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[DnD 4E Discussion] Psion is out and it is awesome, and I normally hate psionics.
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Swordmages are great Defender/Controllers, but building one for raw damage output tends to soak up resources very quickly. It is possible, though, to build for a strong initial punch that then transitions into a more classical defender.
Lightning Clash or Flame Cyclone are strong openers, dealing a solid chunk of damage to the enemy forces quickly. Once that's done, you can fall back to your Aegis and Frigid Blade/Luring Strike to get all defendery again.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Any suggestions on stats and race? Standard 22 points. I think this is giving me the hardest time in deciding right now.
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PSN: SAW776
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
PSN: SAW776
Rogues fill the non-magical stealth killer niche pretty well. Making a second class with basically the same schtick doesn't make much sense. I'd expect more "you choke your target with is own shadow" type stuff.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Except that the whole article is about how the feats/tools are those of assassins. So it would just be odd to be having assassins and Assassins and not have the concepts be compatible.
Really though, I think the martial requirement on the garrote is silly, as I think it would be badass for an Avenger, and I couldn't not let an Assassin use it.
PSN: SAW776
I guess that would work, actually. Give him garrote proficiency and then give him the whole "damage while sustaining" thing. Hopefully that's how they go about it.
PSN: SAW776
Nintendo Network ID: AzraelRose
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Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Since I want to go tempest fighter, they would both need to be offhand, though. Long/short swords aren't offhand, are they?
An alternative is a tempest fighter with the staff fighting feat, but I don't see a lot of synergy with anything. I give up +1 to hit, heavy blade feats, and the damage die of better weapons. I wanted to use it to create a sort of "martial monk", but it just seems mechanically lackluster. Do you even get to use both ends of the staff for opportunity attacks?
PSN: SAW776
I would be on this like a hobo on a ham sandwich. The parites probably should be 3-4 PCs each, though, but I think you wouldn't have trouble getting a couple teams worth of players signing up.
PSN: SAW776
I for one think it's highly sexy for monsters to heal themselves.
edit: Let's just say 'Cannibalize' as an encounter power for undead was on the design table.
Fell Taint Lasher, Fell Taint Pulsar, Fell Taint Thought Eater, Fell Taint Warp Wender- level 1, 2, and 4 creatures with the ability:
Fell Taint Feeding (Standard, at-will) Healing
Targets a helpless or unconscious creature; the fell taint pulsar loses insubstantial and its fly speed until the end of its next turn, and it makes a coup de grace against the target. If the pulsar kills the target, it regains all of its hit points.
Edit: Yeah, I didn't mean healing was bad, I meant the healing was gotten by killing an unconscious PC.
PSN: SAW776
Most of the customizations that I've made to monsters include an on-death attack or effect, some means of using their one healing surge, or just general adjustments to other attributes to put it into a difficulty range that I'm shooting for. There's several things behind the scene that keep those abilities from being used at 100% effectiveness though.
That was something that I often debated. It's good to see that there's an "official" thing that does that. Which makes it fair game~
The thing I'm toying around with now for the future is extreme weather events. Specifically, tornados and hurricanes... I have an idea for how the other large scale battlefield triggers are going to work, but a tornado kind of sticks around, yanno?
In my head now it's a huge hazard with an aura 3-5 that makes attacks vs FORT if you end your turn in it. The result of this is you get wracked with with debris for a low, set damage and prone. On-crit, you're dragged X squares for YdZ damage, mathing those out now. Contact with the eye tosses somebody in the air. It should be interesting.
edit: Z is probably going to be the safe default of 6.
Yeah, I was always thrown off by that leader, since the books outright said "minions die in 1-hit". Of course that's probably been errata fixed or something, but I remember using it in one of the first encounters I think I ran, and later looking at it and being like, hmm, I wasn't supposed to let them use those temp-hp, that's dumb?
For the weather stuff, glance at the sorcerer flaming sphere knock off, the level 1 daily I think. It's basically a zone of high winds (might actually be a zone of thunder?), I might be somewhat confusing that daily with the encounter power whirlwind (which I know knocks stuff prone). I'd also say moving through it causes an attack vs REF or knock prone. Hmm, knowledge nature or endurance check to reduce it's effective range by 1 for that character maybe?
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There's a leader that does that? lol. I wasn't aware of that. I just paint a scenario in my head and then work the mechanics into it after.
Copying whirlwind is one way to do it, but reflavored powers have too much of a vanilla feel for what I want it to be. I try to avoid narrative disjunctions as much as reasonably possible. If I say something's going to wreck you horribly, it will. To me, fighting near a tornado should have the narrative and mechanical intensity of such a situation. The same with in a volcano, bridges, etc. The environment plays an active role in my games, even if it's indirectly (tapping healing surges from extreme temps/shock differences), or directly (hp damage from getting hit by a rock).
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Implementing those sorts of limitations on a pnp game would be a horribly unfun mess though (as a DM to track, and as a player because it'd feel like a horribly tacked on limitation), so I'm glad he didn't throw something out there to address it in the books, lol.