I am still rather new to this forum and I don't know how many of you out there play RPGs at an actual table. Either way, everyone can contribute to this discussion, if interested. I know this may be a topic some of you have encountered before, but I want to see what everyone thinks about it.
What are your thoughts on using music:whistle: during a live, D&D game?
In my opinion, music can enhance the gaming experience when you use the right kind. It takes a lot of searching for the right tracks. Some sound tracks from movies and video games work well. If the song doesn't have too many changes throughout the track, its a good thing. A song that fits one mood and then changes to another mood later in the track, can distract players into cheesy jokes about the sudden mood swing.
Player (at change in music): "AND THEN A DRAGON SUDDENLY APPEARS! ha ha ha..."
DM: ... ... ... ... ... ...NO!
I'm actually slightly obsessive about the music I use, creating play list categories for general events throughout the game: traveling, combat, town music and holy music are a few lists. I like doing it that way so that the songs make sense.
Usually keeping the music at a low level has been best for me, something about it being more in the background has worked out.
Good Music
-Anything Conan (Movies and the newer MMORPG)
-Beowulf
-Black Aria 2 (1 seems a little too dramatic to me)
-LOTR
-The 13th Warrior
-Mince Pye
Bad Music
-Lots of individual tracks from the list above that don't work because of the aforementioned mood changes in the middle of the song
- Most tracks from Krull (this is a good example of music that has the very specific mood change throughout many tracks that indicate something along the lines of, "Darkness happens... And then the hero saves the day"
Some groups seem not to like the music playing, even at a low level. I get the feeling that it can seem a little cheese ball for the "too cool" types.
Anyway - what do you all think?
Posts
Sometimes I'll get a themed playlist going, but I don't micromanage the songs. I used to GM a pretty awesome Western campaign, and I'd usually put on a CD of Morricone music or the like. It does help build immersion.
In general, I keep the music pretty low though. Just ambiance.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Yeah, Midnight Syndicate is one I forgot to add. It is a little like the store brand version of movie music, but it works just fine.
Another good point brought up is just having music, period. Some of my best memories associated with some Ozzy songs were had at my friend's garage, back in the day, as we sat playing RPGs.
For the game store comment.... I am kind of wondering exactly what would happen if you did play music for your RPG in the store. What would customers do?
1) The player lacked a track loop function, forcing me to jump back every time the track ended during the same scene.
2) Most tracks only last 10-15 minutes in total, at best. The useful/memorable sections are much shorter usually. So a 40 minute scene would loop 4-8 times, half of it being of a completely different mood then the rest.
So if I could get my hands on some thirty minute ambient music once I pick up a netbook, I'd certainly look into using music again for D&D, Warhammer 40kRPG, and Star Wars.
Azulan Saul Tigh
Let me know if you are able to ever do that. I don't know how to do that myself - but would actually use some of that music.
EDIT: Actually, we have used music once or twice, but it was Yakety Sax and Journey's "Don't Stop Believin'", so I don't think those count.
It's a different story if you are running a campaign on Neverwinter Nights. The music is automatic and is part of the experience (at least, it gives you an auditory cue that combat is occuring in the same location). But that's a different story.
If you must use music, anything by Jeremy Soule works well, I'd think. It's ambient and cinematic at the same time. He has done a variety of video game soundtracks, some of which can be found free online or ripped directly as MP3 or OGG files from the game disks.
twitch.tv/tehsloth
That has some information to get you started on extracting Blizzard's stuff from the MPQ files. I've done it before and it's fairly straightforward. It also lets you listen to all the /silly jokes, which is the first thing I did when I got WoW.
Azulan Saul Tigh
EDIT:
Looks like WinMPQ is even hosted on WoW download sites.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar