Having not been able to run a good game for a while, I'd like to get one going. I'm recruiting 5 players, and please don't have listened to the PA podcasts where they play this module, as that's somewhat of a giant cheaty spoiler.
Player submissions may include anything from released sourcebooks, but no magazine stuff. If you're iffy, ask me and i'll let you know.
Everyone starts at level 1 with the standard stuff one gets at level 1. To make starting easier, I'm also going to assume everyone in the party knows each other already.
I'm going to try to run the game without fudging any numbers anywhere and see where that takes us as well.
So drop a bio, character sheet and all that jazz, and let's do it. Rolls will be taking place on invisiblecastle.com, and myth-weavers for character sheets.
I do ask that if accepted into the game, you use the DnD character creator or an equivalent to send me a PDF of your character, or make incredibly detailed entries for your powers and such on mythweavers. I'm currently out of the country, but just itchin' to get something started, and my netbook doesn't quite like the DnD creator program.
So, let's see 'em!
Deadline for entries is THIS SUNDAY.
Posts
Ooh, thanks Megazver, didn't realize that was there. Handy.
From the book, here's your plot hook. "Winterhaven grew up in the shadow of an old keep. Like other similar structures across the land, the keep fell into disrepair when the empire of Nerath crumbled a hundred years earlier. Winterhaven survives to this day, a modest point of light in a world that has grown darker and more dangerous. A scholar named Parle Cranewing has hired your group to locate the old keep and map it. He has handed you ink and parchment and has offered to pay 250gp for a complete rendering of what is left of the keep. As your merry band of adventurers named..___ has yet to aquire much of a reputation, you set off to try and earn a name for yourself, and the gold."
His abilities are stripped down from the compendium, so i don't think you'll need a PDF.
goodness in PHB2 is inaccessible to me. How are we doing stats?
CB demo should fill all your needs for levels 1-3 if you want some chocolaty goodness.
I've changed up quite a bit of it though.
Yeah, I thought there was. I'm counting on them to be honorable. Besides, I'm not gonna go entirely
by the letter. Always fun to throw a few random things to trip 'em up. Heh.
I am always sneaky. Just now, I was angling for some hint of whether you liked teh character's flavor or not, for instance.
Did you see zee tower yet?
I did see the tower actually. Pretty cool, though the torture room was a huge letdown. I return on the 20th, so when that rolls around I'll have a day or two of plane flight and jetlag between posting, but i should be able to do regular updates most of the time without incident.
It would be my first time in a play-by-post, so bear with my stupid questions.
Do I send her character sheet to you by PM? I'll be adding her to mythweavers shortly as well.
Mythweavers is usually considered sufficient. Tell us about Torment!
Mythweavers sheet complete. Meet Torment. She is a tiefling teenager, wearing an oversized padded leather jacket. Her dark hair hangs over her eyes most of the time, and her posture makes her seem even shorter than she actually is. You won't need to pick locks with her around, you could probably slide her under the door.
She tends to latch onto anyone who looks like they could protect her, warrior types, and particularly females. There's no sex appeal to her, unless you happen to be a freaking pedophile. She strongly radiates a 'protect me' vibe, and charitable souls frequently want to take her home to feed and clothe her.
At a casual glance, she could be any shy and quiet teenage girl, albeit a bit immature for her age. If you spend a little time with her though, you might notice a disturbing trait. She occasionally converses with an imaginary friend, apparently named 'Mia'. Disturbingly, when she speaks with Mia, she is apparently unaware that no one else can see or hear her. It might be an affectation, but it's more than a little creepy.
She carries a slingshot (sling) and a dagger which appears to have been improvised from half a pair of scissors. The pockets of her jacket seem to bulge with random objects, and whenever there is a few quiet moments she will distractedly empty a pocket and sort through the contents as if to reassure herself everything is there before returning them.
She would probably join the party by stubbornly following another character, even if she was unwanted.
--
Note, Torment doesn't seem goth, or tragic, just naive and young.
Anyways, I'm submit Cruxil, Genasi Earthsoul Warden*
*Still have to update the power descriptions
Edit: Now updated and filled out
"Regret... Regret... Regret"
"What does it mean?"
"Dear humanity: we regret being alien bastards. We regret coming to Earth. And we most definitely regret the corp just blew up our raggedy-ass fleet!"
:D:lol::D
Rallem, Eladrin Warlord
Init +4 HP 26/26 Bloodied 13 Healing Surge 6 (0 used /9)
AC 17 Fort 14 Reflex 14 Will 12 Speed 0
Str 16 (+3) Con 14 (+2) Dex 15 (+2) Int 16 (+3) Wis 9 (-1) Cha 10 (+0)
Notes
Also there might be mistakes. Please point them out.
Putting your stats into the character builder makes it complain, saying you've used one too many points when picking abilities.
I get no problems with yours, but isn't it unusual to have your primary attribute start at 17? I usually see 16, 18, or 20.
Are you referencing Zenonia?
Because if so, boooo.
:P
Squinter, level 1
Gnome, Wizard
Build: Illusionist Wizard
Arcane Implement Mastery: Orb of Deception
FINAL ABILITY SCORES
Str 8, Con 13, Dex 13, Int 18, Wis 12, Cha 16.
STARTING ABILITY SCORES
Str 8, Con 13, Dex 13, Int 16, Wis 12, Cha 14.
AC: 14 Fort: 11 Reflex: 14 Will: 15
HP: 23 Surges: 7 Surge Value: 5
TRAINED SKILLS
Arcana +11, Nature +6, Dungeoneering +6, Stealth +8
UNTRAINED SKILLS
Acrobatics +1, Bluff +3, Diplomacy +3, Endurance +1, Heal +1, History +4, Insight +1, Intimidate +3, Perception +1, Religion +4, Streetwise +3, Thievery +1, Athletics -1
FEATS
Wizard: Ritual Caster
Level 1: Implement Expertise (orb)
POWERS
Wizard at-will 1: Phantom Bolt
Wizard at-will 1: Magic Missile
Wizard encounter 1: Grasping Shadows
Wizard daily 1: Horrid Whispers
Wizard daily 1 Spellbook: Sleep
ITEMS
Spellbook, Implement, Orb, Cloth Armor (Basic Clothing), Adventurer's Kit, Dagger
RITUALS
Tenser's Floating Disk
====== Created Using Wizards of the Coast D&DI Character Builder ======
Init +4 HP 26/26 Bloodied 13 Healing Surge 6 (0 used /9)
AC 17 Fort 14 Reflex 14 Will 12 Speed 6
Str 16 (+3) Con 14 (+2) Dex 15 (+2) Int 16 (+3) Wis 8 (-1) Cha 10 (+0)
At Will, Martial, Weapon
Standard Action, Melee Weapon
Target: One Creature
Attack: An ally of my choice makes a basic melee attack against the target.
Hit: Ally's basic attack damage + my int modifier[/OOC], [OOC='Fey Step']Fey Step
Encounter, Teleportation
Move Action, Personal
Effect: Teleport up to 5 squares[/OOC], [OOC='Warlord's Favour ']Warlord's Favour
Encounter, Martial, Weapon
Standard action, Melee Weapon
Target: One Creature
Attack: Strength vs AC
Hit: 2[W] + Strength Modifier Damage. One ally within 5 squares of you gains a +2 power bonus to attack rolls against the target until the end of my next turn
Tactical Presence: The Bonus to attack rolls that I grant equals 1 + my Intelligence modifier[/OOC], [OOC='Wolf Pack Tactics']Wolf Pack Tactics
At Will, Martial, Weapon
Standard Action, Melee Weapon
Target: One Creature
Special: Before I attack, I let one ally adjacent to either me or the target shift one square as a free action
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage[/OOC], [OOC='Inspiring Word']Inspiring Word
Encounter(Special), Martial, Healing
Special: I can use this power twice per encounter, but only once per round.
Minor Action, Close Burst 5
Target: Me or one ally in the burst
Effect: The Target can spend a healing surge and regain an additional 1d6 hit points[/OOC], [OOC='Lead the Attack']Lead the Attack
Daily, Martial, Weapon
Standard Action, Melee Weapon
Target: One Creature
Attack: Strength vs AC
Hit: 3[W] + Strength modifier damage. Until the end of the encounter, me and each ally within 5 squares of me gain a bonus to attack rolls against the target equal to 1 + my Intelligence modifier.
Miss:Until the end of the encounter, me and each ally within 5 squares of me gain a bonus to attack rolls against the target equal to 1 + my Intelligence modifier.[/OOC]
Notes:You get +2 Initiative when in 10 spaces of me. You get Bonus damage equal to my Intelligence modifier. You get Bonus Attack Roll Equal to half my Intelligence Modifier
This is Rallem v2. He now has all his abilities. I'll put in a backstory and stuff later. Once again if you find anything wrong with it telling me would be much appreciated.
Wrok's history:
Wrok is a human orphan that was raised by Gensai. His parents made him fascinated with the elements. When he became old enough he became an apprentice to a wizard. Through the wizard he managed to gain control over the elements that his parents had. Through his new found abilities he wishes to honor his parents by fighting for justice.
Arcturus, Tiefling Cosmic Sorcerer
Now, I do own a copy of KotS. The bookstore I work at got a free copy of it as part of a promo package back when 4E was just starting out. I've barely touched it except to get out the maps (for use in other campaigns) and to examine the quick-start rulebook. You have my word as a fellow DM that it is buried in my closet and shall remain so for the foreseeable future.
Leaders:
Gnersh's Rallem the Eladrin Warlord
Defenders:
Ain Soph's Rhade Ypsilanti the Dragonborn paladin
SnowSquall's Cruxil the Genasi Earthsoul Warden
Strikers:
Tobaggan's Arcturus, the Tiefling Cosmic Sorcerer
Zacharde's Torment, the Tiefling Warlock
Controllers:
My own Morbin the Dwarven Invoker
Mad_Scientist_Working's Wrok the Human Wizard
Squinter's Squinter the Gnome Illusionist
I'm booooooooooooored.