Hmmm, I'm wondering if the Dungeon Master shouldn't be based off Wisdom instead of Intelligence, what with Dungeoneering being a (Wis) skill. It also kind of fits that a in-world Dungeon Master would have a high perception and insight, and they sort of work as evil, arcane druid/wardens.
Hmmm, I'm wondering if the Dungeon Master shouldn't be based off Wisdom instead of Intelligence, what with Dungeoneering being a (Wis) skill. It also kind of fits that a in-world Dungeon Master would have a high perception and insight, and they sort of work as evil, arcane druid/wardens.
Hmmm...
It could depend on your build options and which powers you pick. Make INT or WIS the primary ability score, and follow up with the other as a secondary or tertiary.
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Hmmm, I'm wondering if the Dungeon Master shouldn't be based off Wisdom instead of Intelligence, what with Dungeoneering being a (Wis) skill. It also kind of fits that a in-world Dungeon Master would have a high perception and insight, and they sort of work as evil, arcane druid/wardens.
Hmmm...
It could depend on your build options and which powers you pick. Make INT or WIS the primary ability score, and follow up with the other as a secondary or tertiary.
That is an idea. As of right now, I will just be leaving it as-is.
It works on my computer at home, so I don't see why it shouldn't work here. However, here I didn't download that 3.5 framework stuff so I figure that could be the problem.
Edit: Nope, looks like the 3.5 framework thing crashed during setup. Fuck.
Is there any way to just export the data to a PDF file or something?
Mori, Dubh, I need your approval on two feats and an item.
Devious Cunning Prerequisite: Dungeon Master, Devious Master class feature Benefit: When You slide an enemy with your Devious Master,
you can also slide an ally that was adjacent to that ally into the
space the enemy vacated.
...and
Restful Lair Prerequisite: Dungeon Master Benefit: Allies that take an extended rest within the area
of your Lair gain temporary hp equal to your Intelligence modifier.
These temporary hp last until your allies next extended rest.
Also...
Ornament of Appointment Level 5+ Arcane runes cover each of this dull gray, polyhedral crystal's twelve sides.
Lvl 5 +1 1,000gp
Lvl 10 +2 5,000gp
Lvl 15 +3 25,000gp, etc. Implement (Ornament) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: When you use the Establish Lair power, you may
add up to three squares of furniture, such as tables and chairs, to the
affected area.
Every player rolls a character with a monster race. Their first adventure is to defend an old dungeon, and eventually they'll get their own dungeon as their base of operations.
Men in dark robes pay them to kill certain adventuring parties, or terrorize a town or two.
The best part? The PCs are are gonna be the 'good guys.' Those men in dark robes? Agents of Bahamut. The towns? Controlled by bandits and war parties of a tyrannical leader. Adventuring parties- bastards who slaughtered a bunch of innocent cave dwellers.
I am going to steal this idea from you because it's so beautiful.
I think I'm going to create a character named Joe Itemhaver for the sole purpose of getting those nifty little item cards when you guys find magic items and such.
Man, writing adventures is time-consuming, I tell you what.
I think this'll be fun, though. Hopefully I've included just enough encounters to last one session, though if we end up going on to a second one I could easily add more so we don't finish absurdly early next time.
Mori, Dubh, I need your approval on two feats and an item.
Devious Cunning Prerequisite: Dungeon Master, Devious Master class feature Benefit: When You slide an enemy with your Devious Master,
you can also slide an ally that was adjacent to that ally into the
space the enemy vacated.
...and
Restful Lair Prerequisite: Dungeon Master Benefit: Allies that take an extended rest within the area
of your Lair gain temporary hp equal to your Intelligence modifier.
These temporary hp last until your allies next extended rest.
Also...
Ornament of Appointment Level 5+ Arcane runes cover each of this dull gray, polyhedral crystal's twelve sides.
Lvl 5 +1 1,000gp
Lvl 10 +2 5,000gp
Lvl 15 +3 25,000gp, etc. Implement (Ornament) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: When you use the Establish Lair power, you may
add up to three squares of furniture, such as tables and chairs, to the
affected area.
I don't know what you're typing these up in, but they are hell to import into the program I'm doing the page layout in, as it reads them all as one paragraph with line breaks at the end of the lines instead of actual carriage returns. Can you just type them up in a word processor or something?
Posts
Iseph, level 6
Shadar-kai, Druid
Primal Aspect: Primal Predator
FINAL ABILITY SCORES
Str 10, Con 14, Dex 17, Int 10, Wis 18, Cha 10.
STARTING ABILITY SCORES
Str 10, Con 14, Dex 14, Int 8, Wis 17, Cha 10.
AC: 19 Fort: 17 Reflex: 18 Will: 19
HP: 51 Surges: 9 Surge Value: 12
TRAINED SKILLS
Nature +12, Athletics +9, Perception +12, Arcana +8, Intimidate +11
UNTRAINED SKILLS
Acrobatics +8, Bluff +3, Diplomacy +3, Dungeoneering +7, Endurance +5, Heal +7, History +3, Insight +7, Religion +3, Stealth +8, Streetwise +3, Thievery +6
FEATS
Druid: Ritual Caster
Level 1: Ferocious Tiger Form
Level 2: Skill Training (Intimidate)
Level 4: Sure Climber
Level 6: Skill Focus (Intimidate)
POWERS
Druid at-will 1: Pounce
Druid at-will 1: Storm Spike
Druid at-will 1: Grasping Claws
Druid encounter 1: Darting Bite
Druid daily 1: Wind Prison
Druid utility 2: Fleet Pursuit
Druid encounter 3: Predator's Flurry
Druid daily 5: Wall of Thorns
Druid utility 6: Camouflage Cloak
ITEMS
Defensive Staff +2, Panther Spirit Leather Armor +1, Bracers of Defense (heroic tier), Ritual Book, Climber's Kit, Adventurer's Kit, Rare Herbs (Nature) (35), Woodwind, Everburning Torch, Feyleaf Sandals (heroic tier), Potion of Healing (heroic tier) (3), Elixir of Aptitude (heroic tier)
RITUALS
Animal Messenger, Purify Water, Create Campsite, Tree Shape
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Snuggles, Level 1 Panda Cuddlemancer.
If I was your DM, I would routinely find ways to set such a character on fire.
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Hmmm...
soulless jerk
:P
It could depend on your build options and which powers you pick. Make INT or WIS the primary ability score, and follow up with the other as a secondary or tertiary.
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That is an idea. As of right now, I will just be leaving it as-is.
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Everfull bottle of wine.
the Character Creator here crashes when I try to start it
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I tried that. Didn't work. That was my problem, it kept crashing.
Edit: Nope, looks like the 3.5 framework thing crashed during setup. Fuck.
Is there any way to just export the data to a PDF file or something?
Prerequisite: Dungeon Master, Devious Master class feature
Benefit: When You slide an enemy with your Devious Master,
you can also slide an ally that was adjacent to that ally into the
space the enemy vacated.
...and
Prerequisite: Dungeon Master
Benefit: Allies that take an extended rest within the area
of your Lair gain temporary hp equal to your Intelligence modifier.
These temporary hp last until your allies next extended rest.
Also...
Arcane runes cover each of this dull gray, polyhedral crystal's twelve sides.
Lvl 5 +1 1,000gp
Lvl 10 +2 5,000gp
Lvl 15 +3 25,000gp, etc.
Implement (Ornament)
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Property: When you use the Establish Lair power, you may
add up to three squares of furniture, such as tables and chairs, to the
affected area.
I am going to steal this idea from you because it's so beautiful.
Would you prefer it if I switched it to one of the secondary stats? I.E. Constitution or Charisma.
Also, I would play that campaign, Dubh.
Psst, Dubh. It's 1 level higher than what I had but I can take the Flagon of Ale Procurement, right
Enns: Feel free. Tell me how it goes.
Mori: Go ahead, we need more wondorous items chilling around
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Nice stats on your druid, by the way.
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I think I'm going to create a character named Joe Itemhaver for the sole purpose of getting those nifty little item cards when you guys find magic items and such.
I think this'll be fun, though. Hopefully I've included just enough encounters to last one session, though if we end up going on to a second one I could easily add more so we don't finish absurdly early next time.
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Most of the adventures my players have liked most I did little to no planning before the session.
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PSN ID : Theidar
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Behold the annhilation of the extraterrestrial and the rise of the machines.
Hail Satan!
WISHLIST
What time are we doing this, anyway?
Awesome. Thanks, Mori.