The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
Rogue Galaxy, Hands On n' Stuff
Posts
The problem with the dungeons you were hearing about was probably that some of the later ones are very long and repetitive. As long as you go into the game realizing that trying to beat a single dungeon in a single sitting is a really bad idea (aside from the first couple of dungeons), it shouldn't be too bad. Oh and you might want to take notes since it's easy to miss stuff.
Steam ID : rwb36, Twitter : Werezompire,
I am very keen on picking this game up regardless, though. For one, the heroine actually seems to have Penelo beaten in the cute factor. (Not only that, but Miss Kari Wahlgren will be voicing that character, I think! Woot!)
Do hook us up with some vids, Etoy, it'd sort out a lot of questions we have.
I really don't mind random battles, so long as the battles are fun. Shadow Hearts is great about this. And I trust Level 5. What I really liked about Dark Cloud was item creation...and in this it seams they did a similar thing, but it lets you customize your character. I am LOVING the idea of that! Ilove having control over my character!
The sad irony is that I'm probably going to go and get the game anyway to see the truth for myself.
If it eventually has a bunch of long repetitive dungeons, it'll be just like Dark Cloud 2...and I can live with that, because I still enjoyed the hell out of Dark Cloud 2 (not so much the first one), despite some of its' flaws.
Really digging the arcade-y vibe of the game.
One thing keeps me from taking the plunge on this though. In Dark Cloud 2, there were tons and tons of little things all over the place you could do, like getting medals and stuff for each floor of each dungeon, taking pictures of every conceivable thing, leveling up monsters, customizing the ridepod, etc. etc. I found all this stuff to be highly distracting if I didn't do it (OMG what am I missing out on!?) and highly boring if I did, so I ended up shelving the game before getting past the 2nd or 3rd town. I enjoyed the original a lot more because it was a more focused experience. How's Rogue Galaxy rank on the distraction meter?
I actually really liked having so many options...you could safely ignore the stuff that didn't interest you, and just do what did.
I never touched the spheda stuff, because it just wasn't fun. The monsters were useless too...so I just didn't worry about it.
Taking pictures and inventing stuff was enough fun keep me constantly moving to new places, just to take more pictures.
If I had a problem with Dark Chronicle (European title for Dark Cloud 2) it wasn't the amount of stuff to do. It was that a lot of it had to be done at certain times. Stuff like how there were a bunch of special photographs that could only be gotten during unrepeatable boss fights or how the fish competitions were only held at certain times. I don't mind games with lots of disparate stuff to do but I'd prefer to be left to do the bits I want to do when I want to do them as it was, playing the game felt like way too much effort.
http://www.penny-arcade.com/forums/viewtopic.php?t=1073842300&postdays=0&postorder=asc&start=0
And it's so pretty. So...pretty...
I'm picking this up tomorrow, for sure.