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[WoW] Raiding Ulduar to stop the Corruption of Flesh

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    _J__J_ Pedant Registered User, __BANNED USERS regular
    edited June 2009
    It depends on the strengths of the players involved moreso than their classes.

    _J_ on
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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited June 2009
    No one is saying that it has to be either way, but if you are looking to maximise the efficiency of each class, take ranged down the gauntlet and melee in the arena.

    Dhalphir on
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    _J__J_ Pedant Registered User, __BANNED USERS regular
    edited June 2009
    Dhalphir wrote: »
    No one is saying that it has to be either way, but if you are looking to maximise the efficiency of each class, take ranged down the gauntlet and melee in the arena.

    Umm....
    Dhalphir wrote: »
    but it is blatantly obvious what its tuned for.

    Edit: Shadow Priest AoE works incredibly well in the arena. Mage and destro burst DPS work very well in the gauntlet. So, I guess I simply do not grant your premise.

    _J_ on
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    khainkhain Registered User regular
    edited June 2009
    What's your point, _J_? The mobs in the gauntlet all did AoE damage, the first mini boss puts up thorns, and the second boss roots and AoEs, all of which make a pretty good case that this is a bad place for melee. This is also ignoring that the arena has a casting speed debuff and mobs that pummel.

    khain on
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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited June 2009
    i don't see your point

    yes, you can do it either way, but the mechanics of the two separate fights clearly lend themselves to one or the other.

    in the original incarnation, the whirlwinds that the melee adds did made them very hurty to melee dps, and the first big giant has a melee reflective shield, and the second giant has a explosion which forces people to spread out, something that is limited in its possibility when you have melee. Melee can do it now, especially since they changed the whirlwind, but everything down there is working against them.

    up in the arena, there's a casting speed debuff, as well as loose adds running around, something that squishy ranged DPS generally have trouble with, whereas the overall more resilient melee (except rogues, who bring other benefits to the arena) don't have as much trouble with that.

    Dhalphir on
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    _J__J_ Pedant Registered User, __BANNED USERS regular
    edited June 2009
    Dhalphir wrote: »
    yes, you can do it either way, but the mechanics of the two separate fights clearly lend themselves to one or the other.

    IF Melee can do just as well in the arena and the gauntlet THEN one cannot posit that melee is most adept at one or the other.

    IF ranged can do just as well in the arena and the gauntlet THEN one cannot posit that ranged is most adept at one or the other.

    That's my point. You're saying "different group compositions can work" and then saying "but X is the best". And if various group compositions WORK then I do not know upon which an assessment of "best" is founded. Various group compositions can kill quickly. Various group compositions can succeed. So...I don't know what your "X is BEST" claim indicates.

    If different group compositions can all stay alive, do the same amount of DPS, and kill equally quickly...to what does your "best" refer?

    _J_ on
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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited June 2009
    I never said they were equal.

    Both do the job, but not equally.

    Dhalphir on
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    Lord DaveLord Dave Grief Causer Bitch Free ZoneRegistered User regular
    edited June 2009
    Dhalphir wrote: »
    As he said, its lenient, but the fight still clearly favours ranged in the gauntlet and melee in the arena. Its not set in stone, obviously you can do it either way, but it is blatantly obvious what its tuned for.

    How are whirlwind, targeted AOE, and a dwarf that casts a physical immunity shield clearly favoring melee?

    Lord Dave on
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    AddaAdda LondonRegistered User regular
    edited June 2009
    Dhalphir is right and the fight really does favor melee in the arena and casters in the tunnel.

    Adda on
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    Lord DaveLord Dave Grief Causer Bitch Free ZoneRegistered User regular
    edited June 2009
    I want to hear how. Sounds to me like both areas suck for melee and that's about it.

    Lord Dave on
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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited June 2009
    They are immune to the casting speed debuff, giving them an advantage over ranged.

    The whirlwind guy should never get a whirlwind off before he dies.

    The physical immunity shield should be spellstolen, or purged. If it isn't, whoever is assigned to the job sucks.

    Next questions?

    Dhalphir on
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    Lord DaveLord Dave Grief Causer Bitch Free ZoneRegistered User regular
    edited June 2009
    The casting speed debuff is only a problem if your ranged are retarded and all standing on top of each other, and is less of a concern than the AOE the hammer does to a group of melee.

    Who's spellstealing and purging if the ranged went down the tunnel?

    Actually now that I think about it I'm guessing it's a difference between the 25-man and 10-man versions.

    Lord Dave on
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    AddaAdda LondonRegistered User regular
    edited June 2009
    Last but not least is that they can all take a hit or two which would kill the casters.

    Adda on
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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited June 2009
    Lord Dave wrote: »
    The casting speed debuff is only a problem if your ranged are retarded and all standing on top of each other, and is less of a concern than the AOE the hammer does to a group of melee.

    Who's spellstealing and purging if the ranged went down the tunnel?

    Actually now that I think about it I'm guessing it's a difference between the 25-man and 10-man versions.

    you only need 1-2 dps in the gauntlet in 10man anyway.

    Dhalphir on
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    Lord DaveLord Dave Grief Causer Bitch Free ZoneRegistered User regular
    edited June 2009
    Ain't nothing hitting our arena people.

    Lord Dave on
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    Lord DaveLord Dave Grief Causer Bitch Free ZoneRegistered User regular
    edited June 2009
    Dhalphir wrote: »
    Lord Dave wrote: »
    The casting speed debuff is only a problem if your ranged are retarded and all standing on top of each other, and is less of a concern than the AOE the hammer does to a group of melee.

    Who's spellstealing and purging if the ranged went down the tunnel?

    Actually now that I think about it I'm guessing it's a difference between the 25-man and 10-man versions.

    you only need 1-2 dps in the gauntlet in 10man anyway.

    2 DPS has a pretty good chance of being either all your melee or all your ranged.

    Lord Dave on
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    ExistentialSoundandFuryExistentialSoundandFury Registered User regular
    edited June 2009
    So you bring 4 dps to Ulduar 10m?

    The WW from the champions does not hit that hard (especially on 10m where you're going to have to take it since there is only one tank), also focused Single target dps is the key to success in the Arena, the AOE requirements are laughable. The evokers are also very easily to deal with as melee, again focus fire is the key to dealing with them. If you have a priest or shaman healer thats falling asleep from boredom out there (very possible given the 10m pacing) they can dispel/purge the shields. Otherwise, burn harder!

    ExistentialSoundandFury on
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    RanlinRanlin Oh gosh Registered User regular
    edited June 2009
    2 Tanks
    3 Healers
    5 DPS, most likely split 3/2 rather than 4/1.

    So...
    Lord Dave wrote:
    2 DPS has a pretty good chance of being either all your melee or all your ranged.

    Ranlin on
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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited June 2009
    Are you guys being deliberately thick? Arena requires one person who can purge or spellsteal the shield. Beyond that one person, it favours melee in the arena. You need two DPS in the gauntlet. If you have to go one ranged, one melee because of needing a dispeller in the arena, SO BE IT.

    Fucking hell.

    Dhalphir on
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    ExistentialSoundandFuryExistentialSoundandFury Registered User regular
    edited June 2009
    Hmm... for some reason I thought we ran with 6 dps, only 2 healers....

    I may be wrong on that though, apologies.

    The rest of my statement still stands.

    ExistentialSoundandFury on
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    RanlinRanlin Oh gosh Registered User regular
    edited June 2009
    Well, you might very well be doing 2/6/2. I imagine that's becoming more of the norm now anyway, barring switch ups for hardmodes.


    Dhalphir sure gets worked up over silly things, though.

    Ranlin on
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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited June 2009
    Trying to make myself understood when I'm being quite clear gets me like that yes.

    Dhalphir on
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    ToldoToldo But actually, WeegianRegistered User regular
    edited June 2009
    10 man Hodir: heeeeeelp!

    We had maybe 10-12 attempts last night, got him down to around 40 %. Here's what's killing us:

    - Frozen Blows hurts. Is it worth slapping on a lot of frost resist gear?
    - Freeze + Icicle (often combined with Frozen Blows) hurts even more

    Toldo on
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    FreakinchairFreakinchair Registered User regular
    edited June 2009
    Toldo wrote: »
    10 man Hodir: heeeeeelp!

    We had maybe 10-12 attempts last night, got him down to around 40 %. Here's what's killing us:

    - Frozen Blows hurts. Is it worth slapping on a lot of frost resist gear?
    - Freeze + Icicle (often combined with Frozen Blows) hurts even more

    Have everyone turn on projected textures - dont get hit by the icicles

    Dont get hit by the freeze

    have your healers heal during frozen blows

    using frost resist does help - either use frost resist with 2 healers or dont use frost resist with 3 healers.

    Freakinchair on
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    ExistentialSoundandFuryExistentialSoundandFury Registered User regular
    edited June 2009
    He's talking about the rooting effect, not the flash freeze. Can't avoid the root effect it just needs to be dispelled.


    Make sure projected textures are on, make sure your people are cleansing the freeze ASAP.

    FrR Gear can be good if your healers are struggling, either have your MT slap it on or have an OT that taunts for Frozen Blows wearing FrR gear.

    ExistentialSoundandFury on
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    bowenbowen How you doin'? Registered User regular
    edited June 2009
    Hodir can be a kick in the nuts if you have people being stupid and standing in the big circles of doom before the snow drifts show up. Otherwise it's "move around a lot and heal your tank and dps your face off."

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
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    TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited June 2009
    Are you guys freeing all of the NPC's? Are you abusing the Stormclouds? The haste buffs? In our 10 mans we have a Tank in a few pieces of FR gear. In our 25 mans we just heal through it all.

    TheCrumblyCracker on
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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited June 2009
    remember healers get benefit from the haste beams

    Dhalphir on
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    bowenbowen How you doin'? Registered User regular
    edited June 2009
    In 10 man we have our warrior tank use FR and heal him through it. Our largest problem was people not staying out of the big circles before the snow drifts. Once that was "learned" we didn't even need to free anyone.

    I'd say the mage is priority, shaman next, and the rest if you have the time. The other tank we have drags hodir to each ice and cleaves them and we all use a little AoE to free them. Works well for us if we're feeling lazy.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
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    SerpicoSerpico Registered User regular
    edited June 2009
    After the first time you free them, only free the mage after each flash freeze. It's not worth dpsing the others since the mage will free them after ~10 seconds anyway. Our first 25-man kill came when we freed all the NPCs, but that took us 2 nights of attempts and we were really close on the kill. Next week we switched to only free the mage and 2-shot the hardmode with a less optimal group and 10 secs to spare. Then we oneshot it this week.

    Serpico on
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    ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited June 2009
    _J_ wrote: »
    There is a 25 man pug on my server that killed Yogg.

    What % of the members were from respectable raiding guilds?

    Heh, I remember when one asshat on my realm (hell, he used to be in my guild :? ) proclaimed on the forums that a "PuG" had progressed into T6 content. Of course, just about every single member of said raid was either a T6 level raider, though some were on alts as I recall.

    He got laughed off the forums pretty quickly.

    Forar on
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    IshtaarIshtaar Fun is underrated. Registered User regular
    edited June 2009
    Dhalphir wrote: »
    remember healers get benefit from the haste beams

    And the yummy crit

    The buffs are MINE I tells you! MINE!
    Forar wrote: »
    _J_ wrote: »
    There is a 25 man pug on my server that killed Yogg.

    What % of the members were from respectable raiding guilds?

    Heh, I remember when one asshat on my realm (hell, he used to be in my guild :? ) proclaimed on the forums that a "PuG" had progressed into T6 content. Of course, just about every single member of said raid was either a T6 level raider, though some were on alts as I recall.

    He got laughed off the forums pretty quickly.
    And yeah, we have a "guild sponsored PuG" on our server that kills Yogg. 19 raider alts that are decked out in T7.5 + 6 raider alts from another guild, also decked out in T7.5 are not a PuG. Oh, there are also signups for the run.

    Ishtaar on
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    CowSharkCowShark Registered User regular
    edited June 2009
    Ishtaar wrote: »
    And yeah, we have a "guild sponsored PuG" on our server that kills Yogg. 19 raider alts that are decked out in T7.5 + 6 raider alts from another guild, also decked out in T7.5 are not a PuG. Oh, there are also signups for the run.

    Voltron Alt Raid

    CowShark on
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    rizriz Registered User regular
    edited June 2009
    Dhalphir wrote: »
    Are you guys being deliberately thick? Arena requires one person who can purge or spellsteal the shield. Beyond that one person, it favours melee in the arena. You need two DPS in the gauntlet. If you have to go one ranged, one melee because of needing a dispeller in the arena, SO BE IT.

    Fucking hell.

    On that note, ranged DPS are not the only classes with a dispel. Usually on our 25-mans the rune shields are dispelled by the enhancement shaman who is DPSing them, or alternately, by me who is up there healing the melee. Generally all our ranged are in the tunnel, except perhaps for a shadow priest who is MCing for celerity on the melee. On 10-man the dispels are largely irrelevant because they die before they can shield (if they do even shield on 10-man, I don't remember).

    riz on
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    Lord DaveLord Dave Grief Causer Bitch Free ZoneRegistered User regular
    edited June 2009
    riz wrote: »
    Dhalphir wrote: »
    Are you guys being deliberately thick? Arena requires one person who can purge or spellsteal the shield. Beyond that one person, it favours melee in the arena. You need two DPS in the gauntlet. If you have to go one ranged, one melee because of needing a dispeller in the arena, SO BE IT.

    Fucking hell.

    On that note, ranged DPS are not the only classes with a dispel. Usually on our 25-mans the rune shields are dispelled by the enhancement shaman who is DPSing them, or alternately, by me who is up there healing the melee. Generally all our ranged are in the tunnel, except perhaps for a shadow priest who is MCing for celerity on the melee. On 10-man the dispels are largely irrelevant because they die before they can shield (if they do even shield on 10-man, I don't remember).

    Yes they do, and the shield is fantastic to spellsteal. I can get 45 seconds into the Thorim fight without having to move out of anything.

    Lord Dave on
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    khainkhain Registered User regular
    edited June 2009
    Anyone have a recommendation of which watcher to leave up for 10 man One Light in the Darkness? It seems like the choice would be between Freya for sanity wells and Thorim for killing the adds in P3, of the two the second seems like it would be better so you don't have to deal with Empowering Shadows healing the adds and Yogg, but some people in my guild are arguing that they need sanity wells for some dumb reason.

    khain on
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    DehumanizedDehumanized Registered User regular
    edited June 2009
    thorim thorim thorim a thousand times thorim

    if you have people going insane they are bad and did things wrong

    Dehumanized on
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    fortyforty Registered User regular
    edited June 2009
    Ishtaar wrote: »
    Forar wrote: »
    _J_ wrote: »
    There is a 25 man pug on my server that killed Yogg.

    What % of the members were from respectable raiding guilds?

    Heh, I remember when one asshat on my realm (hell, he used to be in my guild :? ) proclaimed on the forums that a "PuG" had progressed into T6 content. Of course, just about every single member of said raid was either a T6 level raider, though some were on alts as I recall.

    He got laughed off the forums pretty quickly.
    And yeah, we have a "guild sponsored PuG" on our server that kills Yogg. 19 raider alts that are decked out in T7.5 + 6 raider alts from another guild, also decked out in T7.5 are not a PuG. Oh, there are also signups for the run.
    Yeah, these echo my sentiments when someone says PUGs are doing [insert X non-PUG level task]. A whole raid of people who have farmed the content before doing it in a non-guild raid is not a realistic PUG.

    A PUG is what wipes to Emalon because the tanks somehow die and people do 1500 to 2500 DPS.

    forty on
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    EndEnd Registered User regular
    edited June 2009
    Having signups alone pretty much makes it not a pug, by literal definition of the term "pickup group".

    End on
    I wish that someway, somehow, that I could save every one of us
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    I needed anime to post.I needed anime to post. boom Registered User regular
    edited June 2009
    khain wrote: »
    Anyone have a recommendation of which watcher to leave up for 10 man One Light in the Darkness? It seems like the choice would be between Freya for sanity wells and Thorim for killing the adds in P3, of the two the second seems like it would be better so you don't have to deal with Empowering Shadows healing the adds and Yogg, but some people in my guild are arguing that they need sanity wells for some dumb reason.

    1Light with Freya is a LOT harder than 1Light with Thorim. Like a lot. Tell your guildmates that if they need sanity wells, they need to L2P, quite frankly.

    I needed anime to post. on
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