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[DnD 4E Discussion] Psion is out and it is awesome, and I normally hate psionics.

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  • YesNoMuYesNoMu Registered User regular
    edited July 2009
    Aegeri wrote: »
    For example, back to the BRV. Let's say we want a bunch of temp HP using invigorating. The Warforged in the party, who has pretty good HP and some damage reduction says "Right, I'm your enemy" and then the BRV goes it and punches him a lot with a power with the invigorating keyword. After doing this 5-6 times and stacking a bunch of temp HP the Warforged and BRV become best friends again.

    Do you see where this starts to become a never ending hole of incredibly BAD things once you begin to make enemy -> ally targeting as malleable as you want?
    I've never said that you should be able to benefit from declaring an ally an enemy, only that you should be able to do it. DM discretion is required, and this would be obvious bag of rats for any DM.

    Aegeri wrote: »
    YesNoMu wrote:
    but the fighter would take full damage from the CB attack

    No, I'm talking about the Wizard UNARMED punching him.

    Not that it matters because the above is far more funny.
    I agreed the unarmed punch was bag of rats, but I might let the fighter gain THP from a full-on magical blast from the wizard, since that's a comparable situation to an actual battle. It wouldn't be reduced by War Wizardry, though.

    Aegeri wrote: »
    or you get situations where you're actually physically unable to fire an arrow at someone.
    Incorrect, you can target creatures with a ranged basic attack. So the rules have already thought of this. What you're doing is opening a huge ton of exploits and problems, like the invigorating fighter taking on the guy with damage resistance to stack temp HP as much as he likes before an encounter.
    The situation I'm talking about was Unstoppable arrows, the "enemies in burst" attack. Under your system, my ranger with this attack is physically unable to shoot his friends with it. This makes no sense to me.

    I don't dispute that there are situations you shouldn't be able to benefit from attacking your allies. (Pretty much any time an old-style BRV fighter is involved, for one.) But going from that to "you can never, ever consider an ally an enemy (except for domination and the like)" makes the system too goofy for me to accept.

    YesNoMu on
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  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited July 2009
    Isolating Avengers!

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  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited July 2009
    Aegeri wrote: »
    Warlocks Curse is another example, where you can gain bonuses based on your cursed targets (Depending on build and feats). In fact, could you curse an ally and get temp HP from them when they hit zero HP?

    "So, Holmes, what did Lord Winterbottom die from?"
    "Deadly impact to the back of the head, my dear Watson. Most likely with a bag of rats."

    Arivia on
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  • crimsoncoyotecrimsoncoyote Registered User regular
    edited July 2009
    YesNoMu wrote: »
    The situation I'm talking about was Unstoppable arrows, the "enemies in burst" attack. Under your system, my ranger with this attack is physically unable to shoot his friends with it. This makes no sense to me.

    I honestly don't see a reason why you would want to do that in the first place. The whole point is you don't have to really worry about hitting your buddies with the attack.

    crimsoncoyote on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited July 2009
    YesNoMu wrote: »
    The situation I'm talking about was Unstoppable arrows, the "enemies in burst" attack. Under your system, my ranger with this attack is physically unable to shoot his friends with it. This makes no sense to me.

    This is what you get for playing console FPSes.

    Arivia on
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  • crimsoncoyotecrimsoncoyote Registered User regular
    edited July 2009
    I completely agree with that.

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  • HorseshoeHorseshoe Registered User regular
    edited July 2009
    It's a rule. In a game. Why does it have to "make sense"?

    I've never heard anyone argue about whether or not you can capture your own units in chess because such a thing might "make sense" in a feudal government.

    Why is this sort of thing harder for people to accept in D&D?

    Horseshoe on
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  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited July 2009
    Horseshoe wrote: »
    It's a rule. In a game. Why does it have to "make sense"?

    I've never heard anyone argue about whether or not you can capture your own units in chess because such a thing might "make sense" in a feudal government.

    Why is this sort of thing harder for people to accept in D&D?

    There is no role play in chess. There is a story to D&D, and i like for things to make sense in the story.

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  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited July 2009
    Horseshoe wrote: »
    Why is this sort of thing harder for people to accept in D&D?

    Some people have difficulty with the mix of the abstract and the specific.

    Incenjucar on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited July 2009
    Horseshoe wrote: »
    It's a rule. In a game. Why does it have to "make sense"?

    I've never heard anyone argue about whether or not you can capture your own units in chess because such a thing might "make sense" in a feudal government.

    Why is this sort of thing harder for people to accept in D&D?

    There is no role play in chess. There is a story to D&D, and i like for things to make sense in the story.

    No offense, but I kind of gave up on realism around the time we made the great leap from having four different definitions of forget in game to only three. woo, heady there.

    Arivia on
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  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited July 2009
    Aegeri wrote: »
    The situation the argument arose out of btw was a Psion power. It's level 23; it lets you shift an enemy up to your charisma modifier and then attack an enemy with + charisma to attack and damage. This power is clearly intended to be used on monsters and is very bag of rats; it's superior to many leader powers in terms of being able to shift and the attack + damage roll. You can use it to move your allies out of combat and then shoot with tremendous bonuses; all of this being at will.

    It is clearly against RAW/RAI that you can target your allies with this attack. It is hideously overpowered when applied to PCs and is a reasonable power when applied to monsters. Especially because it is an at-will that if you let it affect allies, beats the snot out of leader dailies!

    I can't see more conclusive evidence in the game than the BRV example and this for why the targeting rules work as I believe they do. Why on earth would you EVER target a monster with this? Can anyone tell me?

    I haven't been able to see the update yet. The BRV seemed to be something that you could handle really easily: "sorry, your character doesn't actually find this invigorating and doesn't get pumped." This is much harder to explain away, and seems like much stronger argument for your interpretation of the targeting rules. It's also the first example I've seen of the use of the 'enemies' keyword that was not 'all enemies in blast/burst.'

    @Arivia: I don't know about that one. I skipped 3.x entirely, and enjoy 4E much more than I ever enjoyed any of the 2E stuff because I find it much less jarring.

    edit: yeah the more I think about it that power completely invalidates the entire way I was thinking about ally/enemy stuff, and also makes no freaking sense. Why would you ever use target a monster with it, and why wouldn't you be able to target an ally with it?

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  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited July 2009
    Anyways, RAI is very blatantly that foes are foes and allies are allies, otherwise they wouldn't make the distinction in the first place. You can do whatever you want, ally with keys and shift them, whatever, but it's not how the game was designed.

    Incenjucar on
  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited July 2009
    Incenjucar wrote: »
    Anyways, RAI is very blatantly that foes are foes and allies are allies, otherwise they wouldn't make the distinction in the first place.

    Repeating it doesn't make you less wrong. Remember when you asked when this had been debunked and then I quoted the post and you didn't respond? It's easy to come up with a coherent system that allows you to declare allies as enemies and then shoot them with enemy powers, and if you don't get THP or other boosts from cheesy abuses of it, or even from any uses of it, it makes much more narrative sense than Bob's magic ally-shield that prevents Joe from hitting him with an enemy power.

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  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited July 2009
    The edit of you envisioning a system is not a debunking it is you envisioning a system.

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  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited July 2009
    The point is that this system I was envisioning appeared to me to be RAI, and even RAW, and there was no reason to suspect otherwise until this Psion power. This is why it's stupid to say the magical ally-shield was blatantly RAI without explaining or justifying the assertion. Especially when you add "otherwise they wouldn't make the distinction in the first place." I don't see how it's obvious at all that they distinction they were making was not useful solely for labeling 'smart' powers that could damage some targets in an area and leave others untouched according to the caster's will.

    The Psion power just seems weird to me. How can you fit that into a story? "Phoenix, being a level 30 Psion, could move combatants around the battlefield at will while attacking simultaneously. Unless they were on her side. A wizard did it."

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  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited July 2009
    To be honest, why are we even having this discussion? The rules work, we don't need to fix something that isn't broken, is easy to play with, and is fairly transparent.

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  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited July 2009
    So you need them to add flavor text or something to explain to you why certain powers act in certain ways?

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  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited July 2009
    PC's are heroes.

    Your jedi mind tricks will not work on me.

    Der Waffle Mous on
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  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited July 2009
    @Arivia: Sorry, I'll take it to PMs. Does the psion power seem weird at all to you? Am I the only one who finds it goofy?

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  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited July 2009
    Next someone will say "My character is a sociopath so that means I can target everyone as an enemy right?"

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  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited July 2009
    Incenjucar wrote: »
    Next someone will say "My character is chaotic neutral so that means I can target everyone as an enemy right?"

    Der Waffle Mous on
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  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited July 2009
    @Arivia: Sorry, I'll take it to PMs. Does the psion power seem weird at all to you? Am I the only one who finds it goofy?

    Not really. But I think one of the things that I like about 4e is that it's willing to make changes and state things for the game as game's sake first and let people worry about how historically/fantastically accurate it is second. It's not jarring because I see it as something to grow out of, not something that needs to be accounted for at the base level then developed.
    Incenjucar wrote: »
    Next someone will say "My character is a sociopath so that means I can target everyone as an enemy right?"

    Btw, my new 3.5 character is totally a sadomasochist. Great job there, Monte Cook!

    Arivia on
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  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited July 2009
    Arivia wrote: »
    @Arivia: Sorry, I'll take it to PMs. Does the psion power seem weird at all to you? Am I the only one who finds it goofy?

    Not really. But I think one of the things that I like about 4e is that it's willing to make changes and state things for the game as game's sake first and let people worry about how historically/fantastically accurate it is second. It's not jarring because I see it as something to grow out of, not something that needs to be accounted for at the base level then developed.

    Huh. What do you mean by grow out of?

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  • YesNoMuYesNoMu Registered User regular
    edited July 2009
    Hmm, lost connection for a bit. Anyway:
    Aegeri wrote: »
    YesNoMu wrote: »
    The situation I'm talking about was Unstoppable arrows, the "enemies in burst" attack. Under your system, my ranger with this attack is physically unable to shoot his friends with it. This makes no sense to me.

    I honestly don't see a reason why you would want to do that in the first place. The whole point is you don't have to really worry about hitting your buddies with the attack.

    I think what he wants is to say surprise a former ally or similar.

    But I would be fine with that, except that ally is now going to homicidally murder him if it lived through that and isn't just going to shake his hand saying "An arrow to the face is all fair and good chaps". When you declare your ally an enemy; it's a terminal relationship IMO.
    I want that ability, but I also don't think hard-and-fast switches like that are a good model of team allegiances. For example, if I shot my buddy and we fought for a round, but then Orcus popped up out of nowhere, I'd like to be able to set the fight aside for the moment and be a team again against the new threat.

    People and situations are complicated, and having enemy and ally be irrevocable divisions makes the game dumber to me.

    YesNoMu on
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  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited July 2009
    I do feel that the game should have a majority of "you choose" targeting, and a specific clarification of how enemies are determined in regards to pocket situations like hidden foes, domination, shifting alliances, mercy, and so on.

    Incenjucar on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited July 2009
    Dungeon masters.





    That said, declaring an ally an enemy for the specific purpose of shooting them as part of a area power strikes me as one of those things that make you "That guy"

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  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited July 2009
    Arivia wrote: »
    @Arivia: Sorry, I'll take it to PMs. Does the psion power seem weird at all to you? Am I the only one who finds it goofy?

    Not really. But I think one of the things that I like about 4e is that it's willing to make changes and state things for the game as game's sake first and let people worry about how historically/fantastically accurate it is second. It's not jarring because I see it as something to grow out of, not something that needs to be accounted for at the base level then developed.

    Huh. What do you mean by grow out of?

    My train of thought on it is this (as an example): the psion I'm running as an NPC has an ability that moves one foe and lets her deal damage to another.

    What I need to do to include that, then, is simply figure out how to represent it in the narrative. "Pheonix focuses on the invisible strings of the mind, pulling on Telthram to throw him across the room and against the wall. While the knight is preoccupied, she makes an attack against the defenseless Aerae."

    Unless there's a specific problem with a rule, I'll take it at face value for consistency and reliability's sake. Then I'll take whatever's applicable and craft a workable narrative out of that, instead of worrying about tweaking things just so for realism/systems of imaginary magic. I mean, a system that relies heavily on moving someone exactly 10 feet that way has only so many similes it can make that don't involve chess.

    Arivia on
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  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited July 2009
    I hope that when they bring elementalist classes that EVERYTHING they do will be "a target of your choice" to reflect the purely physical nature of their abilities.

    --

    Yeah, the easiest way to work with 4E's rules is to use it as written and then tack on the fluff after the fact. Sure, they could have explained WHY each ability works that way, but then we'd have a lot of wasted space for something that many people will ignore or refluff on their own anyways.

    Incenjucar on
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  • YesNoMuYesNoMu Registered User regular
    edited July 2009
    Dungeon masters.





    That said, declaring an ally an enemy for the specific purpose of shooting them as part of a area power strikes me as one of those things that make you "That guy"
    Oh, definitely. I'd hate instantly anyone who actually did that, I just want to make sure the game allows it. Kind of a Voltaire thing.

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  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited July 2009
    Arivia wrote: »
    Arivia wrote: »
    @Arivia: Sorry, I'll take it to PMs. Does the psion power seem weird at all to you? Am I the only one who finds it goofy?

    Not really. But I think one of the things that I like about 4e is that it's willing to make changes and state things for the game as game's sake first and let people worry about how historically/fantastically accurate it is second. It's not jarring because I see it as something to grow out of, not something that needs to be accounted for at the base level then developed.

    Huh. What do you mean by grow out of?

    My train of thought on it is this (as an example): the psion I'm running as an NPC has an ability that moves one foe and lets her deal damage to another.

    What I need to do to include that, then, is simply figure out how to represent it in the narrative. "Pheonix focuses on the invisible strings of the mind, pulling on Telthram to throw him across the room and against the wall. While the knight is preoccupied, she makes an attack against the defenseless Aerae."

    Unless there's a specific problem with a rule, I'll take it at face value for consistency and reliability's sake. Then I'll take whatever's applicable and craft a workable narrative out of that, instead of worrying about tweaking things just so for realism/systems of imaginary magic. I mean, a system that relies heavily on moving someone exactly 10 feet that way has only so many similes it can make that don't involve chess.

    Okay, but I misled you wrt to the power. The choice is, I think, between moving Telthram across the room and having him unwillingly strike Aerae, or moving Wolverine across the room and having him unwillingly strike Aerae. One is considerably more sensible, and incidentally gamebreaking. How do I incorporate that into the narrative, other than just doing the less sensible thing and pretending that it never occurs to Phoenix or Wolverine that maybe his claws would do way more damage than Telthram's mace?

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  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited July 2009
    Because your ability to rape someone's mind is determined by your relationship to them.

    CB updates seem to be working again.

    Incenjucar on
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  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited July 2009
    Aegeri wrote: »
    YesNoMu wrote:
    People and situations are complicated, and having enemy and ally be irrevocable divisions makes the game dumber to me.

    You think it's dumb that you stab someone in a back with a power that wouldn't target them and they decide that killing you is a pretty good idea? We're not talking about being in danger from a power like scorching burst, that targets everyone but DELIBERATELY targeting an ally with a power that otherwise wouldn't.

    Did you forget about the psion power that sparked the discussion? DELIBERATELY moving your striker ally across the battlefield and forcing him to shoot the slimy monster makes him decide that killing you is a pretty good idea?

    I like the idea of it just being rude to control someone like that. So maybe you could do it if there was serious danger of a TPK but short of that it would just be too awkward.

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  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited July 2009
    Okay, but I misled you wrt to the power. The choice is, I think, between moving Telthram across the room and having him unwillingly strike Aerae, or moving Wolverine across the room and having him unwillingly strike Aerae. One is considerably more sensible, and incidentally gamebreaking. How do I incorporate that into the narrative, other than just doing the less sensible thing and pretending that it never occurs to Phoenix or Wolverine that maybe his claws would do way more damage than Telthram's mace?

    That's what I'm trying to say - I really, genuinely, don't care about that at all. There's a degree of separation between realism and the game there, and I'm fine with that. I don't want to go internally tweaking the game when it works fine as is; I'll work with what it gives me and go from there, as opposed to trying to fix a problem it might create in the first place.

    If I was DMing and you were to ask me about using an ally for all that in any way shape or form, I'd point out it was an enemy only and make that a quick table ruling. After the session, if you wanted to go over it in more detail, I'd point out that it was an offensive action only as written and that altering that would make it a significantly different power. Similarly, I'd take a strict view on trying to mess around with the fine line of the ally/enemy distinction.

    It works as is, and there's little reason to change that for a simulationist perspective in an over-the-top narrative game.

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  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited July 2009
    Arivia wrote: »
    That's what I'm trying to say - I really, genuinely, don't care about that at all.

    Huh. Well if I'm just weird, I can live with that.

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