Everybody is ranting and raving about the lackluster morality system in InFamous. Yes, the morality was built up in the marketing process and does not quite deliver, but look at the story. What is the game itself trying to accomplish? It's trying to say something about the ends of that morality NOT the process. You are either a hero and lauded with praise and admiration or an infamous villain who is feared. It's about extremes and not moral ambiguity or neutrality.
Now onto the actual problem with InFamous and this is just my particular beef, feel free to add to or let me know how you feel (That is the point of these forums after all).
InFamous is a game that allows one to take on the role of a man given amazing electrical based powers, but he is also an urban acrobat. You are able to scale any building, lamp post, power cable, everything really, aside from perhaps a fence. All that and what could be missing? Oh wait...You can't go indoors. At least not in the demo that I have played so I may be a little premature in my observation, but from what I saw of the game it was another "open world" adventure title where nothing seems to happen inside those buildings you're climbing all over except perhaps in a cut scene.
This was a major problem of mine with Spider-Man Web of Shadows, which I do like, but hate that all of the story you're playing happens outdoors only.
Yes, it is fun to swing around as Spidey or climb and jump from buildings as Cole, but imagine the combat system in Web of Shadows indoors. Imagine the strategic possibilities for electric powers from INSIDE an apartment building.
I just think that everyone is missing the point with these games. Yes, the morality system is not the greatest, but what about this "open world" prison that we are put into after we have praised the developers for creating a place where nothing happens in those nicely rendered buildings?
Let me know what you think.