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I mean I've beaten the last one a million billion fucking times and I'm not sure how much more fun I can get out of it.
But the last one sucked. It's buggy, and the combat is terrible. It's almost as bad as FF11.
Now 4, that was an awesome game. Plus Gimli is the narrator.
Okay I admit I own but have never played QFGV (I took a character through the first three, and into the fourth) because QFGIV was so buggy I couldn't actually get past the bat cave in the beginning.
You're telling me that QFGV was buggier than QFGIV? I don't think that's even possible. Like Daggerfall and QFGIV represent the absolute upper limit of bugginess past which there is no further room for bugginess.
Did you run QfGIV in dosbox?
AFAIK, DOSBOX didn't even exist when I tried to run it. I was either trying to run it in actual DOS or Windows 3.11/Windows 95. When did it come out?
Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
edited April 2009
Fuck, I feel like shit. I feel like I have a hangover (I wasn't drinking last night, though), and I must have slept wrong because my back and shoulders are sore as shit.
I have people coming over tonight and I have to clean the place before they get here, plus rehearse with a scene partner, plus go rent the movies.
Plus, I had a dream last night where I was clearly supposed to get laid by at least one of the hot girls who were being very sensual and suggestive, and then didn't because they all had some reason to leave. In my dream. I can't even fucking get laid in my dreams.
Bad mood is go.
Hi I'm Vee! on
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HakkekageSpace Whore Academysumma cum laudeRegistered Userregular
edited April 2009
Podly: O_o
rich people
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3DS: 2165 - 6538 - 3417
NNID: Hakkekage
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CindersWhose sails were black when it was windyRegistered Userregular
I mean I've beaten the last one a million billion fucking times and I'm not sure how much more fun I can get out of it.
But the last one sucked. It's buggy, and the combat is terrible. It's almost as bad as FF11.
Now 4, that was an awesome game. Plus Gimli is the narrator.
Okay I admit I own but have never played QFGV (I took a character through the first three, and into the fourth) because QFGIV was so buggy I couldn't actually get past the bat cave in the beginning.
You're telling me that QFGV was buggier than QFGIV? I don't think that's even possible. Like Daggerfall and QFGIV represent the absolute upper limit of bugginess past which there is no further room for bugginess.
Did you run QfGIV in dosbox?
AFAIK, DOSBOX didn't even exist when I tried to run it. I was either trying to run it in actual DOS or Windows 3.11/Windows 95. When did it come out?
Ah, the game was released extremely buggy, however most of the bugs were fixed when they made the 1-4 anthology collection. Unfortunately, modern computers have a rather severe dislike to the title now, but that can be solved by running in Dosbox.
I am seriously considering another Daggerfall playthrough.
But damn are some of those dungeons just hellish. Especially the ones for the main plotline. Mile after twisted mile of randomly generated 3d labyrinth.
Usually I just get frustrated after an hour or so and use the Voidwalker trick (use one of the many bugs in the game to fall outside the walls of the dungeon, cast levitate before you fall too far and the game crashes, then fly around in the void until you spot the goal of the dungeon)
I am seriously considering another Daggerfall playthrough.
But damn are some of those dungeons just hellish. Especially the ones for the main plotline. Mile after twisted mile of randomly generated 3d labyrinth.
Usually I just get frustrated after an hour or so and use the Voidwalker trick (use one of the many bugs in the game to fall outside the walls of the dungeon, cast levitate before you fall too far and the game crashes, then fly around in the void until you spot the goal of the dungeon)
I stepped into Elder Scrolls with Morrowind, so I missed the random dungeons, but damn if the series doesn't provide the tools for some awesome dungeon crawling.
I am seriously considering another Daggerfall playthrough.
But damn are some of those dungeons just hellish. Especially the ones for the main plotline. Mile after twisted mile of randomly generated 3d labyrinth.
Usually I just get frustrated after an hour or so and use the Voidwalker trick (use one of the many bugs in the game to fall outside the walls of the dungeon, cast levitate before you fall too far and the game crashes, then fly around in the void until you spot the goal of the dungeon)
I stepped into Elder Scrolls with Morrowind, so I missed the random dungeons, but damn if the series doesn't provide the tools for some awesome dungeon crawling.
Daggerfall was a weird sort-of-random kind of game. Because the world is so huge (and it is, far bigger than any other Elder Scrolls game) Bethesda didn't even try and have people actually create it. They made random generation algorithms and then saved the results (eg: fill in this vast swath of nothing with Swamp Generator 2b).
So the dungeons are made of these little segments of sanity (eg: this is obviously a throne room, this is a kitchen etc...) but all jumbled together is a big tangled 3d mess. So you cannot use any kind of reason to get a sense of how a place is laid out. EG: well this looks like an entrance hall so the exist must be near here.... NO! It is 3 miles away in what looks like a torture chamber.
Elder Scrolls is probably the second most interesting universe I'd want to have in a MMO, just to get the chance to explore the whole planet instead of just one island or province (even though you could jump over some mountains and run all over the place in Oblivion, too bad it was just an empty map.
Elder Scrolls is probably the second most interesting universe I'd want to have in a MMO, just to get the chance to explore the whole planet instead of just one island or province (even though you could jump over some mountains and run all over the place in Oblivion, too bad it was just an empty map.
Daggerfall actually covered something like a dozen provinces. Course 99% of the game was just randomly generated wilderness but it was still pretty cool that it was all indeed there.
World map
Map of a single province. Each dot is a city / town / dungeon / something
Gosling: Man, I remember a video for that song that had DBZ characters that me and my friends used to watch all the time like years ago... now I gotta find it again, thanks.
Posts
I do find the shenanigans so very tiresome.
my gf is obsessed with Lady Gaga. She was Lady Gaga for halloween. She looked much better than lady gaga.
I don't go around insulting potsmoking, porn production, and whorehouses, so I'd ask that you be similarly respectful of my cultural icons.
So that's a yes?
AFAIK, DOSBOX didn't even exist when I tried to run it. I was either trying to run it in actual DOS or Windows 3.11/Windows 95. When did it come out?
I have people coming over tonight and I have to clean the place before they get here, plus rehearse with a scene partner, plus go rent the movies.
Plus, I had a dream last night where I was clearly supposed to get laid by at least one of the hot girls who were being very sensual and suggestive, and then didn't because they all had some reason to leave. In my dream. I can't even fucking get laid in my dreams.
Bad mood is go.
rich people
NNID: Hakkekage
But damn are some of those dungeons just hellish. Especially the ones for the main plotline. Mile after twisted mile of randomly generated 3d labyrinth.
Usually I just get frustrated after an hour or so and use the Voidwalker trick (use one of the many bugs in the game to fall outside the walls of the dungeon, cast levitate before you fall too far and the game crashes, then fly around in the void until you spot the goal of the dungeon)
I is.
Also: new hippo pictures, d'awwwww http://images.google.nl/images?hl=nl&q=hippo%20aldo&um=1&ie=UTF-8&sa=N&tab=wi
Daggerfall was a weird sort-of-random kind of game. Because the world is so huge (and it is, far bigger than any other Elder Scrolls game) Bethesda didn't even try and have people actually create it. They made random generation algorithms and then saved the results (eg: fill in this vast swath of nothing with Swamp Generator 2b).
So the dungeons are made of these little segments of sanity (eg: this is obviously a throne room, this is a kitchen etc...) but all jumbled together is a big tangled 3d mess. So you cannot use any kind of reason to get a sense of how a place is laid out. EG: well this looks like an entrance hall so the exist must be near here.... NO! It is 3 miles away in what looks like a torture chamber.
Elder Scrolls is probably the second most interesting universe I'd want to have in a MMO, just to get the chance to explore the whole planet instead of just one island or province (even though you could jump over some mountains and run all over the place in Oblivion, too bad it was just an empty map.
Most interesting would be Don Lawrence's Pandarve, from the Storm comics: http://en.wikipedia.org/wiki/Storm_(Don_Lawrence)
http://www.youtube.com/watch?v=-JPDmRfEd3w
I didn't have a Tiny Toons version where they didn't disable the audio.
Awesome mountain goats bootleg from one of the shows I went to a couple weeks back
Daggerfall actually covered something like a dozen provinces. Course 99% of the game was just randomly generated wilderness but it was still pretty cool that it was all indeed there.
World map
Map of a single province. Each dot is a city / town / dungeon / something
Maybe someone besides hippie would also be interested in this.
For special occasions I scratch at my face with my nails.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12