We used to have a Nexus War thread on here, but it seems to have gone the way of the dinosaur. It's time for another one! But so many things have changed, so let's start from the beginning.Beginner InformationNexus War
is a browser based MMORPG set against the backdrop of a war between the literal forces of Good, Evil, and the people who have chosen the middle road. These forces have been culled from our world and deposited in a realm known only as the Nexus, where they war against each other in order to determine the philosophy of the new universe; Evil wars for chaos, Good for the ideals of law and order, and the Unaligned groups fight to preserve humanity's freewill. The war rages over four different planes of the Nexus:
---St. Germaine (Valhalla)
, an island archipelago lost forever to the Carribean (lore points to this island chain once existing in the Bermuda Triangle), where all characters begin their lives in the Nexus, and thus serves as a training ground of sorts.
, the home plane of all Angelic classes, where people band together to protect one another while studying the old texts.
, the home plane of Demons, is a frozen wasteland covered with fortresses and lava floes. Not much is living here, but soon everyone
will want to, thanks to the coming Elder Dragon. More on that below.
, the gigantic home plane of the Unaligned classes, is a group of islands floating through formless void. Purgatorio is so massive that the only feasible way of transportation is a system of portals and gates, linked by a hub island.
Nexus War is based on AP, or Action Points. AP replenishes by one every 15 minutes, and a character can only have 50 AP at the beginning of that character's life. Later, the character will gain the ability to stock more AP at once, but the rate at which it replenishes will not rise. One character's entire stock of AP can be used in as little as 5 minutes, or merely weened throughout the day. This makes Nexus War unique; a person does not need to devote hours of their life to the game to become an all powerful angel, demon, or human.
All players also start off with three character slots. While we encourage you to join our faction and be good, you can create two other characters ON TOP of your Arcadia character and play them however you want. Be evil, go crazy, raise the dead.
The game is focused around players joining groups and working together to war against their enemies. These groups are called factions, and factions can get a stronghold (or, base protected by a magical ward), have damage and attack percentage bonuses, and easily communicate. The PA boards have their own faction called the Knights of Arcadia, more on that below.
Factions are where the meat of the gameplay lies. They can take many different roles; some factions raid their rivals constantly in order to drive them into submission, some factions use their skills to perform services like mercenary work and enchantments, and some factions simply wage war on anyone who is aligned the opposite of themselves. Bonuses are given to all characters in any faction, and bonuses increase as a faction gains power, or Karma. Karma comes from gaining honor and larger membership. Members of a faction get these bonuses, the protection a stronghold offers, and a community safe for storing and exchanging items. Without a faction stronghold to sleep in, you can expect to wake up dead pretty much every day. While this won't hurt you at the beginning of the game, later on it will take more AP to respawn. And the Knights of Arcadia are rarely
raided, so you can expect to stay alive for weeks at a time if you're careful.
One of the most important aspects of faction life is raiding. Raiding is the only source of honor a faction has. Honor is gained when the attacking faction clears the defending faction's stronghold and seizes the "standard". This destroys the defending faction's stronghold, and they cannot make another one for 24 hours, or until they recapture their own standard from the stronghold of the attacking faction. Confused? Don't worry, its not as complicated as it sounds.
When you begin the game, you will start off as a level 1 mortal, give yourself a name, and choose your first skill. It is here where you should choose what you want your final character class to be. A list of character classes can be found here
, but if you can't be arsed to go there, here's the skinny. There's Neutral classes, Evil classes and Good classes. Neutral classes can join any faction, while Good and Evil classes can only join Good or Evil factions.
Here's the best part. Because many of the Knights of Arcadia have been playing for so long, we can easily help you level up. Several of our newer members have gained an incredible amount of levels in just a couple weeks. If you stopped playing long ago, all you have to do is sign in and your characters will still be there (albiet dead, sorry but them's the ropes) and you should still be a part of the faction. If you aren't, let us know on here and we'll get you back in.New Stuff
There have been some big changes recently, so here's the biggest of the latest updates.New "Enhanced Interface" -
The old interface is still there, and still remains the more stable of the two, but a new interface utilizing AJAX has recently been released. This features accordion-style menus, mouse-over hints and tips, and a few features unusable in the old "legacy" interface.Tons of new skills -
Chances are that if you played a couple months ago, there are probably two times as many skills for the tier 3 classes than you are remember. Lots of these are flavor-based, some just normal buffs to the class. Seraphs have become more mechanical, turning into Angelic Robocops (innate flamethrowers, rifles, and chainswords). Wizards and other spell-casting classes can now Enchant items to do more damage, be more accurate, or do a certain type of damage. Void Walkers can now be nearly anywhere in a matter of seconds with Stepping Stones. More changes can be found on the Nexus War Wiki.New class: Revenants! -
The Nexus gets its vampire. Revenants can change their shape into a wolf or bat, do a massive
amount of damage at night, and are incredibly accurate. This is an Unaligned combat class.Dragons? -
Yes, the Nexus has a dragon. With the last update, Jorm implimented a pet-type creature that has no master, and roams the wastes of Stygia all by itself searching for prey. Ukkuhr-Makhai
does a massive amount of damage, has several area of effect attacks, deals out some crazy status effects, and is nigh unkillable. But if it ever IS killed, the group that kills it will get a great many rewards including character points, experience points, and badges.The Knights of Arcadia!
If you started playing back when the "beta" first began, you may remember the Wang Collectors. This was the name of the Penny Arcade faction when we first started, but Wang Collectors didn't really strike fear into the hearts of our enemies or convey our deep sense of honor. So we petitioned Jorm, and he answered us with a new name and all the old faces and honor.
If you're new to the game, here's some background on us. We're a Good faction. What does this mean? We only hurt or kill people who have an Evil morality, meaning they have a black circle next to their name. Not white, not grey, but black. A person's morality is viewable with the skill Sense Morality. We require that all Knights buy this skill, but then again most Good factions do.
We ask that you maintain a Good morality. This is done by hurting or killing Evil characters, turning on power, or healing people. If you hurt or kill Good or Neutral characters, you'll start seeing your morality decrease. HANDY TIP: You should not buy Sense Morality as your first skill. To see if someone is good or evil when first attacking them, watch your morality (that Grey circle at the top). If it goes down, they're either Good or Neutral. Up, and he's evil. Kill away!
We're based in the Marrakun province of Purgatorio. Our stronghold is surrounded by a gunshop, factories, and a hospital. We've also got allies.
A few months ago, the factions based in Marrakun were being abused and farmed by one of the largest evil factions in the game, Oblivion Squadron. To combat this, the Knights spearheaded the formation of one of the most effective alliances in the Nexus, the Pax Marrakun. The Pax is comprised of the Knights of Arcadia, the neutral role-playing faction Balance, and the friendly but deadly Demons Next Door. Why are we allied with an Evil faction, you may ask? Because they're strong as hell, and fun to play with.
The alliance is very loose, but effective. Essentially, if any one of the factions is attacked the alarm is put out in an IRC channel dedicated to the alliance. The other factions will rush to the aid of the faction in need and (hopefully) destroy the invaders. During these raid defenses, all members of the Pax are to ONLY attack the invaders. However, the members of the Pax can attack and kill each other in the streets of Marrakun at any other time. This is to make sure we're all still levelling normally.
We've been around since the beginning of the beta. Because of this, most of our members are all very high level. We live to raid other factions and destroy their strongholds, and we want you to help us. And we want to help you. If you would like to play with us, just make a character and click on your character's name to open up a profile. Copy that link and paste it in here, and we'll get you invited immediately.
The Knights are headed by three wise and benevolent people. Allon is the creator and overall head of the faction. Kate is in charge of diplomacy and random violence. Reagle takes care of raid coordination. Under them are the Guardians, a sort of Honor Guard reserved for the heroes of the Knights. The status of Knight is given to those deserving, and comes with safe access. All members come in as Squires. Squires cannot use the safe, but they get the benefits of being in a stronghold. To become a Knight, just join us in the IRC room and ask, or join us on a raid.
For more information on the Knights, including some mild propoganda, visit our Wiki site.IRC: Why and How?
IRC is an important (but not required) part of being in the Knights. Most of our raid information is discussed (read: leaked) through here. We plan and execute impromptu early-morning raids. We talk about music, boobs, games, TV.
To join us in #arcadia, use an IRC client (or a website like www.ircatwork.com
) and join the server at irc.nexuswar.com. Join #arcadia with the password. If your IRC kung-fu is weak, just type "/join #arcadia password" (without the quotes) and hit return. You should enter.
#arcadia has a password. Operational security and all. To get it, just ask here and someone will send it to you. Soon (i.e. within one day or so) we will send out a faction mail with these and more details, as well as the IRC password.
We hope to see you there! Again, IRC is by no means required, but you'll get more out of the game by joining us.NW Links
This is just a collection of links that are sure you help you out.The Nexus War Uber Map
- Handy dandy little map tool designed to help you find your way through the Nexus: portals, sewers, and important faction strongholds are all marked.NW Utilities
- Character generator and crafters assistant. Very very very useful, especially if you're just starting out.NW Wiki
- Use it. It's good.NW Forums
- If you have a suggestion, this is the place to put it. Jorm listens to good ones, and sometimes impliments them.[/i]Sounds great! But... How do I get to you?
We're located at 34,27 in Purgatorio. You can use the Uber Map linked above to get there easily.
To get there from St. Germaine, go to 22,37 (which is Copernicus Park) and take the portal there. Go Northwest 2 squares, then North 4 squares. You'll be at the portal to Marrakun. Go through this portal and you'll appear somewhere else. Go southeast one square and you'll be in front of our stronghold! Then just click enter. If the door is closed (it shouldn't be) then open it and enter. If you can't get in, that means you aren't a member of the faction. Post a link to your character profile and we'll get you in as soon as possible.
If you need detailed help with anything (class choices, directions to the stronghold, skill purchases) we will be here to help. Also, please join us in the IRC room. We'd love to have you there!