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NightDragonNightDragon 6th Grade UsernameRegistered User regular
edited October 2021 in Artist's Corner
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    VistiVisti Registered User regular
    edited July 2009
    You should do what I saw Massive Black do some time back. Use a random story generator and then illustrate it. It was sweet.

    Anyway! Is the thumbnail part of this?

    Visti on
    [SIGPIC][/SIGPIC]
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    NightDragonNightDragon 6th Grade Username Registered User regular
    edited October 2021
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    D-RobeD-Robe Registered User regular
    edited July 2009
    That thumbnail doesn't look that different from your regular work or even that interesting imho. (Of course it is just a thumbnail and maybe I should wait before judging..)

    Anyway, I thought your cave environment was.. how do you say... more crazy.

    D-Robe on
    Cheese.
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    NightDragonNightDragon 6th Grade Username Registered User regular
    edited October 2021
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    D-RobeD-Robe Registered User regular
    edited July 2009
    :oops: I totally missed that.
    I believe the official term is thumbfail.

    D-Robe on
    Cheese.
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    PROXPROX Registered User regular
    edited July 2009
    It's a nice thumbnail. I like how you layered things and illustrated the lighting.
    ND is good at pencils.

    PROX on
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    earthwormadamearthwormadam ancient crust Registered User regular
    edited July 2009
    Great idea!

    earthwormadam on
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    McGibsMcGibs TorontoRegistered User regular
    edited July 2009
    Lets see whatcha' got!

    McGibs on
    website_header.jpg
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    F87F87 So Say We All Registered User regular
    edited July 2009
    Yes! Sorry I just realized you made the thread.

    I am very excited about this, I think it will be a great exercise, especially if everyone helps us out with critique!

    I'm going to start on my thumbs!

    Here are some environment sketches that I have reduced to thumbnail size. This is mainly to show what my environmental comfort zone might be. I will be trying to stray from this area.

    envirofail.jpg

    Just stay out of my way, McGibs!

    F87 on
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    MustangMustang Arbiter of Unpopular Opinions Registered User regular
    edited July 2009
    Ooo, I like those Franky my boy.

    I find it nigh impossible to critque thumbnails though.....because afterall, they're thumbnails. The whole point of them is quick concept. However lighting wise, I can't fauly them.

    e: I can't fault them either.

    Mustang on
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    rtsrts Registered User regular
    edited July 2009
    So what does the winner get? A career or something? Lame.

    rts on
    skype: rtschutter
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    PROXPROX Registered User regular
    edited July 2009
    Mustang wrote: »
    Ooo, I like those Franky my boy.

    I find it nigh impossible to critque thumbnails though.....because afterall, they're thumbnails. The whole point of them is quick concept. However lighting wise, I can't fauly them.

    e: I can't fault them either.

    Speak for yourself.

    1, 3 and 4 are acceptable as environment thumbnails.

    1 and 4 are the clearest.

    You have not defined architecture or indoor spaces yet.

    PROX on
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    F87F87 So Say We All Registered User regular
    edited July 2009
    Alright, here are my first 5. I feel it would be helpful for critique along the way, because this is very difficult for me. These are taking far too long and most of them don't read well, or follow the guidelines of a large-scale interior. Maybe the 5th one does, so I think they are getting better.

    I'm going to have to pick up the pace on the remaining thumbnails, I need to be faster. I really hate the 3rd one, it really isn't a large interior.

    assignment_1_first5.jpg

    F87 on
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    NightDragonNightDragon 6th Grade Username Registered User regular
    edited October 2021
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    winter_combat_knightwinter_combat_knight Registered User regular
    edited July 2009
    can i just say, those environment thumbnails look so freaking awesome. I particularly like where 2 and 4 are going

    winter_combat_knight on
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    WassermeloneWassermelone Registered User regular
    edited July 2009
    Do more thumbnails based on # 5. Its not the most interesting thumbnail, but none of the other ones really are as "GRANDIOSE ARCHITECTURAL INTERIOR" as that one. And thats what you wanted to learn, yes?

    Wassermelone on
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    PROXPROX Registered User regular
    edited July 2009
    F87: Pretty good stuff.

    Make sure you correct any sort of glaring perspective errors.

    Also more variance with thick and thins.

    PROX on
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    NightDragonNightDragon 6th Grade Username Registered User regular
    edited October 2021
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    rtsrts Registered User regular
    edited July 2009
    What is this crap..it shouldn't take you more than an hour to crank out 20 thumbs.

    rts on
    skype: rtschutter
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    NightDragonNightDragon 6th Grade Username Registered User regular
    edited October 2021
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    PROXPROX Registered User regular
    edited July 2009
    Just go with it. ND, let it fly. So some are bad, that's not the point. The point is to get a bunch of ideas and learn to quickly conceptualize compositions and exercise your imagination. That's why you gave yourself a time limit right? Good or bad crank em out so that later on you can work under that pressure.

    You know your goose? You gotta let it loose.

    PROX on
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    LoomdunLoomdun Registered User regular
    edited July 2009
    damn that goose to hell

    Loomdun on
    splat
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    F87F87 So Say We All Registered User regular
    edited July 2009
    cakemikz wrote: »
    What is this crap..it shouldn't take you more than an hour to crank out 20 thumbs.

    I realize this, right? But I'm pretty bad at doing perspective things quickly, it turns out. Also, conceptualizing spaces that aren't a basic shape with a bunch of random crap thrown in. I've sat down like 5 times and each time I get so angry with myself, I have to walk away for awhile. I'm not feeling good about it.

    ND, I have been doing the same fucking thing! ARHGARHGR!!

    Can we extend the deadline until tomorrow?

    F87 on
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    NightDragonNightDragon 6th Grade Username Registered User regular
    edited October 2021
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    ScosglenScosglen Registered User regular
    edited July 2009
    You guys need to get over your fear of making a bad drawing. Not every thumbnail needs to be a miniature masterpiece executed with technical flourish. The point of the thumbnail is to rapidly brainstorm compositional and design ideas. Some of them will be bad. It's going to happen. That's why you make a lot so that you explore as many ideas as possible and have the best chance of happening upon something good.

    I would suggest for both of you to worry even less about the details of your thumbs and focus on big shapes and composition (value and spatial). Perspective and lighting and specific design can be fleshed out in later stages.

    Scosglen on
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    NightDragonNightDragon 6th Grade Username Registered User regular
    edited October 2021
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    NightDragon on
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    ScosglenScosglen Registered User regular
    edited July 2009
    So you're frustrated that you can't meet the same level of technical execution and rapid delivery that a grizzled, seasoned, professional that eats and shits thumbnails for snacks can?

    You gotta start somewhere.

    Scosglen on
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    earthwormadamearthwormadam ancient crust Registered User regular
    edited July 2009
    Yeah the stuff you guys have posted so far is more well rendered than any finished piece of artwork I've done in the last 3 months. I thought thumbnails were quick and dirty so you could develop the good ones better at a later time.

    I forget which director it was, maybe Kubrick or something, but he had the absolute ugliest thumbnail drawings. It was wobbly and crappy, but the composition was defined and that's all he needed to communicate the visual he was trying to achieve. Maybe it wasn't Kubrick, but he's awesome so I'm just going to say that it was him.

    earthwormadam on
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    NightDragonNightDragon 6th Grade Username Registered User regular
    edited October 2021
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    LoomdunLoomdun Registered User regular
    edited July 2009
    those thumbnails are pretty fine in my opinion, I dont see what your so upset about them. I mean, if you want even prettier thumbnails it would be from practice but I can see the point and easily see it being transferred into a larger project with that

    edit: maybe all a tad large

    Loomdun on
    splat
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    MustangMustang Arbiter of Unpopular Opinions Registered User regular
    edited July 2009
    What the fuck are you worrying about? For pencil thumbnails that's about as good as they generally get.

    EDIT: I'll grant you that the sewer is a little bland, but sewers are generally not known for awesome architechture considering that they're generally designed to move peoples shit from here to there.

    Mustang on
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    F87F87 So Say We All Registered User regular
    edited July 2009
    Whaaat! ?

    Those are awesome.

    FUCK. Now I'm going to have to try even harder.

    Seriously though, you are doing great. You win, for now!

    F87 on
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    earthwormadamearthwormadam ancient crust Registered User regular
    edited July 2009
    Library and cryogenic chambers have good potential!

    earthwormadam on
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    PROXPROX Registered User regular
    edited July 2009
    loooking good.

    Keep going.

    PROX on
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    NightDragonNightDragon 6th Grade Username Registered User regular
    edited October 2021
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    NightDragon on
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    PROXPROX Registered User regular
    edited July 2009
    D: okay. I want to go faster on them, and I keep defaulting to the same:

    1. Take a shape
    2. Make a tube out of this shape, like a hallway
    3. ???
    4. [strike]Profit[/strike] Fail

    I'll push through, though. I've learned that this method is just so ingrained in my head that I start editing everything to emulate the "hallway" look. Ick.
    Loomdun wrote: »
    edit: maybe all a tad large

    They're larger here than they are IRL. They're about 1.5" tall and 2.5" wide.

    You need to begin with high contrast abstract shapes, or else you settle on your defaults. Then you use your imagination to bring out things sort of like a rorsach.

    PROX on
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    LoomdunLoomdun Registered User regular
    edited July 2009
    Loomdun wrote: »
    edit: maybe all a tad large

    They're larger here than they are IRL. They're about 1.5" tall and 2.5" wide.

    Well I meant, in perspective to the people, everythings very very ant size people, even the sewers are ant size people, thats a lot of poop

    Loomdun on
    splat
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    NightDragonNightDragon 6th Grade Username Registered User regular
    edited October 2021
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    NightDragon on
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    Angel_of_BaconAngel_of_Bacon Moderator mod
    edited July 2009
    I forget which director it was, maybe Kubrick or something, but he had the absolute ugliest thumbnail drawings. It was wobbly and crappy, but the composition was defined and that's all he needed to communicate the visual he was trying to achieve. Maybe it wasn't Kubrick, but he's awesome so I'm just going to say that it was him.

    Scorsese? His storyboards are atrocious.
    http://www.youtube.com/watch?v=FvQV21hkMjI
    Though thumbnails for an illustration are a little different than storyboards for a movie.

    Angel_of_Bacon on
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    VistiVisti Registered User regular
    edited July 2009
    Yeah, these are actually pretty good. All it needs to do is to allow one to quickly see if a composition, perspective or idea works, everything else is for later.

    I mean, apropos Feng discussion in the chat thread, check these out:
    coverlg.jpg
    He's just checking if a perspective works, dot in some quick detail and then he's done. Communication-wise, these don't look that different from your last batch, ND - Except, of course, Feng loves angular, square stuff and that reads easily and looks tight in small pictures, but that's a style thing.

    Visti on
    [SIGPIC][/SIGPIC]
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