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Monkey Island 2 Special Edition confirmed (incl. Guybrush's Hair: Special Edition)
I seem to remember Grim Fandango having two different buttons on the keyboard to differentiate 'Take' from 'Use'. The only issue with this being that for 99% of the game the 'Use' button would also take anything that required taking, thus leading to me forgetting said button existed, thus leading to me beating my head against a wall for hours at a late point in the game until I gave up, hit a walkthrough and swore a lot.
The control schemes on GF and MI4 were awful, I honestly tried to get into those games but the controls put me off them completely. Point and click worked, I hate it when somebody tries to reinvent the wheel with squares.
GrimReaper on
PSN | Steam
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I've got a spare copy of Portal, if anyone wants it message me.
Yeah, as big a fan of Lucasarts adventure games as I am, I could never play Grim Fandango/MI4 for very long. I get sick of the controls after 10 minutes, and it kills my interest in the games.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
MI4 was more enjoyable on the PS2. Loading times were eh but the controls were pretty solid. It was the first MI I played so I don't really think it's all that bad.
BaSS was officially re-licensed as freeware by the developers and can be downloaded from ScummVM's website along with versions of ScummVM for a bunch of different platforms.
Ah right. Yeah GF's control scheme was a little weird. Considering that they had fixed perspective camera angles I don't know why they didn't just keep mouse support.
Likely they were going for a Resident Evil feel with the controls. And likely they fucked it up.
I didn't mind the motion, but the inventory system was horrible. You only see one item at a time, and you're always carrying a whole bunch of items, so you either slowly go through them one by one or scroll quickly and overshoot.
Oh yeah, and some of the items make a noise when you select them. MI4 did it a lot better, you could see the neighbouring items.
Ah right. Yeah GF's control scheme was a little weird. Considering that they had fixed perspective camera angles I don't know why they didn't just keep mouse support.
Likely they were going for a Resident Evil feel with the controls. And likely they fucked it up.
I didn't mind the motion, but the inventory system was horrible. You only see one item at a time, and you're always carrying a whole bunch of items, so you either slowly go through them one by one or scroll quickly and overshoot.
Oh yeah, and some of the items make a noise when you select them. MI4 did it a lot better, you could see the neighbouring items.
Yeah, MI4 just used the early Tomb Raider style circles.
And I will forgive MI4 for its horrible controls just for giving me the ability to walk around with a duck under my arm making it quack at people.
andrew on
The one about the fucking space hairdresser and the cowboy. He's got a tinfoil pal and a pedal bin
This has me tingly in all my naughty places. If they branch out into Manic Mansion and Indiana Jones, they may as well auto-debit from my pay check and save everyone the hassle.
For that matter, I'm thinking some of the text adventures (Larry Laffer, Space Quest) should be due for remakes as well. Instead of graphical controls, I would love to see them do it with voice recognition. You know "Take rose" "knock door" etc.
Now all we need is a resurgence of combat flight sims, and I'll fall in love with my PC all over again. Could you imagine some of the old TIE Fighter or Wing Commander missions with every ship being player controlled through online multiplayer? And we finally have jobs so that we can afford fancy-pants controllers.
I'm so scared to try one of the console Leisure Suit Larry games. I don't think I can bring myself to.
I know the feeling. I think that there might be a good adventure game under it all, but I get put off by the overt childish OMG SEX themes and what my partner would think if she saw me playing it.
Of course I usually then remember it's a Sierra game and hence will probably be filled with instant deaths and ways to bone yourself early on that don't become aparrent until near the end and walk away briskly.
I will however be looking up this Beavis and Butthead game when I get home for the idea of that being a decent point and clicker is most intriguing.
I'm so scared to try one of the console Leisure Suit Larry games. I don't think I can bring myself to.
I know the feeling. I think that there might be a good adventure game under it all, but I get put off by the overt childish OMG SEX themes and what my partner would think if she saw me playing it.
Of course I usually then remember it's a Sierra game and hence will probably be filled with instant deaths and ways to bone yourself early on that don't become aparrent until near the end and walk away briskly.
I will however be looking up this Beavis and Butthead game when I get home for the idea of that being a decent point and clicker is most intriguing.
Yeah, the actual LSL adventure games were about sex, but they were more about humor, and they were more clever than immature. The new ones look like dick and fart jokes. LSL 6 and 7 didn't have the instant deaths though! They were easily the high point of the series.
Ah right. Yeah GF's control scheme was a little weird. Considering that they had fixed perspective camera angles I don't know why they didn't just keep mouse support.
Likely they were going for a Resident Evil feel with the controls. And likely they fucked it up.
That seems extremely improbable. Why would Resident Evil (or on the same platform, Alone in the Dark) be an inspiration at all? As an adventure game it has horrible writing and puzzles, and Grim Fandango had neither horror nor action. It seems more likely that Grim Fandango being one of the first 3D adventure games, a lot of game elements had to be remade from scratch and the controls were just something that went in a different direction the second time around. And it's not completely without upsides: it keeps the cursor off the screen, and for what it's worth I did feel more attached to Manny since I was controlling him more directly instead of clicking to tell him to walk here or there.
Now that it does have those controls, though, I don't know why it wasn't one of the first games to come over to consoles, as it probably works fine with a gamepad.
Not sure why tank controls would be any less shit on a gamepad.
Because pointing and clicking is imprecise with a gamepad compared to a mouse, especially in adventure games with pixel hunting to flick a light switch or pick up a key, whereas with a gamepad you're getting basically the same experience as on the PC.
To be fair, you could switch the controls from tank to a general directional thing (press up to go up on the screen, etc), but it was still pretty unwieldy even then.
I can't freakin wait to play more Monkey Island. The day this game is released I will be cracking this thing open and then drinking it while I play
I got it from the LucasArts booth at E3 in 2001. Shortly after drinking I'm sure I'll have to be rushed to the hospital, but the whole time I'm there I'll just be thinking about how awesome it is to have another Monkey Island game out.
Edit: WOAH! Huge image has been put in spoiler tags. I assure you it's not a spoiler.
Ah right. Yeah GF's control scheme was a little weird. Considering that they had fixed perspective camera angles I don't know why they didn't just keep mouse support.
Likely they were going for a Resident Evil feel with the controls. And likely they fucked it up.
That seems extremely improbable. Why would Resident Evil (or on the same platform, Alone in the Dark) be an inspiration at all? As an adventure game it has horrible writing and puzzles, and Grim Fandango had neither horror nor action. It seems more likely that Grim Fandango being one of the first 3D adventure games, a lot of game elements had to be remade from scratch and the controls were just something that went in a different direction the second time around. And it's not completely without upsides: it keeps the cursor off the screen, and for what it's worth I did feel more attached to Manny since I was controlling him more directly instead of clicking to tell him to walk here or there.
Now that it does have those controls, though, I don't know why it wasn't one of the first games to come over to consoles, as it probably works fine with a gamepad.
Specifically I was talking about the controls, not the game as a whole.
Ah right. Yeah GF's control scheme was a little weird. Considering that they had fixed perspective camera angles I don't know why they didn't just keep mouse support.
Likely they were going for a Resident Evil feel with the controls. And likely they fucked it up.
That seems extremely improbable. Why would Resident Evil (or on the same platform, Alone in the Dark) be an inspiration at all? As an adventure game it has horrible writing and puzzles, and Grim Fandango had neither horror nor action. It seems more likely that Grim Fandango being one of the first 3D adventure games, a lot of game elements had to be remade from scratch and the controls were just something that went in a different direction the second time around. And it's not completely without upsides: it keeps the cursor off the screen, and for what it's worth I did feel more attached to Manny since I was controlling him more directly instead of clicking to tell him to walk here or there.
Now that it does have those controls, though, I don't know why it wasn't one of the first games to come over to consoles, as it probably works fine with a gamepad.
Specifically I was talking about the controls, not the game as a whole.
But why would they be basing it on Resident Evil of all games? The first game didn't come out on PC until a year before GF so it probably wouldn't have been a factor, and they were basically the same controls as Alone in the Dark, which came out 5 years earlier. AitD is closer to GF insofar as you don't have any vertical aiming.
It just seemed like such a strange thing to say GF's controls were based on, like if someone played a point-and-click adventure today and said, "Oh, hey -- Codename: ICEMAN controls."
I tried the wallace and grommit demo, and had to turn it off after 5 minutes because it was unplayable. I'm really sad that I won't be able to give them money for Sam and Max season 3 now that they're using the same control system for it.
Ugh voice recognition, that's sketchy under the best of circumstances. I'd rather they just keep everything as point and click.
edit:: You know what adventure game needs to be brought back? Beavis and Butthead in Virtual Stupidity. It was actually a pretty good adventure game.
Have you played TC's Endwar? I think it's there for simple enough commands.
Besides, it would make for hilarious YouTube videos of some dude in Austria (or whatever) trying to play his American import version of Leisure Suit Larry.
enc0re on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Symbiote Studios is happy to announce it has been working with StarWarsShop.com and LucasArts to create a one of a kind limited edition collectible based on the newly announced revival of Monkey Island. The statue stands just over 10 inches tall and is made of high quality polyresin. Each statue is hand painted and marked with an individual limited edition number on the bottom of the base. These rare statues will be available at StarWarsShop.com and additional game information is at LucasArts.com.
This is awesome news. I played and loved the original. I got the fourth through Goozex, but my DVD-Rom ate the disc. I was only like 20 minutes in. Very sad.
I'm very excited now. This will be on Steam right?
Yeah, it's root beer. You never played Monkey Island?
Played three and four, a lot of the puzzles in older adventure games were real turn offs for me. Heard good things about MI 1 and 2, so I'll probably be picking up the special edition along with the new Tales game.
I'm an old Monkey Island fan but know next to nothing about Telltale's games. So I'm wondering...
What can I expect in the way of DRM? I want to buy this but I'm pretty sure I'm gonna change PCs right in the middle of it. Will it let me install my copy of the game on multiple computers?
I'm an old Monkey ISland fan but know next to nothing about Telltale's games. So I'm wondering...
What can I expect in the way of DRM? I want to buy this but I'm pretty sure I'm gonna change PCs right in the middle of it. Will it let me install my copy of the game on multiple computers?
Yep. You can just reinstall the game on a new PC. It asks you for your TellTaleGames.com login and then boom, the game is set up.
I've also had no problems installing the Sam & Max seasons one and two DVD-ROM versions on multiple boxes (my home PC and my laptop), although they need the disc to run.
Posts
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I've got a spare copy of Portal, if anyone wants it message me.
And for those who don't know, it should still be available free from Good Old Games.
http://www.gog.com/en/search/sort/price/000
Pfff, windows only?
BaSS was officially re-licensed as freeware by the developers and can be downloaded from ScummVM's website along with versions of ScummVM for a bunch of different platforms.
Oh yeah, and some of the items make a noise when you select them. MI4 did it a lot better, you could see the neighbouring items.
Yeah, MI4 just used the early Tomb Raider style circles.
And I will forgive MI4 for its horrible controls just for giving me the ability to walk around with a duck under my arm making it quack at people.
For that matter, I'm thinking some of the text adventures (Larry Laffer, Space Quest) should be due for remakes as well. Instead of graphical controls, I would love to see them do it with voice recognition. You know "Take rose" "knock door" etc.
Now all we need is a resurgence of combat flight sims, and I'll fall in love with my PC all over again. Could you imagine some of the old TIE Fighter or Wing Commander missions with every ship being player controlled through online multiplayer? And we finally have jobs so that we can afford fancy-pants controllers.
edit:: You know what adventure game needs to be brought back? Beavis and Butthead in Virtual Stupidity. It was actually a pretty good adventure game.
I'm sorry, but that ship has sailed
I know the feeling. I think that there might be a good adventure game under it all, but I get put off by the overt childish OMG SEX themes and what my partner would think if she saw me playing it.
Of course I usually then remember it's a Sierra game and hence will probably be filled with instant deaths and ways to bone yourself early on that don't become aparrent until near the end and walk away briskly.
I will however be looking up this Beavis and Butthead game when I get home for the idea of that being a decent point and clicker is most intriguing.
Yeah, the actual LSL adventure games were about sex, but they were more about humor, and they were more clever than immature. The new ones look like dick and fart jokes. LSL 6 and 7 didn't have the instant deaths though! They were easily the high point of the series.
That seems extremely improbable. Why would Resident Evil (or on the same platform, Alone in the Dark) be an inspiration at all? As an adventure game it has horrible writing and puzzles, and Grim Fandango had neither horror nor action. It seems more likely that Grim Fandango being one of the first 3D adventure games, a lot of game elements had to be remade from scratch and the controls were just something that went in a different direction the second time around. And it's not completely without upsides: it keeps the cursor off the screen, and for what it's worth I did feel more attached to Manny since I was controlling him more directly instead of clicking to tell him to walk here or there.
Now that it does have those controls, though, I don't know why it wasn't one of the first games to come over to consoles, as it probably works fine with a gamepad.
Because pointing and clicking is imprecise with a gamepad compared to a mouse, especially in adventure games with pixel hunting to flick a light switch or pick up a key, whereas with a gamepad you're getting basically the same experience as on the PC.
MI4 PS2 didn't have Tank controls. Press a direction and off you go!
Took me a while to get used to the new setup of moving relative to your own camera.
Edit: WOAH! Huge image has been put in spoiler tags. I assure you it's not a spoiler.
Specifically I was talking about the controls, not the game as a whole.
But why would they be basing it on Resident Evil of all games? The first game didn't come out on PC until a year before GF so it probably wouldn't have been a factor, and they were basically the same controls as Alone in the Dark, which came out 5 years earlier. AitD is closer to GF insofar as you don't have any vertical aiming.
It just seemed like such a strange thing to say GF's controls were based on, like if someone played a point-and-click adventure today and said, "Oh, hey -- Codename: ICEMAN controls."
Have you played TC's Endwar? I think it's there for simple enough commands.
Besides, it would make for hilarious YouTube videos of some dude in Austria (or whatever) trying to play his American import version of Leisure Suit Larry.
Ron Gilbert going through Monkey Island 1 and pointing out lots of little nuances
Yep, but it was several pages back.
Filled with root beer, one would assume.
I'm very excited now. This will be on Steam right?
Played three and four, a lot of the puzzles in older adventure games were real turn offs for me. Heard good things about MI 1 and 2, so I'll probably be picking up the special edition along with the new Tales game.
I need it.
What can I expect in the way of DRM? I want to buy this but I'm pretty sure I'm gonna change PCs right in the middle of it. Will it let me install my copy of the game on multiple computers?
I've also had no problems installing the Sam & Max seasons one and two DVD-ROM versions on multiple boxes (my home PC and my laptop), although they need the disc to run.
3DS: 1607-3034-6970