicity of 'nid army composition at the moment. They sacrifice practically nothing to receive their counters. Venom Cannons and Adrenal Glands/Thornback are effective against all opposing army compositions. You can't plan to make an attack on them with something they're not specialised against because there isn't such a unit type. At the moment, 'nids do not play Rock Paper Scissors the way the other three races have to.
I would like to apologize if I seemed to have defended warriors before. AG warriors need to be fucking nerfed, along with ravener tunnels. I have never played against them before today, and then I was vs them 3 games in a row. We had no fucking power ever.
In return though, I would like gaunts to not be as pathetic against tacs and sluggas, since they're the only other real offensive melee option.
Also, while we're on the subject of balance, what in the hell can nids do against tac spam equipped with plasma and rockets, with a scout sergeant for detection? My warriors (AG or not) get cut down in less than 3 seconds, and gaunts just claw at them ineffectively. Lictors die before they can get close because of the scout, and fexes drop like a brick to the rockets. I didn't get a chance to use raveners because they molested our generators to hell and I was lacking power the whole game.
My 3 biggest complaints so far, after finally getting some play time in.
1) Units ignoring what I tell them to do: Go attack this/go capture this point. "Nah I think I'll just stand here, thats cool"
2) Pathing, moved a scout sniper squad to the side of a shuriken platform to get behind it, told them to move to cover behind it. And instead of actually continuing to go around the platform like they were, the changed angles and bee-lined straight to the middle of the platform, being detected and slaughtered.
3) Why can't I restart campaign with the same levels/gear? I spent a lot of time/effort beating that damn avatar and I want to keep my terminator armor for my next playthrough. I can't believe this was left out for a mode that is all about collecting better versions of the same gear.
Yeah these are a big problem though the campaign is less interesting when you look at the game.
Spoiler that will ruin SP for you
There is no random loot. It is all preprogrammed and there are only like 100 items in total.
If I face tact spam, I usually make rippers to deal with them. Well, occupy would be a better word. They are very durable (able to enter combat with them) when they engage in combat with them, all those nasty weapons cannot be used. I then send Warriors (usually one suppression, one AG) with some gaunts assisted by a Zoey.
Only issue if there are multiple scouts with shotguns, then rippers explode in pink mist.
Lurk on
0
BethrynUnhappiness is MandatoryRegistered Userregular
edited March 2009
I would imagine it's a matter of Rippers tying up a squad or two before the fighting starts. Theoretically, if you tie up the Missile tacs in melee with Rippers, the army is vulnerable to a Thornback 'fex, probably long enough to get the Warriors and your hero in and start doing real damage.
My 3 biggest complaints so far, after finally getting some play time in.
1) Units ignoring what I tell them to do: Go attack this/go capture this point. "Nah I think I'll just stand here, thats cool"
2) Pathing, moved a scout sniper squad to the side of a shuriken platform to get behind it, told them to move to cover behind it. And instead of actually continuing to go around the platform like they were, the changed angles and bee-lined straight to the middle of the platform, being detected and slaughtered.
3) Why can't I restart campaign with the same levels/gear? I spent a lot of time/effort beating that damn avatar and I want to keep my terminator armor for my next playthrough. I can't believe this was left out for a mode that is all about collecting better versions of the same gear.
Yeah these are a big problem though the campaign is less interesting when you look at the game.
Spoiler that will ruin SP for you
There is no random loot. It is all preprogrammed and there are only like 100 items in total.
except that spoiler isn't true.
Except it is... I get the same loot every single game on the same missions every time.
My 3 biggest complaints so far, after finally getting some play time in.
1) Units ignoring what I tell them to do: Go attack this/go capture this point. "Nah I think I'll just stand here, thats cool"
2) Pathing, moved a scout sniper squad to the side of a shuriken platform to get behind it, told them to move to cover behind it. And instead of actually continuing to go around the platform like they were, the changed angles and bee-lined straight to the middle of the platform, being detected and slaughtered.
3) Why can't I restart campaign with the same levels/gear? I spent a lot of time/effort beating that damn avatar and I want to keep my terminator armor for my next playthrough. I can't believe this was left out for a mode that is all about collecting better versions of the same gear.
Yeah these are a big problem though the campaign is less interesting when you look at the game.
Spoiler that will ruin SP for you
There is no random loot. It is all preprogrammed and there are only like 100 items in total.
except that spoiler isn't true.
Except it is... I get the same loot every single game on the same missions every time.
Except it is... I get the same loot every single game on the same missions every time.
I think you'll find you've got a bit of a confirmation bias here. There are some missions where you receive identical loot each playthrough; there are also some where there is a loot table and the loot you receive is chosenly randomly from this table. There's 302 total rare/epic drops, and I'd guess ~250 of those aren't pre-order, probably ~200 available purely through randomisation. Pre-programming doesn't mean anything, accessibility is what gives the illusion of randomness.
Except it is... I get the same loot every single game on the same missions every time.
I think you'll find you've got a bit of a confirmation bias here. There are some missions where you receive identical loot each playthrough; there are also some where there is a loot table and the loot you receive is chosenly randomly from this table. There's 302 total rare/epic drops, and I'd guess ~250 of those aren't pre-order, probably ~200 available purely through randomisation. Pre-programming doesn't mean anything, accessibility is what gives the illusion of randomness.
Well people seem to think it's like diablo or something where there is a base type of item that can be modified with green or blue words or whatever when it's just a big premade list so there isn't really a reason to try to get better and better stuff since there won't be anything that tops what I already got by the end.
Except it is... I get the same loot every single game on the same missions every time.
I think you'll find you've got a bit of a confirmation bias here. There are some missions where you receive identical loot each playthrough; there are also some where there is a loot table and the loot you receive is chosenly randomly from this table. There's 302 total rare/epic drops, and I'd guess ~250 of those aren't pre-order, probably ~200 available purely through randomisation. Pre-programming doesn't mean anything, accessibility is what gives the illusion of randomness.
Well people seem to think it's like diablo or something where there is a base type of item that can be modified with green or blue words or whatever when it's just a big premade list so there isn't really a reason to try to get better and better stuff since there won't be anything that tops what I already got by the end.
Perhaps you would find the term 'procedural loot' closer to what you mean then 'random loot.' I thought you were talking about loot drops, which do drop randomly (not all of it, mind you).
And there is a lot of loot, and chances are by the end you may not have the best of the best of everything unless you've seriously, seriously grinded...
- Rippers should reinforce automatically at relay beacons. They currently don't and since you removed the reinforce button, the can't.
- Rippers should not seek cover automatically. This is mostly due to the AI having brain herpes occasionally and taking cover when I tell them to attack the bloody heavy bolter squad.
- Spore Mines should not seek cover automatically and ALWAYS be in a group. Some pods will straggle behind if they automatically jump to cover, completing negating my attack. Something so fragile and strategic needs to be able to follow orders to the letter.
- Hormoguants need to be a little more durable.
- Warriors need to be taken out and beaten. Repeatedly.
- Lictors need to be less omgsoslow, same for the alpha. Currently they have a speed of 5.5, I would like a speed of 6. They are a good unit and I would like to be able to coordinate them more effectively, but its difficult right now. Combined with a Warrior nerf, they would become excellent units.
- Remove the melee attack from the Zoey. He sometimes engages target in melee when he should going Pew Pew.
- Make the Ravener Brood suck less. They would get more use in tier 2. When your competition for resources is a Carnifex, you are boned.
- Make tunnel units come out one in a time and have there be a second delay. Also give tunnels a building time of a few seconds.
- The Hive Tyrant, in my opinion, is booooring. Give him something by default, I don't care if you give him a dance that costs 100 energy and makes him useless for 10 seconds. Just something.
Posts
No, they aren't grenades. Things have to walk over them to set them off.
You don't have to if you get his gun because it murders gens, just like a devastator. Though...whether or not to get his gun is usually a big question...both it and the mines cost 30 power so you can really only get one in tier 1 unless you want to stay there for awhile. And getting his gun makes him immensely less mobile and much less survivable as a result.
D-cannons, an avatar, and tons of dead everything later, I can call it a fun game. It goes extremely poorly for us, but you should watch it. I'd call it a comeback, but that isn't quite how it goes.
http://www.gamereplays.org/dawnofwar2/replays.php?game=47&tab=popular&show=details&id=72243
My banshees bugged and would not stop chasing this retreating tac squad regardless of all orders given to them. They literally ran across the entire map from a sp near my base to his base where they eventually died to base guns.
I still won, but holy fuck some of the bugs in this game are terrible.
Since I had a lot of time for this particular incarnation of this bug. I tried the following. Move order. Retreat order. Select another unit then select them and move order. Select another unit and then select them and retreat.
Nothing worked.
There's a bit in that where a T3 falcon is shooting at 2 Zoanthropes. Who says those things are fragile? Or maybe falcons just shoot like girls.
Currently playing: GW2 and TSW
You know whats funny. Falcons not being able to back up.
Was in a game last night where I had a predator next to a falcon to hold a point. They brought up AV and my predator just rolled backwards at first sight taking no damage. The falcon slowly turned around taking a hit or two then ran.
I know it was my own teammate, but still made me laugh. =X
this is only half true as falcons, much like animals in heat, will turn their ass to whatever's firing at them and get royally fucked quite fast.
but sometimes they'll back up without problem.
BUT OTHER TIMES IT JUST DIES, ugh.
It's infuriating sometimes and so pointless. Fix target priorities! That node isn't going anywhere!
join us in vent
It's not a bug. I imagine fixing it would just require a little altering of a target priorities data file. Like a 5 minute fix or something.
It's not just vehicles.
Anytime I use attack-move with my mass of gaunts near an upgraded power node, they beeline straight for it over anything else. It's really fucking annoying especially against orks who usually have a whole swarm of identical units mashed up together. If I right click attack on one unit, they will get melee-quagmired in the horde seeking out members of the one squad and ignore the rest, getting completely slaughtered.
1) Units ignoring what I tell them to do: Go attack this/go capture this point. "Nah I think I'll just stand here, thats cool"
2) Pathing, moved a scout sniper squad to the side of a shuriken platform to get behind it, told them to move to cover behind it. And instead of actually continuing to go around the platform like they were, the changed angles and bee-lined straight to the middle of the platform, being detected and slaughtered.
3) Why can't I restart campaign with the same levels/gear? I spent a lot of time/effort beating that damn avatar and I want to keep my terminator armor for my next playthrough. I can't believe this was left out for a mode that is all about collecting better versions of the same gear.
Spoiler that will ruin SP for you
I never asked for this!
And it's what annoys me about the simplicity of 'nid army composition at the moment. They sacrifice practically nothing to receive their counters. Venom Cannons and Adrenal Glands/Thornback are effective against all opposing army compositions. You can't plan to make an attack on them with something they're not specialised against because there isn't such a unit type. At the moment, 'nids do not play Rock Paper Scissors the way the other three races have to.
In return though, I would like gaunts to not be as pathetic against tacs and sluggas, since they're the only other real offensive melee option.
Also, while we're on the subject of balance, what in the hell can nids do against tac spam equipped with plasma and rockets, with a scout sergeant for detection? My warriors (AG or not) get cut down in less than 3 seconds, and gaunts just claw at them ineffectively. Lictors die before they can get close because of the scout, and fexes drop like a brick to the rockets. I didn't get a chance to use raveners because they molested our generators to hell and I was lacking power the whole game.
Only issue if there are multiple scouts with shotguns, then rippers explode in pink mist.
I never asked for this!
I played twice, I got different loot.
I never asked for this!
And there is a lot of loot, and chances are by the end you may not have the best of the best of everything unless you've seriously, seriously grinded...
- Rippers should reinforce automatically at relay beacons. They currently don't and since you removed the reinforce button, the can't.
- Rippers should not seek cover automatically. This is mostly due to the AI having brain herpes occasionally and taking cover when I tell them to attack the bloody heavy bolter squad.
- Spore Mines should not seek cover automatically and ALWAYS be in a group. Some pods will straggle behind if they automatically jump to cover, completing negating my attack. Something so fragile and strategic needs to be able to follow orders to the letter.
- Hormoguants need to be a little more durable.
- Warriors need to be taken out and beaten. Repeatedly.
- Lictors need to be less omgsoslow, same for the alpha. Currently they have a speed of 5.5, I would like a speed of 6. They are a good unit and I would like to be able to coordinate them more effectively, but its difficult right now. Combined with a Warrior nerf, they would become excellent units.
- Remove the melee attack from the Zoey. He sometimes engages target in melee when he should going Pew Pew.
- Make the Ravener Brood suck less. They would get more use in tier 2. When your competition for resources is a Carnifex, you are boned.
- Make tunnel units come out one in a time and have there be a second delay. Also give tunnels a building time of a few seconds.
- The Hive Tyrant, in my opinion, is booooring. Give him something by default, I don't care if you give him a dance that costs 100 energy and makes him useless for 10 seconds. Just something.