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I'm pretty sure that to date I have never once managed, online or in a real game, to land a 'just pray for a 20' roll
Maybe I'll learn to tip dice like those guys in Las Vegas, except instead of cheating casinos to win thousands at craps, I'll just be shooting pretend robots
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited July 2009
Unrelated directly to the ongoing game, and because this is a SW OOc thread, if someone gets a kick out of making Starship floor plans could you give me a PM? I have a really strange design in mind and I need someone pretty creative to pull it off.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Huge swarm
Init +9; Perception +8; Pilot +10
Reflex 15 (flatfoot 11); Fort 24
HP 60; Threshold 24
Base Attack +5
Speed 3 sq. (starship scale)
Attacks
Initiate dogfight: opposed pilot check at +5
Special: When a Neebray Swarm initiates a dogfight, the other ship involved in the dogfight takes 4d6 ramming damage that bypasses SR. Any ship that ends its turn in a dogfight with a Neebray Swarm takes 4d6 ramming damage that bypasses SR. In either case, the Neebray Swarm takes half this damage.
Special: Intercept maneuver, p 27 Starships of the Galaxy
Skills: Pilot +10, Initiative +9, Stealth +10
Neebray Starswimmer
Huge creature
Init +9; Perception +8
Reflex 16 (flatfoot 12); Fort 19
HP 50; Threshold 19
Base Attack +5
Speed 4 sq. (starship scale)
Attacks
Initiate dogfight: opposed pilot check at +6
Special: When a Neebray Starswimmer initiates a dogfight, the other ship involved in the dogfight takes 4d6 ramming damage that bypasses SR. Any ship that ends its turn in a dogfight with a Neebray Starswimmer takes 4d6 ramming damage that bypasses SR. In either case, the Neebray Starswimmer takes half this damage.
Special: Intercept maneuver, p 27 Starships of the Galaxy
As a standard action, the pilot of an airspeeder or starfighter can initiate a dogfight against an enemy airspeeder or starfighter in an adjacent square (starship scale). Make a Pilot check at a -5 penalty, opposed by the enemy's Pilot check. If you succeed, you and the target vehicle are engaged in a dogfight.
Consequences of Dogfighting: A vehicle engaged in a dogfight must select the dogfight action on every turn, and it cannot move out of its current square until it disengages (see below). While engaged in a dogfight, you cannot attack any target outside the dogfight.
Firing into a Dogfight: If another vehicle fires into a dogfight, it takes a -5 penalty on its attack roll unless the gunner has the Precise Shot feat.
Attacking in a Dogfight: Make an opposed Pilot check as a standard action. If you win the opposed checked, you may make a single attack with a vehicle weapon as a swift action. If you fail, you cannot attack the target, and any gunners on your vehicle take a -5 penalty on any attack rolls they make until your next turn.
Disengaging from a Dogfight: Make an opposed Pilot check as a move action. If you win the opposed check, you successfully disengage from the dogfight and may move a number of squares equal to your speed. If you fail, you remain in the dogfight, and any gunners on your vehicle take a penalty on any attack rolls they make until your next turn.
Attack of Opportunity: If an enemy starfighter tries to move through your square or an adjacent square, you may attempt to initiate a dogfight as an attack of opportunity. If successful, the enemy starfight must stop moving.
jimninja on
0
INeedNoSaltwith blood on my teethRegistered Userregular
My intention was more that it was a 'freighter' in name only... think of it more as a big Y-wing . It's a relatively cheap design, made to drop down on top of a cargo container and pick that up with clamps, so it actually doesn't have much in the way of cargo space.
so yeah, it's nimble enough (after a fashion) to be in a dogfight. Out here on the Outer Rim, what with the wars and pirates that come with that, ships had to be pretty capable. It may be slow, but it can still do some fun stuff. It's been souped up just a touch with those fun guns and shields--the Bandomeer Run is a dangerous place.
Just to add to the freighter dogfight discussion, freighters can engage in dogfights if they have Combat Thrusters (p. 40, Starships of the Galaxy). It also treats you as a size category smaller in terms of being targeted by capital ship weaponry.
My intention was more that it was a 'freighter' in name only... think of it more as a big Y-wing . It's a relatively cheap design, made to drop down on top of a cargo container and pick that up with clamps, so it actually doesn't have much in the way of cargo space.
so yeah, it's nimble enough (after a fashion) to be in a dogfight. Out here on the Outer Rim, what with the wars and pirates that come with that, ships had to be pretty capable. It may be slow, but it can still do some fun stuff. It's been souped up just a touch with those fun guns and shields--the Bandomeer Run is a dangerous place.
Also, the Jedi should probably shoot something.
He should but he's goooooone.
(bumped his head on the overhead I guess, or he's stuck in the loo with diarrhea)
Hermenegilde on
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
Posts
you miss one hundred percent of the shots you don't take
this is the right attitude
if those fucking death star gunners had a poster in their workstation that said this
they wouldn't have lost the goddamn death star would they
duhr there's no life forms hold your fire
i hope vader choked this guy to death after he found out who gave the order not to fire on the escape pod with the plans it it
Maybe I'll learn to tip dice like those guys in Las Vegas, except instead of cheating casinos to win thousands at craps, I'll just be shooting pretend robots
but i can't help it
sorry about that salt
anyway the long and the shor to fit is that the dude can pretty much roll any combination he wants on a pair of six sided dice
it's impressive to watch
it's not a problem since it comes at the end of the video
just, like, why does this guy feel it's necessary to include like 80 seconds of scrolling names?
i just imagine our ships slowly and silently floating through space
occasionally shooting silent laser bolts
chair to Creation and then suplex the Void.
e: oh and by the way Salt you missed that ship by one so if you wanted to use a FP whatev and if you didn't that's cool too
Gargantuan Starfighter
Init +6; Perception +8; Pilot +6
Reflex 16 (flatfoot 13); Fort 28 (+8 armor)
HP 150; DR 10; Threshold 48
Speed 4 sq. (starship scale)
Base attack +5
Ranged laser cannons (pilot) +7 (+2 auto) / 4d10x2
Ranged heavy cannons (gunner) +7 (+2 auto) / 6d10x2
Huge swarm
Init +9; Perception +8; Pilot +10
Reflex 15 (flatfoot 11); Fort 24
HP 60; Threshold 24
Base Attack +5
Speed 3 sq. (starship scale)
Attacks
Initiate dogfight: opposed pilot check at +5
Special: When a Neebray Swarm initiates a dogfight, the other ship involved in the dogfight takes 4d6 ramming damage that bypasses SR. Any ship that ends its turn in a dogfight with a Neebray Swarm takes 4d6 ramming damage that bypasses SR. In either case, the Neebray Swarm takes half this damage.
Special: Intercept maneuver, p 27 Starships of the Galaxy
Skills: Pilot +10, Initiative +9, Stealth +10
Neebray Starswimmer
Huge creature
Init +9; Perception +8
Reflex 16 (flatfoot 12); Fort 19
HP 50; Threshold 19
Base Attack +5
Speed 4 sq. (starship scale)
Attacks
Initiate dogfight: opposed pilot check at +6
Special: When a Neebray Starswimmer initiates a dogfight, the other ship involved in the dogfight takes 4d6 ramming damage that bypasses SR. Any ship that ends its turn in a dogfight with a Neebray Starswimmer takes 4d6 ramming damage that bypasses SR. In either case, the Neebray Starswimmer takes half this damage.
Special: Intercept maneuver, p 27 Starships of the Galaxy
Skills: Pilot +11, Initiative +9, Stealth +11
well see i didnt have no idea what their Reflex was
but also i didn't account for not being proficient
so it should've been like 6 down, so im not gonna risk the FP
and I've got the defense stuck in the statblock now too for easy reference
he's not gonna have a clearer shot than he does right now.
last round, mm. after ship 2 does its stuff, you've got a clear shot before i zoom through the asteroids.
I'm waiting for thanatos to come back and shoot at that thing...
And I wouldn't think it has the manoeuverabilty fot it.
All right, if I can. lets roll.
so yeah, it's nimble enough (after a fashion) to be in a dogfight. Out here on the Outer Rim, what with the wars and pirates that come with that, ships had to be pretty capable. It may be slow, but it can still do some fun stuff. It's been souped up just a touch with those fun guns and shields--the Bandomeer Run is a dangerous place.
Also, the Jedi should probably shoot something.
He should but he's goooooone.
(bumped his head on the overhead I guess, or he's stuck in the loo with diarrhea)
Edit, wow I am slow.
chair to Creation and then suplex the Void.