The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

Monkey Island 2 Special Edition confirmed (incl. Guybrush's Hair: Special Edition)

13468940

Posts

  • Jam WarriorJam Warrior Registered User regular
    edited June 2009
    I seem to remember Grim Fandango having two different buttons on the keyboard to differentiate 'Take' from 'Use'. The only issue with this being that for 99% of the game the 'Use' button would also take anything that required taking, thus leading to me forgetting said button existed, thus leading to me beating my head against a wall for hours at a late point in the game until I gave up, hit a walkthrough and swore a lot.

    Jam Warrior on
    MhCw7nZ.gif
  • GrimReaperGrimReaper Registered User regular
    edited June 2009
    The control schemes on GF and MI4 were awful, I honestly tried to get into those games but the controls put me off them completely. Point and click worked, I hate it when somebody tries to reinvent the wheel with squares.

    GrimReaper on
    PSN | Steam
    ---
    I've got a spare copy of Portal, if anyone wants it message me.
  • CherrnCherrn Registered User regular
    edited June 2009
    Yeah, as big a fan of Lucasarts adventure games as I am, I could never play Grim Fandango/MI4 for very long. I get sick of the controls after 10 minutes, and it kills my interest in the games.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • Lightor216Lightor216 Registered User regular
    edited June 2009
    MI4 was more enjoyable on the PS2. Loading times were eh but the controls were pretty solid. It was the first MI I played so I don't really think it's all that bad.

    Lightor216 on
  • PatboyXPatboyX Registered User regular
    edited June 2009
    Erich Zahn wrote: »
    Broken Sword always tanks, it exists solely to give bad press to adventure games.
    Beneath A Steel Sky, however, is utterly fantastic. It's one of the best games in the genre.

    And for those who don't know, it should still be available free from Good Old Games.

    http://www.gog.com/en/search/sort/price/000

    PatboyX on
    "lenny bruce is not afraid..."
    brush1rt1.jpg
  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited June 2009
    PatboyX wrote: »
    Erich Zahn wrote: »
    Broken Sword always tanks, it exists solely to give bad press to adventure games.
    Beneath A Steel Sky, however, is utterly fantastic. It's one of the best games in the genre.

    And for those who don't know, it should still be available free from Good Old Games.

    http://www.gog.com/en/search/sort/price/000

    Pfff, windows only?

    BaSS was officially re-licensed as freeware by the developers and can be downloaded from ScummVM's website along with versions of ScummVM for a bunch of different platforms.

    Szechuanosaurus on
  • GlalGlal AiredaleRegistered User regular
    edited June 2009
    subedii wrote: »
    Ah right. Yeah GF's control scheme was a little weird. Considering that they had fixed perspective camera angles I don't know why they didn't just keep mouse support.
    Likely they were going for a Resident Evil feel with the controls. And likely they fucked it up.
    I didn't mind the motion, but the inventory system was horrible. You only see one item at a time, and you're always carrying a whole bunch of items, so you either slowly go through them one by one or scroll quickly and overshoot.
    Oh yeah, and some of the items make a noise when you select them. MI4 did it a lot better, you could see the neighbouring items.

    Glal on
  • SporkAndrewSporkAndrew Registered User, ClubPA regular
    edited June 2009
    Glal wrote: »
    subedii wrote: »
    Ah right. Yeah GF's control scheme was a little weird. Considering that they had fixed perspective camera angles I don't know why they didn't just keep mouse support.
    Likely they were going for a Resident Evil feel with the controls. And likely they fucked it up.
    I didn't mind the motion, but the inventory system was horrible. You only see one item at a time, and you're always carrying a whole bunch of items, so you either slowly go through them one by one or scroll quickly and overshoot.
    Oh yeah, and some of the items make a noise when you select them. MI4 did it a lot better, you could see the neighbouring items.

    Yeah, MI4 just used the early Tomb Raider style circles.

    And I will forgive MI4 for its horrible controls just for giving me the ability to walk around with a duck under my arm making it quack at people.

    SporkAndrew on
    The one about the fucking space hairdresser and the cowboy. He's got a tinfoil pal and a pedal bin
  • enc0reenc0re Registered User regular
    edited June 2009
    This has me tingly in all my naughty places. If they branch out into Manic Mansion and Indiana Jones, they may as well auto-debit from my pay check and save everyone the hassle.

    For that matter, I'm thinking some of the text adventures (Larry Laffer, Space Quest) should be due for remakes as well. Instead of graphical controls, I would love to see them do it with voice recognition. You know "Take rose" "knock door" etc.

    Now all we need is a resurgence of combat flight sims, and I'll fall in love with my PC all over again. Could you imagine some of the old TIE Fighter or Wing Commander missions with every ship being player controlled through online multiplayer? And we finally have jobs so that we can afford fancy-pants controllers.

    enc0re on
  • SageinaRageSageinaRage Registered User regular
    edited June 2009
    Ugh voice recognition, that's sketchy under the best of circumstances. I'd rather they just keep everything as point and click.

    edit:: You know what adventure game needs to be brought back? Beavis and Butthead in Virtual Stupidity. It was actually a pretty good adventure game.

    SageinaRage on
    sig.gif
  • CherrnCherrn Registered User regular
    edited June 2009
    enc0re wrote: »
    Larry Laffer

    I'm sorry, but that ship has sailed

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • SageinaRageSageinaRage Registered User regular
    edited June 2009
    I'm so scared to try one of the console Leisure Suit Larry games. I don't think I can bring myself to.

    SageinaRage on
    sig.gif
  • Jam WarriorJam Warrior Registered User regular
    edited June 2009
    I'm so scared to try one of the console Leisure Suit Larry games. I don't think I can bring myself to.

    I know the feeling. I think that there might be a good adventure game under it all, but I get put off by the overt childish OMG SEX themes and what my partner would think if she saw me playing it.

    Of course I usually then remember it's a Sierra game and hence will probably be filled with instant deaths and ways to bone yourself early on that don't become aparrent until near the end and walk away briskly.

    I will however be looking up this Beavis and Butthead game when I get home for the idea of that being a decent point and clicker is most intriguing.

    Jam Warrior on
    MhCw7nZ.gif
  • CouscousCouscous Registered User regular
    edited June 2009
    As a person who has played every Monkey Island game, this announcement warms the cockles of my hearts. I like the look of the remake.

    Couscous on
  • SageinaRageSageinaRage Registered User regular
    edited June 2009
    I'm so scared to try one of the console Leisure Suit Larry games. I don't think I can bring myself to.

    I know the feeling. I think that there might be a good adventure game under it all, but I get put off by the overt childish OMG SEX themes and what my partner would think if she saw me playing it.

    Of course I usually then remember it's a Sierra game and hence will probably be filled with instant deaths and ways to bone yourself early on that don't become aparrent until near the end and walk away briskly.

    I will however be looking up this Beavis and Butthead game when I get home for the idea of that being a decent point and clicker is most intriguing.

    Yeah, the actual LSL adventure games were about sex, but they were more about humor, and they were more clever than immature. The new ones look like dick and fart jokes. LSL 6 and 7 didn't have the instant deaths though! They were easily the high point of the series.

    SageinaRage on
    sig.gif
  • OrogogusOrogogus San DiegoRegistered User regular
    edited June 2009
    subedii wrote: »
    Ah right. Yeah GF's control scheme was a little weird. Considering that they had fixed perspective camera angles I don't know why they didn't just keep mouse support.
    Likely they were going for a Resident Evil feel with the controls. And likely they fucked it up.

    That seems extremely improbable. Why would Resident Evil (or on the same platform, Alone in the Dark) be an inspiration at all? As an adventure game it has horrible writing and puzzles, and Grim Fandango had neither horror nor action. It seems more likely that Grim Fandango being one of the first 3D adventure games, a lot of game elements had to be remade from scratch and the controls were just something that went in a different direction the second time around. And it's not completely without upsides: it keeps the cursor off the screen, and for what it's worth I did feel more attached to Manny since I was controlling him more directly instead of clicking to tell him to walk here or there.

    Now that it does have those controls, though, I don't know why it wasn't one of the first games to come over to consoles, as it probably works fine with a gamepad.

    Orogogus on
  • GlalGlal AiredaleRegistered User regular
    edited June 2009
    Not sure why tank controls would be any less shit on a gamepad.

    Glal on
  • OrogogusOrogogus San DiegoRegistered User regular
    edited June 2009
    Glal wrote: »
    Not sure why tank controls would be any less shit on a gamepad.

    Because pointing and clicking is imprecise with a gamepad compared to a mouse, especially in adventure games with pixel hunting to flick a light switch or pick up a key, whereas with a gamepad you're getting basically the same experience as on the PC.

    Orogogus on
  • SageinaRageSageinaRage Registered User regular
    edited June 2009
    To be fair, you could switch the controls from tank to a general directional thing (press up to go up on the screen, etc), but it was still pretty unwieldy even then.

    SageinaRage on
    sig.gif
  • Lightor216Lightor216 Registered User regular
    edited June 2009
    Glal wrote: »
    Not sure why tank controls would be any less shit on a gamepad.

    MI4 PS2 didn't have Tank controls. Press a direction and off you go!

    Lightor216 on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2009
    I must be the only person who enjoyed the old Tomb Raider style of controlling relative to the character itself.

    Took me a while to get used to the new setup of moving relative to your own camera.

    Synthesis on
  • JimJimBinksJimJimBinks Registered User regular
    edited June 2009
    I can't freakin wait to play more Monkey Island. The day this game is released I will be cracking this thing open and then drinking it while I play
    6au.jpg
    I got it from the LucasArts booth at E3 in 2001. Shortly after drinking I'm sure I'll have to be rushed to the hospital, but the whole time I'm there I'll just be thinking about how awesome it is to have another Monkey Island game out.

    Edit: WOAH! Huge image has been put in spoiler tags. I assure you it's not a spoiler.

    JimJimBinks on
    steam_sig.png
  • Squirminator2kSquirminator2k they/them North Hollywood, CARegistered User regular
    edited June 2009
    Orogogus wrote: »
    subedii wrote: »
    Ah right. Yeah GF's control scheme was a little weird. Considering that they had fixed perspective camera angles I don't know why they didn't just keep mouse support.
    Likely they were going for a Resident Evil feel with the controls. And likely they fucked it up.

    That seems extremely improbable. Why would Resident Evil (or on the same platform, Alone in the Dark) be an inspiration at all? As an adventure game it has horrible writing and puzzles, and Grim Fandango had neither horror nor action. It seems more likely that Grim Fandango being one of the first 3D adventure games, a lot of game elements had to be remade from scratch and the controls were just something that went in a different direction the second time around. And it's not completely without upsides: it keeps the cursor off the screen, and for what it's worth I did feel more attached to Manny since I was controlling him more directly instead of clicking to tell him to walk here or there.

    Now that it does have those controls, though, I don't know why it wasn't one of the first games to come over to consoles, as it probably works fine with a gamepad.

    Specifically I was talking about the controls, not the game as a whole.

    Squirminator2k on
    Jump Leads - a scifi-comedy audiodrama podcast
  • OrogogusOrogogus San DiegoRegistered User regular
    edited June 2009
    Orogogus wrote: »
    subedii wrote: »
    Ah right. Yeah GF's control scheme was a little weird. Considering that they had fixed perspective camera angles I don't know why they didn't just keep mouse support.
    Likely they were going for a Resident Evil feel with the controls. And likely they fucked it up.

    That seems extremely improbable. Why would Resident Evil (or on the same platform, Alone in the Dark) be an inspiration at all? As an adventure game it has horrible writing and puzzles, and Grim Fandango had neither horror nor action. It seems more likely that Grim Fandango being one of the first 3D adventure games, a lot of game elements had to be remade from scratch and the controls were just something that went in a different direction the second time around. And it's not completely without upsides: it keeps the cursor off the screen, and for what it's worth I did feel more attached to Manny since I was controlling him more directly instead of clicking to tell him to walk here or there.

    Now that it does have those controls, though, I don't know why it wasn't one of the first games to come over to consoles, as it probably works fine with a gamepad.

    Specifically I was talking about the controls, not the game as a whole.

    But why would they be basing it on Resident Evil of all games? The first game didn't come out on PC until a year before GF so it probably wouldn't have been a factor, and they were basically the same controls as Alone in the Dark, which came out 5 years earlier. AitD is closer to GF insofar as you don't have any vertical aiming.

    It just seemed like such a strange thing to say GF's controls were based on, like if someone played a point-and-click adventure today and said, "Oh, hey -- Codename: ICEMAN controls."

    Orogogus on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited June 2009
    I tried the wallace and grommit demo, and had to turn it off after 5 minutes because it was unplayable. I'm really sad that I won't be able to give them money for Sam and Max season 3 now that they're using the same control system for it.

    Spoit on
    steam_sig.png
  • enc0reenc0re Registered User regular
    edited June 2009
    Ugh voice recognition, that's sketchy under the best of circumstances. I'd rather they just keep everything as point and click.

    edit:: You know what adventure game needs to be brought back? Beavis and Butthead in Virtual Stupidity. It was actually a pretty good adventure game.

    Have you played TC's Endwar? I think it's there for simple enough commands.

    Besides, it would make for hilarious YouTube videos of some dude in Austria (or whatever) trying to play his American import version of Leisure Suit Larry.

    enc0re on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited June 2009
  • XiaNaphryzXiaNaphryz Registered User regular
    edited June 2009
    cj iwakura wrote: »

    Yep, but it was several pages back.

    XiaNaphryz on
  • XiaNaphryzXiaNaphryz Registered User regular
    edited June 2009
    Limited Monkey Island Statue to be issued:
    Symbiote Studios is happy to announce it has been working with StarWarsShop.com and LucasArts to create a one of a kind limited edition collectible based on the newly announced revival of Monkey Island. The statue stands just over 10 inches tall and is made of high quality polyresin. Each statue is hand painted and marked with an individual limited edition number on the bottom of the base. These rare statues will be available at StarWarsShop.com and additional game information is at LucasArts.com.

    img_1096.jpg

    XiaNaphryz on
  • Igpx407Igpx407 Registered User regular
    edited June 2009
    I need to change my pants

    Igpx407 on
  • CherrnCherrn Registered User regular
    edited June 2009
    Oh God I want that. It's probably gonna cost $200, though

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2009
    Is that a seltzer bottle? :D

    manwiththemachinegun on
  • DeathPrawnDeathPrawn Registered User regular
    edited June 2009
    Is that a seltzer bottle? :D

    Filled with root beer, one would assume. :D

    DeathPrawn on
    Signature not found.
  • CherrnCherrn Registered User regular
    edited June 2009
    Yeah, it's root beer. You never played Monkey Island?

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • EskimoDaveEskimoDave Registered User regular
    edited June 2009
    This is awesome news. I played and loved the original. I got the fourth through Goozex, but my DVD-Rom ate the disc. I was only like 20 minutes in. Very sad.

    I'm very excited now. This will be on Steam right?

    EskimoDave on
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2009
    Cherrn wrote: »
    Yeah, it's root beer. You never played Monkey Island?

    Played three and four, a lot of the puzzles in older adventure games were real turn offs for me. Heard good things about MI 1 and 2, so I'll probably be picking up the special edition along with the new Tales game.

    manwiththemachinegun on
  • Squirminator2kSquirminator2k they/them North Hollywood, CARegistered User regular
    edited June 2009
    I need that statue.

    I need it.

    Squirminator2k on
    Jump Leads - a scifi-comedy audiodrama podcast
  • chevluhchevluh Registered User regular
    edited June 2009
    I'm an old Monkey Island fan but know next to nothing about Telltale's games. So I'm wondering...

    What can I expect in the way of DRM? I want to buy this but I'm pretty sure I'm gonna change PCs right in the middle of it. Will it let me install my copy of the game on multiple computers?

    chevluh on
  • Squirminator2kSquirminator2k they/them North Hollywood, CARegistered User regular
    edited June 2009
    chevluh wrote: »
    I'm an old Monkey ISland fan but know next to nothing about Telltale's games. So I'm wondering...

    What can I expect in the way of DRM? I want to buy this but I'm pretty sure I'm gonna change PCs right in the middle of it. Will it let me install my copy of the game on multiple computers?
    Yep. You can just reinstall the game on a new PC. It asks you for your TellTaleGames.com login and then boom, the game is set up.

    I've also had no problems installing the Sam & Max seasons one and two DVD-ROM versions on multiple boxes (my home PC and my laptop), although they need the disc to run.

    Squirminator2k on
    Jump Leads - a scifi-comedy audiodrama podcast
  • BlackjackBlackjack Registered User regular
    edited June 2009
    I need that statue.

    I need it.
    I would have lived a happier life never knowing about it. Because now I cannot rest until it is mine.

    Blackjack on
    camo_sig2.png

    3DS: 1607-3034-6970
Sign In or Register to comment.