I made a hammerdin in the PTR and he's OK but not great. He doesn't have enigma so aiming hammers without teleport is a pain. The second wave at the throne is immune to him so that is also a pain. This probably won't slow down the botters, only solo players.
themightypuck on
“Reject your sense of injury and the injury itself disappears.”
― Marcus Aurelius
The quick answer I've seen so far for hammerdins dealing with the 2nd wave is a point in Holy Bolt, since BH is already a synergy. Add +15 skills and it should be fine for bots later on (now, not so much). It isn't AOE though, so the bot would need pub help in a 8 player game.
lordswing on
D2:LoD East -> *FlipPaulHewitt
0
Options
Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
The quick answer I've seen so far for hammerdins dealing with the 2nd wave is a point in Holy Bolt, since BH is already a synergy. Add +15 skills and it should be fine for bots later on (now, not so much). It isn't AOE though, so the bot would need pub help in a 8 player game.
people (sorcs, amazons, assassins, etc.) already throw crap in there, it'll be exactly the same as it is now
The quick answer I've seen so far for hammerdins dealing with the 2nd wave is a point in Holy Bolt, since BH is already a synergy. Add +15 skills and it should be fine for bots later on (now, not so much). It isn't AOE though, so the bot would need pub help in a 8 player game.
Which is fine as noted above by BRT since once the room is cleared, it is pretty easy pickings for any half decent group. It might increase the probability of fuckups but once people realize they need to help out the bot for the second wave things will proceed apace.
themightypuck on
“Reject your sense of injury and the injury itself disappears.”
― Marcus Aurelius
Path of Exile: themightypuck
0
Options
Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
edited January 2010
i haven't seen apace in a while
but yeah, pretty sure every class has some form of ranged attack if not an entire spec of ranged attacks
The quick answer I've seen so far for hammerdins dealing with the 2nd wave is a point in Holy Bolt, since BH is already a synergy. Add +15 skills and it should be fine for bots later on (now, not so much). It isn't AOE though, so the bot would need pub help in a 8 player game.
It could work just fine now. I could write a script in 2 minutes that would use HB to slaughter that wave if I had a hammerdin with enigma.
The legacy team met late last week to decide how to proceed on the 1.13 patch and the decision was made to go back into development to incorporate a few additional changes. While this patch has already seen its fair share of delays we still want to ensure we’re releasing a patch that hits some key community issues. I do want to stress though that while we did look at feedback and responses we’re obviously not going to be able to include everything requested. Our hope is to hit at least a decent portion of what we saw people discussing and correct some of the more severe issues while keeping additional development time as brief as possible.
We don’t have a current estimate for release, and because work is only just beginning on these new changes we won’t be announcing their details. We’ll be keeping everyone updated as to the progress of the patch though, and we hope to see this update on the PTR as soon as possible and then off quickly to a release and ladder reset.
was posted on the test realm forum a couple of days ago.
And honestly? The legacy team can take as long as they want fixing minor issues, because I'm too busy playing all the games I got from the steam sales. The patch will be better for it and I'll probably play again when it hits.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited February 2010
Hey kids, patch 1.13b is on the PTR. Not sure what the difference between the b and a is, but here's the notes just in case.
- Patch 1.13b
A new Mystery has been revealed!
- Adventurers of Sanctuary are hereby warned once again, that a new challenge
awaits you. Within Diablo's Bosses, spanning across the world from the
ancient Monastery Catacombs to the Throne of Destruction, is where you'll
find what you seek...
Major Bugs
- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.
- Fixed an issue where some players could kill other players while in town
("TPPK").
- Fixed an issue where some players could disconnect other players when
they had too many active states.
- Fixed two issues where players could stack auras in an unintended way.
Minor Bugs
- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed
before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the
window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in
windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it
was created.
- Fangskin should now properly drop loot in Hell difficulty.
- Fixed an issue where auras were not re-applied to your mercenary after
it was resurrected.
- Fixed an issue where if you had two items which provided two auras to
a mercenary and you unequipped one, the aura from the remaining
item never became active.
- Fixed an issue where the Paladin class runeword 'Principle' wasn't
having all of its stats applied properly.
Specific changes/improvements
- Respecialization is now possible! Completing the 'Den of Evil' quest
will now additionally reward 1 free respec which can be saved. Players
who have already completed this quest should receive 1 free respec in
Hell difficulty.
- Increased the drop rate of high runes.
- Support for blit scaling in windowed mode. The game can now be
maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items
required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana
globes by clicking on the bottom area of each orb.
- When creating a single player game, pressing the 'Enter' key now
automatically creates a Hell difficulty game if possible.
- When creating a game, each difficulty button is now bound to a unique
key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the battle.net waiting room is now
bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to
not fix the aspect ratio to 4:3 when maximizing windowed mode.
This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound
in background.
- Added the following aliases for pre-existing command line options,
'-nosound', '-window', and '-windowed'.
Revised Skill balance for Player Character classes
Amazon
- Immolation Arrow - Increased radius of Explosion effect by 33% and
Immolation effect by 50%.
- Immolation Arrow - Explosion effect damage increased by 20%.
- Immolation Arrow - Increased base duration by 33%.
Assassin
- Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery.
- Dragon Talon - The bonus to Attack Rating per point has been increased to 35.
- Shadow Master - Increased resistance range per point from 5-80 to 5-90.
- Combo points awarded by combo moves now last 15 seconds, up from 9.
Barbarian
- Whirlwind - Reduced initial mana cost by 50%.
- Masteries - Changed critical strike chance from 0-25 to 0-35.
Paladin
- Blessed Hammer - No longer ignores resistances of undead and demons.
Druid
- Werebear - Damage bonus increased by 15% across all ranks.
- Werebear - Increased health by 25% and armor by 1% per point.
- Shockwave - Synergy from Maul adds 5% damage per point.
Necromancer
- Blood Golem - Removed negative shared life effect (player no longer
loses life when golem takes damage).
- Corpse Explosion - Increased base damage dealt from 60% - 100%
to 70% - 120% of corpses health.
- Poison Nova - Increased base damage by 15%.
Sorceress
- Firewall - Synergy receives 1% damage per point of Inferno and
4% per point of Warmth.
- Blaze - Synergy receives 1% damage per point of Firewall
and 4% per point of Warmth.
- Hydra - Increased base damage by 15% per rank.
- Hydra - Increased base speed of Hydra projectile.
- Hydra - Reduced cooldown by 25%.
Heh I'm glad they're taking their time but I sorta wished they hadn't announced it so early. News of the "upcoming" patch killed my desire to play until release, and now, 10 months later, it still upcoming. Oh well, so much Diablo goodness in the future.
Tag on
Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
We will be resetting the Diablo II ladder on March 23 with the release of patch 1.13. We anticipate all Diablo II realms to be down for approximately six hours during the reset. More specific information on realm availability on the day of the reset will be posted in the Battle.net Status forum. When the ladder is reset, all existing ladder characters will be converted to non-ladder. All characters and items being converted to non-ladder will remain intact, but once converted these characters will no longer have access to ladder content such as creating ladder-only rune words. For more information on ladder characters please visit the Arreat Summit Realm Character Types page at http://classic.battle.net/diablo2exp/basics/charactertypes.shtml
Rakai on
[SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
0
Options
Goose!That's me, honeyShow me the way home, honeyRegistered Userregular
edited March 2010
Fuck starcraft II, I am so pumped for this. Who is questing with me?
I will be playing not-hardcore like a sensible gentleman. Who else is up for nightly straight questing runs? Say we start at a set time each night and post our progress each time so anybody else can catch up for the next night.
Oh god I'm playing 4 MMOs and now I am absurdly tempted by the ladder reset...
I'm not sure I still have my old account so I guess I'm stuck in softcore unless we do a run, but I would totally be up for a P-A army.
Tag on
Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
5 days? i don't really feel like waiting 5 days, i'm playing now.
Ringmaster on
Diablo 2 - Sinuath
0
Options
Goose!That's me, honeyShow me the way home, honeyRegistered Userregular
edited March 2010
I just suck too bad at staying alive for HC. So I'm thinking after PAX (since this whole week is going to be a fucking busy one for me) starting a nightly romp through the lands.
Posts
― Marcus Aurelius
Path of Exile: themightypuck
people (sorcs, amazons, assassins, etc.) already throw crap in there, it'll be exactly the same as it is now
Which is fine as noted above by BRT since once the room is cleared, it is pretty easy pickings for any half decent group. It might increase the probability of fuckups but once people realize they need to help out the bot for the second wave things will proceed apace.
― Marcus Aurelius
Path of Exile: themightypuck
but yeah, pretty sure every class has some form of ranged attack if not an entire spec of ranged attacks
It could work just fine now. I could write a script in 2 minutes that would use HB to slaughter that wave if I had a hammerdin with enigma.
― Marcus Aurelius
Path of Exile: themightypuck
― Marcus Aurelius
Path of Exile: themightypuck
was posted on the test realm forum a couple of days ago.
And honestly? The legacy team can take as long as they want fixing minor issues, because I'm too busy playing all the games I got from the steam sales. The patch will be better for it and I'll probably play again when it hits.
― Marcus Aurelius
Path of Exile: themightypuck
― Marcus Aurelius
Path of Exile: themightypuck
My char's name is "TullyBrantaCain" so add me to your friends.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
http://forums.battle.net/thread.html?topicId=23766799033&sid=3000
Oh wait I'm in the starcraft 2 beta oh nooooo
/shakefist KHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN!
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
You coward.
e: I will be up for hardcore of course, assuming the lag isn't awful.
I'm not sure I still have my old account so I guess I'm stuck in softcore unless we do a run, but I would totally be up for a P-A army.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
This patch removes the requirement to make a hardcore character.
Guess I'll start hardcore with a summonmancer, or maybe a zealot. I've always loved zealots but iron maiden just ruined it.
From the patch notes:
With the removal of TPPK and Iron maiden, I'm almost tempted to play HC.
The servers are estimated to be back up at 3pm PST, which is about 5 hours from now. Someone wanna make a new thread?
just so happens i wanted to try logging in the one time the servers are down... but at least new stuff right
USeast, Hardcore NoGreatName